Eye Of The Beholder 2: Legend Of Darkmoon

Temple Of Darkmoon Ground Level

After entering the temple, there are several ways to continue. At (1) if you smash the decorative windows on the north and south walls, the 2 clerics will attack you. If you do not break the windows at (1), then you will carry on a conversation with the clerics at (2). You can also choose to attack them here. If you do not attack them at (2), then you will meet another character at (3) and learn about another missing person, Calandra. Choose any course of action you like. It will not alter the rest of the game.

At (4) Note the 4 wind carving on the north wall. This will be important later. At (5) is a door which you can open by pushing the button on the right. If you haven't fought it out with the clerics up to this point, they will forbid you from entering the door. If you want to see more of the game, you must ignore them and enter the doorway. At this point in time, the clerics will attack you, and you may as well take care of them now.

You may argue that in this situation you are really the aggressor and that there isn't enough justifiable reason to kill the clerics. I'll just say that in order to carry on with the game, the clerics have to be killed sooner or later, and leave the moral issue for you to mull over.

At (6) there is a secret button on the west wall. Push it to open the wall and reveal a teleporter. This teleporter leads to a small resurrection chamber. At (7) is a plaque that tells you may use the service of this chamber 3 times. At (8) is a holy symbol that takes care of the actual resurrection process. We will be returning to this area later in the game.

Here's a little surprise: There are actually _two_ identical chambers. When you use the teleporters at (9), you will be teleported randomly either to the temple ground level or to the other chamber. You are allowed to use the holy symbol for resurrection 3 times in one chamber only. The holy symbol in the second chamber has no power. A good trick would be to drop a rock or a bone in front of the holy symbol in one chamber. This way you can quickly identify which room you have arrived at after using the teleporter. I could not find any other use or purpose for the second chamber.

If you have trouble using the teleporter(s) to return to the temple ground level, try facing west and walking _backwards_ into the teleporter.

We'll now do some serious dungeon exploration by taking the stairs C down to the Temple Undergrounds.

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