The Legend Of Zelda: Ocarina Of Time

Collecting 4th Medallion

Death Mountain Crater

Items to find: Double Magic Meter

After warping from the Chamber of Sages, return to where you entered, but instead of going through, turn left, smash the boulders with your Megaton Hammer, and continue in that direction. Eventually, Navi will go to a group of rocks and turn green. Smash these and go inside; play Zelda's Lullabye on the Triforce Symbol and guess what? Another Fairy Whore will double your Magic Meter, making you even MORE dangerous :) You'll now want to some how make your way to Zora's Domain. The fastest way is to play the Prelude of Time to get to the Market, then walk out and play Epona's Song to call Epona, then run her to Zora's Domain. Or you could just walk down the mountain and get there...Like before, stand on the stone and play Zelda's Lullabye. It'll open.

Zora's Domain

Items to find: Entrance to Ice Cavern

This place is a lot different...Instead of flowing water we have frozen ice...SOLID ice...Everything is frozen, even the King. Go behind the King Zora. Once outside, hop on the ice platforms and go in the ice cave...it's to the left, you nut.

Ice Cavern

Items to find: Map, Compass, Blue Fire, Iron Boots, Serenade of Water

This level is not exactly a normal area...and it's not exactly a dungeon...It's a hybrid of sorts. Go forward until you reach your first room. Defeat all of the Freezeerds to open the door. Be careful of the switchblade that encricles the room! Go in the door, now you must collect all of the Silver Rupees. This is fairly simple if it weren't for the rotating knife contraption in the center of the room. Most of them are near the blades, and one is hidden in a grove of iciciles, along with a Golden Skulltula. One is near the exit, but you'll need to jump off the platform (just be sure not to land on the blades!). After that, exit through the newly opened door, then follow the hall until you find a large room. First, kill all the creatures in it, then walk up to the torch of Blue Fire...fill ALL of your Bottles with this. Now, use it on the red ice that is blocking the chest, then re-fill. The Map is inside the chest...Now return to the room with the rotating kife contraption.

You'll notice that two parts of the wall are covered in red ice...melt them with blue fire. One of them will lead to a dead-end type room. It contains another torch of Blue Fire. Re-fill, then get the Heart Container and the Compass. Re-fill again, then go into the OTHER passageway that was covered in ice...

If you have an IQ of over 5 then this room will be a cinch! All you have to do to collect the Silver Rupees is to push the ice block against the pillars, then hop on. One requires a Bottle of Blue Fire, and what luck, there is a torch of it in the room, but you'll need the block to reach it. Just remember that if you screw up and need the block in a position that is simply impossible to get it there, push if off into the bottomless pits that surround the perimeter of the room, it will return to it's original position (well, another one will, at least). Once the door is actually un-locked you'll actually have to make the iceblock start from it's original position (push it off the ledge) and then make it go around the entire "circle" of pillars. You know, if you looked up you would see that the pillars around the room form a circle of sorts. :) Climb up to the door...but make sure to have at LEAST two Bottles of Blue Fire.

A large block of red ice will block your way...use Blue Fire, obviously. Now you must fight a White Wolfos. This isn't any different from an ordinary Wolfos, he just looks different (and he's a bit more powerful, but not much). The reward for all of this hard work?...the Iron Boots! Then Sheik will come in and teach you the Serenade of Water, which will warp you to Lake Hylia. But don't use it yet. Instead, strap on the Iron Boots and fall down the hole of water behind the treasure chest. If you need any Blue Fire, go back to the room with the giant knife contraption and into the room where you got the Heart Piece and the Compass, there's a torch of blue fire in there. Now exit, and return to Zora's Domain.

Zora's Domain

Items to find: Zora's Tunic

Use the Bottle of Blue Fire on King Zora and he will thaw, and then reward your kindness with the Zora Tunic, which will allow you to go underwater without drowning <enter Super Metroid theme here> Ahem...Play the Serenade of Water to warp to Lake Hylia, which has not been frozen.

Lake Hylia

Items to find: Entrance to Water Temple

Equip both the Iron Boots and Zora's Tunic, then plunge into the water. Keep walking and you will, eventually, find the entrance to the Water Temple. Shoot the Blue Switch with the Hookshot to open it up, then walk on in...

Water Temple

Items to find: Compass, Map, Longshot, Water Medallion

This is one of the most confusing dungeons in the game, so listen very carefully...Put on the Iron Boots and sink to the very bottom. Go in the entrance that has two torches on either side. There you will find Princess Ruto in all of her adult glory (if you thought she looked good as a kid...). First she will talk about how she'll marry you, then she'll tell you that to thaw out Zora's Domain you must beat the Boss of the Temple. She'll float up. Follow her by taking off the Boots. At the very top is a Triforce Symbol on the wall. Play Zelda's Lullabye to lower the water level all the way. But before falling back down, enter the nearby door. Defeat all of the Spiked Balls by using the Hookshot, a treasure chest will appear, inside is the Map! Now return and fall down the hole...

There are two ways to light these torches: Shoot an arrow through the already lit torch so it hits the torches, or just use Din's Fire. Either way, the door will open. Kill all the clams by shooting the inside of their mouth with the Hookshot. When they are all dead a chest will appear, inside is a Small Key. Now exit to the main area of this dungeon.

If you want some items head to the left passageway. If you just want to continue, go to the other side of the chamber. Climb the block and push the stone as far as it will go. When it drops, use your Iron Boots to drop down and get to the next area. You may want to kill the Tekitite across the room (use arrows). Hit the Diamond Object and a pillar of water will rise, use this to get across the gap. The next area has water that swirls you around...underwater you'll notice a large pipe. When you're near the upper part of it, activate your Iron Boots to fight the currents and fall down there. Now, see the Diamond Object in the Dragon Statue's Mouth? Hit this with the Hookshot, the nearby gate will open. However, to get there you'll need to peg the Hookhhot Target on the wall. To easily avoid the clams, take off the Iron Boots and float up to the next room. You'll find a Small Key...return to the Main Area of this dungeon.

In the middle of the chamber is a tower, correct? Well, there is a single, locked door at the bottom. Well, you have the Key, don't you?! Inside seems like a dead-end, but it's not. Run to the end of the blocks, then use your Hookshot on the nearby target, it's to your left. Play Zelda's Lullabye near the Triforce Symbol to raise the water mid- way. Notice how the block has also been raised...strap on the Iron Boots and fall down into the secret tunnel that it was covering.

At the end is a Diamond Object, hit it with the Hookshot. Actually, that's the only thing you CAN hit it with since it's the only object you can use underwater. Kill the enemies that fall down to un-lock the gate. Inside is a room with a Small Key. Now you have two Small Keys...return to the previous room, the one with the Triforce Symbol, and exit through the only door. Put on your Iron Boots and return to the area where Princess Ruto was (the one with a torch on either side, but they're out now since it was covered with water...obviously). When you get there, take them off and float up. Since the water is only at mid-point you will reach the area with a cracked wall. Bomb it to find another Small Key! Return to the Main Chamber...

At the mid-way level (that is, the area where the water is the highest) is a tunnel with a few pots. Follow it, after a few Hookshot targets you'll find a chest covered in a waterpillar. To get rid of it, stand next to it and peg the Diamond Object with an arrow. The timer lasts about three seconds, so you HAVE to be this close. Inside is the Compass! Now return to the Main Chamber...

On the other side of the area is a locked door (mid-way level). Un-lock it. Now you have two keys. Stand on the water pillar, you should hear that sound a Tekitite makes when it jumps...MOVE! He'll come crashing down. Kill him. Now, stand on the water pillar, then hit the Diamond Object with your arrow. It will lift you up to another room. Play Zelda's Lullabye near the Triforce Symbol to raise the water to it's highest point. Now, near you is a locked door. Across the chamber from that is a tunnel. Go inside and pull the block until it falls into the little hole. Now, go un-lock that door!

This room has no puzzles, just pure ACTION! It's hard to explain, but just drop down to the platform that is moving up and down, then use your Hookshot on the nearest platform that comes down the falls. Then just go up, up, UP! :) At the top is a locked door, and you have one last Key...In the next room there is a Diamond Object in the center. Hit it with your Hookshot, the water will rise, as will the dragon statue across from you. Get over there by use of the Hookshot target on it's belly. Then, turn around and hit the Diamond Object again to lower the water, as well as the dragon statue across from you. Get over there by use of the Hookshot target on the wall. Climb the head, then hit the Diamond Object with your Hookshot to raise the water, as well as the dragon statue across from you. Get there by it's Hookshot Target. Now, hit the Diamond Object to lower the dragon and water. Climb ontop of the dragon head, then hit the Diamond Object. Now the dragon statue will raise you to the next area. Kill the Tekitites, then climb over the spikes by using the Like Like as a HookShot target (took me awhile to figure that out, heh heh).

The next room contains Dark Link. Check out the Boss Section for a little spicy gossip...er...details.

Go into the now un-locked door to find the...Longshot! Whoop! Whoop! This one can extend TWICE as far as your old, outdated, nasty Hookshot. Go behind the treasure chest to find a blue block, play the Song of Time to get rid of it. Fall into the tunnel it creates. Now you're at the mouth of a river...and in it, as Navi points out, are several vortexes that will suck you in. The best, not to mention safest and fastest, method is to just swim by them! At the end is an eyeball on the wall. Stand on the nearby ledge and peg it with an arrow. Now, the nearby cage will open, revealing a chest. Use it as a Longshot target to get there quickly. Inside is a Small Key. To escape, fall through the hole behind it which leads to an already explored area. Go to the main chamber, I'm sure you know the way...

Now we need to get the water level at it's mid-way point. If you forgot how to do that, shut off the computer/TV and bang your head against the wall and repeat "I need a bigger brain, I NEED A BIGGER brain!" Once that is complete, go to the mid-way point of the tower and look for the barred entrance that has an eyeball. Shoot it with an arrow, then quickly pull yourself to the Longshot target. You have to be quick, since it only lasts about five seconds. Once there, you'll find the block you pulled into the little hole from the start of the dungeon. Push it until it stops, then continue to find a Small key in a chest. Now, return to the Main Area!

Sink to the bottom and go through the tunnel that leads to a spiked area...I can't give you specific directions, since there's really nothing to look for...just look around at the very bottom, near the impression in the ground. Once there, use your Longshot to clear the spikes. Now, open the once-locked door. You have one more Key left...Trust me, you'll want to kill all the Tekitites in this room. The first four can be lured over with the Longshot - kill the last two with arrows. Now, carefully cross the dangerous water. Next room, defeat all the Stingers. Ok, see the parts of the wall that look funny, near the door you came in, on the platforms? Bomb 'em! Inside both is a secret tunnel with a block inside. Also in this room is a switch that won't stay down...put two and two together and what do you get? Just a hint, it's not five. Push/pull the block onto the switch. The water level will rise, allowing you to exit.

You'll probably want to kill the Teketites across the gap (try arrows, genius). Now, hit the switch and use the water pillars as platforms. Through the door is a waterfall that spews out boulders which will push you into a previous room. After a boulder goes by, jump near the waterfall and equip the Iron Boots. Under you go...use your last key to un-lock the last normal door. Inside is the...BOSS KEY! Also, behind it are two pots: they BOTH have Fairies inside. Put them to good use inside your Bottles, afterall, you never know when you'll start sucking :) Exit to the Main Chamber...

Raise the water to it's highest point, then walk along the top part of the central tower. You'll spot a Longshot target on a purple statue. Get over there (the pots here also have Fairies). There's the Boss Door...but there's catch. The path to it has three switchblades going back and fourth. Sounds easy to get past, right? Wrong. The hill is tilted at such an angle that you CAN'T stop. You have to press the stick straight the entire time to get through. It won't be easy, but you'll get it sooner or later.

Check out the Boss Section to kill the boss and thaw out Zora's Domain! Also, Princess Ruto will now hand over the Water Medallion, as she is also a Sage!

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