Eye Of The Beholder

Level 10 - Xanthar's Outer Sanctum, Mantis Hive
Walls: The walls of this level consist of fitted stone,
covered by moss and slime.
Monsters: Mantis warriors inhabit this level.
Locations and Events:
1. These stairs lead up to level 9, location 84.
2. There is a suit of plate mail here.
3. The hall between locations 3 and 4 is filled with teleporters
that bounce your party randomly around this corridor. This pressure
plate deactivates all teleporters down the east wall. To get here
easily, follow the procedure described at location 4.
4. Written on the south wall is the message that reads: "Proper
sequence." The correct procedure to bypass this hall is:
4A. Step into the first teleporter to the west of location 4 your
party will be teleported down the hall.
4B. Turn 180 degrees from your new location, and step into the
next teleporter-the party will then be teleported to location
3.
5. Written on the south wall is a message that reads: "Thirteen."
6. There are cleric scrolls of Remove Paralysis and Flame Blade
here.
7. On the west wall is a portal that requires the stone scepter
as a key. Placing the key on the blank brick activates the portal
and teleports your party to level 8, location 72. This portal
only teleports the party one way.
8. There is nothing here.
9. On the east wall is a portal that requires the stone ring as
a key. Place the key on the blank brick to activate the portal
and teleport your party to and from level 6, location 45.
10. In the four eastern alcoves are four mantis warrior guardians.
11. There is a poison potion here.
12. There is a Wand of Frost here.
13. There are cleric scrolls of Cure Critical Wounds and Flame
Blade here.
14. If you press the button on the west wall, a mantis warrior
will appear to the east behind you. There is a useless wand here.
15. Prince Keirgar is here. He should be returned to the dwarven
camp on level 5.
16. The message on the east wall reads: "Welcome." A
Magic Missile trap fires when you step here.
17. On the south wall is a keyhole. Inserting a skull key opens
the south door.
18. Written on the north wall is "In case of fire..."
19. Opening this door reveals a button on the north wall. Pushing
this button sets off a Magic Missile trap.
20. Opening this door reveals a button on the north wall. Pushing
this button causes the party to be hit by a Fireball spell.
21. There is a message on the north wall that reads: "In
case of flood..."
22. There are two mantis warriors here.
23. Written on both the north and south walls is the message that
reads: "Hive."
24. Two mantis warriors guard this area.
25. There is a mantis warrior in this area.
26. There is an arrow here.
27. There is a mantis warrior in this room.
28. The pit in the ceiling here is from level 9, location 75.
29. If you enter this level at location 33, stow weapons on the
pressure plates at locations 29, 30, and 31 to open the door to
the north.
30. This pressure plate should be left alone unless the party
entered at location 33.
31. This pressure plate should be left alone unless the party
entered at location 33.
32. The writing on the wall to the north of this area reads: "Stow
yer weapons." A mantis warrior guards this area.
33. These stairs lead up to level 9, location 77.
34. Three mantis warriors are in this area.
35. Mantis warriors patrol this area.
36. Here are the remains of the ranger Tyrra. He can be resurrected
by the dwarven cleric. There is also a skull key here.
37. There is a sliding block in the corridor to the north that
is moved with the levers at locations 37, 38, and 39. Push the
lever on the south wall twice to move the block to the north and
expose locations 38 and 39.
38. Push the lever on the west wall twice to make the block move
to the south and expose the room with locations 40, 41, and 42.
39. Push the lever on the east wall twice to move the block north
and expose the southern corridor again.
40. Written on the north wall is a message that reads: "Jump."
There is a Potion of Giant Strength here.
41. This pit will drop the party down to level 11, location 1.
This is the only way down to level 11.
42. Written on the north wall is a message that reads: "Jump."
There is a Ring of Feather Fall here.
43. There is a Cleric scroll of Neutralize Poison here.
44. There is a secret button on the west wall. Pushing it opens
the passage to the south.
45. There is a mage scroll of Cone of Cold here.
46. There is an arrow here.
47. These stairs lead up to level 9, location 76.
48. Here you meet Shindia, Xanathar's female drow elf spy. You
will learn additional information if the party chooses to "Hear
her out."
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