Press L + R + Black to view development
scenes. Note: Conker can be controlled during some of the scenes.
Hint: Xbox Live bonuses:
Accomplish the following goals in Xbox Live to unlock
the corresponding upgrade.
2,000 healing points in the Specialist class: Enhanced Healing
Get 50 total kills: Avatar Pack II
Get 500 total kills: Avatar Pack III
Get 1,000 total kills: Avatar Pack IV
500 mobile unit kills: Bonus Avatar Pack
Get 1,000 kills in the Long Ranger class: Steadier Aim, Nimbler
Get 1,000 kills in the Sky Jockey class: Quicker Targeting, Quicker
Get 1,000 kills in the Demolisher class: Increased Strayfur Clip,
Guided Rocket Boost
Get 1,000 kills in the Thermophile class: Recharger Boost, Thermo
Get 1,000 kills in the Sneeker class: Snoopa, Improved Cloaking
Get 1,000 kills in the Grunt class: Clip Extension, Self-Heal
All six specialist medals: IR Enhance, Booster Plus, Quicker Tank
Breech, Improved Hogster
500 mine kills in the Specialist class: +1 Mine per loadout
500 backstabs in the Specialist class: Instant Detonate: Snoopa
500 fire damage kills in the Specialist class: Sinurator Tank
500 Headshots in the Specialist class: Overcharge Power Boost
1,500 repair points in the Specialist class: Kinetic Seal, Increased
500 Marshals assassinated: +1 Primary Grenade Slot
500 Generals assassinated: +1 Secondary Grenade Slot
1,500 kills total: Projectile Color, Golden Bullets
3,000 kills total: Projectile Color, Regal Purple Bullets
4,000 kills total: Re-spawn Penalty Modifier 1/2 Reduction
1,000 VC Points: Hacking Device, Speed Chipped
All six class medals: "Only veterans can handle this kind
The following are the skills of each character.
Grunt: Self Heal, Spray Can
Sneeker: Cloak, Feign Death, Spray Can, Disguise
Demolisher: Berserk, Spray Can
Long Ranger: Intravision, Spray Can
Sky Jockey: Spray Can
Thermophile: Self Heal, Spray Can
Hint: Potty Mouth mode:
Complete the game in single player mode to be able
to play multi-player mode uncensored.
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To autosave, go through a tunnel that shows the loading
screen. Your game will then be saved.
Hint: Sky Jockey: Upgrade sphere:
The Sky Jockey addition to collecting the upgrade sphere
is that you gain infravision. Go to the special selection screen
and choose it.
Hint: Sneeker: Quicker cloak:
As a Sneeker, equip your cloaking ability in a multi-player
match. While holding your saber, jump down from a high area (for
example, the beginning of the Beach Dead map). About half a second
before you hit the ground, press X to activate your cloaking
ability. If done correctly, your character should hit the ground
fully cloaked, and you will not have to wait to activate it on
the arm panel and flash. This is very useful for jumping into
battlefields to surprise the enemy.
Hint: Sneeker: Spin technique:
When you are a Sneeker and are in defensive mode, in
order to stop being dizzy press X to cloak or feign death
immediately after attacking.
To avoid getting dizzy after spinning, after using the attack
jump before you get dizzy.
Hint: Sneeker: Wall jump:
As a Sneeker, go up to any wall with the sword or dagger
then press Jump(2).
Hint: Sneeker: Double jump:
Select a Sneeker as your character. Run, push against
any wall, and press Jump(2). Note: You must keep up against
Hint: Sneekers: Insane:
Occasionally on Dumbots, you will see a Sneeker swinging
its sabre or throwing daggers incredibly fast. The AI has entered
a Dumbot Sneeker Only Rampage. You should avoid them at all costs.
If they are on your team, keep them alive as long as possible.
In any multi-player game, particularly online, if there
are a lot of Sneekers the Thermophile is the best and easiest
character to take them out. Even if they kill you, the fire should
kill them. Also, acid is not good against enemies; only against
vehicles and barricades.
Hint: Thermophiles: Immunities:
Thermophiles are immune to Napalm Grenades and CJ24
Hint: Castle Von Tedistien:
In solo or co-op mode, set up the dumbots so that there
is the maximum amount of dumbots on the Tediz side. Set the lives
to whatever desired, but not unlimited. Be a long ranger and you
can shoot across the gap, but do not press the button that starts
the cable cars. Eliminate all the Tediz lives, but leave one person
alive. This is an easy way to win and get a lot of target practice.
Be a Grunt and get a Earth Guard. Put it on top of the enemy base.
Then, get a upgrade and use the Hogster to defeat the enemies
that try to attack you. You will get a lot of kills by doing this.
Hint: The Ditch: Easy career points without
Choose the level The Ditch when online make it private
if desired. You must have at least one other person so that you
can start the game. When ready, choose to be a Sky Jockey. Then,
go to your base and get a Mule. Fly the Mule all the way to where
you see a river of pink lava on the outside. Land so that the
tail and most of the body is in or touching the lava. Make sure
the front of the plane is sticking out, so when you exit you will
fall on the ground. Then, equip your repair tool by holding Y
and selecting it. Keep healing your Mule as long as desired. This
is a good way to rank up and get the repair medal.
Hint: Doon: Getting past the barricades:
Play as an SHC Sky Jockey or a Sneeker. Note: A Sneeker
cannot make it past the third. As a Sky Jockey, go into the Sniper
Tower at the end of the hallway which leads to the door. Jump
off the edge on the right. Deploy your parachute and float down
to the walkway which leads to a small patch of dirt with the large
antenna. Jump off the walkway to be behind the first or continue
on the walkway to get to a ramp which leads directly behind the
second. Go up the the path and turn around in front of the Tediz
base and you will see a large ramp that goes up to a platform.
Go to the left of the this ramp and you will see a walkway to
a large dome with a vehicle terminal. Repair it and take a Steed
out (assuming it has not already been hacked)/ Fly the Steed into
the tunnels that allow the Tediz to get out of their spawn point.
It will be an extremely tight fit and you will take heavy damage,
assuming you do not die. You now have a straight shot at the Panther
King, although you cannot kill him until the barricade behind
you is destroyed.
Hint: Fortress Deux: Easy kills:
Go into the outside boundaries of the level. Go over
to the other team's side and take out their mobile units terminal.
Keep shooting or throwing knifes at it. The last person to use
it will be trapped. Every bullet or knife that hits it will be
killing that person. It is possible to get 300 or more kills by
Hint: Mona Sneeker:
While on the SHC side online, be a class that can heal
other players on your team (for example, a Grunt or Thermophile).
When the female Sneeker squirrel has been hurt, heal her. Unlike
every other class and team in the game, she will start moaning
as you heal her while your character talks dirty to her. This
is quite awkward if you are the SHC Sneeker being healed.
Hint: Mule cruise:
Play as a Sky Jockey on the Ditch. Fly to the top middle
of the level in a Mule. Eject and try to land on your Mule. The
Mule will fly into the invisible gravity field and turn very slightly,
but not enough to go back to the level. Occasionally, it will
go up, then down. You can have people jump on top of the Mule
and snipe, or enjoy the view. You cannot have anyone jump in the
turret or passenger seats because it will not allow you to eject.
If your super UAV gets shot, have a Demolisher or Sky Jockey on
the pilot's side repair it.
Hint: Easy career points:
Go to a level that has a vehicle dispenser (for example,
The Ditch, A Bridge Too Narrow, etc.). Go to the enemy side then
attack the dispenser and disable it. The word "Disabled"
will appear next to the name. Continue to attack it and you will
get career points. Try using the Sneeker to do this because you
can slash repeatedly without having to reload. They are also fast,
even more so if you are open handed. Go without the upgrade so
that you can pull your sword out faster.
Hint: Kill penalty:
On any level, be a Sky Jockey and get a steed. If you
are a skilled enough pilot, you can eject using B and the
steed will fly into the players. It will explode and kill everyone,
but rarely works with a mule.
Hint: Turret Claiming System:
Occasionally when you are playing, you will notice
that you cannot get in a turret for no apparent reason. Other
times, you will enter a turret, then exit and enemies will be
unable to enter. This is because of the Turret Claiming System
(TCS). This makes it so that if a Squirrel gets in a turret, only
Squirrels can get in that turret. Turrets are claimed by entering
them and once claimed, cannot be claimed by the other side. This
can be useful as this allows you to claim enemy turrets so they
cannot use them. Remember, all available turrets in the level
start out neutral, and await claiming. In short, destroy enemy
turrets, claim neutral turrets, and protect friendly turrets.
Hint: Character weaknesses:
Characters in multi-player or Xbox Live are weak against
the listed weapons.
Demolisher: Thermophile, Sneeker, Long Ranger
Sneeker: Thermophile, Long Ranger, Grunt (sometimes)
Grunt: Demolisher, Long Ranger
Thermophile: Demolisher, Sneeker, Long Ranger
Long Ranger: Sneeker
Hint: War movie and game references:
A few of the multi player maps have names that are
similar to war movies or video games.
Beach Dead: Beach Red or Beachhead
Castle Von Tedistien: Return to Castle Wolfenstein
A Bridge Too Narrow: A Bridge Too Far
Hint: A Clockwork Orange
At the beginning of the game when you see Conker
on the throne with everyone around him and hear the funny song
in the background, notice that he has angry-like eyebrows and
a smirk. This is a reference to the Stanly Kubrik's cult classic
A Clockwork Orange.
Hint: Alien series
Notice when you are on the last level where you
have to defeat the last Boss, the Panther King, that he will say
"Fetch me my milk". He will then start to lose breath.
After that, he will die and an alien will jump out of his heart.
The alien is the one from the Alien series.
Look at the large interior structure in the Tediz's base. It looks
just like the thing inside the crashed spaceship in Alien
Hint: Banjo Kazooie reference:
On the screen that has the Xbox Live and co-op
options, switch to the options part. Look above the fireplace
to see Banjo's head above two crossed muskets.
There is an umbrella featuring Kazooie's head on the handle in
the room where you select "Chapters" at the main menu.
Hint: Conker's Bad Fur Day
In Castle Von Tedistein, look at the pods next
to the APC. They will ball read CLR-BFD, which stands for Conker:
Live And Reloaded and Bad Fur Day.
Upon completing the lobby shootout sequence under the "Heist"
chapter of "Enter The Vertrex", walk back near the metal
detectors you entered from. There is a small photograph of Conker's
creator with his family on a ski trip, placed on one of the desks
nearby. Also, if you walk out of the bank you can enter it again
to play the shootout from the start.
Hint: Dune reference:
The name of the "Doon" level is obviously
a parody of the movie Dune.
Hint: Grabbed By The Ghoulies
At the beginning of the game, choose Game 3. The
doors in the background should then open to reveal Cooper, the
main character in Rare's first Xbox title Grabbed By The Ghoulies,
huddled over a toilet.
and Richie Livingston.
Hint: Jet Force Gemini
In the Haunted House level, the fireplace in the
dining room is also in a room under the castle in the Water Ruins
level of Jet Force Gemini.
Hint: Killer Instinct
During story mode, allow the game to idle. Conker
will take out a handheld Xbox and start playing Killer Instinct.
When hitting the Alien in the final boss stage, the screams it
lets out are that of the character Fulgore from Killer Instinct.
Hint: Star Wars references:
In Soon, the Carbonyte the Fairy Panther King is
a reference to Han Solo. The SHC ride in on the Millennium Falcon.
The Tediz home world is a reference to Tatooine. Also, R2-D2 can
be seen hovering above the catwalk above the second barrier the
SHC must break through.
Hint: Zero Wing reference:
In Doon beside the Outside Base, below the Base
Beta spawn point, and below the turret on the ground in the corner,
it reads "All your base are belong to us!!". This is
a reference to the game Zero Wing.
Hint: The Assault level (demo version):
When you get off the boat, it is very tempting to race
ahead and get past the gun turrets. However you can hide behind
the tripods and wait for them to reload. Then, make your way to
the next one. You may be able to skip but it is not recommended.
Then, just kill the Tediz's for the rest of the level. At the
end you will find your commanding officer in an electric chair.
When you get there, you can pull two different levers. One lets
him go, and the other kills him.
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Glitch: Disappearing tank:
Enter the tank and click the Right Analog-stick.
Then, pull back each trigger (do not release). Click the Right
Analog-stick again and you will be able to shoot without the
tank. However, you cannot move unless you click Right Analog-stick
Glitch: Flipping guns on R-Hog:
Play as a Long Ranger and get an upgrade. Take out
your Krotch .45 and get on a R-Hog. Your gun may start flipping.
The only way to stop it is to get off.
Glitch: Open handed while you have Specialist
ordinance, flag, or plans:
Use a grenade, and you will now be open handed. If
you have a flag or the plans, your character will put there hands
together as if they were holding it.
Glitch: Shotgun light:
After getting the shotgun when you open the level by
the barrel to the zombies, you can have a light on your back.
When you shoot, silver bullets will appear. To do this, equip
the shotgun and do a circle looking in front of you. Shoot, then
press B immediately. Keep doing a circle with the Left
Analog-stick. This may require a few attempts.
Glitch: Barn Boys: Swim without water :
In the Barn Boys level, go to the side of the barn
where it slightly starts to curve downwards. Then, go to the brick
pillars. Stand against it then walk forward slightly (make Conker
tip toe).You should hear a splash. The camera will glitch and
show a view of the big bucket on top of the barn. If you move
forward, Conker will either jump or fall from the sky.
Glitch: Beach Dead: Dance With Kriplespac:
In the Beach Dead level, become a Sneeker and run to
the Outside Base spawn point. Jump onto the tiny ledge used the
wall. Note: This requires a double jump against the wall. You
must now run against the slope on the left side of the ledge and
jump into the gap under the rocks. Once you manage this, you will
have a path through the rocks straight to the second balcony.
Jump up onto the cannon, run across, and jump down onto the ledge
with Kriplespac. Be careful, because there is a second fan above
the cannon and you must jump directly under it to avoid the invisible
wall protecting Kriplespac.
Alternately, you can get to Kriplespac by jumping across the rocks
behind the Tediz's spawn point as a Sneeker. You must jump repeatedly
against the rocks while letting yourself slide down against the
invisible wall until you are able to pass under it. Do not go
too low or you will have nothing to jump from and will just fall.
Then, just keep jumping up onto the platform with Ze Professor.
Hint: Beach Dead: Get past the barricades
without destroying them:
Play as a Sneeker on the SHC side. You can double-jump
over just about any barricade: For the first barricade, jump on
a barrel then jump over the barbed wire. For the second barricade,
near the first defense respawn point (right one), double-jump
off of the cement (not dirt) wall onto the area just behind the
yellow sandbags. Some skill and timing; or a very fast Medic (Grunt,
Thermophile, or Long Ranger), is required for the third barricade
Quickly run to the wall blocking the sight of the machine gun
turret mounted in the ceiling (directly after the wooden plank
leading up to the Tediz spawn point). Next, run to the wall on
the right where there should be some barrels, unless you or someone
else already destroyed them. Follow the wall on the right until
you either run out of wall (in which case, just run forward) or
the machine gun stops firing. Remember that behind the third barricade,
you can throw knives (if you have an upgrade) at Kriplespac. However,
keep in mind it will not do any damage until the third barricade
is destroyed or the door behind you if you have chosen to take
a leap of faith onto the platform. Note: All of this was done
open handed for extra speed.
Glitch: Beach Dead: Other railside:
Go to the wall next to the outside base. Jump on this
ledge and walk towards the hole. Then, jump in there. To get out,
jump on the big gun. Go towards the front of the gun and jump
down (with a Sneeker with sword or dagger). You will then be out.
Glitch: Beach Dead: Leave level boundary:
When playing as the Tediz, go behind where you start
(as a Sneeker). Go straight, then jump off the edge. You should
land on rocks. Next, go down a short distance so you can go through
an invisible barrier. Keep jumping until you reach the weasel.
From there, double jump backwards where you came from until you
reach the top of the door.
Glitch: Castle Von Tedistein: Running with
As a Sneeker, jump up the rocks beside the first SHC
power pad (at the opposite side of the SHC spawn point). Once
you are as high as you can go, you should be on a flat surface
with three dominating large round rocks (the middle being the
biggest). Push yourself up against the middle rock (do not try
to jump or you will slip back down) and run up beside it to the
right until you can jump on top of the rock you are pushing against.
Then, jump off the side behind the level. You can now run around
on top of the water at the bottom of the level.
Glitch: Doon: Wrong gun:
When watching the mission brief for Doon, notice that
the SHC Grunt is holding a Widow Maker (the sniper rifle)
Glitch: Fortress Deux: Leave level boundary:
Play as a Sky Jockey and get into your plane. Go to
the other base and you should see a broken building. Boost into
it from above. Be careful not to hit a wall at top speed. After
you are in there, land and get out. All the way to the left is
a hole through the level. Jump through it and use your parachute.
You can also leave the level boundary with the Sneeker. Once you
spawn at the base, go towards the flag and go to the left. on
the left side of the wall will be a set of pipes. Near the end
will be a group of them (three horizontal and one vertical). With
your sword out, continually jump towards them until you go through
the level boundary.
Glitch: It's War: Lose or regenerate health:
When you have the tank, aim directly at the ground
in first-person tank view. Fire and you will either lose or regenerate
(usually) health. You will normally lose health if you have full
Glitch: Opposite Railside: Get stuck:
Go to the part with the cave in. Go to the dirt mound
and double jump to a small corner. From there, slowly walk to
the hole, then run to get stuck. Next, jump until you make it
through the crack. From there, an invisible wall will form, preventing
you to go back the way you came. To go back, you must kill yourself.
Glitch: First person jumper:
During Conker's Bad Fur Day (offline single player
game), you can jump and hover while in first person mode (hold
L). You are not supposed to be able to move Conker at all
when in first person mode.
Glitch: No enemies:
When starting a match online and the host begins, a
ten second counter will start. If everyone moves to the host's
team before it reaches 0, then you will play in a match with no
enemies. This allows you to explore or do anything else desired.
Glitch: Sky Jockeys on any map:
This trick requires the cooperation of the host and
at least one other player. First, the host must select a map that
allows every single class. At this point, everyone (except the
host) should press A to show that they are ready to play.
Next, have everyone (except the host) press Y to go to
the mission briefing at the same time and tell the host the moment
they do so. The host must then quickly change the level to one
without Sky Jockeys and start the game. Players who have selected
to be Sky Jockeys will now be Sky Jockeys regardless of the map.
Alternately, do the exact same thing to switch character skins
(such as Future War characters on Old War maps).
Glitch: Take out bat underwater:
When the bulldog fishy thing gets stuck on dry land,
go under the safe on the edge. You can now pull out your bat underwater.
Glitch: Side switching rope:
In main story when you first go to the bridge that
lead to the bank, the bridge's rope will be to the right. Then
when you go near, Conker will say something about the bridge,
and the rope will be to the left. After he speaks, the rope returns
to the right.
Published strategy guides
Copyright © 2005,
2006, 2007 Al Amaloo. All rights reserved.