Artifacts found in and around Hyrule Castle:
A Lamp, A Sword, A Shield, A Boomerang, Magic Cape, Two (2) Pieces of Heart
Lamp - Link's Cottage (or in Hyrule Castle if you don't get it in the cottage) Sword - Link's Uncle (just inside Hyrule Castle) Shield - Link's Uncle (just inside Hyrule Castle) Boomerang - Hyrule Castle, First Basement, Room near center of floor. Magic Cape - The Cemetery
Inside the Castle Walls:
This is the area you will first go through in the game. You get in by lifting up a bush on the right side outside Hyrule Castle. Fall in the pit and you will land in a short secret passage which leads to the Castle. Work your way down to the third basement, being sure to pick up the boomerang on the first basement floor (location is above). On the third floor, you will encounter a Ball and Chain Trooper. Defeat him to rescue Zelda.
How to Defeat the Ball and Chain Trooper:
The easiest way to defeat this guy is to pick up some pots in the first cell and throw them at him. If you run out of pots, use the boomerang to stun him, and hit him while he is stunned.
A Secret Escape Route:
After rescuing Zelda, bring her up to the second floor in the throne room. With her help, you can move a large object blocking the door out. You will then be scrounging around in the sewers. Be careful! Many of the sewers are dark. Find a grey box (torch) and light it with your lamp. You will be able to see better. Light a second one for full vision. When you come to a room with 2 switches in it, pull the one on the right. This will open the door. If you pull the one on the left, it will bring down a bunch of enemies which you don't want. After exiting through this door you will reach Sanctuary.
The Castle Tower:
NOTE: This part of your adventure does not happen until after you have all 3 pendants. However, since it is in Hyrule Castle it is listed here. To get in to this part of the tower you must have the Master Sword. Immediately after acquiring the Master Sword, you receive a telepathic message from Zelda who claims to be held here. This tower climb will bring you face to face with one of your worst enemies. Proceed up the tower, lighting rooms when they are dark. On the fifth floor there is a telepathic tile. Read it to receive a message from Sahasrahla. On the seventh floor you will have an encounter with Agahnim. Right before your eyes Princess Zelda is whisked off to the Dark World. To get into the next room to fight Agahnim, cut down the curtain with your sword. For advice on defeating Agahnim, see the Defeating Boss Characters section of the FAQ.
Sanctuary:
You arrive at Sanctuary and receive a heart container from the Sage. How generous! This is one of three places you can restart your game. The other two are your house, and at the base of Death Mountain.
Sacred Ground: The Cemetery:
In the cemetery, by pushing on the upper left tombstone, you can go back into the sewers you were in to start the game. You will pass a previously unbreakable wall that can now be broken with either bombs or the Pegasus Boots. There are some nice treasures inside! Also, by dashing into the upper right tombstone you can find the Cape inside a small cave. You need the Titan's Mitt to pull up the stones surrounding the tomb.
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© 1996 Michael J. Evans. HTML conversion: GWC, Inc. ©1999 All Rights Reserved. Reproduction by any means strictly forbidden.