Syphon Filter

Stage 9 : Rozovka, Kazahkstan - Base Bunker

Incoming from Lian :
Gabe, all the explosive charges you set are primed and ready for detonation. All you have to do now is catalog the SS-23s and get to the roof. As you check each one, I'll be transmitting the firing codes to HQ. So keep your channel open.
Entering the bunker triggered a silent alarm. The base is on alert now, so you're not going to be able to get back to the surface the way you came. Sattelite photos indicate that there's a freight elevator on the roof, and it's likely connected to the bunker. That's your exit strategy.

Note : Come on ... triggered a silent alarm ?? It's so hard to get unnoticed on LV8, and I trigger the silent alarm ...mumble..mumble...mumble... ^_^. You should know that this is a combat mission, not a stealth mission. So do your best !! Oh yeah, I almost forgot - don't touch the red electric fence because you will be killed instantly. And no maps for this level ...oh boy.

I tried to map the place, and here it is :

                       #S  #
                       #   #               #     :  wall
                       #F  #           || and =  :  door
                  ######   ######          F     :  Flak jacket 
                  # b    a      #          S     :  Start 
                  #   #######d  #          E     :  Elevator 
       ####       #   # 1-1 #   #       a,b,...  :  points of interests
       # F#       #   ||   ||   #
       #  #       #   #     #   #
  ######  ######  #   #######   #    What you should know :
  #          i #  #             #      Room 1-1 : contains 2 missiles
  #  ########  #  ######   ######      Room 2-1 : contains 4 missiles
  #  # 2-1  #  #       # e #           Room 1-2 : contains 4 missiles
  #  ||    j#  #########   #           and you cannot open room 1-3
  #  #      #h        f    #
  #  ########  #########   #
  #            #       #   #
  ##############  ######   ######
                  #      g     k#
                  #   #######   #
                  #   # 1-2 #   #
                  #   ||m  ||   #
                  #   #     #   #
                  #   #######   #
                  # n           #
                  ######   ######
                       # o #
                       #   #
             ###########   #
             E             #
             ######==###   #
                 #     #   ||1-3
                 # p   #   #
                 ###########

In the enemy bunker, you will see a box with flak jacket(F). Head to the junction (a), and you will see that electric fences have blocked your way to the left and to the right. There are 2 enemies on the left path, each equipped with combat shotgun and PK-102. Kill them, but you won't be able to take their weapons, because the path is blocked by the electric fence. Look to the wall behind the RIGHT fence (b). See a blinking lamp ?? It's the electric switch for the fence. Aim and shoot it. Go there, then turn left. You should see a 1-1 door(c). Open it by activating the switch on the right and fight a person with combat shotgun. There are 2 red missiles in the room. Check the panel and you will contact Lian Xing. Check the other panel in front of the other missile, then open the gate on the other side from where you came from by activating the switch. An enemy with combat shotgun will wait in front of the door. Shoot him, and loot the 2 persons that you shot on the first time. Oh yeah, you can shut the left electric fence by shooting the panel (d) on the wall near the gate, but it does nothing.

Proceed, and shoot the panel to open the fence. If you shoot from the left, then you will disable the right electric fence, so to get through you must go back past the room with the missiles. Anyway, go to the open path (e). Going to the path will make 2 enemies (with combat shotgun and PK-102) appear. There is a path to the right (f) and there is a junction on the end (g), leading to the left and the right. Take the right path (f) because you will go to the (g) junction after that. At the end of the (f) path, you will come to a junction (h). 2 enemies with PK-102 will be waiting for you here. Reaching the junction will make an enemy on each side (right and left) to attack you with PK-102. Take the left path (i), and an enemy will appear again. You can take the flak jacket (F) in the box if you want - then go to the place where the person just shot you. You will see a 2-1 door to your left. Kill one guard with PK102 and open the 2-1 door by clicking the switch. Equip your silenced 9mm and head-shot 2 persons there with Combat shotgun and PK-102. Go to the missile access control (j) on the wall and activate it. The 4 missiles will come out one by one. Catalog them by pressing Triangle after the missiles has come out.

6 down, 4 missiles to go. Go back to the main path and take the (g) junction this time. On the junction, 3 guards will appear, 1 equipped with combat shotgun and 2 equipped with PK-102. Shoot the switch on your left and take the left path (k). Open the 1-2 door on your right by activating the switch beside the door. Enter the room by walking backward, because an enemy with PK-102 will appear from behind. Activate 4 missile panels to catalog the missiles. (#1st CHECKPOINT). Now the job has been completed. The mission now is to find the elevator to the roof.

Open the (m) door by clicking the switch - 2 enemies with PK-102 and combat shotgun will wait from the other side of the door. Go right to the (n) point and shoot the panel on the junction. Go across the 1-2 room to enter the (o) path. Blow the switch to open the electric fence. As soon as you do that, run to the elevator (E) by going through the o path and take the right turn , because 2 enemies equipped with flak jackets and PK-102 will appear from behind. Just go to the elevator door and activate the switch on your right. The switch will open the elevator door. Hop on it and press Triangle to go to the roof. If you do it right, you won't take any damage.
By the way, you cannot open the 1-3 door and you will find nothing in the computer room (p).

Copyright © 1999 Rudy Hendrawan; HTML conversion ©1999 GWC, Inc. All Rights Reserved. Reproduction by any means is strictly forbidden.

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