GoldenEye 007

Level 2 MISSION 1: Arkangelsk PART II: Facility

Time cheat: Level 2: Facility Invincibility 00 Agent 2:05: Jump out the vent, down the stairs, and nail Mr. clearance-B-keycard. Now dash to security checkpoint, activate, and run like mad through it, and go straight through 3 doors, bringing you to a fork in the road. Go left, and blast the door once or twice and a nice jerk will open it for you. Reward him and his buddies and dash up the stairs into the labs. IF DR. DOAK ISN'T HERE, YOU'RE DONE.

Primary Objectives:

Agent: Gain entry to laboratory area, Rendezvous with 006, Destroy all tanks in bottling room, Minimize scientist casualties.

Secret Agent: Gain entry to laboratory area, Contact double agent, Rendezvous with 006, Destroy all tanks in bottling room, Minimize scientist casualties.

00 Agent: Gain entry to laboratory area, Rendezvous with 006, Destroy all tanks in bottling room, Minimize scientist casualties.

Jump out the vent, down the stairs, and nail Mr. clearance-B-keycard. Now dash to security checkpoint, activate, and run like mad through it, and go straight through 3 doors, bringing you to a fork in the road. Go left, and blast the door once or twice and a nice jerk will open it for you. Reward him and his buddies and dash up the stairs into the labs. IF DR. DOAK ISN'T HERE, he will be in a room where those 3 doors you went pass or taking the right at the fork after those three doors. Dr. Doak, the double agent scientist, will hand you a door decoder for later use. He may not be there (he's got a light brown hair and a beard and he walks slow, without putting his hands up). You'll see two doors, the one on the right is your door. In easy mode, you simply approach it, but in medium and hard you must switch to the key and wait. Once you're through it, switch to the mines.

Go down the stairs, approach 006 so that a conversation begins and as soon as it starts lay one mine on each of the five giant vats. Across the room from the staircase you descended, there is a door, it's your escape route. Now there are only two things that need be done. One, make sure that 006 is about 5-10 feet away from the tanks (so that when you blow them up he doesn't die). Two, blow up the ALL of the vats. As soon they're toast, just walk out that door. If you stick around to see what happens, guards will come by the bucket load hooting and a'hollering and gas will flood the room.

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