Microcosm
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Overview
Microcosm has been designed to be the most graphically stunning
and entertaining interactive shooting game ever. Microcosm employs
over 500 megabytes of graphics data played back through exclusive
FractalEngine technology. For best results, the PC version Microcosm
should be played on a system with a 386DX 33 or better, a mouse,
a 16-bit sound card, VGA display, and stereo speakers.
Operating Instructions
Microcosm may be controlled via joystick, keyboard, mouse, or
any combination of the three.
Mouse Control:
Aim the crosshairs and steer the ship by moving the
mouse. The left button is the primary fire button. The right button
enables power-ups.
Joystick Control:
Aim the crosshairs and steer the ship by moving the
joystick. The first trigger is the primary fire button. The second
button enables power-ups.
Keyboard Control:
Aim the crosshairs and steer the ship by using the
arrow keys. The space bar is the primary fire button. The control
key enables power-ups. (These keys are the defaults, feel free
to change them using the SETUP program.) In addition, you may
press ESC at anytime to exit the game or the PAUSE/BREAK key to
pause the game.
Mission Objectives
You play the part of an elite Cybertech agent. Your objectives
are simple:
1. To clear the body of the 'alien' invasion
2. To destroy the VO Capsules
3. To locate and remove the unit that is controlling Korsby's
actions: Grey M.
Gameplay Guidelines
There are a few basic rules of play which, if followed will greatly
enhance the Microcosm experience.
When moving through the body, always keep your eyes focused on
the "deepest" areas of the screen. This will allow you
to see any junctions, power ups, or enemies in time to react to
them. If you are looking at the "middle" of the screen,
then you will probably not have time to steer/aim properly.
While this may seem like a minor consideration, it will vastly
improve the feel of the game.
Power ups are essential to finishing this game. When in the Carotid,
Brain, and Vena Cava sections, you must move your vessel to intercept
these packages. Some power ups must be activated with the secondary
fire button, others are automatic.
Power ups take many forms, only practice and a good eye will allow
you to grab them every time.
Conserve your power ups as much as possible, as they can come
in handy when fighting the Guardians. Keep in mind, however, that
power ups are not transfered from one vessel to the next so you
must use them by the end of each section.
Guardians
A Guardian will be present at the end of each level. The Guardians
are nearly impervious, but can be defeated. To defeat the Guardian,
you must determine its weak spot and concentrate your fire on
that area. The time available to defeat each Guardian is limited,
so develop a strategy for each.
Constant blasting is not always the best way to win.
Torus (Cephalic) Guardian:
Shoot the moving ball. Try to keep the crosshairs centered
on the ball as much as possible. You do have a time limit here,
and if you do not destroy the Guardian quickly, your ship will
be overloaded with radiation. By the way, this would kill you
and end your mission - so be careful to watch the overload meter.
Swinging (Femur) Guardian:
Shoot the white glowing area. This one is particularly
tricky, as the guardian is always moving. Time your shots carefully,
and you will find that this Guardian is not that hard to finish
off.
Spider (Vena Cava) Guardian:
Shoot the area which is underneath the rotating lid.
The timing on this Guardian is very critical, although it requires
less damage to beat.
Grey M (Brain) Guardian:
To defeat the Grey M requires excellent aim and patience.
You can only damage the Grey M by firing into its open mouth or
the highlighted plasma area on its top.
Other enemies
While in the body, part of your mission is to destroy as much
of the invading force as possible. Any non-organic items should
be shot. Be careful to avoid shooting the red and white blood
cells. Shooting these will reduce Korsby's life expectancy.
The VO capsules are Axiom's way of killing Korsby in the event
of an attack. You must destroy all of the VO capsules to finish
the game. Your tracking computer will help you here - watch it
closely and try to follow the VO's as much as possible. If one
reaches the heart valve before you have destroyed it and its missiles,
Korsby dies and you will lose the game.
This is the docking station. To enter the station, you must align
your ship with the sequence of squares emanating from the docking
ring. Use the mouse for best results. Once inside the station,
use the arrow keys for fastest movement to the transport tube.
You may go either left or right at the juncture, either way will
work.
In the brain, you must defeat Grey M's defensive screens before
you can attack the droid itself. To disable the screens you must
shoot out the power points on either side of the screen. This
can be very tricky. Try using the mouse to aim, and the keyboard
to shoot. This will increase your rate of fire, and the likelyhood
of a hit.
That's it. If you need more detailed instructions, please contact
Psygnosis for hints, or the Microcosm Hint book with spoiler.
Thanks to Christopher W. Caprio from Psygnosis Technical Support.
Maps
Level 2
Level 3
Level 4
Copyright © 1994 Anonymous; HTML conversion ©1999
GWC, Inc. All Rights Reserved. Reproduction by any means is strictly
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