Final Fantasy 8

Deep Sea Research Deposit

Items:
Eden's Card, 100x Ultima Stones or 1x Three Stars

Magic:
Dispel - next to the trunk.
Triple - next to a statue
Ultima - before the screen where you find a steam generator.

Save Pts:
Before entering the pit
Screen right after Zell fixed the steam generator.
Next to the steam generator at the deposit [hidden]

GFs:
Eden


Bomb: Fire, [Fira], {Firaga}, {Meltdown}
Torama: Death, Demi, Life
Buel: Fire*, Blizzard*, Thunder*, {Death}
Grendel: Fire*, Thunder*, Double
Imp: Silence, Confuse, Break, Sleep
Tri-Face: Demi, Pain, Stop, Flare
Behemoth: Regen, Tornado, Flare
Ruby Dragon: Fire*, {Aero -> Flare}, Meteor, Reflect
Iron Giants: Haste, [Slow], {Stop}, {Quake}


Essential Requirements:
100x Blizzaga to Elem-Atk-J for all characters.
100x Death (all characters)
100x Sleep (all characters)
100x Blind (at least one charatcer)
100x Silence junctioned to ST-Def-J for at least one character
100x Confuse junctioned to ST-Def-J for all characters
100x Berserk junctioned to ST-Def-J for all characters
3x ST-Atk-J [GF Carbuncle, Siren, Doomtrain]
100x Firaga to Elem-Def-J for all characters
100x Thundaga to Elem-Def-J for all characters
100x Quake for each character
100x Aura for each character
100x Regen for all characters
100x Holy for Zell
100x Meltdown for each character (junctioned to Vit-J for each character)
100x Ultima - all junctioned to Str-J for all three characters.
Auto-Haste and 2x Spd-J.
Treatment (Siren)
Recover (Leviathan)
Revive (Alexander)

GFs: all from previous battles!
Characters: Squall, Quistis and Zell with their ultimate weapons.


To make life easier, just have Zell in the party. After finishing off the Bahamut, head back to the Ragnarok. Press Circle to proceed to the cockpit and converse your members. Now returned back to the Deep Sea Research Center, you will find a hole there and along with a Save Point.

Use a Tent [your energy must have been exhausted from the previous fight against the Bahamut.] Now it's time for some real business.


Warship Island
Now you will find a Save Point outside the damaged light system. Proceed and climb down. There you will find a Draw Point [Dispel] and your members will start to scatter and examine the equipment. There is an important term, that's called Reserve Steam Pressure [RSP]. Your aim to go down the pit with 10x RSP left. Just simply follow the diagram below and you can't not get lost. (!)


Toramas, Bombs, Buel
Equip
:
100x Death to ST-Atk-J to all characters. It's not tough, just to take note of Torama as it can cast Lv5 Death to all members and splat... It's game over for characters with levels that are multiple of 5. Just gave your party this protection until you have reached Battle Arena #1.


Deep Sea Research Center: RSP System

           ________________________________
           |               XXX             |  * KEY LEGEND *
           |____           XXX             |    XX Trunk
           | S  |       DP XXX             |    DP Draw Point
           |____|_____    _XXX_____________|    S  Steam Machine
           |          |_        /      \   |    E  Elevator
           |            |_      \  1   / __|    D  Door
           |              |      \____/ |S |  
           |__________    ______________|__| ----:> Use 2 blocks of
           |          |_        /      \   |        RSP
           |            |_      \  2   / __|
           |              |      \____/ |S |
           |__________    ______________|__| ----:> Use 2 blocks of 
           |          |_        /      \   |        RSP
           |            |_      \  5   / __| 
           |              |      \____/ |S | 
           |__________    ______________|__| ----:> Use 1 block of 
           |          |_        /     \    |        RSP
           |            |_      \  9  /  __|
           |              |      \___/  |S |
         __|__________EEEE______________|__|__ --:> Use 1 block of
        |                                     |     RSP
        D                                     |
        D   __________________________        |---:> Have Zell using
        D   |    STEAM MACHINE       |        |      the RSP Machine
        D___|________________________|________|      (2nd Option)

Now just simply go down the levels of the research center. In the last facility, you will have a couple of prompts and pick the 2nd option ("Leave it to Zell"). After wondering around, Zell manages to reduce the RSP without using any RSP! [he's pretty good at machines, and plus a funny scene... where he bashes up the machine!]

Get ready you necessary preparations... and you will fight a series of tough fights [you should bring characters to train here..]. Next before I begin, there is some reminders:

It's time to go down the pit... Different monsters await you at different screens (not areas). You can't run away from these battles. Enc-None and Enc-Half does no good here...

In the first screen, you will find a Save Point and the first view of the Deep Sea Deposit. (!)


Battle Arena #1: Tri-Face
Equip
:
Squall: ST-Atk-J to 100x Blind
Quistis: ST-Atk-J to 100x Sleep
Mug, Rare Item and Initative equipped.
Treatment command
Plus all essential equipment listed above.

This battle is pretty easy. You will only need to take note of its Poison Gas as you can handle the bite attack with 100x ST-Atk-J combo. Quite an easy battle. The Tri-face only arsenal weapon is it's Poison Gas, not quite a tough foe.


Just simply walk down the stairs and you will reach the next screen which consists of spiral paths [and that's battle arena #2] (!)


Battle Arena #2: Grendel and Imp
Equip
:
Squall 100x Blind to ST-Atk-J, Intitative
Quistis 100x Death to 100x ST-Atk-J
Zell 100x Holy to Elem-Def-J
100x Thundaga to Elem-Def-J to all characters.

This part can be quite easy too. Grendel can does a massive damage of 4000+ HP damage to a character with low Vit with it's Tail Blade. To prevent that from occuring, you need to make full use of this technique. Don't bother to attack with Quistis and Squall, Allow Zell to do the attacking [The Imp can will counter with Holy who defeat it..] Just have Squall and Quistis attack the Grendel.


After you reach the winding path, you will reach an area where you will find a draw point [Triple] and a statue next to it. (!)


Battle Arena #3: Behemoths
Equip
:
100x Sleep to ST-Atk-J for all characters, Initative for at least one character
Draw command, Mug, Rare Item, Initative.

The battle is perhaps an easy battle. Using 100x Death to ST-Atk-J could killed off the Behemoths with one hit, but consider that it would be better if you could kept in sleep. As the Behemoths could does a disastrous damage with its Meteor and Assault Horn. By keeping it at sleep, you can have better EXP [the more attacks you have inflict, the more EXP you can get.]. Plus, if you managed to get 50x Barriers, you can get quite a good rare item along with a huge sum of EXP.


After a huge fall of Behemoths slaughtering, its time to face another tough cookie. (!). The path is long enough to last for two Ruby Dragon fights.


Battle Arena #4: Ruby Dragon
Equip
:
100x Sleep to ST-Atk-J to all characters. Initative for at least one character. Draw, Doomtrain, Revive, Recover. Auto-Haste and 100x Triple to Spd-J for other characters. 100x Firaga to Elem-Def-J

The toughest is here... Yeah. The Ruby Dragon's Breath can does a monstrous damage to 9999 HP damage to a Vit 99 character. The higher the Vit, the less damage you will get. Your aim to have the Sleep status on the Ruby Dragon, casting Sleep magic will not do much compared to ST-Atk-J <-> 100x Sleep Combo. After it is asleep, summon Doomtrain, whereas the rest awaits and stock precious spells such as Flare and Meteor. You will be able to kill easily... Don't hesitate to waste 1x Aura spell for each battle on Quistis as you could dealt an instant death attack with the Ruby Dragon


Not sweat right? Yeah... my party's HP is still full from the previous battles. Anyway, this last arena is also quite easy if you know how to play... PS: check the rock found near the ending path and you will uncover an Ultima draw point!


Battle Arena #5: 2x Iron Giants
Equip
:
100x Thundaga to Elem-Atk-J
100x Blind to ST-ATK-J for one character
100x Sleep to ST-Atk-J for other two character
GF Diablos, Auto-Haste, Spd-J with 100x Triple, Mug

This battle again is free gift battle... Just simply attack and you can even keep them off with in a few minutes with Limit Breaks. That's a cheap shop. The Iron Giants could cast a tough spell, Mighty Guard. Make use of a couple of Dispel. It will be better if you have all characters with ST-Atk-J. Let them sleep until they die! But I would use the above equipment to upgrade my characters.


Now finally, we have reached the deposit. There is a huge crystal on the top left hand corner. Yeah... an secret boss is embedded in it. This area, you may still encounter no monsters. Just equip Move-Find from GF Siren and use it and you will find a Save Point. Use it and make these final preparations.

100x Ultima to Str-J for all characters [even it is not, just do this.]
100x Quake to Elem-Def-J for all characters.
100x Meltdown to Vit-J for all characters
100x Triple to Spd-J for two characters [Squall and Zell]
Quistis will Initative and Auto-Haste, Mighty Guard
Zell, with another Initative and Aura
Squall, with Lion Heart.
Give everyone the following command screen:

Squall: Attack, Magic, Revive, Item [must have 100x Ultima]
Quistis: Attack, Magic, Draw, Item [if does not have 100x Ultima]
Zell: Attack/Mug, Magic, Recover, Draw

Now examine the machine and make it to use up the remainding RSP and it's the first battle against the WEAPON! [Ultima Weapon is back!]


Boss 26 Ultima Weapon
Level
: 100
HP: 500,000+
Description: The strongest ultimate monster. It's said to be impossible to defeat.
Attacks: (Sword Swipe), Gravija, Quake, Meteor, Light Pillar
Facts: n/a
Draw: Regen, Dispel, Ultima, Eden
AP gained: 100
Win: 100x Ultima Stone, Eden's Card
Mug: 1x Three Stars
Squall's LV: 100
Ultima Weapon's Data Information

   |||||||||||||||||| < HP > ||||||||||||||||||
  |||||||||||||||||| STR  DEF |||||||||||||||||
  |||||||||||||||||| INT  SPI |||||||||||||||||||
      |||||||||||||| DEX  EVA ||

Strategy
This battle is crucial for those who have not save the game as if they did not, they have start all over the game. The Ultima Weapon is tough as it will be better if you have gotten the remaining GFs first before you fight. First of all, let's analyze its attacks:

(Sword Swipe): one of most damaging attack that could pack as much as 1000+ HP to a character with 200 Vit stats.

Gravija: A very powerful attack that does damage like Demi-All. Practically wipes out about 3000+ ~ 5000+ HP for all characters. The only way to counter this is by casting Mighty Guard [regen status] and follow by Curaga. I think it looks like the Shadow Flare in FF7.

Quake: Earth-Elemental damage against all characters which in terms could kick the butts of low HP characters at one shot. Make use of 100x Quake to Elem-Def-J to absorb the damage.

Light Pillar: A deadly attack of 9999 HP to characters below 200 Vit. Very deadly as you need to have a lot of Life spells to remove K.O [actually it is helping you to get Limit Breaks ^_^;]

Here is the method. First, cast Aura on Quistis and have her cast the Mighty Guard on your party. Next cast Meltdown on the Ultima Weapon. If your damage are strong, the Ultima has a high probability of using the Light Pillar. Get the other character to revive that character with Life or Revive [make sure you use a Aura after that.]. Have Zell and Squall do the attacking whereas Quistis as the healing member on the character with lower HP or stock Ultima. [Her HP is be kept at the maximum]. Remember to draw Eden from the Ultima Weapon!

Have Squall kept on unleashing Renzoukuken and Zell on his Armageddon Fist. The Quake can also be a helpful weapon in terms of curing your wounded members. But be careful of Meteor as it could does 1000+ damage to a member [but Regen should be able to reduce to 500 HP. But it will be better to have Auto-Potion]. Gravija, the most danagerous group-effect weapon, I would recommend to cast Curaga on the entire party. (Every member stop or left one character to attack). If both members dead, use a Phoenix Pinion to inflict damage on the Boss plus it revives dead characters. Remember the lower HP, Squall and his members have, the higher the chances, he will uses the Limit Break, Lion Heart. I take two Lion Hearts to defeat it at Level 100.


GF Eden is even more stronger [in fact, it is the best GF that you can get in the game] GF Eden can does over 9999 HP damage and you can boost it up to the maximum 250. Plus it has a couple of good abilities such as GF Abil Med-RF, Expend 3x-1, etc. This GF can also be your most devastating weapon next to Limit Breaks.

For those who don't like to go all that trouble in the Deep Sea Deposit, here is a little cheat. First of all, Zell must not be in your party... Next follow the steps here:

At the floor where you first entered the underground basement, you will still do the same procedure by getting 16 RSP from the main machine. Next proceed to the first floor and use 2 RSP in the next steam machine. Now on the 2nd floor, observe carefully as there is another machine under the stairs! Activate it [requires 4 RSP] and you will be able to enter the door on the left. There is a machine and a draw point [Esuna]. This machine will replenish 7 RSP. Now return back 2F. Now keep on using 1 RSP for each floor. Next you still under up at the machine where Zell will meddle with it. Now use it and you will still have 10 RSP! That's sufficient for the steam machine. Now here is problem saving part. Equip Enc-None and you will encounter no battles. At the basement, you will be able to fight the Ultima Weapon! Refer to the strategy above.

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Copyright © 1999 Scott Ong; HTML conversion ©1999 GWC, Inc. All Rights Reserved. Reproduction by any means is strictly forbidden.