Eye Of The Beholder


Level 2 - Middle Sewer Level

Walls: Red brick walls covered with slime.

Monsters: Skeletons and zombies inhabit this level.

Locations and Events:

1. There is a ladder on the west wall leading up to level 1, location 19, as well as a silver key lying on the ground.

2. Insert a silver key in the west keyhole to open the door. Once a key is inserted in any lock, it is gone forever - but you will find others.

3. Insert a silver key in the north keyhole to open the east door.

4. Insert a silver key in the east keyhole to open the south door.

5. When you have taken the items at locations 12, 17, and 34, come back to this point and the passage to the west will have opened completely. There is a message on the wall: "Only the strong shall pass."

6. Push the button to get the door to open part way. The door must then be forced fully open. To force the door Manipulate the door from the keyboard, or place the mouse pointer near the bottom of the door and press the left mouse button.

7. The only way this door can be opened is by forcing it. Be careful, behind the door waits a skeleton. There is a Potion of Vitality here that will refresh a hungry character.

8. There is a dagger inscribed on the north wall. Throw a dagger, dart, or rock through the gate to hit the button on the east wall and the wall disappears, revealing location 9.

9. Push the button on the north wall to open the secret passageway to the north.

10. This door must be forced open.

11. The south door must be forced open. There is a zombie in this room.

12. The carved shelf in the wall contains rations, a silver key and a potion of Giant Strength. If you picked the lock at location 2, the key here will have disappeared. Take the items and one of the blocks west of location 5 disappears.

13. The ladder on the north wall leads down to a room at location 60 beneath the pits to the east.

14. Pull the lever to close and open pit D to the east.

15. This area is safe to step on. A pit lies to the north--Do NOT step into it. You will drop below into location 60 on the Correction Facility sub-level and take damage. Throw any item north, over the pit, onto the pressure plate just beyond it. This closes the pit so you can safely cross it.

16. This pressure plate closes pit E to the south when there is weight on it. As soon as there is no weight on the plate, the pit closes.

17. There is a shelf in the wall. The shell contains rations and a silver key. If you picked the lock at location 3, the key here will have disappeared. Take the items and one of the blocks west of location 5 disappears.

18. This pressure plate opens and closes pit C.

19. This button opens pit B and closes pit A and vice versa.

20. There are rations here.

21 - 23. It is safe to step here.

24. When you step here, the square magically rotates the party 90 degrees to the right. Check your compass when entering this area.

25. The wall to the east indicated by the orcish rune of passage is an illusion. These markers always indicate illusionary walls.

26. There is a mage scroll of Shield on the floor. The walls to the east and south are illusions indicated by runes of passages.

27. There are two zombies in this room. There is a dagger inscribed on the west wall.

28. The wall to the west is an illusion created when you step on this pressure plate. There is an inscription of a dagger on the south wall and one rock here.

29. There is a sling here.

30. If you step into this area, your party is teleported to location 33 and rotated 180 degrees. Watch your compass. The best strategy is to go through the illusionary walls that are indicated by runes of passage.

31. If you step into this area, your party is teleported to location 32 and rotated 180 degrees. Watch your compass. See location 30 for best strategy. There is an illusionary wall to the north.

32. Your party is teleported here from location 31. There is an illusionary wall to the south.

33. Your party is teleported here from location 30.

34. There is a shelf in the south wall that contains rations and a silver key. If you picked the lock at location 4, the key here will have disappeared. The wall to the east is an illusion. Take the items and one of the blocks west of location 5 disappears.

35. The walls to the north and west are illusions. This can be indicated by the runes of passage on the walls. There are two arrows here.

36. There are rations in the southwest corner of this room.

37. There is a stone dagger in the south-west corner of this room. Take the stone dagger-it is used as a portal key in the lower levels.

38. Throw a dagger, dart, or rock through the gate to the east. The item will land on the pressure plate at location 39 and open the gate.

39. There are rations and a Potion of Extra Healing in this alcove.

40. This area is the R.A.T.S. --Rapid Access Teleport System teleporter. By stepping into this area, your party is teleported just east of location 66.

41. This room is a shuttle between the main part of level 2 and the two sub-levels. To operate the shuttle, step into the room, close the door, and press the west button. If you look at the south wall, you can find out which sub-level you are on. There are three sub-levels: Main Level (which you are on), Correction Facility, and Death Section.

42. Place the silver key in the keyhole on the east wall to open the door to the north.

43. There are a pair of leather boots and rations in this room.

44. There are zombies patrolling in this general area. Be careful and have your cleric ready.

45. Zombies patrol in this area.

46. There are rations here.

47 - 48. Zombies patrol in this area.

49. This door must be forced open.

50. Place an item on the pressure plate to open the door.

51. There is a button on the north wall - Do not push it. It will change many of the altered walls in the northern half of level 2. It will open some walls and close others. The lever in this room opens the door in location 52. There are four skeletons in this room. The door must be forced open, but you can fire ranged attacks at monster through the opening.

52. There are two zombies in this room and a potion of Healing.


Correction Facility

53. There are two skeletons in this cell.

54. There are two skeletons and a bow in this cell.

55. There are two skeletons in this cell.

56. There are two skeletons and a mage scroll of Invisibility.

57. There are two skeletons here.

58. This room is a shuttle between the main part of level 2 and the two sub-levels. To Operate the shuttle, step into the room, close the door and press the west button. If you look at the south wall, you can find out which sub-level you are on. There are three Sub-levels: Main Level (which you are on), Correction Facility (which you are on), and Death Section.

59. When you press the secret brick on the west wall, it removes the southern wall. There are two skeletons here.

60. The ladder on the south wall leads up to Location 13.

61. There is a Potion of Healing here.


Death Section

62. There is a gold key in this area.

63. This door must be forced open. There are also three zombies in this area.

64. There is a rock here.

65. This room is a shuttle between the tunnels. To operate the shuttle, step into the room, close the door and press the west button. If you look at the south wall, you can find out which sub-level you are on. There are three Sub-levels: Main Level, Correction Facility and Death Section (which you are on).

66. This area is the R.A.T.S. Rapid Access Teleport System teleporter. By stepping into this area, your party is teported just east of area 40.

67. Put the gold key into the north keyhole to open the door.

68. On the west wall is the ladder down to level 3, location 1.

A - G. Pits

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