Eye Of The Beholder


Level 4 - Upper Level Dwarven Ruins

Walls: Fitted stone walls.

Monsters: Giant spiders inhabit this level.
Note: Because the spiders roam the halls of this level, it is impossible to tell the exact location of each spider. Listed below are spider hot spots where the spiders are most likely to be. These are labeled "Spider area."

Locations and Events:

1. These stairs lead up to location 66 on level 3.

2. These stairs lead up to location 67 on level 3.

3. Push the button on the west wall to open the door to the south. A hidden passage will also open to the east. Watch out though - a giant spider will attack from the secret passage.

4. There is one giant spider in this room.

5. There are 3 iron rations here.

6 - 7. This pressure plate closes the door to the north.

8. There are two giant spiders in this room.

9. There is one giant spider in this room.

10. Spider area.

11. There is a rock here.

12. There is dwarven key here.

13 - 14. Spider area.

15. There is an arrow here.

16. There is a rock here.

17. This pressure plate closes the door to the west.

18. There is a rock here.

19. Spider area.

20. There is a blue-gem ring here - it has no magic powers.

21. There is an arrow here.

22. Spider area.

23. There is a stone scepter and four spiders here. The scepter is a portal key.

24. There is an arrow here.

25. There is a green-gem +3 Ring of Protection here.

26. When you step in location 89, this wall disappears.

27. When you step in location 90, this wall disappears.

28. Place the dwarven key in the keyhole on the south wall to open the west door.

29. The shaded blocks are magical and will recede as your party approaches. The blocks will only move counterclockwise - so you must move up the eastern corridor

30 - 31. Spider area.

32. There is a mace here.

33. This is an empty room.

34. Pull on the gargoyles arm to close the at location 91. There is a dwarvish inscription on the south wall: "Access control lever."

35. There is a mace here.

36. There is a chain on the south wall. Pulling it locks and unlocks the moving blocks at location 29.

37. There is a gargoyle decoration on the north wall. The passage to the north can be opened from location 87.

38. There is a dwarven key here.

39. There is an injured dwarf named Taghor here. He will ask to join your party, and makes an excellent companion. He is armed with a an axe, chain mail, and a dwarven helmet.

40. There is a gargoyle here with its arm up. If you pull the arm clown, the pit at location 41 closes.

41.There is a pit here that can be closed from location 40.

42. There is a dwarvish inscription here that reads: "Kruen - King under the mountain."

43. There is a gargoyle keyhole here. Insert a dwarven key and the middle southern door opens--The two doors to the west and east must be closed for location 82 to open.

44. There is a gargoyle decoration on the south wall.

45. Pull this lever down and a pit at location 51 will disappear.

46. There is a gargoyle decoration on the south wall.

47. There is a gargoyle decoration on the south wall, and non-magical robe and medallion here.

48. There is a dwarven inscription on the west wall that reads: "Kruen-- The fearless one."

49. There is a dwarven key here.

50. There is a dwarven inscription on the west wall that reads: "Kruen-- the holder of wisdom."

51. There is a pit here. It can be closed at location 45.

52. There is a pressure plate here. Stepping on it opens and closes the three pits to the east.

53. Spider area.

54. This jeweled lever opens and closes the west door.

55. There is a gargoyle decoration on the west wall.

56. There is a gargoyle decoration on the south wall. The passage to the south can be opened from location 87.

57. There is a gargoyle decoration on the east wall.

58. There is a message on the wall that reads: "There is evil which lies beyond this room".

59. The portal on the north wall requires the stone medallion as a key. Using the key will teleport the party to level 1, location 63.

60 - 61. There are two Cure Poison Potions here.

62. Push the button on the door to open it.

63. There is a message on the south wall that reads: "Oracle of Knowledge".

64. The shelf on the south wall is empty. If you place an Orb of Power on the shelf, all magic items carried in your party will be identified.

65. There is a gargoyle decoration on the west wall.

66. On the west wall, pull the gargoyle's arm and spiders appear at locations 92 and 93.

67. These stairs go down to level 5, location 1.

68. There is a gargoyle decoration on the north wall.

69. This button opens and closes the south door.

70. Use a dwarven key in the gargoyle keyhole in the north wall to open the northern door. There is another keyhole on the wall to the north- east of the door.

71. The button on the north wall opens the southern door to location 72.

72. The first time you enter this magic room, it contains: one spider, a Potion of Healing, and a dwarven key. Enter the room from one direction, get the items, and exit closing the door behind you. Go to the next door and repeat the process You can do this once for each door and get three more potions.

73. The button on the east wall opens the western door to location 72.

74. Use a dwarven key in the gargoyle keyhole to open the door to the north.

75. The button on the south wall opens the northern door to location 72.

76. The button on the west wall opens the eastern door to location 72.

77. Use a dwarven key in the gargoyle keyhole to open the door to the south.

78. These stairs lead clown location 17 on level 5.

79. There is a Potion of Healing here.

80. There is a gargoyle keyhole on the east wall. Insert a dwarven key to open the door.

81. There are two Cure Poison Potions here.

82. There is a +3 axe called "Drow Cleaver" behind the secret wall. Pull the chain on the south wall to open the secret passage at 50. If this location is not open see the note at location 43.

83. There is a cleric scroll of Slow Poison, a mage scroll of Flame Arrow, and a Potion of Healing here.

84. This is a hidden pressure plate that opens and closes the pit in the center of the room.

85. There is a message on the east wall that reads: "Emergency Exit". There is also a dwarven shield and a dwarven helmet here.

86. The south wall is an illusion.

87. On the north wall is a gargoyle lever. Pull it to open and close the passage between locations 37 and 56.

88. There is a secret button on the west wall that opens and closes the secret passage to the west of location 84.

89. Step here to open the passage at 26.

90. Step here to open the passage at 27.

91. This is a pit opened and closed by the lever at location 34.

92. A spider appears here after pulling the lever at location 66.

93. A spider appears here also after pulling the lever at location 66.

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