Eye Of The Beholder 2:
Legend Of Darkmoon
Underground Level 1
After descending Stairs C, pick up the rock at (1). There's a
keyhole at (2) but you don't have a key for that yet. Pick up
two more rocks at (3) and then open the west door at (4) by pushing
the button. There is another rock at (5). When you step on the
pressure plate at (6) the door to the north opens. Get ready to
fight a few guards at (7). You'll get a grey key, plus a weapon
or two as loot.
Push the lever at (8) to open the north door. You'll have another
guard to fight. Smash the barrel at (9) to get iron ration. There
are more iron rations on the alcoves at (10) and (11).
There is a pressure plate at (12) that opens the door to the east.
But the plate must be weighed down for the door to stay open.
Drop a rock at (12) and then enter through the door. There are
a couple of guards at (13) that you must take care of. Be sure
to pick up the lock picks after the fight. (14) is an empty barrel.
You'll find rations after smashing the barrels at (15) and (17).
The barrel at (16) contains 3 bags of magic dust which can cure
paralysis.
At (18) check out the east wall for a secret button. Push it to
reveal stairs H leading to Underground Level 2. But we want to
finish exploring level 1 before going down there. There is another
grey key in the niche at (19). You are probably tempted to try
out the grey key(s) in the keyhole at (20). But for reasons that
will be obvious later, let's not do that yet. We'll return to
here after we finish checking out the rest of this level.
Retrace your steps to (2). Use the one of the grey keys in the
keyhole. The door to the east is now open. Pick up the two rocks
at (21). Push the lever at (22) to fill in the pit to the south.
The pressure plate at (23) opens the east door and re-opens the
pit now behind you. You will have to stand your ground against
4 guards that emerge from the door. You'll get 2 more grey keys
after defeating them.
The lever at (24) fills in the pit once more. Look for a secret
button at (25) to open up the secret passage to the east. Use
a grey key in the keyhole at (26) to open the south door. There
are more guards to fight here. There's an old dagger in the basin
at (27). Use another grey key in the keyhole at (28) to open the
south door. After defeating the guards that emerge, pick up the
north wind horn at (29). Read the parchment lying beside it. That
should give you a good idea where to use the horn and its three
companions when you find them.
As soon as you step on (30), the door to the north east will open.
There are two more guards that you have to defeat. You'll get
another grey key for your effort.
Now that we have explored all of this level, return to (20). Use
a grey key in the keyhole to open the south door. IMPORTANT: Before
entering the door, be sure to rest to recover all hit points and
spells.
At (31) you will find Insal the thief. Allow him to join the party
and feed him a food ration so he doesn't starve. Give him the
lock pick but nothing else. Put him in the middle row of your
party so that he doesn't get hit easily by during enemy encounters.
There are several doors in the game that can only be opened by
a thief picking the locks. There are no keys or other means to
open these particular doors. That's the main reason for recruiting
Insal. However, Insal will leave the first time you rest your
party. Thus, we must make a couple of detours and visit the doors
that require Insal's lock picking skill before the party has to
rest again.
Take the nearby stairs labelled H down to Underground Level 2.
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