Eye Of The Beholder 2:
Legend Of Darkmoon
Underground Level 3
Use a grey key in the keyhole at (1) to open the door to the west.
Location (2) is kind of tricky. Whenever you step here, you trigger
a fireball to shoot at you from the north. There is also a lever
here on the west wall. What you need to do here is face the west
wall, then step up to (2), quickly pull the lever and then back
up. If you do it fast enough, you can avoid the fireball. You
may wish to use the keyboard to control the movements and use
the mouse to click on the lever. Once you pull the lever, a skull
key will appear in the alcove at (3).
Use the skull key at the skull lock at (4) to open the west door.
When you step on (5), the door to the north will open and you
will be attacked by 4 undead warriors. The undead warriors can
be quite troublesome for a low level party. You should use the
fight and move technique whenever possible. Same thing happens
at (6). When you get here, the door to the east will open and
you will be attacked by a mixed group of cleric and warriors.
You will get another skull key after defeating this group. On
the other side of this door (7) is a button that opens/closes
the door. This will come in rather handy, as we shall soon see.
Use a skull key in the keyhole at (8) to open the door to the
north. At (9) there are another skull key, a +1 robe and a +2
dagger. (10) is a door that can be forced open. You should save
the game here. Behind this door are many undead warriors and clerics
(I counted 24!) waiting to do battle with you.
This is one technique that worked for me: after forcing open the
door at (10), take 2 steps inside to attract the attention of
the enemies. Back out immediately. Wait for the enemies to pursue,
and then lure them out of that area until you are standing at
the doorway between (6) and (7). Don't move too fast. If you lose
sight of them, they may not pursue you. Once you get to the doorway,
turn around and fight them. Save the game here when you have a
chance.
There are two reasons to choose this particular spot to fight.
First, this guarantees that you will not be attacked from the
sides or from behind. Second, when your characters need to recuperate,
you can back up one position and push the button to close the
door. If you time it properly, you can close the door and isolate
yourself in the room. (The door cannot be opened from the other
side!) This allows you the opportunity to rest and recover all
of the hit points and spells. When you are ready, open the door,
quickly step up to the doorway and fight again.
Beware that sometimes the enemies come in groups. After you dispatch
one group, there may still be more waiting back behind the door
that you forced open. As I said previously, I killed 24 warriors
and clerics before I could move around freely inside the forced
door. At (11) there is a cleric scroll of Neutralize Poison. At
(12) there are 2 iron rations, a cleric scroll of Cure Serious
Wounds, a helmet and a +2 short sword "Sting". Finally
at (13) there are a cleric scroll of Neutralize Poison and a Darkmoon
Key.
Retrace your steps and explore the east side of the entry stairs.
Go through the illusion wall at the SE corner to location (14).
A secret button on the south wall here opens up the passage south.
Push the button on the door at (15) to open it. You'll have to
do another battle here with warriors and clerics.
At (16) use the last skull key to open the door. There are two
clerics to fight here. You will get a cleric holy symbol and another
Darkmoon key when you defeat them. Push the button on the door
at (18) to open it. There isn't anything behind that east door.
The door at (19) can also be opened by pushing the button on the
door, if it's not opened already.
There are a pile of things to be picked up at (20): a skull key,
an iron ration, a +1 helmet, a +1 long sword, a +1 shield, +2
plate mail and a spell book. At (21) you come face to face with
Calandra, the sister of the woman you met when you first entered
the temple. She is a level 9 fighter. Decide whether you want
her in your party or not.
At (22) you should find 2 clerics waiting for you. There's no
choice here but to fight them. At (23) there is button on the
north wall that opens the door to the south. At (24) the button
on the south wall opens the north door. There is a complete set
of Elf bones at (25). This should be picked up and carried.
At (26) the button on the north wall opens the south door. At
(27) you will meet and free another prisoner, Shorn Diergar who
is a dwarven cleric/fighter. You'll have to decide if you want
him to join the party.
At (28) and (29), there are buttons on the south and north walls
respectively that open the doors on the opposite side. Push the
button on the south wall at (30) to open the north door. There
is a skull at (31). Finally, open the south door at (32) by pushing
the button. There is a femur bone at (33). At (34) there are a
potion of vitality and a potion of cure poison.
The secret passage shown in this area can only be opened from
the east side (35). If you wish to try it, retrace your step to
(35). You'll find a secret button on the west wall which reveals
the passage.
The two Darkmoon keys that you have been carrying around can now
be used in the keyholes at (36) and (37). At (38) you will get
a vision of Khelben and sort of a recap of the story so far. There
is also a door to the west at (38) that you can open by pushing
the button on the door. There are quite a few things in this room:
the East Wind Horn, 2 potions of healing, a potion of speed and
a parchment which hints at a hidden passage. At (40) there is
another parchment which confirms the existence of a hidden passage.
There is yet another parchment at (41). You'll have to interpret
the significance of this one yourself. I never quite figured that
out. There are pressure plate at (42), (43) and (44). The first
time that you turn and step forward on each one, a fireball will
shoot at you from the wall you face. All of them can be avoided
by going backward and then ducking sideways when possible. There
is nothing noteworthy behind the plates at (42) and (43).
Step on the plate at (44), then back up to location (38) and then
sidestep once to the east. After the fireball misses, you can
step back onto (44) again without triggering another fireball.
Examine the east wall at (45). Swing your weapon at the wall.
(You may have to do that more than once). The wall will crumble
and reveal stairs going down. (Labelled O on the map)
At this point, you should return to the resurrection chamber and
resurrect the set of Elf bones that you found at location (25).
This turns out to be San Raal, a level 8 mage. Again you have
to decide if you want him to join your party.
Return to the stairs labelled O on Underground Level 3. The next
level is the infamous "no rest" level where your party
is not allowed to rest until the escape route is discovered. Thus
you should take the time to prepare the party as thoroughly as
possible. Have your cleric cast a Create Food spell. Carefully
select all the spells you wish your mage(s) to memorize and your
cleric(s) to pray for. Then rest until everyone is completely
healed. Take the stairs down to Underground Level 4.
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