Eye Of The Beholder 2: Legend Of Darkmoon

Moonmark Tower Level 2

The plaque at (1) near Stairs B provides the clue as to how to open up the rest of the level. Stand in front of either one of the carvings at (2) and cast the cleric spell of Dispel Magic at the carving. The wall in the middle disappears. Cast the spell again at the carving and the northern passage opens. Cast the spell a third time to reveal the western passage slightly to the north. The door at (3) can be opened by pushing the button on the door.

The character Alain at (4) has a short but interesting story to tell. More importantly, he awards enough experience points to raise the character of your choice by 1 level. To get his award, allow the character that you choose to be touched by Alain when the option appears.

Note that this is a one time only event. In order to achieve maximum benefit, you should take a look at the statistics of the character you want to advance. If the character is only lacking a small amount of experience points to advance to the next level, you should hold off visiting Alain until your character has advanced. Returning to Alain then would then gain your character an extra level instantly.

Push the button on the door at (5) to open it. Go east and watch out for the 2 clusters of moving pits. It is not difficult to get past them. Grab the soul gem at (6). Retrace your steps past the pits and open the door at (7) by pushing the button on it. The plaque at (8) is pretty clear about what needs to be done here. Put the soul gem in the ornament at (9).

Go through the illusion wall a little bit to the west and pick up the body gem at (10). Enter the teleporter T3 which allows you to pick up the heart gem at (12). Enter the teleporter T2 and then return to (9) and place the body and heart gems in the ornament. This opens the door at (13).

At (14) you will find a row of 6 pits blocking your way west. Push the button on the wall at (14) and wait there. Soon the pit P1 will be filled. Move across it quickly. You will be greeted by a bulette here, which should not be difficult to defeat.

The pressure plate at (15) is responsible for filling the pit P1 when it is weighed down. Put a rock or a bone on the plate to keep P1 filled. What happened was that a bulette was generated when you pushed the button at (14). When it randomly stepped on the plate at (15), the pit P1 was filled in allowing you to cross safely.

Push the button on the door at (16) to open it. The corridor leads to 2 separate hallways going south. You will notice that there are pressure plates along both hallways. These plates trigger fireballs which can be avoided but only if you take the proper route.

Take the western hallway. Stand on the tile just north of the first pressure plate. Turn around so that you are facing north. Move backwards 6 spaces. (A fireball will fire at you when you take the first step. You will see it coming from the north. As long as you stay in front of it, it cannot hit you.) Then, immediately and without turning, move to the east (right) 2 spaces and then north (forward) 1 space. Wait here a few seconds to make sure that all the fireballs you triggered have disappeared.

Move south (backwards) 1 space, west (left) 2 spaces and then north (forward) 2 spaces. You are now at location (17) on the map. There is a lever here on the west wall. Push this lever. You should rest and save the game here.

Push the lever at (18). This combination of levers opens the door to the south. Quickly go south and enter the door. You will find a bulette in this room. There is also a pressure plate here as shown on the map. The bulette may randomly step on this plate. If you it gets to the plate before you, you will get hit by a fireball triggered from the south. This one is unavoidable, but it is subject to the random movement of the bulette. Defeat the bulette and pick up a shell key and a mage scroll of Improved Invisibility.

Return to (19) and face east. The pressure plate in front of you triggers a fireball from the east as well as opens a bit just south of (19). Avoiding the fireball is relatively easy. Go east (forward) 2 spaces and north (left) 1 space. Wait a second or two and then go to location (22). Pick up the very important crimson key just lying on the ground.

There are many more pressure plates at the north eastern part of this maze. But all of them are either duds or they trigger fireballs that go off in other directions rather than aimed right at you. It is actually rather safe, except for a bulette or two to explore this portion of the maze. Be sure to pick up the polished shield at (23).

Use the shell key in the keyhole at (24) to open the door. Click on the mouth at (25) to learn of its challenge. Rest here to recover all hit points and spells. Check everyone's inventory carefully and drop any extra spellbooks and cleric holy symbols at location (26). Cast the cleric spells of Create Food, Bless and Prayer and the mage spell of Haste if you have them. You should save the game here.

Right click the mage's spellbook and select the level of spells you may want to use during the challenge. I found the level 5 Cone Of Cold spell very effective. Once you have the spellbook menu at the right page, drop the book as well as any equipped holy symbol at location (26). (Notice that the spell menu stays on the screen even without the spellbook! It will disappear as soon as you CAMP, however.)

Enter the teleporter T5. As soon as you are teleported, you will face a group of 3 or 4 bulettes at(27). You need to kill the first two as quickly as possible with magic to avoid getting surrounded on two sides. This is where the Cone Of Cold really comes in handy. Use the fight-sidestep tactic to deal with the last one to avoid taking any unnecessary damage.

Go through the illusion wall to the north, read the plaque at (28) and enter the teleporter T6. Read the plaque at (29). The transparent wall blocking your way to the west can be destroyed by repeat hacking and slashing. The catch is that each time you hit the wall, your entire party will also take damage. Rest as often and as long as needed to recover hit points. (Characters will still recover hit points even without curing spells from clerics, but at a very slow rate.) The wall takes a random number of hits to destroy. Be sure to rest again after destroying the wall to return everyone to full strength. You should also save the game here.

Step into the teleporter T7. As soon as you arrive at the destination, you will be greeted by one final battle. This final monster is not even described in the Bestiary. It looks a little bit like the Mind Flayer and is not that difficult to defeat. Be sure to pick up the Eye of Talon at (30). Go through the illusion wall to the north and step into the teleporter T8 which returns you to a secret room just east of the row of pits before the fireball maze on the main level.

The plaque at (31) acknowledges the fact that you have beaten the challenge. Pick up the polished shield at (32) and all the spellbooks and holy symbols that you previously left behind at (33). Go through the illusion wall to the west then travel south east. There is a plaque at (34) that informs you that this is the SENTRY area. You will have to fight a bulette around this area and receive a crystal key after the battle. Use the crystal key in the keyhole at (35) to open the door to the north.

Locations (36), (37) and (38) are three levers. On the south wall at (39) is a button. Every time you move the levers to a different combination and then push the button at (39), the layout of the area to the south east changes! The objective here is to get to the object protected by transparent walls. Go right ahead if you wish to experiment.

The combination that will work is: (36) down; (37) down; (38) up. Push the button at (39). The layout of the area will now match _exactly_ with that shown on the map. The object of interest is at location (41). It is an amulet of life. Get it and then leave. The door at (40) can be open/closed by a button on the north floor. There is a pressure plate behind the door and apparently bulettes are continuously being generated right in the area also. But other than that, I did not notice any other effect from the pressure plate.

Retrace your steps and return to the SENTRY area. There are 6 pressure plates here and a wall that moves sideways (east/west) when you step on the plates. You will find that no matter which plate you start on, the wall will always be right in front of you blocking you way south when you get to the front row.

Stand on the plate at (42) and throw either rocks or bones at the plate at (43) until the wall moves completely to the west side. Moving south now from location (42) will get you past the wall. At location (44) there is a smooth hole on the west wall. Put your Eye of Talon in the hole _and_ then remove it. The door to the south will open. (Be sure to put the Eye back in your inventory. You will need it again later.)

There is a pressure plate at (45). Stepping on this plate summons three bulettes and at the same time, closes the door you just came through. As long as you take care not to get surrounded by the bulettes, the fight should not be too big a problem for your party. The button on the east wall at location (46) reopens the door behind (44). Take the stairs labelled D up to Level 3.

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