Eye Of The Beholder

Level 6 - Bottom Level Of Dwarven Ruins
Walls: Fitted stone walls.
Monsters: Kenku and an evil wizard inhabit this level.
Locations and Events:
1. These are stairs lead up to level 5, Location 35-This door
can only be opened from the other side.
2. These are stairs lead up to level 5, location 66.
3. There is an inscription on the south wall that reads: "Store
weapons before proceeding." You must put a weapon or two
on each of the two pressure plates to the south and north for
the eastern door to open. You can then take your weapons, and
the door will remain open.
4. There is one kenku in this room.
5. There is one kenku in the area.
6. There are kenku in the area.
7. There is a kenku egg here.
8. There are kenku in this area.
9. There is a kenku egg here.
10. There is a dark-robed mage here. If slain, the mage may drop
a mage Hold Person scroll, one or two Potions of Extra Healing,
and a Wand of Frost.
11. Step here and four darts will fly from the dart holes on the
east and west walls.
12. The key is here.
13. Push the button on the west door to open it.
14. Insert a key into the keyhole to open the west door.
15. There are two kenku here.
16. There are four kenku here guarding one kenku egg.
17. There are three kenku here guarding five kenku eggs.
18. There are three kenku and two kenku eggs here.
19. Four darts are triggered by stepping on the pressure plate
in the center of this area.
20. These stairs lead down to location 21.
21. These stairs lead up to location 20.
22A. Drop through the pit to 22B to find a dwarven key.
22B. You land here from 22A and take the dwarven key.
23A. Drop through the pit to 23B to find a dwarven key.
23B. You land here from 23A and take the dwarven key.
24 - 25. There are kenku patrolling this area.
26. Locations 26,27, and 28 are keyholes around a large t-shaped
block that must be rotated out of the way. Use a dwarven key in
the south keyhole and the block will rotate clockwise to the first
position.
27. Using the key at location 26, the keyhole and rotates to here.
Use the dwarven key and the block will rotate clockwise to the
second position. South-east of this location is an inscription
that reads: "Round and Round..."
28. After using the key at locations 26 and 27, the keyhole rotates
to here. Use a dwarven key and the block will rotate clockwise
to the third position and allow you to reach the stairs at location
46. A kenku will attack after the block shifts to its last position.
29. There is a rock here.
30A, 30B, 30C. There are pressure plates on the floor here that
activate dart traps the first two times they are stepped on. After
that, the darts are expended The trap at location 30A will fire
one additional parting shot when you try to leave the level.
31. There is a pressure plate on the floor here that activates
a dart trap.
32. There is a Wand of Magic Missiles on the shelf in the east
wall.
33. There is an inscription on the east wall that reads: "Silverware
rack, be neat." Put a dart or a dagger in the shelf at 32
and the passage opens with another shelf. Keep opening the passageway
in this manner-- make sure you have collected 15-20 darts or daggers
to fill all the shelves.
34. There is a dwarven key here--Take the key before placing an
item on the shelf or it will be lost.
35. There is a +1 dwarven shield here.
36. Here you find cleric scrolls of Dispel Magic and Cure Serious
Wounds.
37. Push the secret button on the south wall, and the wall to
the east will disappear. There is also +3 mace here.
38. There is one kenku here.
39. There is a non-magical red-gem ring here.
40. These are pits in the ceiling from level 5 and a rock here.
41. There is a secret button on the east wall. Pushing it makes
the passage to the east disappear.
42. There is a cleric scroll of Flame Blade here.
43. There is one kenku in this area.
44. These doors can only be opened from this side.
45. There is portal on the east wall activated by the stone ring.
This teleports to and from level 10, location 9.
46. These stairs lead down to level 7, location 1.
47. There is a stone ring here. This is a portal key-Be sure to
keep it.
48. There are stairs here that lead down to level 7, location
9.
49. There are non-magical bracers here. You can only get to this
room by falling through pits in the vicinity of location 46 on
level 5.
50. There is one kenku here. You can only get to this room by
falling through pits in the vicinity of location 46 on level 5.
51. There is a shelf on the west wall with a dagger and a dart.
52. The writing on the south wall read "Nest."
53. There are two kenku here.
54. There is a secret button on the west wall. Pushing it makes
the passage to the west disappear.
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