Successfully complete all fifty dossier missions. The
following codes can now be enabled.
Press Back, then press Back, A(2),
B, X, Back during game play. A message will
confirm correct code entry. Your first soldier will be invincible,
but the remaining members of your platoon can still be harmed.
Note: You cannot complete the game normally when this code is
active, as maps and dossier items can no longer be unlocked.
and David M..
Note: If you switch to the last character on Alpha, then enable
the "Invincibility (self)" code, the entire team, including
Bravo, will have invincibility.
Press Back, then press B, A, Y(2),
A, B, X(3) for invincibility for everyone
in your platoon.
Press Back then press A, X, B,
Y, A during game play. A message will confirm correct
Press Back then press B(2), Y,
X(2), A during game play. A message will confirm
correct code entry.
Press Back then press X(2), Y,
A, B during game play. A message will confirm correct
Press Back then press B, A, X,
Y, A during game play. A message will confirm correct
code entry. Characters will be two dimensional in this mode.
Press Back then and press Y(2), B,
X, A during game play. A message will confirm correct
High pitched voices:
Press Back then press X, A, Y,
B, X during game play. A message will confirm correct
Purple Heart: Get wounded or killed in action.
Bronze Star: Get 15 kills
Silver Star: Get 20 kills
Distinguished Service Cross: Get 25 kills
Congressional Medal Of Honor: Get 30 kills
Hint: Bonus characters:
Complete the special objective in the indicated mission
to unlock the corresponding bonus character.
Astra Galinsky: Mission 9 Blue Storm
Buzz Gordon: Mission 4 Black Needle
Dieter Munz: Mission 11 Dream Knife
Guram Osadze: Mission 7 Paper Angel under
Henry Ramirez: Mission 5 Gold Mountain
Jack Stone: Mission 3 Stone Bell
Klaus Henkel: Mission 6 Witch Fire
Lindy Cohen: Mission 8 Zebra Straw
Nigel Tunney: Mission 2 Eager Smoke
Susan Grey: Mission 10 Fever Claw
Scott Ibrahim: Mission 12 Ivory Horn
Will Jacobs: Mission 1 Iron Dragon
Successfully complete the first twelve missions in campaign mode
to unlock all twelve heroes as playable characters in quick mission
and campaign modes. They include Henry Ramirez, Nigel Tunney,
Will Jacobs, Jack Stone, Guram Osadze, Susan Grey, Klaus Henkel,
Buzz Gordon, Lindy Cohen, Astra Galinksy, Scott Ibrahim, and Dieter
rc, sabrdi styabip.
If you complete the (X) objective for each mission, you will unlock
a new soldier. These soldiers have boosted stats and have their
own specialist weapons. If these soldiers die, you will not be
able to use them except in quick mission mode. You can also use
their weapons in multi-player mode.
Hint: Bonus weapons:
Complete the special objective in the indicated mission
and difficulty during mission mode to unlock the corresponding
weapon for the indicated bonus character.
5.56 Carbine for Susan Grey: Mission 10 Vilnius under Veteran.
7.62 AR for Lindy Cohen: Mission 8 Battlefield under a Quick Mission.
7.62 Carbine for Will Jacobs: Mission 1 Caves under Veteran.
7.62 Sniper for Astra Galinsky: Mission 9 Swamp under Veteran.
A-91 for Klaus Henkel: Mission 6 Castle under Elite.
AK-74 for Henry Ramirez: Mission 5 Embassy under Recruit.
AN-94 for Buzz Gordon: Mission 4 Village under Elite.
Bizon 9mm for Nigel Tunney: Mission 2 Farm under recruit.
M60 for Dieter Munz: Mission 11 POW Camp under Elite.
M98 for Scott Ibrahim: Mission 12 Docks under Veteran.
PKM for Guram Osadze: Mission 7 River, under Veteran.
Silenced Sniper for Jack Stone: Mission 3 RR Bridge under Elite.
Hint: Bonus maps:
Complete campaign mode under the indicated difficulty
setting to unlock the corresponding map.
Map MP09 Wilderness: Elite
Map MP07 Stronghold: Recruit
Map MP08 Creekbed: Veteran
Hint: Bonus game types:
Complete the indicated mission in Firefight under the
Elite difficulty setting using only a sniper to unlock the corresponding
Siege: Mission 5 Embassy
Cat and Mouse Game: Mission 6 Castle
Domination: Mission 15 Red Square
Hint: Helium mode:
Complete Mission 13 Airbase in Firefight under the
Elite difficulty setting with a full team, and do not lose a soldier.
Hint: Paper mode:
Complete Mission 15 Red Square in Recon under the Elite
difficulty setting using only a sniper with the M24 and frags
Hint: Easy mission completion:
Use the following trick to complete missions without
doing the objectives. Play the mission like firefight mode. Once
you kill everybody, the mission is automatically complete with
all objectives done.
Start a campaign by selecting "Unassign" to empty all
team members. Choose only one man for one team (A or B) if you
want an easier Medal of Honor, etc. You can keep a second team
as a backup at the insertion point and on hold, suppress and in
the prone position (if desired), if your one man is properly equipped
with the correct weapons to meet all of the objectives. Before
any shooting commences, enter the pause menu and choose "Quick
Save". Then, seek and destroy all enemies using only this
one man team. As soon as you eliminate an enemy or enemies, pause
game play again and do another quick save before continuing your
mission. If you should somehow get killed, do not select "Restart"
during the mission. Instead, select "Reload" and continue
from your last quick save.
L. R. Smith.
On a mission that you are having trouble on, tell the other team
to go to a point then follow them. This will help you find where
you are supposed to go.
If you are stuck on a quick mission, try these teams. Team Alpha:
any three rifleman; Team Bravo: Henry Ramirez (MP5SD, M9 SD),
Nigel Tunney (SA80, M136), and Jack Stone (L96A1, M9 SD). First,
put Team Bravo in a safe place and do not switch to them until
all of Team Alpha gets killed. Try to get as far as you can with
Team Alpha before they die, then switch to Team Bravo. You should
be able to complete the mission this way.
Hint: Clearing buildings quickly:
Place a claymore in front of a closed door. Backup
and detonate it. This will not only blow the door open, but will
kill most everyone inside.
Hint: Black Needle: Easier completion:
Leave Bravo at the insertion/extraction point. Take
Alpha and secure the crossroads and rescue the soldiers in the
buildings. Make sure you only have one soldier remaining (kill
the other two if needed). Go back down the road where about five
soldiers are waiting. Let them kill you. If done correctly you
should have a mission complete.
Hint: Fever Claw: Sniping location:
When playing in multi-player mode, find the large building
with a Russian flag flying in front of it. Go through the gate
and take a right, then a left, then another left, then turn around.
There will be a stairway. Go up it into the building and go up
those stairs. Take the first left and you will find a very nice
Hint: Zebra Straw: Other threats besides
When you meet up with the allied tank go forward. The
first building on the left will have several soldiers in it. One
man has an anti-tank rocket. Eliminate him as soon has possible
to stop him from destroying the allied tank.
If you are a sniper looking for your enemy when he
is hiding in the trees, zoom in with your sniper gun. Look around
the trees until the crosshairs turn red. When this happens, you
can be almost sure that the enemy is there. You can either shoot
him or take out your pistol to save yourself some ammo for your
sniper gun, since you are already in position.
When playing in multi-player mode on the city Gold Mt. Level,
there is a nice hidden sniping location. In the mission there
was a shot down helicopter. To the west will be a strip of the
road going down. Go straight ahead. On the front left side is
a door. Enter it and go up the stairs to the end of the building.
You should be looking out a third story window.
Hint: Recommended weapon:
In multi-player mode, choose a rifleman and get Kit
6 (MP5 SD, extra ammunition). This kit will almost win every battle
because it has a 30 shot clip and you can walk while looking in
the scope. You will have great accuracy with most of the shots.
It really does not matter what gun your opponent chooses, unless
they select the same kit. The M136 and other powerful weapons
take a long time to aim.
Hint: Determining enemy locations:
When you have a difficult time seeing where your enemies
are shooting at you from, send Team Bravo directly in front of
you and look which way they are shooting. You will probably lose
many men because of their bad aim, but can always restart the
level after you know where they are located to easily take them
down the second time.
Turn on your night vision to see all enemies within your line
During any day mission, if you cannot see your enemies turn on
the night vision goggles. The opposition will appear as bright
white against the lighter green shades of night vision.
Hint: Enemy calls for backup:
Usually when you kill every enemy except for one, he
will either shoot his gun straight up, or shoot a wall. If you
wait about two minutes, about three or four more people will appear.
When they shoot the wall or straight up into the sky, they are
actually calling for backup. When another soldier far away hears
a gun firing, they will run towards it to aid their friends. If
you find a group of people and they all are killed except for
one, and he begins to sprint away, it is imperative that you catch
and eliminate him immediately before it is too late.
Glitch: Castle: Crawl in house:
In the multi-player day Castle level, go to the house
near the broken fence. Go to the right side of the door and crawl
into the corner between what appears to be a trash can or box
as far as you can. Then, stand up and you can shoot out. If an
enemy enters the house, they can see and shoot you but you cannot
do the same. The only way out is to go through the door.
Go to the house on the southwest side of the map. Lay down on
the porch and you will notice a cylinder. Get close enough to
it and you will see a shaded triangle. Try crawling between the
triangle and the cylinder, and you will notice that the walls
have disappeared. Stand up or kneel, and you can shoot people.
Note: If someone comes in the house they will be able to see you.
Glitch: Docks: See area around building:
This trick can be done with any door on the Docks level
(MP05), but is much easier at the building in the northeast (with
all the offices). First, go inside one of the buildings. Open
a door from the inside. Try to use the south entrance of the office
buildings. Next, crouch in front of the open door so that the
black square on the door is directly in front of you. Close the
door and immediately lay down. The door should be trying to close
on you. Use the Analog-stick to slightly move out the door.
Try to line your waist up with the frame of the door so that your
legs remain inside the building. Once you have positioned yourself
accurately, face the crates closest to the door. Then, hold Left
on the D-pad for a second and release. Your screen should
become orange/white and you should be outside the door. Finally,
get up, reopen the door, and walk inside. You should be able to
see the entire area around the building. You can take enemies
out from inside the building. There are a few drawbacks. Only
the host can shoot people on the outside. Other people can do
the glitch, but will not be able to shoot. Once an enemy steps
inside the building you will not be able to see them and they
can kill you. You can do this glitch with many doors in the game
that open in the same way. To get out of the glitch, walk out
the door and keep going until your screen returns to normal.
Glitch: Docks: Get inside boxes:
In the day Docks level in Xbox Live!, have a pair of
binoculars out and go near a box. Lay down and start to crawl
into it. This will only work on the small metal boxes with the
wood frames at the bottom. The enemy will still be able to shoot
the box and kill you. Sometimes if you do not do this correctly,
your feet will stick out of the box, making you an easy target.
If you have binoculars, go in front of the metal box in between
the office and the other building. Make sure there are two boxes
behind you. Lay down flat and take out your binoculars. Start
crawling forward to get in the box.
Glitch: Docks: Get inside rock:
In the day Docks level, go to the crater in the corner
of the map. Go to the next one over and you will see a rock near
some boxes. Take out binoculars and lay down on your stomach in
front of the rock (not in the gap). You should lay down directly
in front of the largest smooth area. Then, with your binoculars
still out, start crawling forward. If done correctly, you will
notice that the rock has disappeared, because you are inside it.
You can stand up and walk around. If you move forward, you will
notice some boxes to your left. You can easily walk in them and
shoot people from there, but be careful not to go too far out;
you might walk out of the boxes and get shot.
Glitch: Embassy: Sniping location:
In the Embassy level, by the broken car bridge, there
is a set of steps. At the top of the steps, there is a little
"panel" that you can see through and shoot people, but
they cannot see you. It is easier to find the panel if you are
laying down and are zoomed in.
Glitch: P.O.W. Camp: Crawl under cabins:
In the P.O.W. Camp level, all cabins can be crawled
under. When you stand up, you will be inside the walls. You can
shoot out and cannot be hit, except for your feet, but they are
a small target.
Glitch: Training: See through wall:
Go on the top balcony and lay down by the door to the
left of the stairs in the little gap. You will notice that you
may be hanging over the edge. Try crawling off the edge and you
should see a door below you. If you kneel, you will fall and most
likely get wounded and see white. However, if you try looking
at a wall, you will see through it. Be careful, as people can
easily shoot you.
Glitch: Fever Claw: Get inside tank:
Get in front of a tank then go into the prone position
and press Back. The tank will roll over you. Press Up
to get up to crouch. You will be inside the tank.
Glitch: Weapon combinations:
Sometimes enemies will have two guns in one. You can
see strange combinations like a sniper rifle with a grenade launcher
on one side, and an AK 74 with a huge snipers scope on the other.
Strategy: Glitches: by James Geiger
Published strategy guides: Tom Clancy's Ghost Recon
Published strategy guides: Versus Books Official Guide for Tom Clancy's Ghost Recon
Copyright © 2002-2006
Al Amaloo. All rights reserved.