Eye Of The Beholder 2: Legend Of Darkmoon

South Talon Tower Level 8

You are at location (1) when you first arrive at this level. Before doing anything else, let me describe the area layout for you.

The room to the west (locations (2) and (3)) is a generation center of mind flayers. Mind flayers are very tough because they cast psychic blasts that can easily paralyze most of your party in the first few rounds. You can never completely kill off all the mind flayers. The game generates more of them all the time. If you do want to explore the mind flayer rooms, make them your first destination after arriving at this level. Head west into the mind flayer room. You will probably be attacked by a salamander or two along the way, but they are fairly easy to beat. Once in the room, avoid stepping on location (2). Doing so will open both doors to the west and immediately summon numerous mind flayers. If you do not step on (2), you will have some time to check out all the surrounding areas before mind flayers appear. The only point of interest is the crystal ball at (3) which shows a few scenes depicting some events in the history of the Darkmoon Temple.

The room to the north (4) is inhabited by salamanders. They are not difficult to defeat and are especially susceptible to Cone of Cold spell. Again, the game will continuously generate more and more of them, so that clearing them out completely is impossible.

The room to the south (5) is empty and makes a nice resting place when necessary. Be aware that both the salamanders and mind flayers have the ability to open doors to come after you if they are close enough to sense your presence.

The door to the east has no buttons or keyholes. There are, however, two triangular niches on either side of the door, protected by blue force fields. Cast the cleric spell of Dispel Magic in front of each niche. The force field will disappear and you will find an amulet of life and an amulet of death respectively. Doing so also opens the door.

You will find a dying cleric when you enter this door. Pick up the stone cross that's lying on the floor. The room north of here has nothing of interest that I can find. You should rest here to recover your hit points. It's also a good idea to check your inventory and make sure your 2 fighters are equipped with the best weapons that you have. Take the Stairs L to level 9.

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