Eye Of The Beholder 2:
Legend Of Darkmoon
Moonmark Tower Level 3A
Follow the hallway from Stairs D and go through the illusion wall
to the room to the west. The plaques at (1) and (5) indicate where
the doors lead to. Push the button at (2) to open the door to
the south. (I never did quite figure out the functions of the
three pressure plates.) Enter the open door and then the teleporter
T1.
The door at (3) has a button. Push it to open the door. Pick up
the shell key on the floor at (4). Enter the teleporter T2 which
will bring you back to (2) again. Push the button at (2). This
time the door to the north will open. (As far as I can tell, the
north door only opens after you have been through teleporters
T1 and T2.)
Beware of the pits along the E/W corridor. They are not difficult
to avoid when you discover that the second tile from the west
is always solid. Enter the teleporter T3.
When you arrive at the destination, you will immediately notice
the guards to the north. They will not attack unless you attack
first. To the east is teleporter T4 that will bring you back to
(2) again. Use it only in an emergency. Rest here to recover all
hit points and spells. Cast the mage spell of Haste. Save the
game.
When you approach the guards, you will be warned. In order to
go any further on this level, you have no choice but to attack
them. And as soon as you do that, the doors to the east and west
will open, and more guards will appear. The best place for you
to be is just to the west of T4. Here you don't have to worry
about getting surrounded by the guards.
I found that the mage spells of Fireball and Magic Missile worked
well on the guards while Cone Of Cold and Lightning Bolt did not.
After destroying the guards, be sure to check the floor for a
crystal key dropped by one of them. Enter the door to the east
and pick up a polished shield.
There is keyhole at (8) that will take the shell key to open the
north door, but there is no need to use a shell key here, since
there is another way to get behind that door. Go through the door
to the west and go through the northern illusionary wall. There
are a few more guards to kill in this room. Push the button at
(9) to open the door.
There is a mouth on the south wall at (10) that will try to summon
more guards as you walk by, but most likely none will appear since
you should have wiped out most of them by now. At (11) there is
a large pentagram on the floor. When you step on it, you get zapped
by a jolt of lightning or electricity and at the same time the
door to the east opens. I never found away to avoid getting hit
when I stepped on the pentagram.
The pressure plate at (12) closes the west door when you step
on it. And when you step off the pressure plate, the north door
opens. You will also find another pressure plate in the middle
of this 5X5 room weighed down by a pair of +1 Brahma boots and
a mage scroll of Ice Storm. It's ok to take one of the items.
But if you try to take both off of the pressure plate, walls will
appear in the four shaded areas and unavoidable fireballs will
shoot at you from at least 2 different directions. It's best to
leave one item on the plate. Neither one is crucial in the game.
Enter the room behind the north door. At (14) one of your characters
will tell you that the room has a secret button. Examine the west
wall at (15). The middle lower brick is different from the others.
Pushing this brick will reveal the secret passage to the east.
There is a plaque with a somewhat cryptic message at (16).
Rest in front of the door at (17) to recover all hit points and
spells. You may want to save the game here also. Push the button
on the door to open it. At (18) there is a pressure plate on the
floor and a button on the west wall. When the pressure plate is
stepped on, it triggers fireballs from the south wall outside
the door. The button on the west wall closes the door.
When you enter the door and steps on the plate at (18) the first
time, you should be prepared and push the button on the wall to
close the door to block off the fireballs. At (20) is another
plate that also triggers the fireballs from outside the door.
This area is full of guards. (About a dozen of them!) I found
that the best tactic to use is to lure them into this hallway,
then push the button at (18) to open the door and quickly back
up to (19). In order to get to you, the guards have to step on
the pressure plate. Thus your attacks are aided by a unlimited
source of fireballs.
When you do not see any more guards approaching in the hallway,
step up to (18) and push the button to close the door. Venture
north to (20) and peek into the rooms to the east and then west.
If you find more guards in there, again lure them to (18) and
repeat the process until you clean them all out.
At (21) there is another polished shield to be picked up. There
is a lever at (22). Pushing this lever will open up the secret
passages at (23) and (24). It will also reveal close to another
bunch of guards that can have you surrounded in a very short time
if you try to fight them in this area. Again, best strategy is
to return to (18) and (19) and use the fireballs to your advantage.
When this final batch of guards have been taken care of, return
to location (23). You will notice that the east wall is transparent.
Swing your weapon at the transparent wall. A few hacks should
be enough to break it down. At (25) is the Starfire wand. The
transparent wall at the other end (24) can be similarly destroyed.
There is a familiar looking hole on the south wall at (26). Put
the Starfire in the hole and then remove it. This opens the door
to the east.
Follow the winding hallway south. Go through the illusionary wall
to the west. Here you will find another polished shield, a +2
Jhona's cloak and a parchment map at (27). At (28) you will see
a rather suspicious vision of Khelben telling you that in order
to succeed in your mission, you must let the guards in the next
room kill you. Your suspicion will be confirmed if you pick up
the amulet of resurrection he left for you, for this turns out
to be a cursed item.
Push the button on the east wall at (28) to open the door. There
is a pressure plate at (29) that closes the door. A button on
the west wall at (29) opens the door at the NE corner. There are
several guards to fight after you open that door. One of them
will leave a tooth key. At (30) there is a +1 sling. Use the tooth
key in the creature skull at (31) to open the secret passage north.
You will also see a vision of Dran here.
Pick up the rock at (32). There are 5 pressure plates in the center
of the next room. The plates at (35) and (36) cause a teleporter
to appear either at location (33) or (34). There are also pressure
plates at locations (37) through (42) which are separated from
the main room by transparent walls.
The idea here is to weigh down the six plates (37) through (42)
with various objects. When you do that, the door at the NW corner
will open, allowing further access. First step on the plate at
(35) to move the teleporter at (33). Next, step on the first (north)
plate in the center column and then walk to just south of the
pit in front of the teleporter at (33). Throw an item at the teleporter.
Now if you turn east and look beyond the transparent wall, you
will find that the item you just threw landed on the pressure
plate at (37).
Repeat the procedure by stepping on the second and third plates
in the center column and throwing other objects at the teleporter.
These objects should land on the plates at (38) and (39).
Now move the teleporter to location (34) by stepping on the plate
at (36). Use the same procedure to put items on the plates at
(40), (41) and (42). Once all 6 plates are loaded, the door at
the NW corner will open. At the same time, the glass walls leading
to (38) and (41) will also disappear, allowing you to step in
and retrieve all the items from all 6 pressure plates.
Enter the door and then follow the hallway and take the stairs
labeled E to Level 3B.
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