Items:
1x Phoenix Down, 1x Hi-Potion, 1x Spd-J Scroll or 8x G-Returners,
Cerberus' Card, 8x Mega Potion or 1x Hero, 1x Royal Crown
Magic:
Aura - draw point found near the tree.
Protect - draw point found near goal post of the hockey field.
Life - draw point found in the locker room of G-Garden
Haste - draw point found in the main hall of G-Garden
Shell - draw point found at the Athletic Ground of G-Garden.
Save Pt:
Balamb Garden - Outside Infirmary
G-Garden Assembly Area
G-Garden Hall
G-Garden 2F before fighting Seifer.
G-Garden 2F -hidden
GFs:
Cerberus, Alexander
Note:
There is a high opportunity of getting Cursed Spike from the Creeps
or Tri-face for Quistis to learn "Lv?? Death"
Balamb Garden
G-Soldier: Fire*, Blizzard*, Thunder*, Cure*
Elite Soldier: Fire*, Blizzard*, Thunder*, {Scan -> Dispel}
SAM08G: Shell, Protect, {Dispel}, {Reflect}
GIM52N: Haste, Slow, {Stop}, {Dispel}
Paratrooper: Slow, Silence, Dispel, Water
Galbadia Garden
Death Claw: Aero
Slapper: Blizzard, [Blizzara], {Blizzaga}, {Water}
Tri-Face: Bio, Pain, Silence, Blind
Jelleye: Fire*, Thunder*, Blizzard*
Creeps: Thunder*, Life, {Death}
Cerberus: Quake, Triple, Double
Seifer: Fire*, Thunder*, Dispel*, Haste
Edea: Blizzaga, Demi, Esuna, Alexander
The Galbadian Ship is located on a forest at the island on the south. There is a lighthouse and a building on left [Edea's House]. If you head south from Trabia Garden, you will find that extremely long bridge in the middle of the ocean, which makes it impossible for you to do so. So head northwest and you find the ship on a forest [Centra- Lenown Plains]. As you found it, make contact with it.
There you will be at the controls room with Squall and Nida. Then you will have a short event. There Squall will view the Galbadian Ship with his scope in the CGI. Then you will be given nine options.
No orders/End
My feelings on this
The Garden Cause
Prepare for the attack
Prepare for our defense
Call my comrades
What to do with the hotdogs
Take care of the junior classmates
Pick the 1st one and you will be able to control Squall and he will give a string of commands. Now take the elevator down and you will meet up with the rest of the party except for Zell and Rinoa. Then you will be asked to reform a new party. Talk to Quistis and you need to head for the Quad, [first floor, the west-wing] and you will have a short CGI feast.
Note that you will be landed on the 2nd floor, instead heading up, return to the elevator and head for the Quad. The Quad has been infested with both Garden and SeeD members. Head for the area where you previously find the stage. You will meet Zell giving instructions to Garden Cadets. Talk to Zell and Squall will handle his ring to Zell as requested... (Rinoa wants Squall's ring... ). Next Rinoa and the rest will enter the screen. Talk to Rinoa and you will be back at the controls room. And you will have an awesome CGI:
Now the screen will switch to Zell and his party [Use Junction Exchange for effective management, its found under the switch menu]. Head left from the area where you found the stage. Then you will have an CGI.
Now head for the Lobby and hopefully that the current party that consist of Zell and the other members are strong enough to survive for a couple of battles. On your way you will find a Save Point near the entrance of the Infirmary. Entrances to other areas of Balamb Garden are being sealed off. You will meet Squall and his party on the way from the elevator. Next head for the Central Gate and you will have an event and asked to reform your party comprises of Squall and... ...
1. Selphie and Quistis
2. Quistis and Irvine
3. Irvine and Selphie
Now head for the classroom and you will have another CGI feast!
A battle against 4x Paratroopers. These soldiers could be rather tough as they could cast very damaging spells such as Demi and Silence. They have Water, remember to draw from them if required...
After the battle, look for the lady along with two kids at the right of middle row of the classroom. Talk to the lady and they will leave to safety. Next head back to the Controls room... .
At the Controls room, you will meet up with Dr. Kadowaki and there will be an event showing the rest of your party at the places except for Rinoa and Squall. Now controlling as Squall, head for the 2nd floor. You will meet a girl near the elevator. Now talk to her as she say that one of junior cadets is missing and head for the walkway along the classroom area. Head for the door enclosed with red light and you will find the boy there. After the boy went off, Squall will be immediately ambushed by a Paratrooper in a launch pad, whom will charge against Squall, the moment he started to move. Squall generally will have to take a couple of hits... and you will be given the following prompts:
Runaway
Threaten the enemy
Look for another option <--
If you choose the other two, you will be ended by hit like a pancake...
Ask the girl down there for help
Press the button for the emergency exit <--
Runaway
Threaten the enemy
Before chosing the 2nd option, read the below notes first:
Sub-game:
Your aim is to defeat the paratrooper. You are already
begin forced to take a couple of shots... So you need to conserve
most of Squall's health bar which is indicated at the lower right
hand corner. The moment you choose option no. 2, the sub-game
will begin...
Controls
D-Pad: Moves Squall towards and backwards
X: Causes Squall to punch the guard
Triangle: Causes Squall to kick the guard
Square: Causes Squall to block the guard's attacks.
Circle: Causes Squall to execute the Deathblow attack.
Strategy
This battle is a straight forward one... . Once Squall is
being pushed out through that emergency exit, you will find Squall's
life bar on the bottom left-hand corner and the opponent's life
bar at the right-hand corner. Just simply use punches and kicks.
Defend will reduce the damage. Just kick the guard when he is
defending. The battle will take part in mid-air and it's a difficult
one. If you are defeated, pick the first option and you will be
back talking at the boy. There is something new. If Squall has
defend for a long time, you will see a box that tells you to press
Circle to execute the Deathblow. If you do that Squall
will unleash a punch does massive damage...
For those whom have failed... you will received the following prompt:
Try again
Try again with HP +200
Gameover
After defeating the guard, you will have a CGI where Squall rescues Rinoa... .
Head left and you will have another sequence at the entrance of the landed Galbadia Garden. It's actually the same Garden where you have met Irvine. Before entering the Garden, examine the tree in the north and it will reveal a hidden Draw Point! [Aura] Now enter the Garden. BTW, Rinoa will return the ring back to Squall and you will be able name it [default: Giver.]. This will eventually appears...
Inside Galbadia Garden
The layout is rather confusing and it infested with
numerous doors and walkways. You will be re-joined by your fellow
members and be asked to re-organize your party. Note the Save
Point found here and this is the assembly area as prevent you
from getting lost... Most of doors are being sealed with codes
and you need keycards to access them which can gotten from Galbadia
cadets. So your aim to look out for them...
Getting Keycard #1
Take the path leading towards right. Next you will
be in a walkway with 3 doors and only one is opened [on the right,
which is the staircase]. Walk up the stairs and you will find
Fujin and Raijin there on each side of the stairs [don't worry,
there is no fight... ]. Talk to them and took the path towards
left. Now entered the room on the right. You will find a Garden
Cadet, talk to him and get the KeyCard #1. Now head for the area
where the assembly area is.
Getting Keycard #2
From assembly area, take the left path. Enter the door
on the left. It leads to the hockey field. Cross the field [you
will encounter Slappers in that area, which is good opportunity
to level low level characters]. There is a Draw Point [Protect]
under the goal post (it's the one that you can't get it previously.]
Next you will find another Draw Point from the locker room on
the left.[Life]
Now head for the door on the right. You will be now at the walkway with three paths, head right and you find a guy in the lecture hall. Talk to him and you will get Keycard #2. Now return to the assembly area.
Now head back the path leading right and up the stairs where you find both Raijin and Fujin. Up the next floor and you will find a door. Now you will be able to excess through the door. Enter it and you will reach at the Athletic Ground. Next jump onto the field, examine the gate facing south. You will find another Draw Point here. [Shell] Now head left. Inside the building again and this time, towards south...
You have been here before... Ignore the stairs for the time being and head south to the main hall. You will find the Cerberus at the spot where hidden Draw Point [Haste] lies. Before fighting him, contour around him instead and use the Save Point behind it ^_^; Now make contact with it and it's time for the Boss fight!
Boss 18 - Cerberus
Lv: 30
HP: 10,000
Description: A 3-headed demon dog of hjell. In Triple,
each of the 3 heads uses different magic magic. The tail is also
powerful.
Attacks:
Left head: Berserk, Tornado
Middle Head: Quake, Triple
Right Head: Thunder*
All: (Tail whip)
Facts: Wind has no effect. Absorb Thunder.
Draw: Quake, Double, Triple
Win:8x G-Returner, Cerberus Card
Mug: 1x Spd-J Scroll
AP gained: 30 AP
Squall's Lv: 43
Cerberus Data Information
|||||||||||||||| < HP > ||||||||||||||||
|||||||||||| STR DEF |||||
||||||||||||||| INT SPI ||||||||||||||||
||||| DEX EVA ||||
Strategy
The Boss has very damaging attacks. It has very powerful spells
such as Quake [about 600+ HP damage to all allies] and Thundaga
[600+ to one ally]. Use magic such as Firaga and Blizzaga, which
can be drawn from the enemies [Jelleye is a good example] in the
area where you find the ship. GF is a must and make sure none
of your members has HP below 1,000+. Summon GFs except for Quezacotl
and Pandemona. The tail whip can does a massive 400+ HP to all
ally. So take note of it. Junction 100x Blind to ST-Atk-J, so
that it would not be that deadly. Once on Triple, the Cerberus
tactics will start to change and started to use magic such as
Quake and Thundaga. To inflicit, junctioned 100x Thundaga and
100x Quake to your character's Elem-Def-J. Overall, it is still
quite an easy foe...
Some interesting speech:
Party member: "Is this a GF!?"
"Ahh... . Let's just take it."
Cerberus:
"... ... PRETTY CONFIDENT."
"LET'S SEE HOW YOU DO."
(after you done about 5000+ damage)
Cerberus: "SHOW ME WHAT YOU GOT"
(upon its defeat... )
Cerberus: "NOT BAD... . MORTALS."
Now head west from the hall and enter the door on the left side of the walkway. There you will find a girl. Talk to her and she will give Squall the Keycard #3. Now returned back to the main Hall. Head to the stairs which lead to the second floor. I guess you should be quite familiar with the former settings... ...
On the 2nd Floor, head west and you find the elevator, board it and you will be led to the floor where Squall will meet Seifer and Edea. There is a Save Point here [save your game before heading there... .] Next approaches Seifer and you will have a sequence. After that long talk, prepare for another Boss fight against Seifer. Well for this time, it is not a solo-duel... This time, it's 3 versus 1!
Boss 19 - Seifer
Lv: 31
HP: 10,300
Description: Attacks the SeeD, he sword skills have been
refined and he has gained more skills.
Attacks: (Gunblade swipe), Firaga, Thundaga, Demon Slice,
Hi-Potion
Facts: Weak against Poison
Draw: Fire*, Thunder*, Dispel, Haste
Mug: Hero
Win: 8x Mega Potion
AP gained: 20
Squall's Level: 44
Seifer's Data Information
|||||||||||||| < HP > ||||||||||||||
|||||||| STR DEF ||||||
|||||||| INT SPI ||||||||||||||
|||||| DEX EVA ||
Strategy
Seifer finally has made a great improvement. He is much tougher
and stronger, but still has a weak point... ... You can draw
Haste from him and use it having more commands and more chances
of summoning of GF monsters. There is a tendency of him using
his Limit Break, only on Squall, the Demon Slice [which does about
1000+ HP damage]. So make sure other characters has a couple of
Life Magic and Phoenix Downs in their inventory. Cast Aura and
make full use of Squall's Limit Break and use it on Seifer. Make
use of 100x Bio Elem-Atk-J combo.
After Seifer has been defeated, Edea stands up and left the area with her disappearing technique... Now use the Save Point and SAVE your game!
Next head for the elevator and head for the second floor... Now head for the hall which is located on the right side, which you have to walk around it. Actually, you could have another Save Point if you have equiped Move-Find ability to one of the character's ability. Now head for the Auditorium and Edea will appear from the top! Seifer will come in later and prepared for a tough fight... Make sure that you have at least one character with the draw command.
Boss 20
Seifer
Lv: 32
HP: 7,000
Edea
Lv: 32
HP: 16,000
Description:
Seifer - Defeated once amd still trying to fight to save
his pride. HP lowers due to defeat but skills are higher
Edea - A sorceress bent on conquering the world. Head Galbadia
Forces to destory SeeD which stands in its way.
Attacks:
Seifer: (Gunblade), Fira, Thundara
Edea: Maelstorm, Death, Silence, Blizzaga, Dispel, Reflect,
Thundara
Facts:
Seifer: Weak against Poison
Edea: n/a
Draw:
Seifer: Fire*, Thunder*, Dispel, Haste
Edea: Blizzard*, Demi, Esuna, Alexander
Mug:
Seifer: 1x Hero
Edea: 1x Royal Crown
Win:1x Force Ring, 1x Hero
AP gained: 50
Squall's Lv: 45
Edea's Data Information
|||||||||||||||| < HP > ||||||||||||||||
|| STR DEF ||||||||
|||||||||||||| INT SPI ||||||||||||||||
|||| DEX EVA ||||
Strategy
Fighting Seifer
This battle is quite tough. First of all, you can only fight
against Seifer. He is pretty weak, plus his HP has been depleted.
Next draw some Haste, store a few of them. After defeating Seifer
with your GFs and attacks, make sure 100x Firaga, 100x Thundaga
to Elem-Def-J. Make use 100x Blind ST-Atk-J Combo.
Rants of Seifer:
"I'm the Sorceress Knight!"
"You will never get pass me."
Upon defeat...
"I can't afford to lose... ."
"Ughhh... "
"Dammm... I'm disgraced."
Fighting Edea
You will be able to fight Edea. Edea too has improved tremendously.
Her Maelstrom not only does 1500+ HP damage to all members, but
also causes Curse status. Draw Esuna from the Boss to restore
the status, as it prevents your character from using their Limit
Breaks! Take NOTE! Have someone with Item as their fourth command,
Remedy/Echo Screen will be very useful to cure the Silence disorder.
[it will be better if you have the Treatment command.] Use GFs
on the Boss. The Boss has a tendency on casting Reflect on herself,
use Dispel, to break this off. Cast Aura and use your Limit Break
to dish out additional damage. [Squall's Renzoukuken can does
a massive damage by now... .] Have sufficient Life Magic in someone's
inventory and a couple of Phoenix Downs. For a fast win, draw
Demi and use it on the Boss and it reduces her present HP to only
3/4! If you have junctioned Triple to Squall's Str through Str-J,
you will be able to make the most out of it and the battle is
an easy one. Don't forget to draw Alexander, or it will be until
Disc 4 that you can recover this GF...
Rants of Edea
"Defeat useless fool"
"Enough play... SeeD must die!"
Upon defeat...
"A... Ahhh"
Now you will view the scene of Seifer falling on the ground. Rinoa will approach Seifer, showing some concern and suddenly fall onto the ground. Next Quistis will come in if she isn't in your party. Edea will regain her conscious and she is actually the "The Matron" referred by Squall and his party [except for Rinoa]. Worst of there is another huge question mark, Edea, during all this while, did not know what she has been doing all this while... . SAVE your game.
On to Disc 3...
Copyright © 1999 Scott Ong; HTML conversion ©1999 GWC, Inc. All Rights Reserved. Reproduction by any means is strictly forbidden.