Eye Of The Beholder 2: Legend Of Darkmoon

Underground Level 4

Resting is not allowed on this level. Therefore, the main goal here is to discover at least one of the 2 escape routes as soon as possible before fully exploring the rest of the area. When your mage(s) and cleric(s) use up their spells, use the scrolls and potions that you have accumulated in order to survive. The margoyles that inhabit this level can be quite tough on low level parties. Use the fight/move tactic whenever possible to minimize injury.

The plaque at (1) gives an ominous warning. The plate on the floor at (2) closes the entry door. This cannot be avoided. It is impossible to return to level 3 through that door. Go all the way to the end of this corridor then turn west and follow the trail all the way to the end. Go north 4 spaces and then west. Go through the illusion wall shown on the map. Get the spider key, the potion of healing and the skull at (3).

Retrace your steps and open the door at (4) by pushing the button on the door. Pick up the mage scroll of Remove Curse at (5). Push the button on the door at (6) to open it. Use the spider key in the keyhole at (7) to open the middle south door. There are buttons at (8) and (9) that open the other 2 doors. However, it is better to leave those 2 doors closed to reduce the chances of getting ambushed on 2 sides.

In order to open the door behind the 9 pressure plates in this room, weigh down the plates at the 4 corners as well as the one in the center with items. A good choice would be all those rocks that you have been gathering up to this point.

There are quite a few margoyles behind that door. One good thing to try is to weigh down the 4 plates at the corners and then stand on the middle plate. This opens the door. As soon as a margoyle appears through the door, step away from the middle plate and the door will close. This will ensure that you only have to fight one margoyle at a time, which makes the "fight and move" tactic much more effective. Repeat this until no more margoyle appears. Weigh down the middle plate with another rock to keep the door permanently open and enter it.

There is a secret button at (10) that opens up the passage to the north. Pick up 3 iron potions and another spider key at (11). At (12) is a stone portal similar to the one seen on the cleric barracks level. At (13) there are a mage scroll of Haste, a +1 robe and an amulet. Go south through the secret passage again then go through the illusion wall at the SW corner and another one to the north.

There are lots of items to get in this room. Push the secret button at (14) to reveal the western passage. Pick up a long bow, 8 arrows and a +3 cloak "Moonshade". At (16) there are an axe, a glass sphere (shoots 1 Fireball), a spider key and a stone gem. At (17) there are a potion of healing, a potion of extra healing, 2 arrows, a glass sphere and a Dark Moon key.

The stone gem can be used with the stone portal at (12). Click the stone gem on the portal and your entire party will be teleported to the portal on the cleric barracks level where you can rest. To return, simply click the stone gem on that portal. Now that we have the ability to rest and recover lost hit points and spell, we can explore the rest of the underground much more leisurely.

Use the map to go to (18) at the NW corner of the level. Use the spider key in the keyhole to open the west door. Take the stairs labelled P down to Underground 5.

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