Eye Of The Beholder 2:
Legend Of Darkmoon
Cleric Barracks
Shortly after arriving at this level, you will confront an angry
priest. Your choices are limited. Attack him.
The reason why we are on this level at this time is that we need
Insal's lockpicking skill to open three doors on this level that
would otherwise remain close for the entire game. This being a
walkthru, I need to provide you with a solution that will let
you see as much of the game as possible.
As I have said before, Insal will leave as soon as the party tries
to rest. So what we need to do here is to survive without resting
until Insal can get the three doors opened. Your opponents on
this level are clerics. To a party with low level characters,
they can be rather tough. Be sure to save the game after each
successful battle.
Use the copper key in the keyhole at (2) to open the door to the
east. Pick the lock at (3) to open the north door. Pick up the
mage scroll of invisibility at (4).
Push the button on the door at (5) to open it. There are a lock
pick and a spell book at (6). At (7) push the button on the east
door to open it. Click on the bed at (8) and you will find another
copper key.
Use the copper key at the keyhole at (7) to open the south door.
There are 4 clerics that you must defeat at the other side of
this door and you will get another copper key once you beat them.
You can open the door at (9) by pushing the button on the door,
but there is nothing behind it. Do not waste time at the next
door to the south that is guarded by a magic mouth. It will be
quite a while later before you can get through that.
Use Insal's lockpicking skill at (10) to open the door to the
north. Pick up 2 magic dusts at (11). Next pick the lock at (12)
to open the door to the south. You should find a magic dust, a
complete set of elf bones and a parchment at (13). Reading the
parchment will reveal that the elf bones belong to Amber, the
scout sent by Khelben.
When you step on (14), the door to the south will open and you
will be attacked by another group of clerics. Pick the lock at
(15) to open the west door. (16) is a stone portal. Players of
EYE 1 will recognize it immediately. The portal can only be activated
by stone artifacts that you will find later in the game. There
is a very handy mage scroll of Improved Identify as well as another
copper key at (17). At (18) there is a button for opening/closing
the door.
At this point, Insal has served his purpose. Drop him from the
party by CAMPING and then selecting the proper option from the
menu. (If you let him leave by himself while you rest, he will
steal things from your inventory!) Take a well deserved rest here
to recover hit points and spells.
Use a copper key in the keyhole at (19) to open the north door.
Push the button on the door at (20) to open it. Inside the room
is a cleric scroll of Create Food at (21). At (22) you have the
opportunity to eavesdrop on a conversation, after which you will
fight a couple more clerics. The button on the door at (23) opens
it but there is nothing of interest inside.
Retrace your steps to (24). There is a statue here. Swing your
weapons to destroy the statue. You will find a button on the wall
after hacking the statue to pieces. Push the button to open up
the passage south. At the end of the passage, you are surrounded
by three teleportation fields. The ones to the south and east
simply move you to just outside the door of the stone portal room.
But the one to the west will teleport you to the Soft Floor Room
(NTALON&SOFTFLR).
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