Artifacts found in this region:
The Hookshot, The Shovel
Hookshot - Big treasure in the Swamp Palace Shovel - Haunted Grove
Haunted Grove:
In the haunted grove, you will meet up with the flute-playing boy. He will give you the shovel. To obtain the Flute, go to the Light World and start digging near the NW corner of the Haunted Grove. You'll find it buried there. When you get the Flute, it will replace the shovel.
Swamp Palace:
Once you enter the Swamp Palace, you realize that there is nowhere to go. How do you solve this? Simple. Get right outside the palace and use the Magic Mirror. Pull on the switch inside the Light World Swamp Ruins. The water will rush into the Palace. Go back through the mirror, and there will now be water inside, allowing you to continue through the dungeon.
The Compass: The compass can be found in the first basement in the southernmost room. Once in there, you must go all the way around the square room to get it because two stones block your immediate attempt to get it. It is in a Treasure Chest in plain sight.
The Map: You should get the map first in this dungeon. As soon as you go down the stairs in the entrance room, you will be in a water-swamped room, go through the first door immediately to your left. The map is sitting there in a Treasure CHest in plain sight, waiting to be taken.
The Big Key: Now this is difficult. I will go through step by step. After acquiring the map, you back out in the water-swamped room. Go to the south end of the room where you will see a door to the left. Go to the next room. In this room, go down to the lower level and then climb back up the ladder just to its left. In the next room, there is a lever. Push the lever and water will rush out of the nearby faucet. Now go south a room and in that room exit using the west exit. You are now in the "large room." In the large room take the NW exit. Once again there is a lever to push so that water will spew out. Leave the room the same way you entered, making sure that the blue pegs are up. Now, back in the large room take the SW exit, and proceed west. When you get to a place where blocks are blocking you, push the bottom one left and the middle one up. Climb up the ladder and head for the staircase. Once up the stairs, go toward the NE corner of the room. You will see a block blocking a pit. Push the block up or down (not right) and fall through the pit. Now move one room to the right of where you fall. Finally, you've found the Big Key!
The Big Treasure: The Hookshot. In the large room, simply walk up the ladder to the big treasure.
Trouble Spots: I went through most of these on the way to the Big Key. However, there are still a few spots that bear attention. In the room directly north of the large room, there is a staircases and two closed doors. What you need to do is pick up the skull pot in the NW corner of the room to reveal a trigger. Push the statue on the trigger. This will open the doors. You may be tempted to go into the one near the trigger; however, you should make your way to the other side of the room and go through that door. After that you will come to a room you must suck out the water. Simply throw the switch. Then exit through the west door. Immediately, go north. You're now in a room with a lot of waterfalls. Go through the second waterfall from the right. It's a secret passage. Soon you will be in a room with a lot of water and three doors at the north end. You will have to swim using the flippers to avoid the water enemies since you can't use your sword in water. You must go to the very right side of the room to get an important key. The boss lies behind the door on the very west side of the room.
The Boss: Arrghus
The Prize: Heart Container, the 2nd Maiden, the 2nd Crystal
Back to the table of contents
Back to other Dark World areas
© 1996 Michael J. Evans. HTML conversion: GWC, Inc. ©1999 All Rights Reserved. Reproduction by any means strictly forbidden.