Items:
3x Potions, 2x Tent, 1x Pet House, 1x Cottage, 1x Combat King,
1x Str Up,1x Rename Card, 8x Screws
Magic:
Thundaga - draw at 11th floor, right room, hidden Berserk - draw
at 9th Floor, right room, hidden.
Save:
6F - along alleyway
10th Floor - the left room.
1st Floor - the left room.
GFs: n/a
Notes: Get Missiles from GIM52A, allows Quistis to learn Blue Magic, Micro Missiles.
D-District Prison
GIM52A - Haste, Slow, [Dispel], [Reflect]
Guard - Sleep, Silence, Blind, Cura*
GIM27N - Esuna, Life
Wendigo - Berserk, [Protect]
Thrustaveis - Blizzard*, [Scan -> Aero], {Tornado}, Float
Behelmel - Thundara*, [Berserk -> Confuse]
Geezard - Thunder, Cure, [Thundara], [Cura]
Bosses
Wedge - Fire, Shell, Protect, Reflect
Biggs - Cure, Haste, Slow, Regen
Elite Soldier - Fira*, Thundara*, Blizzara*, [Scan -> Dispel]
Now you will be back at the D-District Prison... where Zell, Selphie, Quistis and Rinoa were being held captive. Now you will be able to control Zell [he has just woke up from the dream world... he is Ward in the dreams... as a janitor!] Talk to everyone. Now talk to Rinoa and you will have a short talk... (more like Zell know the place, where Ward was once here )
The screen will now switches back to Squall whom is held in a portable cell which is brought up to the 13th floor. Squall opens his eyes, but is still severely injured. [however no wounds.., Edea's Ice Strike is really strong huh?] Then you will have a CGI...
Now you will switch back to the 7th floor, where Zell and his friends are located. Next three guards will come in and they started to beat up Zell. One of them is named the Mean Guy ^_^;. Those ruthless guards just keep on kicking Zell. The guards are asking for Rinoa [Actually the General has asked the Galbadia Army to release her only]. Eventually, Rinoa will leave with the guards. Then the screen fades...
Now it switches back to the wounded Squall. The door opened and come in an angry Seifer. He just keeps on beating the injured Squall. After a while, 2 orange beasts [Moomba] enter the cell and take Squall away...
Squall will be then locked up onto a wall and being tortured by his rival Seifer. The torture looks scary, charging up Squall with electric bolts. Seifer now works for Edea the Sorceress as the Sorceress Knight, which is his dreams...] and he is questioning about SeeD... [err... he should know this, doesn't he stay in Balamb Garden..] Chicken-wuuss..
Meanwhile, the screen switches back to Zell whom is being healed by Selphie, She actually draws from Zell.[don't worry, nothing happens to your inventory.] However there is anti-magic field.... So your magic isn't that useful... Next a Moomba will come in with a manhole cover [well, it looks like one.]. Next it will be bullied by the Mean Guy [I can tell that Zell is very, very angry with him..] Next you will given the following options. The mean guy will leave eventually no matter what option you choose.
I'll stop him! -> choose this one, which is better.
There is no use
Squall still be receiving torture, still being questioned about SeeD. BTW, Did you know that Edea is planning to destroy all the Gardens? Seifer will leave and the man will continue the torture... and you will given the following options:
Just let me die -> be a brave warrior, choose this!
I'll lie... I must... live... -> flowers anyone?
Now you will be back to Zell and company. Talk to Quistis and you have another talk. [they are planning to escape, well that's a bit stupid of me, what can be their other alternatives ^_^]. You need to get back the weapons in order to break free... Now your party will now fake death, while Zell talk to the guard. Zell then punches up the guard. Well, he is that powerful... Then the Moomba will talk to Zell. [he wants to tag along..]
Your aim to snatch back the weapons that is located on the 8F. So head there through the staircase on the right (err... remember to check your junction!) You will find two Guards [they are not normal G-Soldiers as they uses Status attacks..] examining your weapons and admiring Squall's precious gunblade. Now approach them and you have to fight them. Here is one cheap technique... cast Sleep on both of them... and stock up Sleep. Next just use GFs and you will be able to finish them easily. [it is no sweat.] The screen will then fade, back the cell. The screen will now switches back to Squall whom was being saved the three Moomba. They just keep on calling Laguna [Of course, Squall will generally be amazed by the fact....]
Now everyone will have their weapons. Watch some fancy moves performed by each of them. [the last one is a bit too funny ^_^;] The guards will enter and followed by Lieutanant Biggs and Private Wedge. [why I mentioned the ranks? you will know why during the conversation at the battles.] You will have to fight them.
Sub-Boss
Wedge
Lv: 16
HP: 1,860
Draw: Fire*, Shell, Protect, Reflect
Attacks: (Sword swipe), Fire*, Potion or Hi-Potion
Biggs
Lv: 17
HP: 1,970
Draw: Cure*, Haste, Slow, Regen
Attacks: (charge), (double shot), Protect, Cure, Potion
Strategy
Remember I asked you to stock up Sleep? Here is its usage.
It is time to stock up the precious spell, Regen [a good spell
for junctioning compared to Double...]. Don't attack them too
quickly. It will be easier if you have acquired GF Siren [don't
worry, you can still get it back but it will be in Disc 4
].
As you see they should not pose such as problem; just summon GFs
during their dream world. Also pay attention to the interesting
and humorous speeches... BTW, what is the level below Lieutenant?
After defeating those two punkies, exit the area. Biggs will sound the alarm! (well, he did that again) Now you will see Moomba meeting his pals and start to follow them. Now you need to head for 13F, where Squall is being held captive at. There are ledges that blocked at one side of the stairs. This means that you have to walk around the contour. BTW, remember to stock Haste from the GIM52A.
Before going up, be sure to navigate around for goodies. It is like a treasure hunt! Yahooey! You can access all the floors found here. But afterwards, you can get to 3rd floor and below... so better do it now. Next gather up all GFs and it is time to level up your characters. Well, Squall may become a bit too strong for the others... Sound it is considered to level. Stock 300x Cura to provide effective healing. 300x Berserk, Sleep, Silence, Blind are very useful in the game later. So do some drawing... Junction 100x Regen your characters' Mag-J. Due to the constraints of the format, I have decided to put additonal points else where..
| Goodies in the D-District Prison | |======================================================================| | Floor Left room Right room | Notes | | 1st Floor Save Point (hidden) Combat King 001. | Move-Find | | 2nd Floor 1x Str Up 1x Cottage | to uncover | | 3rd Floor: 1x Pet House Locked. | hidden draw| | 4th Floor: 1x Tent Locked. | and save | | 5th Floor: Locked C-Player, 500 gil | points. | | 6th Floor* Locked Locked | | | 7th Floor: Open Locked | | | 8th Floor: Locked Man in Garden^ | | | 9th Floor: Locked DP- Berserk | | | 10th Floor: Save Point C-Player, 300 gil#| | | 11th Floor: C-Player, 200 gil DP-Thundaga | | | 12th Floor: Locked Locked | | * There is a Save Point here. # This card player allows to open a option in your Tutorial Menu, Information, aka. Battle Meter. The players in the Prison play for cash and nabs you items when you win the card battle... But, for your information, there will be additional rules if you seldom play cards at Balamb... You can get items such as Eye Drops, Potions, etc. If you are lucky you can get items such as Mega Phoenix, Gyshal Greens [chocobos..., don't use them now..], etc. Normally, I will try to complete all my Level 1 ~ 5 and 7 cards except for PuPu slot... [it is a level 5 card, so don't panic (which I did), if you can't complete thecards |
_____________
Man in Garden\__________________________________________________________
------------------------------------------------------------------------
Name of Item Functions Cost (gil)
------------------------------------------------------------------------
Potion Restores HP by 200 100
Hi-Potion Restores HP by 1000 500
Phoenix Down Revives KO Status 500
Antidote Cure Poison 100
EyeDrops Cure Darkness 100
Soft Cure Petrify 100
Echo Screen Cure Silence 100
Holy Water Cure Zombie, Curse 100
Remedy Cure abnormal status 1000
Tent Fully restores abnormal status and HP 1000
to all.
Fuel Fuel for rental car 3000
Normal Ammo Ammo that attacks one opponent 20
Shotgun Ammo Ammo that attack all opponent 40
G-Potion Restores 200 HP to GF 200
G-Returner Revives GF from KO 500
|
The layout of the 13th floor is different compared to other floors. Now head right where you will find the door being surrounded by beasts like Mumba. Enter the door and you will find Squall. Squall will get back his gunblade and now he's back to action!
Exit from that area. Outside the torture room, you will have another talk and so exit from the area. Zell will leave the party for the time being. Now Squall will head for the vehicle that's located at the center of the Prison Tower. Press the keyboard located at the center with the X. Once you reach the ground floor, head for the gate and press the X button. Black colored sand [Coal] will flow onto the ground. Now Squall and his party will know that Zell is missing.... [Point of Advice: don't remove junctions from Zell..]
Now you will be controlling Zell. Note that Zell will be frequently chased after by Guards. So RUN! Make a clockwise run through the right contour until.... Once you were blocked by a guard [that's the Mean Guy p:)], Squall will come to your rescue. Quistis and Selphie are here too. [well, they are curious of Squall's behaviour...] Suddenly, gunfires started to attack Squall and his party. Just then, a hero dressed yellow, started to fire at them [hey! Where is he all this time?]. Rinoa is also here too! Watch a funny sequence when Irvine is being kicked down the stairs. [note that Rinoa's attitude has change for Squall..] After that mushy stuff, you'll have to form a new party consisting of Squall and Rinoa. Irvine with the other two members will deal with those gunfires. I will call these teams... [I will be using this for the final battle too..]
Squall, Rinoa, additional member as the Alpha Team.
Irvine and the remaining two as the Beta Team.
[Alpha] Head up to the 14th floor [well, Irvine says that the exit is at the north..] Junction all to Squall and company... Charge! Once you reach the 13th floor, the screen will switches back to Irvine and his party.
[Beta] Don't bother to do Junction Exchange manually. Head to the Switch menu and there is a Sub-menu called Junction Exchange... Just simply click on Irvine [or any character in Irvine's team] and select Alpha members. If you check the junction, Irvine will have Squall's Junction, including his magic! Have his party going in the other direction, down the stairs!. At the 6th floor, there is a Save Point. The screen will fade when you have reach the 4th floor.
Again, you will be able to control Squall. Talk to your little friends, Moomba and they will give you a Rename Card and a Tent. [if you pick the first option during the torture.] Now head up the stairs located at the south of the area. Proceed forward and going up the stairs heading north. You will reach the controls room. Exit through the lower right side of controls room. There you will have a short conversation and now you will have to fight the Boss of this section!
Boss 12
Elite Soldier
Level: 23
HP: 535
GIM-52A [2x]
Level: 23
HP: 2,883
Attacks:
Elite Soldier: (double shot), (charge), Meltdown, Potion,
Aura, Shell.
GIM-52A: (Charge), Micro Missile, Ray-Bomb
Facts:
Elite Soldiers: Weak against Poison
GIM-52A: Weak against Thunder/Earth/Water. Poison has no
effect.
Draw:
Elite Soldier: Fira*, Thundara*, Blizzara*, [Scan ->
Dispel]
GIM-52A :Haste, Slow, [Dispel], [Stop]
Win: 8 AP, 8x Screws or [m: 4x Missile/ 1x Tent]
Elite Soldier
||||||| < HP > |||||||
|||| STR DEF ||||||||||||
|||| INT SPI ||||||||||||
|| DEX EVA ||
GIM-52A
|||||||||||||| < HP > ||||||||||||||
|||||| STR DEF ||||
||||| INT SPI ||||||||||||||
|| DEX EVA |
Strategy
This battle could be pretty tough, as you need a lot of Potions
and Cure spells in your stock. The Elite Soldier has a high tendency
of casting Aura on the robots. Deal with the Elite Soldier as
he could cast Meltdown which lowers your character's Vit to 0!.
Draw Slow and use it on the Elite Soldier so that he will have
less chance of restoring his lost HP. Beware of the Micro Missiles
attack by the GIM-52A as it does about 300+ HP damage to one member.
[it does 3/4 of your character's HP, just like Demi] Use GF Quezacotl
and Thunder* on the robots and dealt the Soldier with your magic
and physical attacks. Use other GFs when necessary. I would recommend
that you defeat the Soldier first. Remember to steal Missile from
the BOSS: GIM-52A so that Quistis could learn Micro Missile. You
can make use of the Reflect spell by casting on the Bosses as
any good spells will be reflected on your members. [so don't use
Magic!]
Without GF Siren and Carbuncle. Well, for this battle, the Carbuncle does not posses that much importance [however it is valued for its junctions..] and the Siren is very, very useful if you have acquired ST-Atk-J which I myself think is the best Junction ability... Anyway don't sweat. Try your best. I have did it without the GFs, so can you!
After the battle, Squall and his party will be at the control room. Well, it is a message from Irvine... Exit back to open area. Start to cross the bridge... and there will be another CGI. Proceed to the safety region marked by the green blinking orb or it will be a game over
Now your party will be at the lower ground of the tower. Now the rest of the members is there too. The females will enter the car on the right, while the males will enter the car on the left. Now they will move away from the D-District Prison.
Your party will end up at a deserted road. Once you gained control of Squall, remember to draw some magic from the Draw Point. [Aero] Talk to Selphie and you will have a view of missiles being launched away from the missile silos from the Galbadia Missile base. Now that evil Edea had planned to destroy the Gardens with those deadly missiles. The missiles has been launched and its target is Trabia... Selphie is definitely be upset. Selphie has a suggestion to Squall that is to split the entire members into two groups. So Selphie has decided to head for the Missile Base, err maybe for revenge..
Now you need to send two groups. One of the groups will be led
by Squall, as they will be heading for Balamb Garden to warn Cid
about this. While the other group led Selphie, will head for the
Missile Base to stop the missiles from firing. Organize your party
well and off you go! Can't make any suggestions? Here is a group
of ideal parties:
| Alpha | Beta |
| Squall Leonhart | Selphie Tilmitt |
| Rinoa Heartily | Irvine Kinneas |
| Zell Dincht | Quistis Trepe. |
I suggest that you assign a stronger party for Squall as his mission is tougher compared Selphie's.
[Alpha Sequence: Getting back to Balamb.]
Point of Advice: State the best Junction by using Str...
to the other party as you will not encounter any foes here...
I have tested this. Now Squall's party will be arriving at the
D-District Prison Station. It is a warning region. So sneak...
Past through the military barriers. You can past it, try it! Now
head left and board the controls and press X! It is time
for a train ride and train chase for the G-Soldier ^_^; Switch
to Beta Team.
Copyright © 1999 Scott Ong; HTML conversion ©1999 GWC, Inc. All Rights Reserved. Reproduction by any means is strictly forbidden.