Eye Of The Beholder


Level 9 - Lower Reaches Of The Drow

Walls: The walls of this level are carved out of dark, purple bloodstone mixed with black onyx.

Monsters: Rust monsters and displacer beasts inhabit this level.

Locations and Events:

1. These stairs lead up to level 8, location 7.

2. There is a spider keyhole on the west wall. Insert a jeweled key to open the door to the north.

3. These stairs lead up to level 8, location 13.

4. There is a keyhole on the east wall. Insert a drow key to open the door to the south.

5. On the west wall is written a message that reads: "One key for one gem."

6. There is a shelf carved in the west wall. Place a gem inside, push the spider button in location 7, and a jeweled key is created. You can do this as many times as you have gems.

7. On the west wall is a spider button.

8. On the east wall is a message that reads: "It is written, the key lies on the other side."

9. There is a spider keyhole on the east wall. Insert a jeweled key to open the door to the south.

10. These stairs lead up to level 8, location 21.

11. On the east wall is a portal that requires the stone dagger as a key. Place the key on the blank brick to activate the portal and teleport your party to level 7, location 65.

12. There is a pair of drow boots here.

13. The wall to the west is an illusion.

14. There is a +3 drow shield here.

15 - 16. There is one displacer beast in this room.

17. There is a shelf carved into the west wall. If you place an Orb of Power (from levels 11 or 12) on the shelf, all magic items carried in your party will be identified but the Orb will disappear.

18. There is a message that reads: "Oracle of Devouring."

19. The wall to the east is an illusion.

20. There is a suit of chain mail here.

21. There is a mage scroll of Invisibility here.

22. The wall to the south is an illusion.

23. This door can only be opened from this side.

24. Stepping on this pressure plate closes and opens the door. Inside this room are two displacer beasts.

25. There are three arrows here.

26. Stepping on this plate deactivates the Hall of Thieves, location 28.

27. Written on the south wall is one of the following messages: "Thank you" or "You forgot something."

28. Down this hall, on the west walls, are carved shelves. As the characters step next to these shelves, some of their items will be placed there. The only way to deactivate this trap is to step on the pressure plate at location 26.

29. On the west wall is written: "Hall of Thieves."

30. On the east wall is an inscription of a gem. Insert a glowing rock to open the eastern door.

31. There are two displacer beasts in this room.

32. There is a drow key here.

33. On the east wall is an inscription of a gem. Insert a glowing rock to open the eastern door.

34. There is a mage scroll of Stoneskin here.

35. On the east wall is written a message that reads: "Watch your head." There are pits in the ceiling.

36. When you step here, a glowing rock flies from the east and lands here. Step on location 37 to get a second glowing rock.

37. When you step here, a glowing rock flies from the east, landing in location 36.

38. These stairs lead up to level 8, location 59.

39. On the west wall, above a pressure plate is the message that reads: "Donate sword." If any sword is placed here and the correct items are placed at locations 40, 41, and 42, the door to the south 43 opens.

40. On the east wall, above a pressure plate is the message: "Donate armor." If any armor is placed here, and the correct items are placed at locations 39, 41, and 42, the door to the south 43 opens.

41. On the west wall, above a pressure plate is the message: "Donate food." If any rations are placed here, and the correct items are placed at locations 39, 40, and 42, the door to the south 43 opens.

42. On the east wall, above a pressure plate is the message: "Donate missile." If any missile (rock or arrow) is placed here, and the correct items are placed at locations 39, 40, and 41, the door to the south 43 opens.

43. This door opens when the four items are placed at locations 39, 40, 41, and 42. There are 2 displacer beasts in this room.

44. There is a poison potion here Do NOT drink it.

45 - 48. There is one displacer beast guarding each of these rooms.

49. There is a cleric scroll of Detect Magic here.

50. There are displacer beasts that guard this area.

51. There are two rust monsters that wander in this area.

52A. There is a spider keyhole on the south wall. Insert a drow key to open the western door.

52B. There is a spider keyhole on the south wall. Insert a drow key to open the western door.

53. There is one rust monster that wanders in this area.

54. There is a message written on the wall that reads: "The cunning and agile shall survive." The party should run down the hall to the east to avoid being hit by the dart traps in the illusionary walls to the north and south.

55 - 56. Stepping on this pressure plate will set off dart traps from the illusionary walls.

57. There are bones here. These are the remains of the fighter Beorham and his gear. There is a dagger, a shield, plate mail, helmet, holy symbol and an ancient +5 long sword named "Severious".

58. Stepping on this pressure plate will set off dart traps from the illusionary walls.

59. The wall to the south is an illusion.

60. There is an uncharged Magic Missile Gauntlet in the south wall.

61. There is a message written on the west wall that reads: "Drow word for button."

62. Stepping on this pressure plate sets off a Magic Missile from the area to the west.

63. There is a spider button on the east wall. Pushing it will activate a Magic Missile Gauntlet at A.

64. There is a spider button on the east wall - Pushing it will activate a Magic Missile Gauntlet at B.

65. There is a spider button on the south wall - Pushing it will activate a Magic Missile Gauntlet at C.

66. There is a spider button on the north wall - Pushing it will activate a Magic Missile Gauntlet at D. There is also a drow key here.

67. On the west wall is a spider button - Pushing it will activate a Magic Missile Gauntlet at F.

68. Stepping on this pressure plate sets off a Magic Missile Gauntlet at E. To the south is a spider button - pushing it also sets off a Magic Missile Gauntlet. On the east wall is a spider keyhole. Insert a drow key to open the door to the west.

69. The wall to the west will disappear after the appropriate actions at location 75.

70. This room can only be accessed by falling through the pit on level 8 at location 40. There is a Potion of Extra Healing here.

71. The wall to the north is an illusion.

72. There is nothing here.

73. There is a cleric scroll of Protection from Evil 10' here.

74. There are five darts and a cleric scroll of Dispel Magic here.

75. Throw an item through the northern wall and the wall to the west disappears. Next, throw an item at the newly revealed pressure plate to the west to cause the illusionary wall at location 69 to disappear. There are also pits to the west and south of this location.

76. These stairs lead down to level 10, location 47.

77. These stairs lead down to level 10, location 53.

78. Push the secret button on the south wall to open the passage to the north.

79. There is a cleric scroll of Raise Dead here.

80. There is one rust monster wandering in this area.

81. There is a Wand of Fireballs here.

82. On the west wall is a spider button. If this button is pushed after placing an item into the shelf at location 83, the item is devoured and the passage to the north opens.

83. There is an empty shelf on the west wall.

84. These stairs lead down to level 10, location 1.

85. There is a cleric scroll of Raise Dead here.

86. These stairs lead up to level 8, location 10.

87. There is a message on the south wall that reads: "Storage."

88. There is a spear here.

89. The wall to the north is an illusion. and there is a mage scroll of Armor here.

90. There is a cleric scroll of Flame Blade here.

91. There is one displacer beast in this alcove.

92. This door is opened by a button on the other side.

93. This is the pressure plate that opens location 69.

A - F. Magic Missile Gauntlets.

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