Eye Of The Beholder 2:
Legend Of Darkmoon
Moonmark Tower Level 2
The plaque at (1) near Stairs B provides the clue as to how to
open up the rest of the level. Stand in front of either one of
the carvings at (2) and cast the cleric spell of Dispel Magic
at the carving. The wall in the middle disappears. Cast the spell
again at the carving and the northern passage opens. Cast the
spell a third time to reveal the western passage slightly to the
north. The door at (3) can be opened by pushing the button on
the door.
The character Alain at (4) has a short but interesting story to
tell. More importantly, he awards enough experience points to
raise the character of your choice by 1 level. To get his award,
allow the character that you choose to be touched by Alain when
the option appears.
Note that this is a one time only event. In order to achieve maximum
benefit, you should take a look at the statistics of the character
you want to advance. If the character is only lacking a small
amount of experience points to advance to the next level, you
should hold off visiting Alain until your character has advanced.
Returning to Alain then would then gain your character an extra
level instantly.
Push the button on the door at (5) to open it. Go east and watch
out for the 2 clusters of moving pits. It is not difficult to
get past them. Grab the soul gem at (6). Retrace your steps past
the pits and open the door at (7) by pushing the button on it.
The plaque at (8) is pretty clear about what needs to be done
here. Put the soul gem in the ornament at (9).
Go through the illusion wall a little bit to the west and pick
up the body gem at (10). Enter the teleporter T3 which allows
you to pick up the heart gem at (12). Enter the teleporter T2
and then return to (9) and place the body and heart gems in the
ornament. This opens the door at (13).
At (14) you will find a row of 6 pits blocking your way west.
Push the button on the wall at (14) and wait there. Soon the pit
P1 will be filled. Move across it quickly. You will be greeted
by a bulette here, which should not be difficult to defeat.
The pressure plate at (15) is responsible for filling the pit
P1 when it is weighed down. Put a rock or a bone on the plate
to keep P1 filled. What happened was that a bulette was generated
when you pushed the button at (14). When it randomly stepped on
the plate at (15), the pit P1 was filled in allowing you to cross
safely.
Push the button on the door at (16) to open it. The corridor leads
to 2 separate hallways going south. You will notice that there
are pressure plates along both hallways. These plates trigger
fireballs which can be avoided but only if you take the proper
route.
Take the western hallway. Stand on the tile just north of the
first pressure plate. Turn around so that you are facing north.
Move backwards 6 spaces. (A fireball will fire at you when you
take the first step. You will see it coming from the north. As
long as you stay in front of it, it cannot hit you.) Then, immediately
and without turning, move to the east (right) 2 spaces and then
north (forward) 1 space. Wait here a few seconds to make sure
that all the fireballs you triggered have disappeared.
Move south (backwards) 1 space, west (left) 2 spaces and then
north (forward) 2 spaces. You are now at location (17) on the
map. There is a lever here on the west wall. Push this lever.
You should rest and save the game here.
Push the lever at (18). This combination of levers opens the door
to the south. Quickly go south and enter the door. You will find
a bulette in this room. There is also a pressure plate here as
shown on the map. The bulette may randomly step on this plate.
If you it gets to the plate before you, you will get hit by a
fireball triggered from the south. This one is unavoidable, but
it is subject to the random movement of the bulette. Defeat the
bulette and pick up a shell key and a mage scroll of Improved
Invisibility.
Return to (19) and face east. The pressure plate in front of you
triggers a fireball from the east as well as opens a bit just
south of (19). Avoiding the fireball is relatively easy. Go east
(forward) 2 spaces and north (left) 1 space. Wait a second or
two and then go to location (22). Pick up the very important crimson
key just lying on the ground.
There are many more pressure plates at the north eastern part
of this maze. But all of them are either duds or they trigger
fireballs that go off in other directions rather than aimed right
at you. It is actually rather safe, except for a bulette or two
to explore this portion of the maze. Be sure to pick up the polished
shield at (23).
Use the shell key in the keyhole at (24) to open the door. Click
on the mouth at (25) to learn of its challenge. Rest here to recover
all hit points and spells. Check everyone's inventory carefully
and drop any extra spellbooks and cleric holy symbols at location
(26). Cast the cleric spells of Create Food, Bless and Prayer
and the mage spell of Haste if you have them. You should save
the game here.
Right click the mage's spellbook and select the level of spells
you may want to use during the challenge. I found the level 5
Cone Of Cold spell very effective. Once you have the spellbook
menu at the right page, drop the book as well as any equipped
holy symbol at location (26). (Notice that the spell menu stays
on the screen even without the spellbook! It will disappear as
soon as you CAMP, however.)
Enter the teleporter T5. As soon as you are teleported, you will
face a group of 3 or 4 bulettes at(27). You need to kill the first
two as quickly as possible with magic to avoid getting surrounded
on two sides. This is where the Cone Of Cold really comes in handy.
Use the fight-sidestep tactic to deal with the last one to avoid
taking any unnecessary damage.
Go through the illusion wall to the north, read the plaque at
(28) and enter the teleporter T6. Read the plaque at (29). The
transparent wall blocking your way to the west can be destroyed
by repeat hacking and slashing. The catch is that each time you
hit the wall, your entire party will also take damage. Rest as
often and as long as needed to recover hit points. (Characters
will still recover hit points even without curing spells from
clerics, but at a very slow rate.) The wall takes a random number
of hits to destroy. Be sure to rest again after destroying the
wall to return everyone to full strength. You should also save
the game here.
Step into the teleporter T7. As soon as you arrive at the destination,
you will be greeted by one final battle. This final monster is
not even described in the Bestiary. It looks a little bit like
the Mind Flayer and is not that difficult to defeat. Be sure to
pick up the Eye of Talon at (30). Go through the illusion wall
to the north and step into the teleporter T8 which returns you
to a secret room just east of the row of pits before the fireball
maze on the main level.
The plaque at (31) acknowledges the fact that you have beaten
the challenge. Pick up the polished shield at (32) and all the
spellbooks and holy symbols that you previously left behind at
(33). Go through the illusion wall to the west then travel south
east. There is a plaque at (34) that informs you that this is
the SENTRY area. You will have to fight a bulette around this
area and receive a crystal key after the battle. Use the crystal
key in the keyhole at (35) to open the door to the north.
Locations (36), (37) and (38) are three levers. On the south wall
at (39) is a button. Every time you move the levers to a different
combination and then push the button at (39), the layout of the
area to the south east changes! The objective here is to get to
the object protected by transparent walls. Go right ahead if you
wish to experiment.
The combination that will work is: (36) down; (37) down; (38)
up. Push the button at (39). The layout of the area will now match
_exactly_ with that shown on the map. The object of interest is
at location (41). It is an amulet of life. Get it and then leave.
The door at (40) can be open/closed by a button on the north floor.
There is a pressure plate behind the door and apparently bulettes
are continuously being generated right in the area also. But other
than that, I did not notice any other effect from the pressure
plate.
Retrace your steps and return to the SENTRY area. There are 6
pressure plates here and a wall that moves sideways (east/west)
when you step on the plates. You will find that no matter which
plate you start on, the wall will always be right in front of
you blocking you way south when you get to the front row.
Stand on the plate at (42) and throw either rocks or bones at
the plate at (43) until the wall moves completely to the west
side. Moving south now from location (42) will get you past the
wall. At location (44) there is a smooth hole on the west wall.
Put your Eye of Talon in the hole _and_ then remove it. The door
to the south will open. (Be sure to put the Eye back in your inventory.
You will need it again later.)
There is a pressure plate at (45). Stepping on this plate summons
three bulettes and at the same time, closes the door you just
came through. As long as you take care not to get surrounded by
the bulettes, the fight should not be too big a problem for your
party. The button on the east wall at location (46) reopens the
door behind (44). Take the stairs labelled D up to Level 3.
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