Hint: Tank in courtyard: Later in the game you will encounter a courtyard. Take
out all the snipers and kill the remaining enemies. After you
kill all of them, a red truck with a 50 cal on it will approach
from the road ahead. After taking out the .50 cal, go across the
street to the library and into the computer store. Looking through
the window, throw a smoke grenade at the tank. The tank now cannot
see you. Get in position and take out your M203 or grenades and
start firing. It takes about four grenades -- do not wait too
long or the smoke will wear off, and the enemy will open fire.
bennett.
Hint: Kill the lights: After venturing down the hole in the building, you
should get to an old subway after you explore the sewers. Once
you kill all of the men down there, do not go through the door.
Keep going strait through and up a catwalk. Before people in the
subway notice you there, tell your men to hold their fire. At
the bottom of the catwalk on the other side, you will see a yellow
generator. Shoot it, and it should kill the lights. Put on your
night vision goggles but be careful; they will still shoot at
you but will usually miss. Tell your men to open fire and move
through the subway to your next checkpoint. bennett.
Hint: Finding enemies: In daylight you can use your night vision goggles to
spot enemies behind cover for a better shot. Mburell81.
Hint: General strategy: The key to this game is aggression and your brain.
If you are aggressive and poke your head out and see an OPFOR,
stay there and shoot unless there are more than three OPFORs.
If you look and pull back, they know you are there and have time
to scatter and move to positions. Do not let this happen. If you
poke your head through and find people, stay there and fight or
they will move to positions that will make it difficult for you
and your team to flush them out. Also, suppressive fire can be
very useful. Have a Devildog lay some fire down while you and
your team get in position. Listen to what your teammates say.
Slow is smooth, smooth is fast. Before you enter a room, take
the time to check and see if you need to reload, if your teammates
need health, or if they are reloading. Nothing is worse than entering
a room unprepared. Keep in mind that there is opposition behind
every door, down every street, and on every rooftop and balcony,
no matter where you are. It does not hurt to throw a grenade in
a room that you do not think has anybody in side. Finally, it
is not a race to see who can finish the fastest.
awbw mwa ncynawpbZach the Great.