This option is the only way to configure what other actions, that your character could perform besides the normal attacks and special attacks. Once you have equipped a GF, you will have 4 four commands being set. Here is the list of "Basic" commands [all GFs have it and mastered them!]
Magic
Allows your characters to cast the spells that you
have drawn from opponents or Draw Points. Must have the draw command
in order to draw magic!
GF
Allows you to summon the Guardian Forces. There you
will see the HP of the GF replacing the HP of the commanding character.
There is a time bar in blue. The monster will automatically being
summoned as all the blue bar has been used up. This can be cancel
if the monster's HP reaches zero, being under Confuse/Silence/Sleep/Berserk
status.
Draw
One of the most important commands used in the game.
With this command, |you can "draw" magic such as Fire,
Fira and much more from enemies. Note: You must have this command
in order to draw magic from the Draw Points [purple translucent
bubbles].
Stock
Saves the magic for later use. Up to the maximum number of 9 spells that can be drawn, this will depend on the level of your opponent, the level of your character and your luck. It will work better if you tap X repeatedly (it works for me..)
Cast
One charge can be drawn in this way, but the spell will immediately |expelled. The spell is being used at half of the damage. But this situation is good for if you want to cast a spell that you have not drawn before. There is a high possibility of failure for you to draw hidden spells from enemies.
Item
Allows you to use items such as Potions, Phoenix Downs
when engaged in combat. This are pretty handy when your character
is unable to use magic [e.g. being silenced]. Also allows you
to summon some special monsters such as the Phoenix.
For the usage of other commands, refer to Part II for more details.
Copyright © 1999 Scott Ong; HTML conversion ©1999 GWC, Inc. All Rights Reserved. Reproduction by any means is strictly forbidden.