Eye Of The Beholder 2:
Legend Of Darkmoon
Introduction
Eye Of The Beholder 2 (EOB 2) is similar to the prequel
in the graphics and sounds departments. Anyone who has played
the first game should feel right at home here within the first
few minutes of game play. But don't get too comfortable! Although
the individual levels in this dungeon are generally smaller and
less complicated than those in the first game, this is no cakewalk.
Survival is the biggest challenge in the game. You may generate
new characters for this game who will start at about level 7,
or you may elect to transfer your more powerful party from the
first game. Don't expect to see a lot of character advancements.
New characters will probably advance to level 10 or 11 by the
end of the game. This was no doubt planned in the design phase
in anticipation of a third game in the series.
Combat is very tightly balanced. Some monsters overwhelm your
party with sheer numbers while others can cast magic spells that
can destroy most of your party in the first round. You will need
to devise special strategies against different enemies, even spells
and items to be used against them should be planned out ahead
of time to insure success.
Unlike the first game in which there was a specific number of
monsters on each level and they did not randomly regenerate, most
monsters do regenerate in this sequel so that you can never clean
out a level and expect to explore in peace.
One very useful tactic in fighting really deadly monsters is the
melee-sidestep tactic. Here's a brief description for those not
familiar with it: when your party encounters a specially powerful
monster, back up immediately after each blow to keep out of melee
range. Check your map and look for any nearby area that is at
least 2X2 in size. Continue to attack and then back up and lure
the monster into the area you have chosen.
Once you reach this area, attack the monster and then immediately
step to one side. If the monster also sidesteps to face you again,
hit it once and them immediately sidestep again. Do not try to
strike more than one blow as that might give it enough time to
make an attack. The idea is to keep attacking and staying out
of its range. It's tedious, but very effective against monsters
that can do serious damage with just one blow. Timing is often
critical when you use this tactic. You might wish to use a combination
of the mouse and the keyboard or even the keyboard alone. Practice
makes perfect!
You should definitely include a mage and a cleric in your party,
together with a couple of fighters. Certain rooms can only be
entered if you have a thief in your party. The thief however,
serves no other purpose and I do not recommend including one in
your starting party. You can recruit someone later in the game.
I should also point out that the cleric profession in EOB 2 comes
with the CREATE FOOD spell, which is essential to completing the
game, since it did not appear that there were enough rations to
be found in the game. Also, remember to use the Scribe Scroll
to Spell book option each time you pick up a mage scroll.
The dungeon levels are quite small, but the stairs gave me a lot
of problems as they did not necessarily lead to a different level.
I followed this rule of thumb when drawing the maps: whenever
I took a set of stairs, if the game stopped to load more data
from the disk, then I assumed the stairs led to a new level. I
also marked each matching pair of upstairs and downstairs with
the same letter in the hope that this would make it a bit easier
for you to follow the trail.
Back to the table of contents
Copyright © 1990 Anonymous; HTML conversion ©1999
GWC, Inc. All Rights Reserved. Reproduction by any means is strictly
forbidden.