Eye Of The Beholder

Level 11 - Xanthar's Outer Sanctum, Lower Reaches

Walls: The walls of this level consist of fitted stone, covered by moss and slime.

Monsters: Mind flayers and xorn inhabit this level.

Locations and Events:

1. This area is accessed only by falling through a pit at level 10, location 41.

2. Written on the west wall is the message that reads: "Your fate lies in the stars."

3. On the west wall is a portal which requires the stone holy symbol as a key. Place the key on the blank brick to activate the portal and teleport your party to level 7, location 67.

This is also part of the "Celestial Stars of Navigation." a device that aligns the three concentric squares (containing locations 1-11), and allows you to explore the different sections of this level.

To align the rings, press the buttons located around the perimeter to rotate the opening 90 degrees clockwise. Align the rings from the inner ring outward, and repeat the process as you complete different section of the level.

4. "Celestial Star of Navigation" button/opening.

5. There is a message here that reads: "Leave no stone unturned."

6 - 9. "Celestial Star of Navigation" button/opening.

10. There is a mossy rock here.

11. Written on the south wall is a message that reads: "Alignment must be true."

12. This is a normal door-no keys are required.

13. On the south wall is a keyhole. Insert a drow key to open the west door.

14. There is +3 banded armor and a +4 long sword named "Slasher" here.

15. There is a non-magical ring here.

16. This is a normal door-no keys are required.

17. A secret button on the south wall opens a passage to the south.

18. On the south wall is a keyhole. Insert a drow key to open the southern door. There are also two xorn here.

19. There is a mind flayer here. Also, on the south wall is a portal which requires the stone orb as a key. Place the key on the blank brick to activate the portal and teleport your party to level 12, location 1.

20. A secret button on the west wall opens the passage to the west.

21 - 22. There is one mind flayer here.

23. There is a Wand of Lightning Bolt here.

24. From here your party is teleported to location 31.

25. Your party is teleported here from location 28.

26. Your party is teleported here from location 35.

27. There is a mage scroll of Hold Monster here.

28. From here your party is teleported to location 25.

29. Your party is teleported here from location 33.

30. From here your party is teleported to location 34.

31. Your party is teleported here from location 24.

32. From here your party is teleported to location 36.

33. From here your party is teleported to location 29.

34. Your party is teleported here from location 30.

35. From here your party is teleported to location 26.

36. Your party is teleported here from location 32.

37. There is a Luckstone Medallion and a cleric scroll of Raise Dead here.

38. This is a normal door-no keys are required.

39. Down this entire hall are levers on the east wall. Continually move up and down the hall, setting all levers to the up position. Keep doing this, even though some of the levers flip back down, push them back up. Once they all remain up, a Wand of Frost is delivered to the shelf at location 40. There is also a dwarven Healing Potion here, which must be taken to the Dwarvews on level 5 to awaken their king.

40. There is a dwarven Potion of Healing in the south shelf. This needs to be returned to the dwarves' camp on level 5. A Wand of Frost also appears here after location 19 is complete.

41. There is a cleric scroll of Cure Serious Wounds here.

42. There are three xorn in this room.

43. There is a mossy rock and a cleric scroll of Raise Dead here.

44. In the maze between locations 44 and 45 there are seven xorn patrolling.

45. Xorn patrol this area.

46. Written on the south wall is: "Room of the Key."

47. On the west wall is a secret button that opens the passage to the west.

48. There is a drow key and a stone orb portal key here.

49. This is a normal door--no keys are required.

50. There is one mind flayer in this room.

51. Written on the east wall is "Chwat."

52. There is a secret button on the west wall that opens a passage to the south. There is also one xorn here.

53 - 54. There is one mind flayer in this room.

55. On the south wall is a secret button that opens a hidden passage to the south.

56. There is an Orb of Power here.

57. There is one mind flayer guarding this room and a drow key.

58. There is one mind flayer in this room.

59. There is one mind flayer in this room. There is also a stone holy symbol here.

60. The bones that are the remains of the mage Kirath are here. There is also a spell book +2 Bracers of Defense, +2 Ring or Protection, +5 dagger called "Flicka", and a Robe of Protection +5 here.

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