Eye Of The Beholder
Level 12 - Xanthar's Inner Sanctum
Walls: The walls of this level consist of opulent decor.
Monsters: Stone golems and Xanathar himself inhabit this
level.
Locations and Events:
1. On the west wall is a portal which requires the stone orb as
a key. Place the key on the blank brick to activate the portal
and teleport your party to level 11, location 19.
2. On the west wall is a hole that reeks of smoke.
3. Push the wall ornamentation and a hidden passage opens to the
west.
4. On the west wall is a sign which reads: "Turn back, no
trespassing."
5. There is a normal door here.
6. Stepping on this pressure plate closes the door to the east.
There are four stone golems in this area. One stone golem carries
a skull key.
7. A button on the east wall opens the passage to the north.
8. This door can only be opened from the other side.
9. A button on the east wall teleports the party one square east,
into the wall. Characters may step forward into the next room
(with locations 12-15), or back into the previous one.
10. Push the button on the east wall to teleport your party to
location 26.
11. Push the button on the east wall to teleport your party to
location 57.
12. The door can only be opened by inserting a skull key in the
keyhole.
13. A non-magical ring and a Potion of Healing are placed on this
pedestal. If you go directly over and take the items, other items
will be stolen from the party and lost permanently. To get the
ring and potion, characters must drop their own small items before
going to the pedestal.
14. There is a skull key here.
15. A non-magical necklace and a Potion of Healing are placed
on this pedestal. This works like the trap at location 13.
16. This is where the stone golem is created from location 17.
17. Along the north wall of this room are three pedestals. To
the south of each pedestal are three signs that read: "Stone
for substance," "Potion for strength," and "Sphere
for animation." Put a rock, potion, and orb on each of the
appropriate pedestals, and push the button on the north wall to
create a stone golem in location 16. Making golems is not a good
idea unless you want more combats and EXP.
18. This door can only be opened from the east.
19. This room can only be entered from the south. The doors to
the east and west can only be opened in this room.
20 - 22. The pedestal at location 20 has a large eye on it. Place
an orb of power on each pedestal to the east at location 21 and
west at location 22, and the eye and those pedestals will disappear.
Place an orb of power on the pedestal at 20 and it will disappear.
23. Written on the west wall is "Room of the spheres."
24. Stepping on this pressure plate closes the door to the east.
Opening the door reveals a button on the east wall. Pushing this
button creates a Wand of Fireballs in a shelf in the south alcove.
25. There is a button on the east wall. Pushing it teleports the
party to location 9.
26. A button on the east wall teleports the part one square east,
into the wall. Characters may step forward into the next room
(with locations 55, 57), or back into the previous one.
27. There is a button on the east wall. Pushing it teleports the
party to location 57.
28A. There are three Orbs of Power here.
28B. This door can only be opened from the other side.
29. A secret button on the south wall opens the door to the south.
30. The button on the south wall opens the southern door.
31. There is one stone golem here.
32. On the south wall is a keyhole. Inserting a skull key opens
the door to the south. This reveals a Wand of Magic Missiles.
33. On the north wall is a keyhole. Insert a skull key to open
the door to the north and reveal a Wand of Magic Missiles.
34 - 37. These four rotating shelves will dispense a total of
four iron rations.
38 - 41. Step on one of these pressure plates to close all of
the doors to this room.
42. A secret button on the west wall opens the alcove to the north.
43. There are two Potions of Invisibility here.
44. On the north wall is a hole that reeks faintly of smoke -
it launches Fireballs to the south.
45. Xanathar inhabits this area - BEWARE! The most effective way
to destroy Xanathar is to use the Wand of Silvias. This is obtained
from the dwarves after returning the potion to revive their king.
The wand should be used to repel him into his spike trap at location
49.
46. There are light beam projectors to the east and west. Breaking
the hidden beam sets off a Fireball from the north (location 44).
The trap can be avoided if all your characters are invisible.
47 & 48. There is one large eye on each pedestal.
49. There are light beam projectors to the east and west. Breaking
the hidden beam while visible causes spikes to fire at the party.
Enter this trap with all characters invisible. There are copies
of portals keys in the south shelf: a stone orb, stone holy symbol,
stone ring, stone necklace, stone medallion, stone dagger, and
a stone scepter.
50. Step on this pressure plate to close the door to the east.
51. Step on this pressure plate to close the door to the west.
52. There is a button on the east wall. Push it to create a shelf
with a Potion of Speed in the north wall.
53. There is a button on the east wall. Pushing it triggers two
Fireballs that fly east from holes west of locations 52 and 54.
The Fireballs fly one square and then turn towards location 53
to hit the party.
54. There is a button on the east wall. Push it to create a shelf
with an Orb of Power in the south wall.
55. There is a button on the east wall. Push it to teleport your
party to location 9.
56. There is a button on the east wall. Push it to teleport your
party to location 26.
57. There is a button on the east wall. Push it to teleport your
party one square to the east, into the wall. Characters may see
into the next room (with locations 47- 49), but must step back
into the previous one.
58. To each side is a pedestal with a large eye on it. These eye
triggers will release 3 stone golem guards from the south if your
characters are not invisible.
59 - 60. There is a Potion of Vitality and a Potion of Invisibility
here.
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