Items:
n/a
Magic:
Haste - under the golden light in the main hall.
Life - locker room found near hockey field
Shell - Athletic Track
Double - Authorium 2F
Save:
G-Garden Main Hall
G-Garden 2nd Floor before walkway.
GF:
n/a
Galbadia - Monoterous Plataeu
Behelmel - Thunder*, [Berserk] > {Confuse}
Blood Soul - Blind, Silence, [Confuse], Zombie
Geezard - Thunder*, [Thundara*], Cure*, [Cura*]
Better use a Tent before you proceed. It is kinda far from the Garden. [as Quistis and Selphie also wounded during that "dream" sequence.] In this area, there are lots of monster, especially in the other areas. You can nab Steel Orbs or Iron Pipes from the Wendigos, nab Coral Fragment which allows Quistis to learn a new Blue Magic, Electrocoute. [this pretty though... but you can get that item easily at the later section], you can find a wide range of monsters here and most of them offers lots of AP. Better get GF Diablos and Mug Ability if you have not done so [I know it is time consuming but it is worth it]. Refer to Section 3.6 for more details.
Enter the Garden and you will be overwhelm by the fantastic CGI... You will find a winding path in front enter and its leads you to the Central Gate of Galbadia Garden. Quistis says that she knows the headmaster here quite well, so she will be head there to talk to him. If she is in your party, she will leave temporarily. Get a replacement. Now enter and you will reach the main hall. It is being split in 4 ways. There is a Save Point located south and a draw point [Haste] hidden under the golden light. Here is a brief description. Note the moment you enter the Garden, you will received a message telling students from Balamb Garden to head to the 2F Receptionist room. Before that you may wish to navigate the area...
1st Floor
The South Path:
Leads to the Central Gate of the Galbadia Garden. It works
like Balamb Garden, but it has more gates.
The Left Path:
Leads to the lecture theatre and there is guard on the left.
[this place is really huge and there is a lotof areas inaccessible
as you need to get the KeyCards]
The Right Path:
There are total of 2 doors here. The room on the right has
three card players [they also talk about the GF cards and the
strongest cards..]. While the room on the left is the hockey field
/ skating compound. Presently you can't get the Draw Point that's
within the skating compound. [for it is blocked..] Head up the
left door at the north, you find a guy plus another Draw Point.
[Life] (Gosh... I could only say that this place is just too mysterious...)
The North Path:
There is a guard guarding the door. Head up and you will find
an instructor guiding some cadets doing push-ups. (the guy nearest
doing push-ups...). The staircase leads to the 2F (hey what am
I saying, stairs always take you to the 2F..). Proceed north and
you will reach an area. Head north again and you ended at the
Athletic track... you will find another Draw point [Shell] there..
2nd Floor
The Left Path:
Leads to the elevator, nothing else is found here. It is only
accessible if you have the Key Card #3
The Right Path:
Leads to the circular path that's located directly above the
main hall. There is an Authorium within this area. You will find
another Draw Point near the stand [Double]. A hidden save point
in this area, if you have used Siren's Move-Find ability.
Receptionist Room:
There is a guard guarding the room. ENTER this room! You have
a sequence between your party. Talk to Zell, attempts to exit
and you will meet up with Quistis. After seeing this, talk to
Rinoa whom is at the lower end of the room. After a short talk,
converse with Selphie and you have some more conversation between
the party. Next Squall will exit from the room, looks pretty angry
and jealous... (guess what Rinoa has a crush on Seifer, others
took pity on him... want to know why? Read Section 3.7
for more details)
Head down the stairs. Did you notice that Zell is training along with the cadets, doing push-ups? Next exit from the area and you will meet up with Seifer's pals, Fuujin and Raijin. They questioned Squall about something and why Seifer is not here. After that short chat, head for the Central Gate. At the gate, you will meet Quistis and exit from the area, talk to her and your members will head for the walkway at the entrance of the Galbadia Garden. Talk to Rinoa, whom is sitting on the edge. Next you will meet Martine (that's the headmaster of Galbadia Garden) who will be approaching your party in a vehicle. Notice that Rinoa isn't quite familiar with the SeeD way of addressing fellow SeeD members. (well for she is not a member of the SeeD..) Next the Martine will introduce you a new member, Irvine Kinneas in a cool CGI!
There, your members will try to know Irvine better. Talk to Selphie and you will have a sequence of her and Rinoa holding onto Irvine and leave. Squall looks a bit gloomy about this. (coz, Irvine makes the decision himself) ^_^; You can change this by picking the option "I decide". And you will have a tutorial and it is about Switch Tutorial... Besides it is the last Tutorial... Err want to know what mission does Martine has handled to Squall? Well, it is an assassination plan against the Sorceress! [things don't look good..]
Now you will back at the World Map with Zell and Quistis or customized if you have do the trick above. Now enter the train station that's located northwest from the Garden [it is known as the Far East Galbadia Station...]. Next proceed towards the train attendant and pay 3,000 gil for the fee. You party will assemble at the main cabin of the train. Next Rinoa and Selphie will enter together with Irvine. (or the remaining party) As usual, the cheerful Selphie will enter the door and sing her song. Irvine will follow her. Proceed there and you will have another sequence. Next talk to Selphie and exit. Next you have another short talk and the screen will switch to the World Map and the train will take you to Deling City where you have already been in the dream world.
Copyright © 1999 Scott Ong; HTML conversion ©1999 GWC, Inc. All Rights Reserved. Reproduction by any means is strictly forbidden.