Halo cheats: Missions
Note: Button presses are described in Xbox version format.
Use the equivalent key on the PC keyboard when playing that version.
| | Get more help and discuss this game in the Halo forum.
|
343 Guilty Spark: Active camouflage:
Immediately before the area where the Covenant are guarding the
entrance to the facility containing the Flood disease, you will
see a large rock on the right side of the screen. Jump above the
rock to find an active camouflage hidden behind a bush -- look
carefully.
John Peters.
343 Guilty Spark: Shortcut:
Tap X to get back in the Pelican. It will fly onto a ledge.
Walk along the ledge in the direction you are going to end up
above the tunnel where the Marines are fighting. Jump down to
the tunnel, then continue the level.
kris.
At the beginning of the short intermission sequence, hold L.
At the start of the mission, you will throw a Plasma Grenade into
the swamp. This is an easier way to stay in the Pelican. When
you land on the high ledge, travel forward from behind the Pelican's
crash site until you are looking down at the base. You will know
if you are going the wrong way if you see an unarmed Marine. This
is a faster way of getting to the base, and you save ammunition.
MP.Conrad.
As the opening sequence starts, keep throwing grenades. When you
throw your first plasma grenade, do not press any trigger. You
should now be stuck inside the ship. When the ship lands, proceed
in the direction that the ship is facing. When you get to a cliff,
look down to find the building that you are supposed to enter.
Devin Alford.
343 Guilty Spark: Hidden area:
This trick works in co-op multi-player mode and perhaps in campaign
mode. When you are about to land in the Pelican at in the beginning
of the level, start throwing grenades as fast as you can out of
the ship. When you are around your fifth, sixth, or seventh grenade,
you will get hit with a grenade, but not take any damage. When
you are out of grenades, wait in the ship. It will liftoff the
ground and fly you to a strange area with two dimensional trees.
You can see the edge of the level. You can get back to the normal
level easily, by jumping down from where you are.
Zoopy123.
343 Guilty Spark: Hidden shotguns:
There are two shotguns at the start of the level. They
are hidden somewhere near the crashed Pelican you see at the beginning.
They are useful for taking out the Flood you will fight later
in the level. If you play in co-op mode, both you and your partner
can take one each.
Pierre Emond.
343 Guilty Spark: Hidden Marine:
Go to the two dimensional place and keep walking straight
until reaching a sort of wall. Walk along the side of it, then
take a left once you get past it. Keep walking straight. You will
notice a figure in the distance. Keep walking forward and it will
turn out to be a Marine.
XboxMorrowind.
At the start of the level, during the opening FMV sequence press
the grenade button before you get out of the Pelican. If done
correctly, you will stay in the Pelican. It will land on a nearby
hill. Press X to exit the Pelican. You will be able to
walk around on top of the level and see a group of two dimensional
trees and a marine. He will not talk to you unless you shoot him.
If you look down, you can see were you are supposed to be and
the structure you are supposed to enter. Jump down there and look
in to see floating assault rifles.
JAKE.
343 Guilty Spark: Dead Marines:
When you first enter the structure, go down the huge elevator.
When you reach the bottom, kill the Jackals and Grunts by the
door then go back to the elevator. Reactivate it. It will take
you back up into the swamp. Exit the structure and go towards
the Shade Gun. Next to it will be several dead Marines. Continue
walking through the forest and you will encounter even more dead
Marines. In total, you will probably find about twenty of them.
Alex Seher.
343 Guilty Spark: Marine identification:
In the beginning of the level when you walk over the
log, look at your radar. There is a yellow blip (friendly unit)
from the cliff just beyond the log. When you continue up the log
and over the hill, you will see an explosion from about four fragmentation
grenades, followed by machine rifle rounds coming from the structure.
The man on the cliff is Mendoza, the man on point for your unit.
The rest could have been Keyes Squad (when you walk inside, the
elevator needs to return up) or a group of rouge units set up
for a suicide run.
abftv, ytTuly4988.
343 Guilty Spark: Avoid getting detected:
When you are in the path that leads to the complex
(where the elevator leads to the bottom of the complex, then to
the Flood) move slowly (crouching makes it slightly easier) and
hide in the bush next to the alien gun turret. Take out your pistol
and use the scope. Snipe the Grunts and Jackals. If you shot all
them fast enough, the aliens will not notice you. You may want
to practice this trick a few times to increase your accuracy and
shooting.
343 Guilty Spark. Flood preview:
When you walk across the log in the woods, you may
notice a few yellow dots on your radar. If you quickly look to
the right and up that hill (when you are still on the log), you
will see at least one of the Flood that you experience later in
the game.
M. Hanks.
When you begin the level, keep the pistol with you. Get to the
part where the Jackal is standing on the fallen tree. Kill it,
zoom in, run forward and look at the Shade (gun turret). Near
it, you should see a Flood Elite that runs by the tree to the
left then runs back behind the Shade and disappears. If you try
to shoot it, it will not die but you will get a plasma grenade.
Cjg209.
343 Guilty Spark: Deadly bubbles:
When you get dropped off by the Pelican, run to the
front of the ship. In front of the ship you well see a rock. In
front of that is two trees. In front of the two trees is another
rock. If you go to the left of the rock, you are in very deep
water. Duck to get underwater. If you shoot, you will see bubbles.
If you shoot at the lily pads, the bubbles will kill you.
GreenFly72.
343 Guilty Spark: Radio transmissions:
Go to the front of the Pelican (dropship) to hear a
radio with transmissions featuring people being attacked and hints
about secret areas.
TangerineDreamer.
Stand above the cockpit of the Pelican to hear a solider reporting
in, trying to contact the dropship. He will say that they were
attacked by a new Covenant species and that Captain Keyes has
been abducted and is on a large vessel.
garys.robinson.
343 Guilty Spark: Ambush location:
There is a great location to ambush some Covenant in
the level. When you enter the compound, there is the elevator.
Go down the elevator, and when you reach the checkpoint, start
running and jump onto the little building that they are in. This
may require a few attempts. When you finally get up there, look
off the edge. You will see one of the Covenant shields. Use it
to bounce your grenades into the hallway below. If you do not
want to use your grenades, you can always turn around and drop
off backwards. Then, just unload on them.
Halomaster9388.
343 Guilty Spark: Burning elevator:
When you get inside the place, you will at some point
be able to activate the light bridge. Do so, and after awhile
you will get reach the place where you see the Flood in the intermission
sequence. After killing all the Flood, go back to the light bridge
section. It is still on. Walk across it then go in the door. The
game will think that you have to turn on the light bridge. The
elevator will not come down. Kill all the Flood then go over to
the panel. If you look up, you will see something on fire. It
is the elevator. If you use the panel, the elevator will fall
down, burning in little pieces.
Oporto QV.
343 Guilty Spark: Funny comments:
In the library section, before you move forward and
engage The Flood, shoot "The Monitor" repeatedly. He
will make many comment to get you to stop firing. One includes
"Please stop being human".
Mcclearenf14me.
Assault On The Control Room: Easy completion:
Go to the area where the Goliath tank is located. Take
out the tank, but do not go past the pond that it sits on. After
you take it out, look up on the wall until you find a ledge sticking
out with a light on it. Shoot the middle of the pad on the underside.
This may take a few attempts until you get the Banshee that falls
off the ledge. Get in and fly down the tunnel. Take out the Hunters
at the bottom, then get out and open the door. Fly to where the
bridge is broken and take that enemy out. Get out of the Banshee
and snipe the enemies on the other side of the gap. Get in the
Banshee and fly to the door. Open it and fly through. Keep going
in the Banshee until you get to the area with the second tank.
Go to the ledge and grab the other banshee on the large middle
island. Take it and keep flying in the same direction until you
see two bridges. Go to the one next to the one above the door
on the ground. Go until you come out on the bridge where the "I
wish I had a super weapon" message appears. Take one of those
and fly to the top of the pyramid and finish the level. This is
a good way to easily complete this level under the legendary difficulty
setting.
DJSKIZO090.
When you go outside, get the rocket launcher and continue through
the level until you reach the Scorpion tank. Kill all the Covenant
in that area. There will now be a tunnel to the right and a path
to the left. Take the left path and look up. You will see a platform.
Shoot the rocket launcher at the center of the platform. If done
correctly, a Banshee will fall. Take it to the area with the bridge
above it and land on the bridge. When you go through the door,
there will be no Covenant for the remainder of the level.
Dylan61691.
When you get to the tank, take it to the next chasm through the
tunnel. Once you have destroyed the Covenant tank and Ghosts,
go to the next tunnel. Take the tank over to the far left of the
tunnel entrance wall. Here you can drive the tank up the rocks
until you can jump out of it to the upper level where the other
Covenant Tank is hiding. Take out this tank with your RPG. From
here, look back up the chasm to where the Banshee is located on
top of the platform. Use your sniper rifle to aim the RPG and
knock the Banshee down. Get into the Banshee and fly through the
next set of areas until you get to the entranceway where you would
normally discard the tank. In this last chasm, take the Banshee
up to the second ledge and find a place to land. From here you
can snipe a very large force of Covenant from about 800 meters
up on the ledge. Again, use your sniper rifle to sight in your
RPG, as its view is not to useful from such a great height. From
here you can take out Hunters as well. Once you have wiped out
the Covenant, fly your Banshee to the next chasm and land on the
left suspension bridge. From here you can walk to the "If
I Had A Super Weapon" are unchallenged. Get into another
Banshee and fly to the top of the pyramid structure. From here
you can get to the next level.
daznmina.
When you reach the part where you have to fight the second Covenant
mortar tank, take all the enemies out without going past the hill
at the end of the tunnel. Then, get on the hill and pull out the
sniper rifle to line up the shot. Next, use the rocket launcher
and without moving the controls, shoot the Banshee. Then, get
back in the Scorpion and take out the Hunters. Next, walk over
to the left side of the tunnel you fought the Hunters in. When
you get to the rocks, jump up and get as high as you can. Then,
use the sniper rifle to line up the shot again, followed by the
rocket launcher until it falls. Then, take the Banshee and leave
them in your dust. Continue through the level as normal, until
you reach the "rolling thunder" part. Once there, fly
to the top of the building. There should be a Banshee. Take it
and fly through the rest of the level. There should be no more
enemies.
mcagle.
When you get to the natural bridge covered in snow above the tank,
Ghosts, and the control room, kill all the enemies on it. If you
have a rocket launcher, take out the enemies near the ground and
the tank. Face the control building. In the middle, there is a
spine-like wall going down the middle. Jump on it as high as you
can. You will lose some life, but it would be worth it. Walk down
the spine all the way to the ground. When you get to the ground,
there would be no enemies on the building or anywhere else except
behind the door. You no longer have to worry about Covenant on
the building.
Clonetrooper5000.
Assault On The Control Room: Shortcut:
At the part where you have to leave the Marines to
carry on, continue on and fight more Covenant. When you get to
an elevator, go up and you find a Jackal at the top when the elevator
stops. After killing him, continue until the part where there
are two bridges. When you get on the first bridge, you will find
some sleeping Grunts. It is best to leave them sleeping. Immediately
get on the bridge, turn right, and you will reach some sort of
glass wall. Just to the left of the glass wall you will see what
appears to be a small pillar or stone. There are other stones
to the left of that particular stone your looking at. Jump on
the stone pillar. You may need several attempts to do so. Once
you are on the stone, the glass will be to your right, the other
stones will be to your left, and the other bridge will be in front
of you. Turn right until you are facing the glass wall. You can
now see the top of the glass wall. Turn to the right so that you
can see the top of the glass wall, then jump on the glass wall.
If you miss, you either safely fall back onto the bridge or fall
off the bridge and down to your death. After making it onto the
top of the glass wall, turn slightly to your left and try jump
on to the other bridge. By this time the covenant should have
already discovered you and will start shooting. Once you are on
the other bridge, continue on to complete the level. This is useful
when playing under the legendary difficulty setting to avoid fighting
all the Covenant, especially the Elites and Hunters.
Yuri Oyoko.
On the part where you go over the snowed over bridge, grab the
Banshee and kill all the enemies in the area. Then, take the Banshee
to the pyramid type building. This way, you will not have take
on any enemies in the chasm or on the pyramid.
Kerrang1rocks.
Get to the point where there are two Banshees outside on the bridge.
Use a Sniper Rifle to kill one of the Elites that pilot them.
Take off in it and go to the "control room" on the building
next to the bridge (or you can simply jump onto the "spine"
and walk down to the ground). If you go under the spot where the
spine is located, there is a med pack and supplies. When you get
to the ground, you can go get a Ghost and drive it up the ramps
(you must drive on the sides), or just walk up the ramp. Open
the door and kill everything. If you used a Banshee or a Ghost,
take it all the way inside and it will show you in it during the
FMV sequence after the level is completed.
Joe Davis.
When you get to the ice bridge, run directly to the first Banshee
and kill the enemy behind it. Then, go directly to the left of
the bridge to the big door. Get out of it, open the door, and
press the L key to destroy more Covenant forces.
Adam Christian.
Note: Two players are required for this trick. When you get on
the first bridge where the Grunts are sleeping and Cortana says
that the weather patterns here seem natural, go to the edge and
look down. There is a little ledge that you can reach. Kill the
first group of Grunts, then the Banshee (if under the heroic or
higher difficulty setting). Then, jump down to the little ledge.
Kill your partner and jump, staying on the side of the mountain.
If done correctly, your partner will respawn on the second ledge
down. Keep walking to where the Marines are until you cannot walk
further. You must jump to stay on the ledge at this time. Have
one player go down and keep repeating until you get down safely.
You can now go through the rest of the level without any Covenant.
DiZcHiNeSeGuY516.
When you get to the "I wish I had a super weapon" part,
you should see two Banshees. Try to get to one. If you cannot,
run to the middle of the bridge to where you are facing the pyramid.
Get in front of the edge and from there, jump off the bridge and
onto the railing. From there, you can run to the pyramid without
the Banshee.
CLo.
Near the end you will find yourself on a natural bridge that crosses
a large canyon. To your left is the pyramid shaped Control Room.
Ahead should be a Banshee. Move towards the Banshee and ignore
the Covenant forces around you. Beat the red Elite to the Banshee.
Jump inside and destroy the other Banshee on the bridge. Go towards
the Control Room in the Banshee and you can skip the process of
going down to the canyon floor then fighting your way back up
the pyramid.
Jared Cooper.
Assault On The Control Room: Hidden ammunition
stash:
At the room where there is a bridge on one side and
a half broken bridge on the other side, there is a ammunition
stash on the far left side, near the broken bridge. Note: It is
the giant room once you enter the tunnel. There is ammunition
for the sniper rifle, assuault rifle, pistol, and rocket launcher
and is very useful when fighting the Hunters and Elites on the
other side.
tylerpelley.
At the end of the level, look in the crater where the actual control
room building is "anchored" into the ground. You will
find some dead marines and a lot of good items, including a health
pack, a pistol, and some rounds. More importantly, there is a
sniper rifle with rounds and a rocket launcher. You can use the
rocket launcher to get rid of the two Jackals that are on the
first "level" of the building and the two that await
at the top. Use the sniper rifle to get rid of nearly all of the
other Covenant forces without them even seeing you. You can actually
jump onto that "anchor" that goes into the ground. Its
just wide enough for you to walk on. Walk on this part of the
control room building all the way up to the very top, pausing
every once in a while to zoom in on the different levels to clear
all of the Covenant forces. Once you get to the top of the building
(and cannot walk any farther) and all the aliens are killed, walk
back down carefully and grab one of the Ghosts. You can ride it
up the different levels. This will make it easier to kill the
onslaught of aliens that await behind the final door in the building.
Cam35068.
As soon as you get booted out of your ride, immediately throw
a grenade in the doorway ahead. The doors will open. If your grenade
is sitting in the doorway, the enemy is not going to be stupid
and walk over it. They will instead hang back. Immediately toss
another grenade into the open door. If that one does not look
like it will take out both Elites, toss another. Proceed until
you meet the bridge with no railings and Banshees half way on
it. Note: There are a few bridges on this level, but there is
only one with rocks and no railings. Kill every one there. There
should be a red Elite. Run up to a Banshee and fly away with it.
Look down the bridge and you should see that you are high up.
You should also see some sort of huge archway going diagonally
down to the ground. Jump on it. You should lose a lot of your
health; to the yellow or red. Keep going down it until you reach
the ground. At the ground you should see a ditch below you. Go
in it. There should be guns and dead Marines everywhere.
Adam Cohen.
Near the end you will end up on a natural stone bridge spanning
a large canyon with the Control Room on your left. Ahead should
be a Banshee. Ignore the Covenant around you and go to the Banshee.
Beat the red Elite to the Banshee and get inside. Then, go down
to the canyon floor, killing anything that you might find as an
immediate threat. On the canyon floor should be a large slab that
cuts into the ground and creates a small ravine around it. Go
into the ravine. At the bottom are some dead marines with a rocket
launcher, sniper rifle, assault rifle, pistol ammunition, and
frag grenades.
Jared Cooper.
Assault On The Control Room: Sniping location:
As you exit the lower door into the valley, head to
the large vertical support for the pyramid. There is a large crack
where this support is anchored in the ground. Jump in -- there
are weapons and health located here. After arming yourself with
the rockets and sniper rifle, go to the beginning of the vertical
support. Hop on it and start walking up. You cannot go all the
way to the pyramid, but you will be high over the enemy, who you
can pick off at will. The tank is the only weapon that can hit
you. However, if you go to the correct location the snow bridge
that you crossed will block the shots. This will work going in
and when you exit later.
The old gamemer.
Get a Banshee from the snow covered bridge (near the pyramid building).
Fly up to the pyramid and open the door. Get back into your Banshee
and fly up the pillar directly in front of the building (it goes
straight up). There are walls coming out of the pillar. Land the
Banshee on top of the bottom wall. Get out carefully and walk
to the right side of the wall. If you do not have a sniper rifle
or pistol, there is a spine coming out of the pillar; go down
it to find is a stash with a sniper rifle, pistol and rocket launcher
ammunition. Also, in the bottom of the ditch is health, if needed.
Go back to the bottom wall again. Get out of your Banshee and
walk to the right side again. You should have an easy shot at
the Grunts and Elites. They will not be able to shoot back. After
that, fly back down and continue into the building to finish the
level.
SILVER WOLF.
You must get the early Banshee to do this trick. When you get
to the part where there are two bridges (one broken), fly to the
Hunter's side of the bridge. Then, fly up and slightly to the
right. You will see a ledge. Land the Banshee on it, but be careful
as it can fall off. If that happens, you cannot get back down
because you will die. This is an excellent location to snipe the
Hunters and Elites, if you have an RPG or sniper rifle. Then,
get back into your Banshee and continue the level as usual.
souleus61.
Get a sniper rifle with at least eight rounds. Play to where the
phrase "If I had a super weapon" appears. Go across
the bridge and get in the Banshee without killing the enemies
there. Fly to the top ring above the "pyramid" structure
(the highest place on the map). Get off the Banshee when on top
of it. Slowly and carefully walk to the edge and look at the bridge
you were just on through the scope. You can snipe the enemies
you left behind. There should be two Ghosts on the ground near
some trees on the right, with an Elite walking around nearby.
The range is somewhere around 420 meters.
Tanner Muncey.
Assault On The Control Room: Spinning ring:
At the Halo start up screen, choose multiplayer mode.
Choose cooperative play at the next screen, then choose your profiles
at the next. Choose the level where in the beginning it says,
"I would have been your daddy" (Assault On The Control
Room). On the difficulty screen, choose legendary. When the level
starts after the introduction sequence, have one of the players
quickly press X when the "Press X to get on the Pelican"
message appears. That player will re-board the ship and start
flying with it down the hole. The other player will quickly die
because of the aliens, and will be respawned on the spinning ring.
Make sure to jump where there are gaps. If you are good enough,
you can even jump to a nearby ledge. Additionally, once you are
respawned on the ring, quickly jump off and fall to your death.
Sometimes you will be respawned on the lowest ledge in all the
blue haze, and a "Press X to flip the Pelican" will
appear that the top of the screen very briefly.
John Davis
and YoshimitsuNik11.
Assault On The Control Room: Move turret
across bridge:
When you are on any part of the bridge that has turrets,
keep using a melee attack against it. It will slowly move across
the bridge. Move it down the bridge a short distance. You can
now kill all of the enemies on that bridge with the turret weapon.
EMAN.
Assault On The Control Room: Getting to
the control room pit:
In the first room, it is almost impossible to reach
the bottom. This can only be done in co-operative multi-player
with two players. To get to the bottom of the first room, press
X while falling out of the Pelican. A message stating "Press
X to enter the Pelican" will appear. Make sure you have fragmentation
grenades. You should now be in the Pelican and it is flying down.
Once you pass the first ring, have one player hop out by pressing
X to flip the Pelican. Once the white fog begins to hit,
the remaining player must begin to throw fragmentation grenades.
At the bottom is a white room filled with fog. Do not get crushed
by the landing Pelican. Also at the bottom are some more weapons,
including a hunter gun (that you can use). This does not work
every time.
Assault On The Control Room: Fun with weapons:
Where you cross the bridge, and all the little guys
are sleeping, press B to hit them and quickly kill them.
Leave one on the left or right still sleeping. Throw a plasma
grenade on the turret. They will scream and sometimes get in the
turret. Get back and watch the him fly out of the turret and fall
to the ground very far below. Sometimes the turret will fall on
him. When the dropship flies over and the other people with the
shields start shooting at it, go up behind them and throw a plasma
grenade on his head. He will run around and explode. Sometimes,
he will fly all the way down to the ground below. Finally, when
you get to the Banshees (flying alien vehicles) fly as high as
you can. Then, floor it to the ground and hit people on the ground.
Press L to shoot missiles and R to shoot lasers.
Also, you can fly as high as you can and jump out. You will fall
for a while, then hit the ground with a big "ch-wunk".
YoshimitsuNik11.
Assault On The Control Room: Disable Banshee:
There is a hidden Banshee in the middle of the level.
After you get the tank and rescue the Marines, proceed to the
left of that area. Make sure you have a rocket launcher and sniper
rifle. There will be a tunnel. Follow it. When you exit, there
will be a hill straight ahead of you. Move up onto it and take
out the Wraith Tank. Once everything is destroyed, get out of
the tank and take out your sniper rifle. Zoom in on the platform
to your upper left. You will be able to see the top of a hidden
Banshee. You could try and get it down, but if that fails, zoom
on the top of the Banshee. Switch to your rocket launcher, and
without moving, fire. The rocket will hit the Banshee and disable
it. The Elite guarding it is too stupid to flip it over, and it
will be useless. You no longer have the annoying Banshee on your
tail as you proceed through the rest of the level.
skyhawk.
Assault On The Control Room: Disable Wraith
tank:
Get into a Banshee, preferably when you are supposed
to get it on the snowy bridge. You should be in the area with
the large pyramid structure. Fly down to the bottom where a Wraith
tank is lobbing plasma mortars at you. Fly directly at it, head
on. Your Banshee will knock the tank upwards, and if you keep
pushing, it will completely flip. The Elite will fall out, and
you can kill him. However, you cannot get in the Wraith tank.
Note: This may require a few attempts.
Spartan-236.
Assault On The Control Room: Fun with Ghost:
Kill all of the surrounding Covenant so they do not
get in the way, then get in the Ghost. Keep jumping the tank at
different angles. You can do various tricks, such as 360 degree
cartwheels. Note: This is easier to do in open spaces
Boyoben.
Play the level under any difficulty setting, but easy or normal
would be better and easier. Get to the part where you have to
rescue Fire Team Zulu. Rescue them, and note that there are some
Ghosts at the far side of the canyon. Most likely an Elite has
got into one of them, so there may only be one remaining. Get
into it and proceed to the next section with the tank in it. Kill
everything in the area, but instead of leaving, drive the Ghost
directly at the tank. The Ghost will do all sort of flips and
spins. Try ramming the Ghost into the tank and different angles.
Each angle will give you a different result.
bacon.
Assault On The Control Room: Fun with Hunter:
After you cross the bridge with two Hunters, continue
on. When you meet the next batch of Hunters, kill only one of
them. Run through the rest of the level. Kill everything on the
bridge, and make sure to take one of the two Banshees. Kill everything
on the bridge, structure, and ground. Then, fly all the way back
to where that Hunter was located. Stand in front of him, and let
him swing at you. His melee attacks will force him to go forward.
Do this for a long time, and take him across the bridge then on
to the elevator. When at the bottom, lure him all the way up the
structure. Kill the Covenant that appear from the doorway up there
(where the gold Elite is located). Keep going, and lead the Hunter
all the way to the doorway. Open the control room doorway, with
the Hunter close by. In the intermission sequence, the Hunter
wants to fight more. He will knock Master Chief off the edge,
kill him, or do something similar.
Joey Sisco.
Assault On The Control Room: Easy Hunter
kill:
When you are on the final bridge, with the Banshees,
kill all of the Grunts and Elites. Have a rocket launcher. When
the door opens for the next wave of troops, fire it into the enemies.
This should kill most of the Grunts and Elites, and leave you
with just the Hunters. Get their attention and make them melee
you. Dodge these attacks and lead them over to the edge of the
bridge. They will ram you. When you dodge this, they will fall
off the edge.
Phantom.
Assault On The Control Room: Fun with a
Banshee:
Get to the bridge where it says, "If I had a Super
Weapon..." and get the Banshee. Fly it around and let the
other one chase you. Notice the tank firing plasma charges at
you. Make sure the Banshee is following you and dive directly
toward the tank. The tank will just miss you overhead, causing
the Banshee behind you to get caught in the blast and be destroyed.
Note: This was done under the easy difficulty setting.
TK4256.
After defeating all of the enemies in the part where you have
the option to get the tank, take the path to the left of the cave.
When you get onto that path, look up. Watch out for the Ghost
that comes over the hill. You will see a platform hanging off
the side of the wall. Take out a rocket launcher and shoot the
platform, directly in the center. A banshee should fall off it.
If not, either keep shooting; and if it still will not come down,
revert to the last checkpoint and try again.
Halofan1991.
Assault On The Control Room: Early Banshee:
Get the rocket launcher and sniper rifle from the area
where your men are fighting near a flipped Warthog. Play the level
until you get to the Scorpion tank. Take the tank through the
cave. There will be a small hill after the cave. Kill the Wraith
Tank from on top of the small hill. Take any enemies out without
passing the small hill. Get out of the tank and turn around to
your right. Look up and you should see a platform with a blinking
light. Note: if you move past the little pond that the Wraith
Tank was on, there is an elite guard there that will pilot the
Banshee, thus costing you to lose the chance of getting it. Take
the rocket launcher and fire at the center of the platform (underneath).
This may require a few shots. When you hit the correct location,
you will see the Banshee fall off the platform and to the ground.
The Banshee is now yours for the taking. You can find another
Banshee on top of the large pillar in the center of the canyon
after the caves.
larry derosiers.
Select solo or co-op mode. Go through the level normally until
you encounter the Scorpion tank. Get the rocket launcher and sniper
rifle from the downed Pelican that is located left of the tank.
Ride the tank and continue through the tunnel on your right. Clear
out the Ghosts that attack you, then go up on top of the hill
ahead of you. Do not pass the ice pond. Remain on the hill. Look
with your sniper rifle to the left. Look up and you will see a
platform with lights. A Banshee is on this platform with an Elite
to drive it, but he does not get in unless you pass the ice pond.
Aim with your sniper rifle under the platform, around the middle.
Take out your rocket launcher without moving the controller and
fire. If done correctly, the Banshee will fall down. You can fly
the Banshee and take it through the whole level. You can find
a floating tree after doing this. Fly the Banshee on top of the
platform in front you. It is above the normal door where you find
the Hunters, and there is a turret in the middle. Beware of the
second tank. Destroy it and park the Banshee. Look at the center
tree to see that it is floating.
Coldshadow531.
Assault On The Control Room: Later Banshee:
At the end of the level when you begin crossing the
snow covered bridge, after the "...If I had a super weapon"
message appears, run straight ahead until you see the first controllable
Banshee. Shoot near either the first or second Banshee with your
rocket launcher. It will fall off the bridge and be available
when you emerge from the ground floor door when you have to climb
the pyramid structure to end the level.
michael desimone.
There is another Banshee located when you first encounter the
Scorpion tank. There are two roads that leads to the same place.
One is to go to the cave, and the other is to go to an open road.
Choose the open road to the left. Make sure you have a sniper
rifle and a rocket launcher. While you are walking in the road,
look up and you will see a platform. Get at least under the platform.
Use the sniper rifle to aim directly in the middle of the platform.
Change your weapon to a rocket launcher, but make sure you do
not move your aim. Shoot the rocket launcher, and if you hit it
in the correct location, a Banshee will fall. You can use it throughout
the game. You will also find places you cannot see and use them
to easily defeat your enemy.
Indonaznguy.
Assault On The Control Room: Steal Banshee:
Get a rocket launcher during the second time you get
attacked by a Banshee in the level (under the easy difficulty
setting). After you kill the second Banshee, go past the two Hunters
then kill the rest of the enemies. You will encounter two more
Hunters after you meet up with about six of your men on the ice
patch. Kill them and you will reach the next big outdoor area,
where you fight a group of little Convenant on top of the cliff
with one tree in the middle of some rocks. Do not go past that
battle area or the rocks that the Convenant have taken cover at.
After you defeat them, go to the wall on your far left, directly
above the cliff. You will see a little rock. Stand on it. It should
be sitting just at the base of the large cliff wall. Stand directly
on top of it. You should now how the third Banshee attacks. You
must know where he appears (before he takes off in order to get
it. Try and spot the Banshee just laying around in the far background
of the outdoor field. You can jump and try to spot the Banshee
if necessary. After seeing it, equip your rocket launcher, use
the scope to get the best aim, and fire at it. Jump and shoot
in order to get a good shot. Keep firing until you have flipped
the Banshee on its back. Then, go over there. Ignore the Convenant
shooting at you until you get to the flipped Banshee. There will
be a tall Convenant just standing there. Kill him, flip the Bashee
over, and it is yours. Take advantage of the opportunity to explore
the level with it, including getting to the ground at the bottom
of the bridges.
SLADERONIN.
You will come out onto a land bridge near the end of the level.
You are supposed to go across and then down the other side, then
up the "S" shaped path to the completion of the level.
There are many enemies at the start of the bridge. Ignore them
and try to run by as fast as possible. You will see an Elite running
for a Banshee. Quickly snipe him or shoot him with the rocket
launcher. Shoot away from the Banshee so it does not fly off the
bridge. Shooting the Elite repeatedly with a pistol may also work.
Once he is dead, jump into the Banshee and fly off. There is a
second banshee on the bridge farther across. It is better to defeat
him first, but sometimes if you get over there quickly you can
defeat the Elite before that one gets into the Banshee; and a
second player can get into it in co-op. Going back to when the
first person gets in the Banshee, you can either go down to get
ammunition and kill all the enemies (be easy because you are in
a Banshee) or just skip all the enemies and go to the door.
Chad Creighton.
Assault On The Control Room: No Banshee
shortcut:
From the bridge at the end of the level, jump to the
concrete slope part of the pyramid structure. To live, you need
a full shield and at least four bars of health. To get down, just
walk down the slope to ground level.
michael desimone.
Assault On The Control Room: Music from
Myth:
Get towards the end of the level. Take a Banshee
in the open area and go up to the Control Center. Locate the middle
ledge that are around the central pillar in front of the door.
Maneuver the Banshee so that is parallel to the walkway, and facing
the left (with respect to the door), then land. Get out of the
back carefully without falling. Walk to the right edge of the
ledge and remain idle to eventually hear music from the PC game
Myth.
Assault On The Control Room: Rescuing Fire
Team Zulu:
In this mission, there is a group of Marines that need
rescuing, code-named Fire Team Zulu. Some players might not care
about them, but others may find them quite useful when they use
grenades or sniper rifles. Once you exit the door to Fire Team
Zulu's location, there will be a Shade to your left. Quickly toss
a grenade to him, then switch to the pistol and zoom in on the
second Shade, located on the top of a small hill to your right.
To the left of that hill, you will notice two Ghosts. If you are
fast enough, and playing under the easy difficulty setting, you
can zoom in on the Elite and kill him before he reaches the Ghost.
If he gets in it, just destroy him and get in the second Ghost.
Kill the enemies that are around Zulu, then get the Mortar tank.
Get close to it and hold the trigger until it explodes. You will
take damage, but not too much, and the Mortar Tank will concentrate
on you instead of the Marines. Once destroyed, it is a simple
process of eliminating the remaining forces in the area. If all
this is done fast enough and correctly, you should have three
Marines remaining, which is the maximum amount you can save.
chad sexington.
Assault On The Control Room: Killing Hunters:
When you enter the big open room, get the sniper rifle
from the corner with all of the dead people. Then, go to the end
of the broken bridge (where the turret is located) and zoom in.
You will see two Hunters. The easiest way to kill them here is
to shoot near them to make them run. As they are turned to run,
aim for the small orange spot on their back. If you shoot them
there, it will almost instantly kill them.
RollSk8tr.
Near the end of the level, find a Ghost and get into it. Proceed
through the level until you approach two Hunters. Fly directly
at them, firing at one of the them. Keep moving from side to side,
forwards and backwards, while keeping a steady stream of plasma
on one of the Hunters. If done correctly, the Hunter will keep
on dodging out of your way, and does not have a chance to fire.
His partner will not fire, because he either cannot get a clear
shot, or he is afraid of hitting his friend. If he does fire,
it will be a clear miss. This is a great tactic if you do not
have a rocket launcher with you to take them out, or are just
not skilled enough to hit the Hunters' orange soft spot.
Spartan-236
Assault On The Control Room: Destroying
the Covenant Tank on the hill:
When you reach the area with the Covenant Tanks, one
will be on a ledge above the unnatural tunnel. Destroy the ground
enemies and the Banshee. Then, take the tank to the entrance of
the tunnel. Turn to your right, and you will see a large boulder.
Move the tank up against where the boulder and wall meet. Hop
out of the tank and jump on top of it. When you do so, jump into
the top of the boulder (the part against the wall). You will be
able to walk up it. Walk until you come to a stop against the
canyon wall. You will see a small gray ledge. You can jump on
the flat part of it. Then, walk up to the snowy ledge on your
right. You should then be on top of the ledge. This place is also
an excellent sniping location if you have not killed all of the
Covenants yet.
Brandon Cook.
Assault On The Control Room: Killing Grunts:
When entering a room, move slowly. If any Grunts are
sleeping, look down at them and hit them with your gun. Make sure
you are close enough -- if you stay next to them they will wake
up, then the other Grunts will wake up, making the Elites attack
you.
Surfz11.
After you exit the first elevator, you will see a lot of Grunts
that look dead. However, they are just sleeping. Quietly approach
them and use your melee attack on them. Do not make any noise
or they will wake up. Once you kill the Grunts, quietly sneak
up on the Elites and Jackals and take them out with grenades.
Assault On The Control Room: Kill Master
Chief:
When you get to the end of the level, just before you
press the switch to open the last door, get a Ghost. Line it up
with the center and get out. Press the button and quickly get
back into the Ghost. Just as the door opens, drive forward. When
the intermission sequence starts, the Master Chief will be killed
by the Ghost. The sequence continues, but there is no Master Chief.
When the camera shows a certain angle, you can see him laying
at an angle, propped up on his gun.
Mr.
Stud and Eclips.
Assault On The Control Room: Dancing bodies:
During a cooperative multi-player game, go to any elevator
in the level and ride it to the bottom. Once there, take turns
killing each other on the elevator. Make sure you wait for your
partner to respawn before you die. When you have killed each other
(no limit of bodies), send your partner on the elevator with the
bodies while the other person remains next to the elevator switch.
When the elevator is about halfway up, have the person that is
standing next to the elevator button rapidly press X. The
person on the elevator should see the bodies dancing on the elevator.
Sooner or later everything on the elevator slips through the bottom
and falls. Look at the player next to the button to see the green
bodies fall to the bottom of the hole.
Adkins1125.
Assault On The Control Room: Blow bodies
sky high:
Go to an elevator during a cooperative multi-player
and ride to the bottom. Make sure you have a lot of grenades.
Take turns falling into the hole so there are bodies all over
the floor at the bottom of the hole. Make sure your partner respwans
before you fall. When you are done falling, there should be a
lot of bodies and grenades. The more grenades lying in the hole,
the better. Then, have someone throw a grenade into the hole.
When the grenade explodes, it should detonate all the other grenades
with it, making all the bodies fly sky high.
Adkins1125.
Assault On The Control Room: Free play:
In multi-player mode, fight all Covenant until you
get to the first bridge. Kill all the aliens there. Look down
the side next to the door you first came through. You should notice
a blackish ledge. Both players jump down onto the ledge. Have
one of the players jump down and commit suicide while the other
player runs right to the edge of the ledge where it gets very
thin. When the player who committed suicide screen reads "Waiting
to respawn", have the other player run off the cliff and
try to land on the thickest part of the snow ledge below. With
any luck, the dead character should respawn on thes now ledge
while the other player dies. Wait a few seconds until the other
person respawns on the ledge. Next, attempt to slide down the
cliff onto the ground. If done fast enough, there will be a Pelican
waiting for you at the bottom. Press X to enter it. If
the Pelican has left already, do not worry as you can just walk
wherever you want to go. You are now free to walk, drive, or fly
around anywhere. There are four types of useable vehicle to explore
with. There are three Banshees on the level, although only one
is immediately visible. Another is on top of the giant pillar
(with an alien tank nearby) which can easily be knocked/blown
down to the ground. The final Banshee is concealed on top of a
small non-natural alien made ledge close to where you find the
tank.
Ccoolhaupt.
Battle Creek: Sniping location:
From the Red base, go in the water and move to the
right. When you reach the end, crouch down. After crouching, go
as far as possible. If your opposition goes in, throw a grenade
at them. A plasma pistol also works.
Plank95.
Beach: Three Warthogs:
Get in the Warthog and drive around to the second group
of trees. You will find another Warthog. Get in and proceed through
out the level. When the supply ship crashes there will be another
Warthog, giving you a total of three.
Cody Love.
Beach: Fun with Warthogs:
Get a Warthog and go into the water. You can keep going
and not drown.
Wizzlemysnizzle.
Beach: Flying passenger:
Get a Warthog and allow Marines to get in. Hop out
and go to the passenger side. Place a plasma grenade on his foot
that is on the dash, stand back, and watch him fly.
AngelWC10.
Blood Gulch: Sniping location:
Go in the middle of Blood Gulch and look to the side
opposite the caves, all the way to the top of the cliffs. You
will see a large oval rock sticking out of the cliff. Get in a
Ghost and go under it. Look towards the red base. You will see
a slant that goes up half to the top, sloped at about 45 degrees.
Drive at it with a reasonable amount of speed and hold A.
The slope will decrease in width. When you get to the top of the
slope (while still holding A), turn to right and try to
keep your speed up. There will be a crack (or line) going all
the way up the cliff. Follow this until you lose about half of
your speed, and then strafe right and still press Forward.
If done with enough speed, you will land on a cliff. Look to the
back of the rock that you landed on, and you will see another
crack (or line).Press A and follow it. Go as far upwards
as you can. The Ghost will start to wobble. Turn to your left
90 degrees and exit the Ghost. If you done correctly, you should
be standing on your Ghost. You will be nearly invincible, as tanks
and rockets must hit directly you to have any effect.
Fenderguy101.
Go up into one of the bases. Get the sniper rifle and go to the
platform with the pistol on it. Stand on the platform and jump
to the higher platform behind the pistol. From this location you
will have a great view of the other base to snipe them.
Jon2379.
Blood Gulch: Doors:
Start a multi-player game with Warthogs, unlimited
frag grenades, and human weapons. First, get a rocket launcher
and place a Warthog next to the base. Throw a frag grenade under
it. When it blows up, launch a rocket at the Warthog in the air.
If done correctly, the Warthog will be on top of the base. Then,
drive it over the on ramp and between the two things that stick
out of the base above the ramp. Finally, drive the Warthog so
that it is hanging off the edge of the ramp, creating a door.
To open, go up to it and press Action. If playing the Windows
or Macintosh version, you can use the rocket launcher Warthogs.
Woody Musser.
Blood Gulch: Block portal:
You can block a portal by putting a Scorpion or Warthog
over the exit of the portal and leave the vehicle. This will not
work if you are still in the vehicle, as your enemy will still
go through and kill you.
Lc9730.
Blood Gulch: Warthog door:
Go to Blood Gulch in multi-player mode, then find a
way to get a Warthog on top of any base. Once you get it on top,
drive it in between the two triangular shaped shield objects directly
opposite from the teleporter. Drive the Warthog in between them,
and make sure you do not fall down. If done correctly, it should
just be blocking the entrance and the Warthog will not fall down.
Get out of the Warthog and go to it. Make sure the message "Press
X to flip Warthog" appears. Once you do that, it should just
raise up then go back down.
dschamp.
Blood Gulch: Retrieve tank:
There is a way to retrieve one of the tanks, if they
are both in the cave. You need a jeep and two players. First,
drive the jeep into the cave. Let it sit behind both the tanks.
Then, have both players get their own tank and drive towards the
direction they came in. Let the one closest to the opening go
first. Then, let the second tank behind the first tank ram it.
The first one will get to a point and will stop. Do not let off
the gas or it will slide down. Next, have the second player get
out of the second tank and jump into the jeep. Have him push the
first tank the rest of the way out. Note: The first tank may flip
over.
BK-77-7.
Blood Gulch: Create a curtain on the base:
Get a Warthog on top of any base (use a grenade, rocket,
or something else). Drive the Warthog between the two pillars
opposite to the teleporter. Maneuver it so the front wheels fall
down between the pillars. The Warthog should fall downward, and
the back wheels will be stuck. Go up to the Warthog and press
X to flip it. The Warthog will hop up, letting you enter
the base. Note: If you press X too many times without waiting
for the Warthog to re-settle, it will fall from its position.
CoolCarsandSons.
Blood Gulch: Block top of the base:
It is possible to stop anyone from getting to the top
of the base. Ramp two Ghosts to the top of the base using a tank
or some other method. Once there, take one Ghost to each ramp
leading up to the top. Put the Ghost on either side so that the
front is at the side of the ramp. Pull it forward until the front
end is over the ramp, then get out. The front of the Ghost will
fall down into the ramp. You will not be able to flip the Ghost
out or push it out of the way. The only way to move it is to throw
a lot of grenades at it until it works its way down, or to use
rockets. This is very useful in capture the flag, especially if
you block the two entrances down with the Warthogs.
matt hiser.
Halo: Fast kills:
During level 2 "Halo", you will hear the
warning "Take cover -- Covenant ship is in boundaries".
Run into the ship that you landed in and wait for the enemies
to appear. Your motion detector will indicate when they are present.
They will eventually walk by, not noticing you. Throw a grenade
and start shooting to kill them much faster.
LUDACRIS1002.
Halo: Legendary setting:
To complete the Halo level in legendary mode, hide
in the Human Lifeboats. The Elites will attack, but will rarely
hit you. Throw Plasma Grenades on them and use the Needler to
blow them up. Then, get out and mop up the Grunts and the Jackals.
This almost always works.
IBNBAILEY.
Halo: Shortcut:
The following shortcut is very useful in legendary
mode. After you start the level and defeat the first two groups
of enemies, head towards the structure where you have to fight
the four Dropships and protect the Marines. Once you round the
corner that leads to the structure, stick to the left wall and
follow it until you reach to the entrance to the tunnel. Wait
there. After about three minutes, Conrtana and Echo 419 will start
talking. Echo 419 will say "Warthog deployed". Just
walk back there and get the Warthog to be on you way.
Matt Moline.
Halo: Flip the Banshee:
Play the level under the legendary difficulty setting.
Take out one of the Banshees while fighting the first group of
Covenant by the rocks. You can just start fighting, then run to
kill the Banshee. The other should land. This is actually much
easier to do with the human pistol -- just use the scope.
Boyoben.
Halo: Fly in Banshee:
When the Banshee arrives, shoot the back of it repeatedly.
If done correctly, the Banshee will fall unharmed, allowing you
to can fly to your destination.
Joe Byers.
Halo: Always plummet to your death in a
Warthog:
Just after you exit the tunnel (with the light bridge)
in a Warthog, drive off the cliff. Keep close to the tunnel mouth.
When you die and revert to the last checkpoint, you will be on
the edge of the cliff, just about to fall off. It is possible
to turn around and drive the Warthog to safety, but it is very
difficult.
CRISRIL.
Halo: Have Marines stay:
Before you rescue the group of Marines that you need
to go through the underground tunnels to reach (should be the
second group, but it depends which way you go), drive the Warthog
into the opening of the tunnel that is next to the cliff. Half
of it should be in the tunnel and the other half should be out.
Get out and you should be inside the tunnel. Rescue the marines
then jump back in the driver's seat of your Warthog. It should
be stuck, but just drive it out of the opening enough so that
you can get outside the tunnel, but still block the opening. Clean
up the rest of the enemies then Echo-419 will touchdown for the
evacuation of the Marines. However, because they are stuck trying
to get through the opening with the Warthog in it, Echo-419 should
take off without them. You can then get the Warthog out of the
opening. If a seat is empty in the Warthog, one of them should
take it.
bacon001.
Halo: Get on cliff area:
When you reach the first life beacon, do everything
needed to get Foehammer to drop off a Warthog. Go to a part of
the wall that the tunnel is on near the life beacon, where grass
and snow meet. If you get enough speed and hit the correct part,
your Warthog will start to inch its way up the side. It will take
some time, but eventually you will get to the top. Once there,
you can drive around but the controls will freeze everyt ime the
beacon fires blue.
TheDam5.
Halo: Drive off cliff:
Get to the part where you can get in the Warthog and
go off the cliff. Jump out of the Warthog. The Warthog will fall.
You can see it fall or stay in it to fall off and die.
YoshimitsuNik11.
Halo: Fog fall:
In the room where you activate the energy bridge, proceed
through the level until you make it outside. Then, go back in
the building. The bridge will not be on. There is a small ledge
hanging out of the side with glass in the middle on the right
side of you. Ramp the Warthog off it. Your Marines will die, but
you will make it down into the fog.
DSK6789.
Halo: Sniping location:
When you go to the second life boat, get the sniper
rifle and ride the Warthog to the right of the first structure
and up the hill. Note: This will only work if you go up the shadow
of the tree. This is very useful under the legendary difficulty
setting.
Cjg209.
When you have crash landed on Halo and run across the bridge,
turn left and go to the edge of the cliff. Turn to your right
and go past the big boulder which is on your right. Jump up onto
the boulder. Be prepared because the alien Banshees will have
no trouble finding you. Look over to the other side of the bridge
and switch to your pistol. Use the zoomed view and start shooting
some aliens.
At the end of the level, before you rescue the last group of Marines
at the installation on the cliff edge, try this trick. As you
pass between the mountains that lead to the base, turn your Warthog
to the left. Now, facing the mountain wall, start driving up the
flattest face of the mountain. It may take a few attempts to find
the correct location. You will slow down when you get near the
top, but you will still be moving forward slightly. After a few
seconds, you will reach the top. From this vantage point, you
can see the entire level. Use it to snipe the enemies below, take
a close up look at the planet above using any of your weapons'
scopes, or to rain grenades down on the Covenant. Also, you may
see red blips circling you on your radar, but you cannot see what
they are.
jlcalla.
Get to the part where you see the words "Reunion Tour"
on the screen. A hill in front of you will have two Jackals on
it. After them, you have to save the Marines who are hiding in
the structure. Enter the area with the Warthog and follow the
hill to your right. There will be a tree right by the hill that
will have a brown spot near it on the ground. Drive straight at
the hill where that brown spot is located and your Warthog will
go up it. Your Warthog will slow down as you near the top, but
keep going and you will have the best sniper location.
talbert.
Halo: Skip intermission sequence:
There are some intermission sequences that cannot end
with the push of a button. One of these is on the Halo level,
when you and some soldiers drive to a energy bridge that needs
to be activated. To trick the Xbox into skipping the intermission
sequence, kill all the aliens desired, then drive out to where
the energy bridge would be. Stop at the edge and carefully tilt
the Warthog about halfway over the edge. Make sure it does not
fall. Activate the bridge. When this is done, you should be able
to walk over to the Warthog without the intermission sequence
starting. The Warthog should be halfway into the bridge. Just
drive away and the glitch will be fixed.
Tsukizuishou.
Halo: Reach second bridge:
When the level is started, you must cross a bridge.
There is a second bridge under it. Run towards the bridge and
jump at the wall at the start of the bridge. If done correctly,
you should slide down the wall on to the second bridge. Note:
You will die many times before mastering this.
Danielles_lover3.
Halo: Explore cliff:
At the second Marine rescue, there is a cliff. Use
the Warthog to climb the wall on to the cliff. There should be
two Banshees that attack you, but you can walk around freely.
Note: The Banshees will attack no matter what.
Danielles_lover3.
Keyes: Hidden area:
When you get to the area that there is a hole in the
ship, there is a way to enter it. You cannot do this by means
of the "Health Pack" ledge. There is an invisible wall
there preventing you from landing on the edge. Instead, look over
to the right. It is difficult to see, but there is a ledge that
you can land on. There are three to four boxes there; two to three
standing and one flat. It is in that area where the ledge is located.
If necessary, use the flashlight or grenade to help find it. Do
not use too many grenades as you will need them to finish the
trick. The trick to finishing this procedure is a quick hand that
presses Start. After that, "Revert To Saved".
As for getting across, you cannot do it by simply jumping. First,
you will need a grenade. The plasma grenade works the best. Next,
back up and aim in the general direction of the ledge. Throw the
plasma grenade to just near the edge. If it falls, use another
or just restart. If it lands on the edge or near it, time the
grenade (this may be done by throwing one, timing it and restarting
to try the trick). If it is timed correctly, jump just in front
of the grenade and as it explodes, it should propel you across
and onto the ledge. Jump onto the boxes and kill the enemies.
You now are in a secret area that contains locked doors and ammunition.
When you are finished, jump toward the "Health Ledge"
(if you lost health from the blast or from enemies) and continue
the game as normal.
BuglyBFG.
Keyes: Shortcut:
When you have to escape on the Banshee, jump on to
the Dropship and over to the platform. Then go down to the escort
Banshees.
ZeongZaku4.
Keyes: Flood fighting Covenant:
Get to the part where you find Keyes embedded in the
mutant. At the end of this sequence you fight a group of the Flood
that appear from one door then a group of Covenant that exit from
another. This can be a difficult battle to get through. A good
strategy is to activate the first door through which the Flood
emerge, then activate the second door where the covenant Are waiting.
Once you have done this, get out of the way and find cover. Watch
as the Flood and Covenant eliminate each other. You can help from
a distance by tossing in some grenades. Then, go in and clean
up any survivors and continue.
DAZZMAN.
Keys: Less Flood and Covenant:
To have less enemies when going up against the Flood
and Covenant in the canyons, find a good hiding space away from
any enemies and stay there. Wait until the shooting and screaming
stops then move on. You should have to face very few Flood or
Covenant.
ponygirl38.
The Maw: Grunt message:
There is a Grunt in the level that will give you a
message. To get to him, go all the way past where the drop-ship
is going to pick you up. About three rooms after that, there will
be a shortcut to your right. Go in it. In the middle will be two
doors, to your left and right. Unlike the shortcuts, the door
to your right will be open. Enter it. At the end of the hallway,
get out of the jeep and the Grunt will be there. He tells you
something that sounds like "Ugh...good thing that food nipple
is waitin' for me at the starship...'cause, man...have I worked
up a big, Grunty thirst!"
LaytonE895,
Alex Mortlock, David Suhdolc,
and Doggone.
The Maw: Killing enemies:
Use the following trick to kill the two Hunters, the
Sentinels and the Flood. When you are in the maintenance access
ways, you will see a black Grunt run from the Flood directly in
front of you. Kill the Flood and turn left instead of going straight
where the hunters are. Go where the Grunt went. When you get there,
the Grunt will be standing in the doorway. Kill him and you should
be in an enclosed room with many dead bodies on the ground. When
you enter, turn to your right to find be some burning boxes. Go
to them, and the Sentinels should be on the other side of the
blast door. Shoot the glass and the bullets should go through
the door and hit the enemies on the other side. The glass should
not break, so the enemies cannot shoot you back.
LaytonE895.
The Maw: Destabilize engine:
When you open the vents, instead of going to the bottom
floor to destroy the engines, jump on the coupling that is moving
away from the engine. From there, destroy the engine. When the
couplings start to pull back and reach the platform where the
computer you pressed to pull the couplings back is located, jump
back on it. Note: You cannot make the jump if you are on the white
part of the couplings. To make it, there is a brown part on the
very end of the couplings. You have to jump from that part to
make it across.
LaytonE895.
The Maw: Destroy reactor:
Grab a rocket launcher and a shotgun from the armory.
Pull back the couplings as instructed, but instead of going all
the way back down to destroy them, jump on the coupling as it
is retracting. Look forward and you should see the reactor. It
is in plain view -- wait for it to open and fire your rocket launcher.
To get back, simply follow the coupling and jump onto the platform.
This is a fast and easy way to complete the level, and should
be done under the normal or easy difficulty setting.
Spartan-236.
The Maw: Save time:
On the last part when Echo 4-19 is supposed to pick
you up and Cortana tells you to stop, do not do so. It is a waste
of time because Echo 4-19 has been hit and crashes where you land.
Keep driving straight towards the next beacon.
timpryor6.
In The Maw level, when you are driving the Warthog through the
Pillar of Autumn, there is a curvy hallway you have to go through
where there are a lot of the metal flying robots. On the left
wall when you enter the hallway, there is a hole that you can
drive your Warthog into. This cuts off the entire long curvy hallway
and takes you out at the end of it, saving lots of time. Note:
This was done under the Legendary difficulty setting.
andy schmidt.
This trick works best in co-op mode. When you get to the spot
exactly before the Warthog part, to the left and right there are
lots of Warthogs. Have each of your players get in a Warthog.
Continue the level until you hit a checkpoint, or you die and
revive.
Kraigandkari.
When you reach the part where Cortana tells you to stop and wait
for Foe Hammer, quickly stop and get into the gunner seat. You
should be able to shoot down the Banshees behind Echo 4-19. and
Foe Hammer will appear and pick you up. The level will finish
with a different ending. Note: You must have good aim and speed.
This also works better in co-operative multi-player mode with
two Warthogs.
Ropu M. Nastro.
Note: This trick only works on co-op multi-player mode. After
you refill your ammo in the second armory, walk towards the engine
room. Once the words "Light Fuse, Runaway" appears,
have one player wait while the other continues. There will be
no one in the engine room. That player can blast the exhaust manifolds
with ease. Once finished with this, the other player can follow
and he will encounter one or two Flood on the way. After that,
continue to complete the driving portion. This will help a lot
under the legendary difficulty setting.
snodawg.
Note: This trick requires a rocket launcher with at least two
rockets. When you get to the Warthog part, proceed as normal until
you reach the crates that stop your Warthog from continuing. When
you get to it, park your Warthog (not at the edge) and jump out.
Quickly get behind it and fire a rocket at the end of it. Note:
If you are at the edge, your Warthog will fall off the cliff.
Wait for it to hit the ground, and if it is still in some blockage,
shoot it again. Quickly get in the Warthog, and rather then walking
to the end and getting shot, drive the distance and launch off
the end ramp into the Longsword. The ending will continue as normal,
as if you were walking. Note: Grenades would work, but they take
longer to explode and you do not save as much time.
Shaitan.
The Maw: Extra Warthog:
When you are about to go to the part where Echo 419
goes down, immediately after the jump is a warthog, sitting directly
under it. This is in case a Banshee shoots yours off the cliff.
Mike.
The Maw: Flaming Warthog:
When you just exit the elevator and the timer starts,
keep walking and do not get the Warthog yet. Walk up to the Warthog
that is on fire. Throw a plasma grenade, frag grenade, or blow
it up with a rocket launcher. It will fly away, revealing it is
not on fire, and, therefore you can drive it.
Lotus Homes.
The Maw: No Flood in engine room:
Play through the level as usual until you get to the
engine room or the first time you go to the open armory. Before
you go into the room, turn your flashlight on. If it is a cooperative
multi-player game, have player two watch the back door with his
flashlight on while player one gets all his items, then switch.
Once you both get your ammunition, walk backwards out of the armory
then continue as usually. If done correctly, there should be no
Flood in the engine room. Note: You still may run into the invisible
Flood in the armory and the little Flood in the engine room, but
not the big ones.
campvictoryfan.
In multi-player mode, when you are going to the room to blow up
the couplings, in the hallway before you get there, have one person
stay around in that area. Do not open the door. By doing this
no big Flood will go after the person that will blow up the couplings.
Cmjones91.
The Maw: Easy Flood kills:
There will be a door with a fire on the wall next to
it. Open the door, then quickly go back behind the fire you just
past (hugging the wall). The Flood will run directly into the
fire and kill themselves.
Jacob Walker.
The Maw: Stop the Sentinels in the engine
room:
Note: You can only do this in cooperative multi-player
mode. When you reach the control room, have one player go up into
the area where you open the tubes to blow up the reactors. Keep
going past that area, then continue through the doors until you
reach an area with a big piece of metal laying on the ground.
Jump up on top of it, then jump to the spot in front of it. Then,
jump up to the wall on the right and stand there. If you move
from this spot, the Sentinels will just keep appearing. If you
done correctly, the Sentinels will no longer bother the other
player as they blow up the reactors.
Yogensha.
The Maw: Hidden letters and symbols:
Go to the end of the level where you have to fling
your Warthog off the huge jump then fall and land in the tunnel.
At that point, slowly move your Warthog to the right side of the
tunnel edge, so that the front tires are going over the end. Then,
get out and go on top of your Warthog. Jump on top of the wall
next to you. You may need to push the Warthog slightly to get
it to the correct height so that you can jump on top of the wall.
From here, keep going along the top of the wall and jump down
to the bridge. Go into the room on your left (with respect to
the direction of where you are walking). You should see blood
splatters. One wall has the letters "REX" written on
it. This is the nickname for one of Bungie's level creators. On
the other wall is a large blood splatter with a few swastikas
around it.
Squeegee423
The Maw: Marathon reference:
On the The Maw level, look at the Pillar Of Autumn
(POA). You should see a window with the Marathon symbol.
Berkley Eide.
The Pillar Of Autumn: Megg secret:
Note: This secret Easter Egg is a reference to Meg
Pallor, the girlfriend of Halo's lead level designer Jamie Griesemer.
Megg is a combination of her name and "egg". Start a
new game or continue an old game. Choose the first level "The
Pillar of Autumn". Choose the hardest difficulty, "Legendary."
You must be play on "Legendary" to view the Megg. Skip
the first cinematic if desired. When the level starts, you will
find yourself outside of your cryo tube. The Marine will shout,
"Come on, let's get out of here!". Ignore him. Do not
worry; he will remain in the same position if you do not walk
up to him. Now, turn around and jump on to the cryo tube you just
got out of. Walk to the top of the cryo tube and turn slightly
to your right until the shield tester comes into view. Jump off
the cryo tube and land on top of the shield tester. From the top
of the shield tester, jump on to the walkway. Move left, and walk
all the way down the walkway until you reach the wall. From the
walkway, jump on to the yellow cylinder. This yellow cylinder
triggers the "Megg". You must get on top of this cylinder
to see it. Then, jump off the cylinder and run up to the Marine.
He will shout "This way!". Continue to play through
the level as usual, until you get to the bridge. When you are
on the bridge, walk up to Captain Keys and a cinematic will start.
You can skip the cinematic if desired. When the cinematic is over,
Captain Keys will give you a pistol. Once you have it, run back
to the entrance of the bridge. You will pick some ammo. The next
step is optional; you can exit the Bridge and kill the three grunts
standing outside of the bridge -- once you do so, run into the
entrance of the lounge and you will pick up an assault rifle.
Regardless of whether you did that or not, go back inside the
bridge and shoot a Marine or Captain Keys. Cortana will come on
the intercom and say, "What are you doing? Cortana to backup,
the Master Chief has gone rampage! Take him down boys!" Normally,
a group of invulnerable Marines will run into the bridge from
a room that you cannot get into, and all the door will lock shut
before you are killed. This is supposed to happen to stop you
from continuing the game. If you did, it would ruin some plot
points. However, the "Megg" secret takes advantage of
these invulnerable Marines. If you jumped on the yellow cylinder
at the beginning of the level, and did everything correctly, this
should work. As soon Cortana comes on the intercom, immediately
run into the hallway of entrance of the bridge. The Marines will
run out of the door to the right of the entrance. Make sure you
see the Marines run through the door without them seeing you.
If you do not look at them, they will stand in the entrance of
door until you walk up to them. Just remain in the entrance to
the bridge. You will be hidden from the invulnerable Marines for
awhile. If you just remain here for ten seconds, the Marines will
say, "Where'd he go?" and they will search around the
bridge, looking for you. When this happens, immediately run very
quickly to the room where the invulnerable Marines came from.
There should only be about one Marine blocking the doorway. If
done correctly, the door to the room should be open. Quickly run
through it. You are now in the "Megg" room. You are
safe in here. The invulnerable Marines will not follow you in
here. Walk to the end of the room and look on the ceiling. You
will see a giant blob of blood stained on the ceiling with bullet
holes shot in it. The blood actually forms a heart, and the bullet
holes form the letter "M". The "M" stands
for Meg.
Don Cunningham.
The Pillar Of Autumn: Shields:
In level 1, there are some empty airlocks that the
Covenants have entered from. After killing the Covenants, go inside
to find two extra shields. These shields are better than your
normal shield protection.
Bmurph17.
The Pillar Of Autumn: Different messages
from Marine captain:
Depending on which difficulty setting you select, the
captain of the Marines says a different motivational speech. From
something soft in the easy setting, to something brutal with the
legendary setting.
Ray Lara.
The Pillar Of Autumn: Alternate view of
lifeboat launch:
At the place where you can see a lifeboat launch, go
as fast as you can and do not bother to stop. If you moved fast
enough, when you get to the airlock where the lifeboats launch,
quickly look through the first airlock to see it launch.
The Pillar Of Autumn: Security to the bridge:
Immediately after you receive your pistol from Keyes
at the very start of the game, leave the room. Once you have ammunition
for the gun, return to Keyes and punch or shoot at him. After
that, security will be called to the bridge and you will have
yourself a shoot out with a security team, which you will surely
lose. After you die, all will be forgotten, and you will once
again be respected by everyone.
TheGum.
At the point where you get the pistol, get some ammunition then
return. Shoot Keyes, quickly jump down where the two people are
controlling the ship are, then duck and hide. Even if you turn
your flashlight on or off, or shoot your pistol, the Security
will not notice that you are hiding.
Dime42nickls.
The Pillar Of Autumn: Invincible marines:
In the first mission, when you get your pistol from
Keyes, go back to him. Melee attack him or shoot him. Cortana
will say something and call for backup. You might want to have
extra ammunition. The door to the right (when you are going back
out) will open, and lots of invincible Marines will appear and
attack you.
Enigma Riddler.
The Pillar Of Autumn: Quick helpers:
Play this level under the legendary difficulty setting.
When you get your gun, peek at the corner where you first encounter
Grunts. Snipe them out in the corner. Next, enter the room in
front of you. Wait until your men are dead by waiting in the corner
of the room. More men will appear to kill the Elites. When they
do, the Elites will leave their backs wide open when they turn
around to kill the Marines. Rush up to the two Elites and hit
them in their backs, which will kill them. Next, throw grenades
by the other two doors, which will five you time to pick up the
Covenant weapons. Take the Plasma rifle and use it on the Covenant.
Then, continue with the level.
Ron Goodall.
The Pillar Of Autumn: Intriguing posters:
Before you enter the bridge, turn around. You should
see a bulletin board with posters. Some of them say "Marine
Scooters are for Squirts! No scooters on deck"; the lost
poster from the movie Alien that reads "LOST: Calico Cat.
Answers to the name Jonesy"; and a poster that shows earth
near the moon with "Fight For Her" at the bottom.
Enrake Jinn.
Truth And Reconciliation: Good sniper location:
At the very start there is a hill to the right. Go
up it and go forward. You will notice a large rock that gives
you a perfect shot at the Covenant.
PAGARRITY.
Truth And Reconciliation: Easy completion:
As soon as you reach the second level of the ship,
press X at the switch to open the big window. Then, when
you get up to the third level, press X at the switch where
you would finish the level at. Continue through the level until
you get to the area where you hear one of your men say,"
We're trapped in here! We're screwed, we're screwed man!!".
When the next checkpoint appears, the game will be complete and
you will not have to risk getting your captain killed.
Joester.
The section where you are heading into the last canyon where the
gravity lift is located can be quite difficult, especially under
the legendary difficulty setting. The best way to survive is rather
than entering into the area and taking on all the Covenant, hang
back at the narrow entrance where you have cover. This way, as
the Covenant approach from the gravity lift, they come to you.
From behind your cover you can take them out while protecting
yourself. The best weapons to use from here are the sniper rifle,
needler, and plenty of grenades for the Jackals. Between each
wave of Covenant, venture out and collect more ammunition and
items. Then, retreat and wait for the next batch to appear. Finally,
go out and mop up the Hunters. If you have run out of sniper ammunition,
there is more at about 12 o'clock, behind the gravity lift. The
only drawback is that your Grunts never make it.
daznmina.
Truth And Reconciliation: Killing Covenants:
When you start the level, go down the hill and stop.
Take your sniper out and turn on your flashlight. Snipe the Grunt
in the turret and take the rest of the Covenant out with grenades.
Note: If you do not want to use your grenades, let the Marines
kill the Covenant. You will save grenades and ammunition if you
let them do the job.
Two Betrayals: Hidden weapons:
When you get out of the building in the first part
of the level, go up to the top of the ramp. Once there, you will
find shotgun ammunition, a pistol, and a sniper.
WRBaSsiSt712.
Use the following trick to find a flamethrower. When you get to
the elevator, kill all of the enemies but do not take it. Wait
and eventually a Pelican will appear. Get in it and you will get
a flamethrower. You can only use it in multi-player mode, but
if you trap an enemy and unleash a full tank they should die immediately.
eli lef.
Two Betrayals: Killing Hunters:
When you go up against the Hunters when you get off
the elevator, press the button to make it go down. Then, have
one of the Hunters charge you and quickly move out of the way.
The hunter will fall to its death.
Blinkster183.
When you are in the hangar, lure the Hunters to the open dock.
Stand on the very edge of the dock. When they perform a melee
attack, dodge to the left or the right and the Hunter will fall
off the edge. Repeat this until both Hunters are dead.
Jerry Reed.
Two Betrayals: Killing Covenants:
This trick works best in multi-player mode, but also
can be done in single player. Go to the end where you have destroy
thethird pulse generator where the Banshee/Banshees are located.
If you are having trouble killing the Covenants because you have
no place to heal, when you first walk in on the battle between
the Floods and Convenants, you will see a door to your left. The
lights will be red, but you can still go in it. This works better
on multi-player mode because if your teammate has been killed,
he can respawn there.
jarobel.
Two Betrayals: Kill Master Chief:
Get to the very end of the level where there are many
Sentinels in multi-player mode. Have player two wait by the spawn
point in the hall. Do not kill any of the Sentinels, and run into
the last Energy Beam. When it explodes, have player two run and
spawn Master Chief ,Try to get as far as you can outside. While
Master Chief is talking to Cortona, the Sentinels will shoot him.
He will die while still talking, then his body while warp somewhere
else.
Zsteven147.
Two Betrayals: Ghost:
Playing the level in cooperative multi-player mode
is recommended. When you get to the part where you open the door
and it explodes and leaves a small crack, take a Warthog and place
it a few feet behind and slightly to the right of it. Take a Ghost
and hit the warthog parallel to each other, causing the Ghost
to do a little rotation, but just enough to squeeze you through
the crack. This can be done with some practice. With more practice,
you can get it into the crack at the top. When you take the Ghost
past the part where it says"Final Run", speed up the
hill and look to your right when there are usually Flood members.
They will not appear until "Final Run" has gone off
the screen, along with every other enemy there.
Taylor Lang.
Two Betrayals: Skateboarding:
At the bottom of the pyramid is a Banshee. Get in it
and go to the middle of the pyramid (lengthwise). Go up that object
there and it looks like you are grinding. To do spins, hold Right
Analog-stick Right or Left. To do a grab trick,
go very high. Get out of the Banshee and get back in very quickly.
To do a stall, do the same thing as grinding, only stop mid-rail.
Jackson Parsons.
Two Betrayals: Hit yourself with the Banshee
fuel rod rocket:
Play the mission under any difficulty setting. Make
your way to the Banshee outside of the control center. Once in
the Banshee, fly back the way you came all the way to the start
of the level. Once there, there is a hole in the ceiling. Go to
the top of it, aim down, and use R to fire the rocket.
Then, do not push anything and just free fall to the opposite
hole on the bottom of the floor. If done correctly, then you will
pass the rocket in midair. Once you land on the ground, you can
get out and line yourself up so that the rocket hits you. This
will not hurt you if you are outside of the Banshee.
Ryan McCoy.
Two Betrayals: Exploring with Banshee:
Play through the level until you get to the first Banshee.
You can take it back to the place you started at and fly around
the Halo holograph room.
When you get a Banshee from the chasm after the underground tunnel,
fly back into the tunnel and into the big room that was filled
with Flood to explore it.
SILVER WOLF.
When you get the Banshee, go to where the nav point is pointing
to. Instead of killing the aliens, look to your left slightly
to find a crevice in the wall. It is filled with snow. Go up it,
and you will eventually hit very heavy fog and become unable to
see. You can just keep going up at this point, but never reach
anything.
avalanche_33.
Two Betrayals: Shortcuts:
Immediately after you exit the corridors leading from
the control room, kill everything. You can go up the ramp for
supplies if desired. After you have everything, you can simply
back off the side (by the wall) and take no damage.
Joe Davis.
After killing everything coming out of the hallways leading from
the control room, go down the ramp and kill everything there.
Do not go down the ramp on the right side of the screen after
everything is dead. The way you by-pass this is to go to the big
spine thing. You can walk down the left side of this. You must
jump on and strafe right. You will get shot at a few times, but
do not worry about this. When you are at the last ramp (where
the rocket launcher is located) jump down onto the blockade and
duck to the right before you hit. If you do not duck, you will
take more damage. Then finish the mission as usual.
Joe Davis.
When you first arrive outside, kill everyone near your exit. Then,
kill everyone on the platform below you. Once you have done that,
jump off the side and slide down a few feet. Then, do so again.
Next, get to the corner and jump down the slope. This should save
you some time and bypass some pestering aliens. Note: You should
have full life when you do this or it will be difficult to get
to the Banshee without being gunned down. Information
in this section was contributed by avalanche_33.
After you get outside of the canyon full of Flood, immediately
after you leave the Banshee behind the broken door on your way
to destroy the third generator, you will run into a battle between
the Flood and the Covenant outside. Let them fight it out and
kill the survivors. Shoot down the Banshee with the Shade or stationary
gun. Note: remember the Ghosts' position, as you will need it
later. Follow the lights around the corner. There will be another
battle going on there. Do the same as in the first battle, and
let them fight it out and kill the survivors. There is a ledge
at the end of the battlefield. Fly up it on the left side along
the rock. This may require several attempts. There will be another
battle there. Fly across the battle and shoot whoever gets in
your way. There will be two Banshees at the end. Climb in one
and fly to the platform. This way, you will not have to kill everyone
on the last battlefield.
Paul Meunier.
Two Betrayals:-Good sniper locations:
When you get a Banshee from the chasm before the underground
tunnel, you can fly up to one of the ledges sticking out of the
ice wall. Go to the one that is unoccupied. You can snipe the
Covenant from the ledge without being hit. A rocket launcher is
also very useful.
SILVER WOLF.
When you get a Banshee in the chasm after the tunnel, there should
be two parallel bridges high above. Sneak around the Covenant
and Flood. Grab a banshee and fly high. You can snipe the Covenant
from there or use your plasma cannon on your Banshee.
SILVER WOLF.
Two Betrayals: Ancient drawing:
Look for a tree that is the closest to the edge of
the cliff. It has bushes around it. On the stump is a picture
of Master Chief, an Elite, a Jackal, and a Grunt.
muhammad akhtar.
Sidewinder: Get above the map:
You can get above the map, allowing you to get around
extremely quickly and can barely be seen by others. Put a tank
near the teleporter area that you get to from the Blue Base teleporter.
Then, get in a Ghost and ramp off the tank. You will be above
the map.
David Schrumpf.
Take a Ghost to the cliff that the warp in the Blue Base leads
to. Get some speed and ride the Ghost sideways toward the mountain
wall. Press X to exit the ghost a short distance before
you reach the wall then press A to jump. The Ghost should
push you up on top of the level.
TheGuardian.
Create a game with 400% shields and only rockets in multi-player
mode. Then, go to the Blue Base and climb the ladder. Get full
ammo and walk to the edge. Look directly down and keep walking
until your pointer is about to go off the edge. Then, jump up
and fire. Move backwards in midair, and you should be on top of
the Blue Base, but not quite on top of Sidewinder. Repeat the
same steps until you are up on top. The only way to make a kill
on top is to stand at the edge. A good way to tell if you are
about to fall of is to throw plasma grenades just in front of
you while walking towards the edge. If the grenade floats in the
air, you are safe. However, if it falls to the ground below, beware
of falling.
Derik Clayton.
Put a Scorpion tank on the cliff. Put it beside the second door
on the cliff near the Red base. Line it up sideways, then get
a Ghost and ramp off the tank towards the wall. If done correctly,
you should get to a white area. Get close enough to the ledge
and you can snipe people.
mdh35.
Sidewinder: Sniping position:
Take a Scorpion near a red or blue base. Jump on the
Scorpion, and you will be able to jump on a ledge beneath the
top floor. When your opponents try to go into the fort, shoot
their heads off. This is a good way to get extra kills.
YaNkEeEz4LiFe.
Silent Cartographer: Shortcut:
Jump all the way down off the ledge where you see the
Chief kick a rock off the edge by getting an overshield from outside.
If you make it, look down at the next level. There is another
overshield. Jump -- you must land on the overshield or you will
die.
drag0nsnipe.
Note: This is best done in co-operative multi-player mode. When
you get your Warthog, go right to the structure that is guarded
by Elites and Grunts. Drive into the building after slaughtering
all the Covenant. Drive down the ramp. After reaching the bottom
of the ramp, hit the gas and floor it to the door before it closes.
If done correctly, the Warthog will be stuck in between the two
rooms, wedged in the door. Get out; the golden Elite should be
dead as you ran him over. Continue through the rest of the level
as usual until you get to the bottom and activate the map room.
Then, have player two wait until the Covenant ship has left and
the Pelican dropship has landed. Floor the Warthog over to the
dropship. Jump out while the Warthog is still moving. Press X
to get into the dropship. This is also possible in campaign mode,
but when you drive through the door you cannot unlock it. You
are basically stuck. After you have finished in the map room,
return to your Warthog. If you reverse your Warthog into the door,
you can become unstuck sometimes.
SILVER WOLF.
After you shut down the main security override and are out of
the structure, look to your lower right. There should be two trees.
Jump onto the first tree, then walk over to the next. Get on the
far edge of the second tree and look down. You should see a branch
that sticks out slightly. Jump down directly onto that location.
You will not be able to stand on the branch, but it will lower
you before you fall. If you do not hit the branch, you could die.
Even if you do hit it, you will lose your shield. If you have
an over shield, you will only lose a little bit of the green over
shield layer. This shortcut will prevent you from having to return
through the path that is in the interior of the island. It will
also prevent you from having to fight more Covenant who are dropped
off by the circular concrete structure. You will now be near the
crash of the Marine's dropship, where all the Jackals and Grunts
are located. However, you are far enough away to get your Warthog
with the Marines in it that you probably left at the start of
the path. Even though you may lose a little bit of your over shield,
you would probably lose more if you went back through the path
when you battle more Covenant. It will also saves time.
must defeat chuck!.
In cooperative multi-player mode, proceed through the level normally
until you get to the part where the door gets locked. Take the
Warthog you obtained to the door. Turn it around so that the back
of it is facing the door. Have the other player go between the
door and the Warthog. Get the player in the Warthog to slowly
reverse up to the player and gently push him. If done correctly,
the player behind the Warthog will appear on top of the wall.
Shoot the swordsman from the top of the wall. He will not notice
you, and you will kill him. Walk forward and you will be on the
passage without having to go all the way around the island. Unlock
the door and come all the way back. Then have the player who is
past the door continue until the intermission sequence starts.
Both of you will now be on the ledge.
wivvvvvvel of koc.
Silent Cartographer: Easy completion:
Take the first Warthog you get and drive it through
the entire level. When you get to where you have to go through
some trees, back up then ram forward. You will make it, and when
you have to get out of it when you are at the "shafted"
part, leave it there. When you get back it will be there. At the
very end with all the Elites, just plow through them. Note: Make
sure you get a passenger and a gunner at the start.
HectorOlszewski.
After the FMV sequence and the dropship drops you off, there will
be Covenant waiting for you. As soon as you are dropped off, turn
around and run away from the battle. Run to the security override
location first. This way, you can pick up the rocket launcher
earlier in the level. By now, the people will say they killed
all of the Covenant in the opening battle. However, if you get
into the Warthog and drive over there, they are still battling.
Kill the remaining Covenant and get some people in your Warthog.
When you get to the building with the Silent Cartographer, kill
the Covenant and enter the structure. There will not be Covenant
in the doorway, but the Elite with the sword will still be there.
Continue and finish the level as usual.
John Baldwin.
You will reach a part where the Covenent will seal a door and
leave you to go find a control center to open it. You will need
to do the following with two players in cooperation campaign mode.
Have the first person kneel in front of the locked door, below
the window. Have the second person jump on their back and kneel.
You will have a direct shot at a gold Elite. Kill it and finish
the level with ease. You will eventually see an intermission sequence
that shows the gold Elite go through the locked door. Do not worry;
it is not really there because you already killed it.
corey mickle.
When starting the level, kill all of the Covenant before you.
Once you are done, a Warthog will be delivered. Get in the Warthog.
However, instead of going straight, turn around. You will travel
a short distance before discovering a small passage filled with
Covenant to your right. Get out of the Warthog and kill all of
them. Go through the passage and continue until you reach the
building at the top. Go into the building and kill the rest of
the Covenant. Go a little deeper and you will see a room with
a giant hologram in it. Go in and activate the hologram. You see
an intermission sequence a gold Elite with an energy sword appears.
Exit the building, follow the trail back down, get into your
Warthog, and drive back the way you came. You can then go where
you are supposed to without worrying about the doors looking.
nimcoy27.
Silent Cartographer: Easy kills:
When the Warthogs drop from the sky, jump in and drive
around as normal. You can take it almost anywhere, with some patience
and some risk.
The new world's dark elf.
Silent Cartographer: Killing Hunters:
On the way down to the Map room will be a long room
with two Hunters that are guarding the ramp that you must descend.
Kill one of the Hunters to make things easier, then get in stampede
range of the other Hunter. Make him charge at you repeatedly.
Try to lure him out the entrance to the room he was in and get
him near the dropoff where all the weapons and health packs were
located. If done correctly, you will be able to get him to charge
at you close enough to the cliff that when you step aside he will
fall to his death. You can also jump down this way to a small
ledge on the left to skip a lot of this level.
Digitalwookie.
This trick requires a Warthog and two Marines. Drive the Warthog
to the tree outside the area where the two Hunters are located.
Drive the Warthog into the wall to the left of the tree. If done
correctly, you should be directly in between the tree and the
wall. Keep accelerating and you should get through. Keep driving
until you get to the Hunters. Run over them or let the marines
kill them, then continue the rest of the level.
Chris Bodger.
Silent Cartographer: Kill yellow Elite
easily:
After unlocking the door to go to the map room, go
to the entrance with the Warthog. Instead of hopping out at the
very top and walking the rest of the way, drive with the Marines
until reaching the door that |