The Legend of Zelda: A Link to the Past

Death Mountain

Artifacts found on Death Mountain:

Cane of Byrna, Mirror Shield, Red Mail

Cane of Byrna - Treasure Cave Mirror Shield - Big treasure in Turtle Rock Dungeon Red Mail - Big treasure in Ganon's Tower

Faerie Fountain:

This is in the very SW corner of Death Mountain.

Treasure Cave:

Once you enter the Dark World from the Warp Tile near Spectacle Rock, Go straight south and there is a ledge you can jump off of. Inside the cave you will find the Cane of Byrna

Item Shop:

Again, same items. It's located in the Eastern series of Death Mountain caves, near the bottom, the one farthest east.

Turtle Rock Dungeon:

To enter Turtle Rock, first use the Warp Tile in the Light World in the north eastern most part of Death Mountain, on top of a plateau. To get this tile to appear, pound all three stakes in a counter-clockwise pattern. You materialize on top of Turtle Rock. To open up the entrance, use the Quake magic when standing on the symbol that looks like the Quake Medallion.

The Compass: When you enter, use the Cane of Somaria on the question marks. This will create a moving platform which you can control at certain points. Cross over the first gap using this method. In the next room, create one and move left. Stop it at the next ledge. Go through the door near this ledge, and go south to find the compass in a Treasure Chest in plain sight.

The Map: To get the map, go back to the room where you can move the platform in a pattern of a large square (second room you enter). Using the platform, go up to the NE corner and get off on the ledge in that corner but on the east wall. Go through to the next room. Create a platform and go down. Let it take you around. When you are starting to head up for the last time, quickly use the fire rod to light all four torches. Then quickly run through the door on the north wall before it closes. Avoiding the rolling pin, get the map which is in a Treasure Chest in plain sight at the north end of the room.

The Big Key: First of all, get down to the first basement. In this room with a bunch of pipes, enter the pipe at the bottom of the screen. When you get to the end of the pipe, go through the nearby door. Go into the pipe that is further SE than the other. Again, go through the nearby door. Head south in the room you enter, and go out the door at the SE end of the room. Go through the pipe in front of you and you'll get the key.

The Big Treasure: The Mirror Shield. This is tricky to get. Go back in the room with the pipes and lava. Remember when getting the key how you went in the SE of two pipes? Well this time go in the other one. Exit through the nearby door. Go south two rooms. Then head for the door on the west side of the room. Go through it and then leave the cave through the south exit. You will now be outside on a narrow ledge. You're at the left cave, so now go to the right cave. Stop!!! Before entering the right cave, use the mirror to transport to the Light World. In the cave before you will find a Piece of Heart. You'll find it a lot more convenient if you get it now than later. Anyway, when you get back to the Dark World, enter the cave. A simple tap on the Cane of Somaria and you've got the Mirror Shield.

Trouble Spots: Immediately after getting the Shield go north two rooms. Enter the pipe and at the other end, go through the nearby door. From here go up two rooms until you reach a staircase. Go down those stairs. Warning! The room you have just entered is a PAIN!!!! Follow instructions explicitly unless you want to get lost. You'll have to step on a trigger that is on the platform in the center of the room. Follow the instructions I give after creating a platform. I will give the instruction of what to do at EACH dot you encounter: down, right, down, nothing, down, stop. Get the key. to reach the exit, follow these instructions from the platform with the key: left, right, nothing, right, nothing, up, up, left, nothing, nothing, nothing, right, up, left, nothing, stop. It's about time! Next room you're in you must dash across to avoid getting hit by the eyes' light beams. Don't dash too far though or you'll fall off. Go through the door on the left. Work your way to the north wall of the large room you're in. flipping the appropriate switches as you go. Once you enter the stairway, it's a hop, skip, and a jump away from Trinexx.

The Boss: Trinexx

The Prize: Heart Container, Princess Zelda, 7th Crystal

Mountain Caves:

Just west of Turtle Rock you'll find some interesting caves. When it looks like you're at a dead-end, use the Ether magic to light up your way. You will find an invisible bridge that you must cross to get a Heart Container.

Ganon's Tower:

This is one huge tower. There are tons of tricky spots. If you're having trouble with a spot I haven't listed, I wouldn't doubt it.

The Compass: Geez! Even the compass is tricky to get to! When you first enter take the downstair case on the right. Go to the right two rooms. To take the south exit in this room is going to take some fast feet. Spread out through the whole room are four torches. You must light them all, starting with the one at the top and run for the door before the light burns out. This may take some practice. If that weren't enough, you've got an even trickier job in the next room. You must place a bomb and throw it over the fence and onto the conveyor belt so that it will hit the switch. That brings to the blue pegs down. Now you must repeat the same process, and run across the blue pegs before they go up again. Now you can cross the orange pegs and go through the door to the next room which is where the compass is. It is in a Treasure Chest in plain sight. Now, to get back, you must touch the tile in the same room because the blue pegs prevent you from leaving the way you came.

The Map: To get the map, get to a room where there are a bunch of pits and lots of blocks sitting on the dispersed platforms. It is on the middle of the west side of the first floor. Once in this room, head for the southern exit on the eastern wall. In the next room is the map.

The Big Key: After getting the map, go back to the room with all the pits. Take the southern exit on the southern wall. Once in the next room, move east one room. Step on the warp tile. You will now be caught up in a maze of warp tiles. Attempt to get on the one that will take you near the entrance to the large room in the southern center of the first floor. Enter the large room. Take the exit that is near the NE corner. How do I do that, you say? There is an invisible bridge in that room. Either light the torch or use Ether magic to see the bridge. In the next room, you will see some weak floors. One will break away. Fall down the pit. Once downstairs, it's the Armos Knights again! Make short work of them the same way as the first time. After defeating the Knights, go north a screen to get the Big Key.

The Big Treasure: The Red Mail. Not to hard to get to, once you have the key. From the Armos' room, move left a screen. Go up the stairs. Push the blocks out of the way, and the mail is yours.

Trouble Spots: Now that you've got all the good stuff, the real fun begins! Head back for the main entryway. This time, take the up stairs. None of the rooms on the third floor are too difficult to figure out. However, there's a neat trick in the easternmost room in the third floor. There is a platform, but it seems impossible to get to. What you do is dash into the blocks on the right. The rebound will knock you onto the platform. Bomb the wall and you'll find some minor treasure inside. Go up to the fourth floor now. There are lots of moving lasers in this floor. Watch out! In the room in the SW corner of this floor is a rematch with the Lanmolas. Watch out! They're meaner now. They move faster and spit out more debris when they emerge from the sand. After disposing of that threesome, go up to the fifth floor. After making it to a room where there are four grey torches you have to (you guessed it!) light all four and make a run for your money, to the door. In the next room over is a staircase. On the sixth floor, take the logical route (there's only one new way to go in each room. In the large room, hop down the stairs for a rematch with the Moldorm. He's a bit easier now, and there's more room to work with, so you can dust him off pretty easily. After defeating him, Hookshot over to the south side of the room so you can leave. In the room to the west you will find a staircase leading to the seventh (and final) floor. On this floor, you'll face off with Agahnim again.

The Boss: Agahnim

The Prize: Agahnim is revealed to be Ganon's alter ego. What do you get? Nuttin.

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© 1996 Michael J. Evans. HTML conversion: GWC, Inc. ©1999 All Rights Reserved. Reproduction by any means strictly forbidden.