Eye Of The Beholder 2: Legend Of Darkmoon

Moonmark Tower Level 5

At (1) you find a mage scroll of Cone Of Cold. This level is inhabited by Frost Giants who are terrible monsters because when they strike, they inflict damage on every character in the party with one blow. The beginning of this level is also the toughest. You have to defeat a wave of 3 giants before you can rest, and the next wave has 4 giants.

Fireball and Magic Missile will work against the giants, but I prefer the Hold Monster spell. This works about half of the time. When it works, the giant will stop dead in its tracks, long enough for your two fighters to easily hack him into oblivion if you have the mage spell of Haste running at the same time. I like it because your party will take absolutely no damage this way.

If you wish to use this tactic, cast Haste before you meet the giants head on. Then cast Hold Monster as soon as you are in line with a giant. If the spell doesn't take, simply restore the game until the spell works. And be sure to save after each successful battle. After playing through with two different parties, it seemed to me that the high level the mage was, the more frequently the Hold Monster spell would work.

If you do not have enough Hold Monster spells to take care of the last 1 or 2 giants in the second group of 4, try the fight-backup tactics. There may just be enough room in the narrow hallway for you to beat them without taking damage.

There is a button on the door at (2). Push it to open the door. (You will find giants behind each and every door on this level, so be prepared.) There are 3 moving pits in the hallway behind this door. The pattern is such that it is impossible to get across directly to the west end. You will have to detour to the north after crossing the second pit and then wait for the right moment to finish the journey west. There is nothing of interest at the end of that hallway. I should note also that the illusionary wall shown on the map only allows travelling from west to east, not vice versa. The door at (3) can also be opened by pushing the button on the door, but there is nothing else worthy of note in that area.

The door at (4) can be opened on either side with the push of a button. There are 5 pits in a row along the east/west hallway south of this door. If you try to cross all 5 pits to get to the other side, you will never make it. What you have to do here is to cross the first 2 pits and then turn south until you reach (5). This is quite easy to do.

At (5) you will have to defeat a couple of frost giants. If you wish, push the button on the door at (6) to open it, and fight 2 more giants inside. This will increase your characters' experience points, but little else. When you are done, return to (5). You should save the game here.

From (5), it is quite possible to go across the two pits to the north, and then 3 more to the west. The trick lies in finding the right moment to begin your trek. Study the pattern. You will find that there are really 2 likely opportunities when you can start moving north. One will quickly drop you through one of the pits. Restore and try the other one. And I recommend that you turn to the left when you have to change direction, rather than side-stepping.

The doors at (7) and (8) can be opened by pushing the buttons on the doors. There is nothing behind either door except frost giants. Fight'em or leave'em. Return to (7) and then pick the right moment to cross the two pits to the north. This should very easy to do. There is a frost giant at (9) that you will have to defeat. Again, push the button on the door at (9) to open it and fight more frost giants if you wish. That's entirely up to you. Save your game here.

Study the pattern of the pits and move to location (10) as soon as the pit there is filled. Push the button on the door to open it. If the frost giant behind the door is not right at the doorway, take a step forward to get away from the potential pit. Either way, fight the giant and enter the door as soon as you can. Push the button on the door at (11) to open it. There are 3 more giants here waiting for you. Open the door at (12) the same way after you defeat the 3 giants.

Finally! At (13) you will find a mysterious giant who tells you a story about how Dran tricked the giants a long time ago. Be sure to pick up the Talon's Tongue that he leaves behind. At (14) is a stone portal. Use the Stone Dagger on the portal to return to the Cleric Barracks level.

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