Eye Of The Beholder 2: Legend Of Darkmoon

Moonmark Tower Level 4

As soon as you reach level 4 via the stairs labeled I, you will have to fight a couple of Aerial Servants. They hit hard and they have lots of hit points themselves. Step into the teleporter T1 which will take you to the main level.

You will have to defeat more Aerial Servants after being teleported. T2 is another teleporter that will take you back to the area near Stairs I. There's not much reason to go back there unless you are desperately in need of a place to rest.

Push the button on the door at (2) to open it. The carving at (3) tells you that you are about the enter the medusa labyrinth. It also tells you the importance of the 6 polished shields, all of which you should have found by now if you follow this walkthru. Tell the carving that you are prepared to enter and it will open the door to the east for you.

Put a polished shield at each of the locations (4) through (9). Doing so will open the door at the NW corner. Before entering this door, be sure to retrieve all 6 shields and give one to each of the 6 characters. It is also a good idea to keep a saved game here.

The medusa labyrinths are inhabited by medusae and Aerial Servants. The medusae are not too tough. They can petrify your characters but not very often. Carrying the polished shields probably help. Once a character is petrified, however, only the high level mage spell of Stone To Flesh or a bag of magic dust can cure him/her. The aerial servants are very tough. You should save the game each time you successfully defeat these monsters.

The labyrinths make up a rather complicated maze. However, there aren't too many locations that need to be visited. Feel free to explore every tile and fight every monster to gain experience points. I will only highlight the important locations.

The door at (10) can be opened by pushing the button on the door. There is nothing interesting behind the door. The doors at (11) and (12) both have buttons. Push them to open the doors.

There is a tooth key at (13). There are also quite a few Aerial Servants lurking around in this neighborhood. Be very wary. The shaded tile is a walkway sometimes, and a wall at other times.

Be alert when you traverse the north/south corridor at the western edge of the dungeon. The spinner turns you around 180 degrees. The hidden teleporter T3 activates only the first time you step in it. It brings you back to near the south end of the corridor. Nothing happens during subsequent visit to T3. All the shaded tiles in this area can change from walkways to walls as you travel.

There is a button on the south wall at (14). Pushing it will open both doors that lead to the east. There are quite a few medusae behind the doors and more than likely, you will get surrounded by a few of them. Push the button on the door at (15) to open it. Pick up the mage scroll of Invisibility 10' Radius and the Stone Dagger at (16). Open the door at (17) by pushing the button on it.

To understand what needs to be done in this area, go to (18) and read the plaque on the wall. There are 4 pressure plates in this area at locations (19) through (22). The idea is to get a medusa to stand on each plate, then closing off the doors leading to that plate, thus trapping the medusa. Once you have done that to all 4 pressure plates, the door at (23) opens, allowing further progress.

Lure a medusa into a plate room by getting in front of her and then walk backwards into a plate room. When she is standing on a plate, cast the cleric spell of Hold Person. This will freeze the medusa motionless for a short period of time. Close the doors leading to the plate and she will be trapped inside. One word of caution, you must leave the plate at (22) till last or you will end up trapping yourself. A little bit of reflection while studying the map and you will understand what I mean.

After trapping a medusa at (19), (20) and (21), close the north and south doors that lead to (22). Use the east and west doors to move through as you lure the last medusa into position. Once you have successfully trapped the 4 medusae, the door at (23) opens.

Push the button on the door at (24) to open it. At (25) are 2 femurs, 2 skulls and the Hilt of Talon. There are a skull, 2 femurs and a mage scroll of Flesh To Stone. At (27) pushing the lower brick on the north wall will open the east passage. Use the tooth key at the creature skull at (28) to open the door to the south.

At (29) click on the royal banner on the east wall then pick up the mage scroll of Cone of Cold at (30). There is a pressure plate at (31). Before stepping on this plate to find out what happens, order your mage(s) to memorize as many level 5 Hold Monsters spells as they can. Then rest to recover hit points and spells. Keep a saved game at this point.

When you step on the pressure plate at (31), you would be surrounded on all 4 sides by transparent walls. You will see Dran who is thrilled to spring this little trap on your party. After some suitable amount of gloating and threats from Dran, the pressure plate opens up into a pit and your party is dropped to the next level, level 5.

Back to the table of contents

Copyright © 1990 Anonymous; HTML conversion ©1999 GWC, Inc. All Rights Reserved. Reproduction by any means is strictly forbidden.