Bonus FMV sequence:
Get a 100% game completion rank to unlock a bonus FMV sequence.
Extras menu options:
Collect the indicated gem in a level to unlock that level's material
in the corresponding Extras menu sub-menu.
Blue Gem: Boss Gallery
Purple Gem: Concept Art
Green Gem: Enemy Gallery
Red Gem: Storyboard
Yellow Gem: Unseen Gallery
Clear Gem: Video
Hint: Defeating Cortex:
Avoid the shots and bombs of Cortex. After that, he will fire
big green balls at you. When they reach you, throw them back by
spinning. Do this three times.
Hint: Defeating Dingodile:
First, avoid the Dingodile's fireballs. After that, stand on a
mark and jump away when Dingodile wants to shoot at you. This
will reveal a button. Body slam it, and the button will activate
some kind of shower above Dingddile what will distract him. Then,
smack him down by spinning or sliding against him. After that,
he will go down. Use his flamethrower and spin at the same time.
You must double jump above the flame ray to avoid it. After that,
he will stand, shoot, and spin at the same time. Just duck until
he stops. Then, run around Dingodile; he is going to make a spinning
fire wall. Go to a mark and do what was done before. Dingodile
is now going to do the same thing as before, only he is going
to switch stand often -- stay focused. After that, he will use
his firewall again. However, this time he will also switch directions.
He will now use his fireballs as done at the beginning. After
that, go to another marked spot and let Dingodile open it. Body
slam on the button and make the final touch to Dingodile.
Hint: Defeating Madamme Amberly:
While fighting Madamme Amberly, Cortex will have unlimited ammunition.
Avoid the electric beams from Amberly. You can see her aiming
point when you are seeing small flames coming from the platform.
When she hits it, it will expand and close it by shooting at it
rapidly. After that, she will shoot school bells slowly to you.
Shoot them all rapidly. After that, when Amberly turns around
shoot at her engine. Repeat this a few times to defeat her.
Hint: Defeating Mecha Bandicoot:
First, avoid all rockets and his saw. Then, stand as close as
you can by Mecha Bandicoot. When he wants to fire a big ball and
shoots it, get away as fast as you can. If done correctly, the
ball will not disappear. Slam it back to Mecha Bandicoot. Do this
a few times to defeat him.
Hint: Defeating N. Brio and N. Tropie:
First, avoid the giant Brio monster by running big
circles. After that, N. Tropie will appear. Avoid his stick slams
until the safety field around him disappears and he is dizzy.
Then, slam him. You must do this two more times to defeat them.
Hint: Defeating N. Gin:
When you arrive at N. Gin's crows nest, he will blast three series
of rockets at you. Avoid them, and go near a holder with spikes.
When he throws a TNT crate at you, get away. If done correctly,
the holder will break after the TNT crate explodes. Repeat this
two times to destroy the crow's nest.
Hint: Defeating the Evil Twins:
First, you will play as Nina. Go to the right or left until you
reach some keys. Use the arm expand to reach the keys. When you
are near the upper key, point to the left platform then jump and
hold Up and press B. Do the same thing at the other
two sides. You will now switch to Cortex. Just shoot rapidly at
the aiming locations of the big robot. You will also finally understand
why Crash ran away. You will now use Crash, using Mecha Bandicoot.
Avoid the beams of the Twins. Hold and release X while
aiming at the Twins. Repeat this a few times to defeat the Evil
Hint: Defeating the Totum Hokum Boss:
Avoid all slams of the big Totum Hokum Boss. When he opens his
mouth, you will see sonic beams. You do not have to be careful
about them because they will not harm you. When he opens his mouth,
throw Cortex in it. Repeat this a few times to defeat him.
At first, the boss uses punches in the ground that create small
shockwaves. Just run in a circle to avoid them. He also may dig
slightly into the ground and try to hit you from underneath with
one of his arms. When he starts breathing in, throw Cortex into
his mouth, kill the tiny golems as necessary, then grab Cortex
when he gets spat back out. The second attack pattern adds laser
beams that shoot from his eyes. Repeat the first step with throwing
Cotex in his mouth. More small golems will pop up this time, and
you may need to hit and run. The third attack pattern is the same
as the second, except a large number of small golems pop up when
you throw Cortex in his mouth. Because this is his last life,
just run from the golems. The totem God will spit Cortex back
out and you will have won.
Hint: Easier jumps to small platforms:
If you have trouble jumping and landing on small platforms,
just aim the camera with the Right Analog-stick to watch
from above, then jump.
To jump to a small platform, aim the camera view at the platform
using the Right Analog-stick, move forward and jump or
double jump. As soon as you see your shadow on the platform, stop
moving and you will land there successfully.
Hint: Spyro reference:
When Crash, Cortex and Nina find the treasure at the same time
as N. Gin, N. Trance, N. Trophie and N. Bria did you will see
Spyro for a few seconds.
Hint: Spyro 3 reference:
Go to the start of the High Sea Hi-Jinks level
and go to N.Gin's battleship. Just after the ice littered with
nitro crates, there is a sheet of ice featuring a Rhynoc from
Spyro 3, with a penguin on his shoulder.
Glitch: Disappearing Uka Uka:
When you have Uka Uka (the mask) press Black,
White, Black and he will disappear. Note: This does
not happen all of the time.
Glitch: Fall through ground:
Reach the part where you have to battle Uka Uka in
the ice suit. Just before he gets hit by the fire the third time,
run in to the fire. If done correctly,
you will have fallen through the ground and be walking in the
black pit down below. Note: You cannot get out of the pit or die
until you go back to the beginning of the level.
Glitch: High Seas HiJinks: Return to game:
After you defeat N.trophy, it is possible to go back
into the game. You must go to the Academy. Go in the opposite
direction. You will be two levels behind. However, your game completion
percentage will not change.
Published strategy guides
Copyright © 2004-2008
Al Amaloo. All rights reserved.