Eye Of The Beholder 2:
Legend Of Darkmoon
4-Wind Tower Level 3
After coming up Stairs B from level 2, follow the hallway to Stairs
C. Take Stairs C to the main level. Turn left from the stairs
to (1). The plaque here advises using corridor II as the way through.
(2) has a plaque that says "I", (3) has a plaque that
says "III" and (4) has a plaque that says "II".
If you do not listen to the advice and push the buttons to open
doors (I) and (III), you will find a Gas Spore (they resemble
the beholders but are much weaker, just remember to use long range
spells and weapons. Avoid melee whenever possible.) behind (I)
and get hit by a fireball at (5).
Push the button on the door at (4) to open it. At (6) there is
a magic mouth that tells you about other magic mouths. Be sure
to sidestep to the right or left as soon as it finishes talking.
It has a tendency to spit out fireballs at you. Push the button
on the door at (7) to open the west door. You'll find some flying
snakes to fight at (8) and get a Dark Moon key when you win.
You will see a vision at (9) that tells you to choose a door.
The door to the west is the right one. After pushing the button
on the door to open it, you will find a bone key at (10). On the
other hand, if you choose the east door, you get admonished that
you made a wrong choice, but you also get a bone key and get teleported
to (19). Thus the choice really has no effect in the game. Note
that after a choice has been made, the other room disappears.
Push the button on the door at (11) to open it. The triangular
alcove at (12) contains 5 potions of Cure Poison and a cleric
scroll of Raise Dead. There is a secret button on the east wall
at (13) which opens the passage to the east. At (14) you will
find a +2 banded armor, a +3 short sword, leather boots and a
-2 cursed polearm "Leech".
On the way back, note that the door at (15) has no keyhole or
button. The door is closed at the moment. The south door at (16)
can be forced open. You will find a couple packages of rotten
ration at (17). If you don't have any in your inventory, pick
one up. At (18) is another magic mouth, as well as a skull and
a femur. This mouth does not have any important information to
impart.
Use the bone key in the keyhole at (19) to open the north door.
You'll find a few more Gas Spores in this area. Push the button
on the door at (20) to open it. At (21) you will find someone
who failed at the Test of the Cloth (strangely enough, your party
doesn't appear to have to pass that test.) Leave him alone and
do not attack him. If you try to attack him, the door will close
and I never found a way out of there.
Go through the illusion wall to (22) where you will find a plaque
that talks about greed. At (23) is a triangular alcove. Any item
that you put here will be turned into a rock. Check and see if
you have 5 rocks in your inventory. If not, put some worthless
items in the alcove until you are carrying 5 rocks. They will
come in handy very shortly.
At (24) you will find some flying snakes to fight and a ring of
adornment when you win. Use the Dark Moon key in the keyhole at
(25) to open the north door. At (26) you will find a potion of
extra healing, a composite bow, 5 arrows and a parchment showing
a bunch of illusion walls on a level that you have not seen yet.
Since you are using the maps and this walkthru, you don't really
need the parchment, but carry it around for the time being anyway.
Go to location (27) and check out the north wall carefully. The
middle brick at the bottom of the north wall panel is loose. Pull
it out. This deactivates the teleport T1 4 spaces west. If you
do not deactivate this teleport, it will keep moving you back
(invisibly) to (27), the net effect is that the corridor would
appear endless. Beware of the spinner shown on the map when you
are on your way to location (28). Push the button on the door
at (28) to open it. There is a potion of vitality in the alcove
at (29).
At (30) push the button on the door to open it. You will find
a few flying snakes to fight behind that door. Don't forget to
pick up the Dark Moon key at (31) after you beat up on the snakes.
Push the button on the door at (32) to open it. Pick up the mage
scroll of Disintegrate at (33).
Use the Dark Moon key in the keyhole at (34) to open the west
door. At (35) feed a rotten ration to the mouth. At (36) put 5
rocks in the mouth. Give the mantis idol to the mouth at (37).
You don't have what the mouth at (38) wants yet, so we will skip
that for the moment.
At (39) there is a closed mouth. The purpose of this mouth will
become obvious only if you need to make a return trip to this
level for some reason. Give the cursed sword "Hunger"
to the mouth at (40). The mouth at (41) takes a potion while the
one at (42) will take either a scroll or a parchment. (The map
you picked up earlier would be a good choice.)
Use the map and retrace your step all the way west to location
(15). This is the door that you noticed earlier without a keyhole
or a button. When you get there this time, you will notice that
the door is open. Feeding the mantis idol to the mouth at (37)
opened it. Behind the door you will find a red gem at (43).
Return to the corridor of mouths and feed the red gem to the mouth
at (38). Once that's done the door at the west end of the corridor
will open. But before entering the door, stop by location (44).
Swing your weapon at the west wall. This opens up the secret passage
on both side. You will find another mage scroll of Disintegrate
at (45).
Enter the door at the west end of the corridor of the mouths.
You will meet DRAN for the first time at (46). The door closes
on you. The only way you can go is to take the stairs labelled
D up to the next level, 4-wind Tower Level 4.
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