Eye Of The Beholder 2:
Legend Of Darkmoon
Moonmark Tower Level 4
As soon as you reach level 4 via the stairs labeled I, you will
have to fight a couple of Aerial Servants. They hit hard and they
have lots of hit points themselves. Step into the teleporter T1
which will take you to the main level.
You will have to defeat more Aerial Servants after being teleported.
T2 is another teleporter that will take you back to the area near
Stairs I. There's not much reason to go back there unless you
are desperately in need of a place to rest.
Push the button on the door at (2) to open it. The carving at
(3) tells you that you are about the enter the medusa labyrinth.
It also tells you the importance of the 6 polished shields, all
of which you should have found by now if you follow this walkthru.
Tell the carving that you are prepared to enter and it will open
the door to the east for you.
Put a polished shield at each of the locations (4) through (9).
Doing so will open the door at the NW corner. Before entering
this door, be sure to retrieve all 6 shields and give one to each
of the 6 characters. It is also a good idea to keep a saved game
here.
The medusa labyrinths are inhabited by medusae and Aerial Servants.
The medusae are not too tough. They can petrify your characters
but not very often. Carrying the polished shields probably help.
Once a character is petrified, however, only the high level mage
spell of Stone To Flesh or a bag of magic dust can cure him/her.
The aerial servants are very tough. You should save the game each
time you successfully defeat these monsters.
The labyrinths make up a rather complicated maze. However, there
aren't too many locations that need to be visited. Feel free to
explore every tile and fight every monster to gain experience
points. I will only highlight the important locations.
The door at (10) can be opened by pushing the button on the door.
There is nothing interesting behind the door. The doors at (11)
and (12) both have buttons. Push them to open the doors.
There is a tooth key at (13). There are also quite a few Aerial
Servants lurking around in this neighborhood. Be very wary. The
shaded tile is a walkway sometimes, and a wall at other times.
Be alert when you traverse the north/south corridor at the western
edge of the dungeon. The spinner turns you around 180 degrees.
The hidden teleporter T3 activates only the first time you step
in it. It brings you back to near the south end of the corridor.
Nothing happens during subsequent visit to T3. All the shaded
tiles in this area can change from walkways to walls as you travel.
There is a button on the south wall at (14). Pushing it will open
both doors that lead to the east. There are quite a few medusae
behind the doors and more than likely, you will get surrounded
by a few of them. Push the button on the door at (15) to open
it. Pick up the mage scroll of Invisibility 10' Radius and the
Stone Dagger at (16). Open the door at (17) by pushing the button
on it.
To understand what needs to be done in this area, go to (18) and
read the plaque on the wall. There are 4 pressure plates in this
area at locations (19) through (22). The idea is to get a medusa
to stand on each plate, then closing off the doors leading to
that plate, thus trapping the medusa. Once you have done that
to all 4 pressure plates, the door at (23) opens, allowing further
progress.
Lure a medusa into a plate room by getting in front of her and
then walk backwards into a plate room. When she is standing on
a plate, cast the cleric spell of Hold Person. This will freeze
the medusa motionless for a short period of time. Close the doors
leading to the plate and she will be trapped inside. One word
of caution, you must leave the plate at (22) till last or you
will end up trapping yourself. A little bit of reflection while
studying the map and you will understand what I mean.
After trapping a medusa at (19), (20) and (21), close the north
and south doors that lead to (22). Use the east and west doors
to move through as you lure the last medusa into position. Once
you have successfully trapped the 4 medusae, the door at (23)
opens.
Push the button on the door at (24) to open it. At (25) are 2
femurs, 2 skulls and the Hilt of Talon. There are a skull, 2 femurs
and a mage scroll of Flesh To Stone. At (27) pushing the lower
brick on the north wall will open the east passage. Use the tooth
key at the creature skull at (28) to open the door to the south.
At (29) click on the royal banner on the east wall then pick up
the mage scroll of Cone of Cold at (30). There is a pressure plate
at (31). Before stepping on this plate to find out what happens,
order your mage(s) to memorize as many level 5 Hold Monsters spells
as they can. Then rest to recover hit points and spells. Keep
a saved game at this point.
When you step on the pressure plate at (31), you would be surrounded
on all 4 sides by transparent walls. You will see Dran who is
thrilled to spring this little trap on your party. After some
suitable amount of gloating and threats from Dran, the pressure
plate opens up into a pit and your party is dropped to the next
level, level 5.
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