Eye Of The Beholder 2:
Legend Of Darkmoon
South Talon Tower Level 8
You are at location (1) when you first arrive at this level. Before
doing anything else, let me describe the area layout for you.
The room to the west (locations (2) and (3)) is a generation center
of mind flayers. Mind flayers are very tough because they cast
psychic blasts that can easily paralyze most of your party in
the first few rounds. You can never completely kill off all the
mind flayers. The game generates more of them all the time. If
you do want to explore the mind flayer rooms, make them your first
destination after arriving at this level. Head west into the mind
flayer room. You will probably be attacked by a salamander or
two along the way, but they are fairly easy to beat. Once in the
room, avoid stepping on location (2). Doing so will open both
doors to the west and immediately summon numerous mind flayers.
If you do not step on (2), you will have some time to check out
all the surrounding areas before mind flayers appear. The only
point of interest is the crystal ball at (3) which shows a few
scenes depicting some events in the history of the Darkmoon Temple.
The room to the north (4) is inhabited by salamanders. They are
not difficult to defeat and are especially susceptible to Cone
of Cold spell. Again, the game will continuously generate more
and more of them, so that clearing them out completely is impossible.
The room to the south (5) is empty and makes a nice resting place
when necessary. Be aware that both the salamanders and mind flayers
have the ability to open doors to come after you if they are close
enough to sense your presence.
The door to the east has no buttons or keyholes. There are, however,
two triangular niches on either side of the door, protected by
blue force fields. Cast the cleric spell of Dispel Magic in front
of each niche. The force field will disappear and you will find
an amulet of life and an amulet of death respectively. Doing so
also opens the door.
You will find a dying cleric when you enter this door. Pick up
the stone cross that's lying on the floor. The room north of here
has nothing of interest that I can find. You should rest here
to recover your hit points. It's also a good idea to check your
inventory and make sure your 2 fighters are equipped with the
best weapons that you have. Take the Stairs L to level 9.
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