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Halo cheats: Missions

Note: Button presses are described in Xbox version format. Use the equivalent key on the PC keyboard when playing that version.

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343 Guilty Spark: Active camouflage:
Immediately before the area where the Covenant are guarding the entrance to the facility containing the Flood disease, you will see a large rock on the right side of the screen. Jump above the rock to find an active camouflage hidden behind a bush -- look carefully.
John Peters.

343 Guilty Spark: Shortcut:
Tap X to get back in the Pelican. It will fly onto a ledge. Walk along the ledge in the direction you are going to end up above the tunnel where the Marines are fighting. Jump down to the tunnel, then continue the level.
kris.

At the beginning of the short intermission sequence, hold L. At the start of the mission, you will throw a Plasma Grenade into the swamp. This is an easier way to stay in the Pelican. When you land on the high ledge, travel forward from behind the Pelican's crash site until you are looking down at the base. You will know if you are going the wrong way if you see an unarmed Marine. This is a faster way of getting to the base, and you save ammunition.
MP.Conrad.

As the opening sequence starts, keep throwing grenades. When you throw your first plasma grenade, do not press any trigger. You should now be stuck inside the ship. When the ship lands, proceed in the direction that the ship is facing. When you get to a cliff, look down to find the building that you are supposed to enter.
Devin Alford.

343 Guilty Spark: Hidden area:
This trick works in co-op multi-player mode and perhaps in campaign mode. When you are about to land in the Pelican at in the beginning of the level, start throwing grenades as fast as you can out of the ship. When you are around your fifth, sixth, or seventh grenade, you will get hit with a grenade, but not take any damage. When you are out of grenades, wait in the ship. It will liftoff the ground and fly you to a strange area with two dimensional trees. You can see the edge of the level. You can get back to the normal level easily, by jumping down from where you are.
Zoopy123.

343 Guilty Spark: Hidden shotguns:
There are two shotguns at the start of the level. They are hidden somewhere near the crashed Pelican you see at the beginning. They are useful for taking out the Flood you will fight later in the level. If you play in co-op mode, both you and your partner can take one each.
Pierre Emond.

343 Guilty Spark: Hidden Marine:
Go to the two dimensional place and keep walking straight until reaching a sort of wall. Walk along the side of it, then take a left once you get past it. Keep walking straight. You will notice a figure in the distance. Keep walking forward and it will turn out to be a Marine.
XboxMorrowind.

At the start of the level, during the opening FMV sequence press the grenade button before you get out of the Pelican. If done correctly, you will stay in the Pelican. It will land on a nearby hill. Press X to exit the Pelican. You will be able to walk around on top of the level and see a group of two dimensional trees and a marine. He will not talk to you unless you shoot him. If you look down, you can see were you are supposed to be and the structure you are supposed to enter. Jump down there and look in to see floating assault rifles.
JAKE.

343 Guilty Spark: Dead Marines:
When you first enter the structure, go down the huge elevator. When you reach the bottom, kill the Jackals and Grunts by the door then go back to the elevator. Reactivate it. It will take you back up into the swamp. Exit the structure and go towards the Shade Gun. Next to it will be several dead Marines. Continue walking through the forest and you will encounter even more dead Marines. In total, you will probably find about twenty of them.
Alex Seher.

343 Guilty Spark: Marine identification:
In the beginning of the level when you walk over the log, look at your radar. There is a yellow blip (friendly unit) from the cliff just beyond the log. When you continue up the log and over the hill, you will see an explosion from about four fragmentation grenades, followed by machine rifle rounds coming from the structure. The man on the cliff is Mendoza, the man on point for your unit. The rest could have been Keyes Squad (when you walk inside, the elevator needs to return up) or a group of rouge units set up for a suicide run.
abftv, ytTuly4988.

343 Guilty Spark: Avoid getting detected:
When you are in the path that leads to the complex (where the elevator leads to the bottom of the complex, then to the Flood) move slowly (crouching makes it slightly easier) and hide in the bush next to the alien gun turret. Take out your pistol and use the scope. Snipe the Grunts and Jackals. If you shot all them fast enough, the aliens will not notice you. You may want to practice this trick a few times to increase your accuracy and shooting.

343 Guilty Spark. Flood preview:
When you walk across the log in the woods, you may notice a few yellow dots on your radar. If you quickly look to the right and up that hill (when you are still on the log), you will see at least one of the Flood that you experience later in the game.
M. Hanks.

When you begin the level, keep the pistol with you. Get to the part where the Jackal is standing on the fallen tree. Kill it, zoom in, run forward and look at the Shade (gun turret). Near it, you should see a Flood Elite that runs by the tree to the left then runs back behind the Shade and disappears. If you try to shoot it, it will not die but you will get a plasma grenade.
Cjg209.

343 Guilty Spark: Deadly bubbles:
When you get dropped off by the Pelican, run to the front of the ship. In front of the ship you well see a rock. In front of that is two trees. In front of the two trees is another rock. If you go to the left of the rock, you are in very deep water. Duck to get underwater. If you shoot, you will see bubbles. If you shoot at the lily pads, the bubbles will kill you.
GreenFly72.

343 Guilty Spark: Radio transmissions:
Go to the front of the Pelican (dropship) to hear a radio with transmissions featuring people being attacked and hints about secret areas.
TangerineDreamer.

Stand above the cockpit of the Pelican to hear a solider reporting in, trying to contact the dropship. He will say that they were attacked by a new Covenant species and that Captain Keyes has been abducted and is on a large vessel.
garys.robinson.

343 Guilty Spark: Ambush location:
There is a great location to ambush some Covenant in the level. When you enter the compound, there is the elevator. Go down the elevator, and when you reach the checkpoint, start running and jump onto the little building that they are in. This may require a few attempts. When you finally get up there, look off the edge. You will see one of the Covenant shields. Use it to bounce your grenades into the hallway below. If you do not want to use your grenades, you can always turn around and drop off backwards. Then, just unload on them.
Halomaster9388.

343 Guilty Spark: Burning elevator:
When you get inside the place, you will at some point be able to activate the light bridge. Do so, and after awhile you will get reach the place where you see the Flood in the intermission sequence. After killing all the Flood, go back to the light bridge section. It is still on. Walk across it then go in the door. The game will think that you have to turn on the light bridge. The elevator will not come down. Kill all the Flood then go over to the panel. If you look up, you will see something on fire. It is the elevator. If you use the panel, the elevator will fall down, burning in little pieces.
Oporto QV.

343 Guilty Spark: Funny comments:
In the library section, before you move forward and engage The Flood, shoot "The Monitor" repeatedly. He will make many comment to get you to stop firing. One includes "Please stop being human".
Mcclearenf14me.

Assault On The Control Room: Easy completion:
Go to the area where the Goliath tank is located. Take out the tank, but do not go past the pond that it sits on. After you take it out, look up on the wall until you find a ledge sticking out with a light on it. Shoot the middle of the pad on the underside. This may take a few attempts until you get the Banshee that falls off the ledge. Get in and fly down the tunnel. Take out the Hunters at the bottom, then get out and open the door. Fly to where the bridge is broken and take that enemy out. Get out of the Banshee and snipe the enemies on the other side of the gap. Get in the Banshee and fly to the door. Open it and fly through. Keep going in the Banshee until you get to the area with the second tank. Go to the ledge and grab the other banshee on the large middle island. Take it and keep flying in the same direction until you see two bridges. Go to the one next to the one above the door on the ground. Go until you come out on the bridge where the "I wish I had a super weapon" message appears. Take one of those and fly to the top of the pyramid and finish the level. This is a good way to easily complete this level under the legendary difficulty setting.
DJSKIZO090.

When you go outside, get the rocket launcher and continue through the level until you reach the Scorpion tank. Kill all the Covenant in that area. There will now be a tunnel to the right and a path to the left. Take the left path and look up. You will see a platform. Shoot the rocket launcher at the center of the platform. If done correctly, a Banshee will fall. Take it to the area with the bridge above it and land on the bridge. When you go through the door, there will be no Covenant for the remainder of the level.
Dylan61691.

When you get to the tank, take it to the next chasm through the tunnel. Once you have destroyed the Covenant tank and Ghosts, go to the next tunnel. Take the tank over to the far left of the tunnel entrance wall. Here you can drive the tank up the rocks until you can jump out of it to the upper level where the other Covenant Tank is hiding. Take out this tank with your RPG. From here, look back up the chasm to where the Banshee is located on top of the platform. Use your sniper rifle to aim the RPG and knock the Banshee down. Get into the Banshee and fly through the next set of areas until you get to the entranceway where you would normally discard the tank. In this last chasm, take the Banshee up to the second ledge and find a place to land. From here you can snipe a very large force of Covenant from about 800 meters up on the ledge. Again, use your sniper rifle to sight in your RPG, as its view is not to useful from such a great height. From here you can take out Hunters as well. Once you have wiped out the Covenant, fly your Banshee to the next chasm and land on the left suspension bridge. From here you can walk to the "If I Had A Super Weapon" are unchallenged. Get into another Banshee and fly to the top of the pyramid structure. From here you can get to the next level.
daznmina.

When you reach the part where you have to fight the second Covenant mortar tank, take all the enemies out without going past the hill at the end of the tunnel. Then, get on the hill and pull out the sniper rifle to line up the shot. Next, use the rocket launcher and without moving the controls, shoot the Banshee. Then, get back in the Scorpion and take out the Hunters. Next, walk over to the left side of the tunnel you fought the Hunters in. When you get to the rocks, jump up and get as high as you can. Then, use the sniper rifle to line up the shot again, followed by the rocket launcher until it falls. Then, take the Banshee and leave them in your dust. Continue through the level as normal, until you reach the "rolling thunder" part. Once there, fly to the top of the building. There should be a Banshee. Take it and fly through the rest of the level. There should be no more enemies.
mcagle.

When you get to the natural bridge covered in snow above the tank, Ghosts, and the control room, kill all the enemies on it. If you have a rocket launcher, take out the enemies near the ground and the tank. Face the control building. In the middle, there is a spine-like wall going down the middle. Jump on it as high as you can. You will lose some life, but it would be worth it. Walk down the spine all the way to the ground. When you get to the ground, there would be no enemies on the building or anywhere else except behind the door. You no longer have to worry about Covenant on the building.
Clonetrooper5000.

Assault On The Control Room: Shortcut:
At the part where you have to leave the Marines to carry on, continue on and fight more Covenant. When you get to an elevator, go up and you find a Jackal at the top when the elevator stops. After killing him, continue until the part where there are two bridges. When you get on the first bridge, you will find some sleeping Grunts. It is best to leave them sleeping. Immediately get on the bridge, turn right, and you will reach some sort of glass wall. Just to the left of the glass wall you will see what appears to be a small pillar or stone. There are other stones to the left of that particular stone your looking at. Jump on the stone pillar. You may need several attempts to do so. Once you are on the stone, the glass will be to your right, the other stones will be to your left, and the other bridge will be in front of you. Turn right until you are facing the glass wall. You can now see the top of the glass wall. Turn to the right so that you can see the top of the glass wall, then jump on the glass wall. If you miss, you either safely fall back onto the bridge or fall off the bridge and down to your death. After making it onto the top of the glass wall, turn slightly to your left and try jump on to the other bridge. By this time the covenant should have already discovered you and will start shooting. Once you are on the other bridge, continue on to complete the level. This is useful when playing under the legendary difficulty setting to avoid fighting all the Covenant, especially the Elites and Hunters.
Yuri Oyoko.

On the part where you go over the snowed over bridge, grab the Banshee and kill all the enemies in the area. Then, take the Banshee to the pyramid type building. This way, you will not have take on any enemies in the chasm or on the pyramid.
Kerrang1rocks.

Get to the point where there are two Banshees outside on the bridge. Use a Sniper Rifle to kill one of the Elites that pilot them. Take off in it and go to the "control room" on the building next to the bridge (or you can simply jump onto the "spine" and walk down to the ground). If you go under the spot where the spine is located, there is a med pack and supplies. When you get to the ground, you can go get a Ghost and drive it up the ramps (you must drive on the sides), or just walk up the ramp. Open the door and kill everything. If you used a Banshee or a Ghost, take it all the way inside and it will show you in it during the FMV sequence after the level is completed.
Joe Davis.

When you get to the ice bridge, run directly to the first Banshee and kill the enemy behind it. Then, go directly to the left of the bridge to the big door. Get out of it, open the door, and press the L key to destroy more Covenant forces.
Adam Christian.

Note: Two players are required for this trick. When you get on the first bridge where the Grunts are sleeping and Cortana says that the weather patterns here seem natural, go to the edge and look down. There is a little ledge that you can reach. Kill the first group of Grunts, then the Banshee (if under the heroic or higher difficulty setting). Then, jump down to the little ledge. Kill your partner and jump, staying on the side of the mountain. If done correctly, your partner will respawn on the second ledge down. Keep walking to where the Marines are until you cannot walk further. You must jump to stay on the ledge at this time. Have one player go down and keep repeating until you get down safely. You can now go through the rest of the level without any Covenant.
DiZcHiNeSeGuY516.

When you get to the "I wish I had a super weapon" part, you should see two Banshees. Try to get to one. If you cannot, run to the middle of the bridge to where you are facing the pyramid. Get in front of the edge and from there, jump off the bridge and onto the railing. From there, you can run to the pyramid without the Banshee.
CLo.

Near the end you will find yourself on a natural bridge that crosses a large canyon. To your left is the pyramid shaped Control Room. Ahead should be a Banshee. Move towards the Banshee and ignore the Covenant forces around you. Beat the red Elite to the Banshee. Jump inside and destroy the other Banshee on the bridge. Go towards the Control Room in the Banshee and you can skip the process of going down to the canyon floor then fighting your way back up the pyramid.
Jared Cooper.

Assault On The Control Room: Hidden ammunition stash:
At the room where there is a bridge on one side and a half broken bridge on the other side, there is a ammunition stash on the far left side, near the broken bridge. Note: It is the giant room once you enter the tunnel. There is ammunition for the sniper rifle, assuault rifle, pistol, and rocket launcher and is very useful when fighting the Hunters and Elites on the other side.
tylerpelley.

At the end of the level, look in the crater where the actual control room building is "anchored" into the ground. You will find some dead marines and a lot of good items, including a health pack, a pistol, and some rounds. More importantly, there is a sniper rifle with rounds and a rocket launcher. You can use the rocket launcher to get rid of the two Jackals that are on the first "level" of the building and the two that await at the top. Use the sniper rifle to get rid of nearly all of the other Covenant forces without them even seeing you. You can actually jump onto that "anchor" that goes into the ground. Its just wide enough for you to walk on. Walk on this part of the control room building all the way up to the very top, pausing every once in a while to zoom in on the different levels to clear all of the Covenant forces. Once you get to the top of the building (and cannot walk any farther) and all the aliens are killed, walk back down carefully and grab one of the Ghosts. You can ride it up the different levels. This will make it easier to kill the onslaught of aliens that await behind the final door in the building.
Cam35068.

As soon as you get booted out of your ride, immediately throw a grenade in the doorway ahead. The doors will open. If your grenade is sitting in the doorway, the enemy is not going to be stupid and walk over it. They will instead hang back. Immediately toss another grenade into the open door. If that one does not look like it will take out both Elites, toss another. Proceed until you meet the bridge with no railings and Banshees half way on it. Note: There are a few bridges on this level, but there is only one with rocks and no railings. Kill every one there. There should be a red Elite. Run up to a Banshee and fly away with it. Look down the bridge and you should see that you are high up. You should also see some sort of huge archway going diagonally down to the ground. Jump on it. You should lose a lot of your health; to the yellow or red. Keep going down it until you reach the ground. At the ground you should see a ditch below you. Go in it. There should be guns and dead Marines everywhere.
Adam Cohen.

Near the end you will end up on a natural stone bridge spanning a large canyon with the Control Room on your left. Ahead should be a Banshee. Ignore the Covenant around you and go to the Banshee. Beat the red Elite to the Banshee and get inside. Then, go down to the canyon floor, killing anything that you might find as an immediate threat. On the canyon floor should be a large slab that cuts into the ground and creates a small ravine around it. Go into the ravine. At the bottom are some dead marines with a rocket launcher, sniper rifle, assault rifle, pistol ammunition, and frag grenades.
Jared Cooper.

Assault On The Control Room: Sniping location:
As you exit the lower door into the valley, head to the large vertical support for the pyramid. There is a large crack where this support is anchored in the ground. Jump in -- there are weapons and health located here. After arming yourself with the rockets and sniper rifle, go to the beginning of the vertical support. Hop on it and start walking up. You cannot go all the way to the pyramid, but you will be high over the enemy, who you can pick off at will. The tank is the only weapon that can hit you. However, if you go to the correct location the snow bridge that you crossed will block the shots. This will work going in and when you exit later.
The old gamemer.

Get a Banshee from the snow covered bridge (near the pyramid building). Fly up to the pyramid and open the door. Get back into your Banshee and fly up the pillar directly in front of the building (it goes straight up). There are walls coming out of the pillar. Land the Banshee on top of the bottom wall. Get out carefully and walk to the right side of the wall. If you do not have a sniper rifle or pistol, there is a spine coming out of the pillar; go down it to find is a stash with a sniper rifle, pistol and rocket launcher ammunition. Also, in the bottom of the ditch is health, if needed. Go back to the bottom wall again. Get out of your Banshee and walk to the right side again. You should have an easy shot at the Grunts and Elites. They will not be able to shoot back. After that, fly back down and continue into the building to finish the level.
SILVER WOLF.

You must get the early Banshee to do this trick. When you get to the part where there are two bridges (one broken), fly to the Hunter's side of the bridge. Then, fly up and slightly to the right. You will see a ledge. Land the Banshee on it, but be careful as it can fall off. If that happens, you cannot get back down because you will die. This is an excellent location to snipe the Hunters and Elites, if you have an RPG or sniper rifle. Then, get back into your Banshee and continue the level as usual.
souleus61.

Get a sniper rifle with at least eight rounds. Play to where the phrase "If I had a super weapon" appears. Go across the bridge and get in the Banshee without killing the enemies there. Fly to the top ring above the "pyramid" structure (the highest place on the map). Get off the Banshee when on top of it. Slowly and carefully walk to the edge and look at the bridge you were just on through the scope. You can snipe the enemies you left behind. There should be two Ghosts on the ground near some trees on the right, with an Elite walking around nearby. The range is somewhere around 420 meters.
Tanner Muncey.

Assault On The Control Room: Spinning ring:
At the Halo start up screen, choose multiplayer mode. Choose cooperative play at the next screen, then choose your profiles at the next. Choose the level where in the beginning it says, "I would have been your daddy" (Assault On The Control Room). On the difficulty screen, choose legendary. When the level starts after the introduction sequence, have one of the players quickly press X when the "Press X to get on the Pelican" message appears. That player will re-board the ship and start flying with it down the hole. The other player will quickly die because of the aliens, and will be respawned on the spinning ring. Make sure to jump where there are gaps. If you are good enough, you can even jump to a nearby ledge. Additionally, once you are respawned on the ring, quickly jump off and fall to your death. Sometimes you will be respawned on the lowest ledge in all the blue haze, and a "Press X to flip the Pelican" will appear that the top of the screen very briefly.
John Davis and YoshimitsuNik11.

Assault On The Control Room: Move turret across bridge:
When you are on any part of the bridge that has turrets, keep using a melee attack against it. It will slowly move across the bridge. Move it down the bridge a short distance. You can now kill all of the enemies on that bridge with the turret weapon.
EMAN.

Assault On The Control Room: Getting to the control room pit:
In the first room, it is almost impossible to reach the bottom. This can only be done in co-operative multi-player with two players. To get to the bottom of the first room, press X while falling out of the Pelican. A message stating "Press X to enter the Pelican" will appear. Make sure you have fragmentation grenades. You should now be in the Pelican and it is flying down. Once you pass the first ring, have one player hop out by pressing X to flip the Pelican. Once the white fog begins to hit, the remaining player must begin to throw fragmentation grenades. At the bottom is a white room filled with fog. Do not get crushed by the landing Pelican. Also at the bottom are some more weapons, including a hunter gun (that you can use). This does not work every time.

Assault On The Control Room: Fun with weapons:
Where you cross the bridge, and all the little guys are sleeping, press B to hit them and quickly kill them. Leave one on the left or right still sleeping. Throw a plasma grenade on the turret. They will scream and sometimes get in the turret. Get back and watch the him fly out of the turret and fall to the ground very far below. Sometimes the turret will fall on him. When the dropship flies over and the other people with the shields start shooting at it, go up behind them and throw a plasma grenade on his head. He will run around and explode. Sometimes, he will fly all the way down to the ground below. Finally, when you get to the Banshees (flying alien vehicles) fly as high as you can. Then, floor it to the ground and hit people on the ground. Press L to shoot missiles and R to shoot lasers. Also, you can fly as high as you can and jump out. You will fall for a while, then hit the ground with a big "ch-wunk".
YoshimitsuNik11.

Assault On The Control Room: Disable Banshee:
There is a hidden Banshee in the middle of the level. After you get the tank and rescue the Marines, proceed to the left of that area. Make sure you have a rocket launcher and sniper rifle. There will be a tunnel. Follow it. When you exit, there will be a hill straight ahead of you. Move up onto it and take out the Wraith Tank. Once everything is destroyed, get out of the tank and take out your sniper rifle. Zoom in on the platform to your upper left. You will be able to see the top of a hidden Banshee. You could try and get it down, but if that fails, zoom on the top of the Banshee. Switch to your rocket launcher, and without moving, fire. The rocket will hit the Banshee and disable it. The Elite guarding it is too stupid to flip it over, and it will be useless. You no longer have the annoying Banshee on your tail as you proceed through the rest of the level.
skyhawk.

Assault On The Control Room: Disable Wraith tank:
Get into a Banshee, preferably when you are supposed to get it on the snowy bridge. You should be in the area with the large pyramid structure. Fly down to the bottom where a Wraith tank is lobbing plasma mortars at you. Fly directly at it, head on. Your Banshee will knock the tank upwards, and if you keep pushing, it will completely flip. The Elite will fall out, and you can kill him. However, you cannot get in the Wraith tank. Note: This may require a few attempts.
Spartan-236.

Assault On The Control Room: Fun with Ghost:
Kill all of the surrounding Covenant so they do not get in the way, then get in the Ghost. Keep jumping the tank at different angles. You can do various tricks, such as 360 degree cartwheels. Note: This is easier to do in open spaces
Boyoben.

Play the level under any difficulty setting, but easy or normal would be better and easier. Get to the part where you have to rescue Fire Team Zulu. Rescue them, and note that there are some Ghosts at the far side of the canyon. Most likely an Elite has got into one of them, so there may only be one remaining. Get into it and proceed to the next section with the tank in it. Kill everything in the area, but instead of leaving, drive the Ghost directly at the tank. The Ghost will do all sort of flips and spins. Try ramming the Ghost into the tank and different angles. Each angle will give you a different result.
bacon.

Assault On The Control Room: Fun with Hunter:
After you cross the bridge with two Hunters, continue on. When you meet the next batch of Hunters, kill only one of them. Run through the rest of the level. Kill everything on the bridge, and make sure to take one of the two Banshees. Kill everything on the bridge, structure, and ground. Then, fly all the way back to where that Hunter was located. Stand in front of him, and let him swing at you. His melee attacks will force him to go forward. Do this for a long time, and take him across the bridge then on to the elevator. When at the bottom, lure him all the way up the structure. Kill the Covenant that appear from the doorway up there (where the gold Elite is located). Keep going, and lead the Hunter all the way to the doorway. Open the control room doorway, with the Hunter close by. In the intermission sequence, the Hunter wants to fight more. He will knock Master Chief off the edge, kill him, or do something similar.
Joey Sisco.

Assault On The Control Room: Easy Hunter kill:
When you are on the final bridge, with the Banshees, kill all of the Grunts and Elites. Have a rocket launcher. When the door opens for the next wave of troops, fire it into the enemies. This should kill most of the Grunts and Elites, and leave you with just the Hunters. Get their attention and make them melee you. Dodge these attacks and lead them over to the edge of the bridge. They will ram you. When you dodge this, they will fall off the edge.
Phantom.

Assault On The Control Room: Fun with a Banshee:
Get to the bridge where it says, "If I had a Super Weapon..." and get the Banshee. Fly it around and let the other one chase you. Notice the tank firing plasma charges at you. Make sure the Banshee is following you and dive directly toward the tank. The tank will just miss you overhead, causing the Banshee behind you to get caught in the blast and be destroyed. Note: This was done under the easy difficulty setting.
TK4256.

After defeating all of the enemies in the part where you have the option to get the tank, take the path to the left of the cave. When you get onto that path, look up. Watch out for the Ghost that comes over the hill. You will see a platform hanging off the side of the wall. Take out a rocket launcher and shoot the platform, directly in the center. A banshee should fall off it. If not, either keep shooting; and if it still will not come down, revert to the last checkpoint and try again.
Halofan1991.

Assault On The Control Room: Early Banshee:
Get the rocket launcher and sniper rifle from the area where your men are fighting near a flipped Warthog. Play the level until you get to the Scorpion tank. Take the tank through the cave. There will be a small hill after the cave. Kill the Wraith Tank from on top of the small hill. Take any enemies out without passing the small hill. Get out of the tank and turn around to your right. Look up and you should see a platform with a blinking light. Note: if you move past the little pond that the Wraith Tank was on, there is an elite guard there that will pilot the Banshee, thus costing you to lose the chance of getting it. Take the rocket launcher and fire at the center of the platform (underneath). This may require a few shots. When you hit the correct location, you will see the Banshee fall off the platform and to the ground. The Banshee is now yours for the taking. You can find another Banshee on top of the large pillar in the center of the canyon after the caves.
larry derosiers.

Select solo or co-op mode. Go through the level normally until you encounter the Scorpion tank. Get the rocket launcher and sniper rifle from the downed Pelican that is located left of the tank. Ride the tank and continue through the tunnel on your right. Clear out the Ghosts that attack you, then go up on top of the hill ahead of you. Do not pass the ice pond. Remain on the hill. Look with your sniper rifle to the left. Look up and you will see a platform with lights. A Banshee is on this platform with an Elite to drive it, but he does not get in unless you pass the ice pond. Aim with your sniper rifle under the platform, around the middle. Take out your rocket launcher without moving the controller and fire. If done correctly, the Banshee will fall down. You can fly the Banshee and take it through the whole level. You can find a floating tree after doing this. Fly the Banshee on top of the platform in front you. It is above the normal door where you find the Hunters, and there is a turret in the middle. Beware of the second tank. Destroy it and park the Banshee. Look at the center tree to see that it is floating.
Coldshadow531.

Assault On The Control Room: Later Banshee:
At the end of the level when you begin crossing the snow covered bridge, after the "...If I had a super weapon" message appears, run straight ahead until you see the first controllable Banshee. Shoot near either the first or second Banshee with your rocket launcher. It will fall off the bridge and be available when you emerge from the ground floor door when you have to climb the pyramid structure to end the level.
michael desimone.

There is another Banshee located when you first encounter the Scorpion tank. There are two roads that leads to the same place. One is to go to the cave, and the other is to go to an open road. Choose the open road to the left. Make sure you have a sniper rifle and a rocket launcher. While you are walking in the road, look up and you will see a platform. Get at least under the platform. Use the sniper rifle to aim directly in the middle of the platform. Change your weapon to a rocket launcher, but make sure you do not move your aim. Shoot the rocket launcher, and if you hit it in the correct location, a Banshee will fall. You can use it throughout the game. You will also find places you cannot see and use them to easily defeat your enemy.
Indonaznguy.

Assault On The Control Room: Steal Banshee:
Get a rocket launcher during the second time you get attacked by a Banshee in the level (under the easy difficulty setting). After you kill the second Banshee, go past the two Hunters then kill the rest of the enemies. You will encounter two more Hunters after you meet up with about six of your men on the ice patch. Kill them and you will reach the next big outdoor area, where you fight a group of little Convenant on top of the cliff with one tree in the middle of some rocks. Do not go past that battle area or the rocks that the Convenant have taken cover at. After you defeat them, go to the wall on your far left, directly above the cliff. You will see a little rock. Stand on it. It should be sitting just at the base of the large cliff wall. Stand directly on top of it. You should now how the third Banshee attacks. You must know where he appears (before he takes off in order to get it. Try and spot the Banshee just laying around in the far background of the outdoor field. You can jump and try to spot the Banshee if necessary. After seeing it, equip your rocket launcher, use the scope to get the best aim, and fire at it. Jump and shoot in order to get a good shot. Keep firing until you have flipped the Banshee on its back. Then, go over there. Ignore the Convenant shooting at you until you get to the flipped Banshee. There will be a tall Convenant just standing there. Kill him, flip the Bashee over, and it is yours. Take advantage of the opportunity to explore the level with it, including getting to the ground at the bottom of the bridges.
SLADERONIN.

You will come out onto a land bridge near the end of the level. You are supposed to go across and then down the other side, then up the "S" shaped path to the completion of the level. There are many enemies at the start of the bridge. Ignore them and try to run by as fast as possible. You will see an Elite running for a Banshee. Quickly snipe him or shoot him with the rocket launcher. Shoot away from the Banshee so it does not fly off the bridge. Shooting the Elite repeatedly with a pistol may also work. Once he is dead, jump into the Banshee and fly off. There is a second banshee on the bridge farther across. It is better to defeat him first, but sometimes if you get over there quickly you can defeat the Elite before that one gets into the Banshee; and a second player can get into it in co-op. Going back to when the first person gets in the Banshee, you can either go down to get ammunition and kill all the enemies (be easy because you are in a Banshee) or just skip all the enemies and go to the door.
Chad Creighton.

Assault On The Control Room: No Banshee shortcut:
From the bridge at the end of the level, jump to the concrete slope part of the pyramid structure. To live, you need a full shield and at least four bars of health. To get down, just walk down the slope to ground level.
michael desimone.

Assault On The Control Room: Music from Myth:
Get towards the end of the level. Take a Banshee in the open area and go up to the Control Center. Locate the middle ledge that are around the central pillar in front of the door. Maneuver the Banshee so that is parallel to the walkway, and facing the left (with respect to the door), then land. Get out of the back carefully without falling. Walk to the right edge of the ledge and remain idle to eventually hear music from the PC game Myth.

Assault On The Control Room: Rescuing Fire Team Zulu:
In this mission, there is a group of Marines that need rescuing, code-named Fire Team Zulu. Some players might not care about them, but others may find them quite useful when they use grenades or sniper rifles. Once you exit the door to Fire Team Zulu's location, there will be a Shade to your left. Quickly toss a grenade to him, then switch to the pistol and zoom in on the second Shade, located on the top of a small hill to your right. To the left of that hill, you will notice two Ghosts. If you are fast enough, and playing under the easy difficulty setting, you can zoom in on the Elite and kill him before he reaches the Ghost. If he gets in it, just destroy him and get in the second Ghost. Kill the enemies that are around Zulu, then get the Mortar tank. Get close to it and hold the trigger until it explodes. You will take damage, but not too much, and the Mortar Tank will concentrate on you instead of the Marines. Once destroyed, it is a simple process of eliminating the remaining forces in the area. If all this is done fast enough and correctly, you should have three Marines remaining, which is the maximum amount you can save.
chad sexington.

Assault On The Control Room: Killing Hunters:
When you enter the big open room, get the sniper rifle from the corner with all of the dead people. Then, go to the end of the broken bridge (where the turret is located) and zoom in. You will see two Hunters. The easiest way to kill them here is to shoot near them to make them run. As they are turned to run, aim for the small orange spot on their back. If you shoot them there, it will almost instantly kill them.
RollSk8tr.

Near the end of the level, find a Ghost and get into it. Proceed through the level until you approach two Hunters. Fly directly at them, firing at one of the them. Keep moving from side to side, forwards and backwards, while keeping a steady stream of plasma on one of the Hunters. If done correctly, the Hunter will keep on dodging out of your way, and does not have a chance to fire. His partner will not fire, because he either cannot get a clear shot, or he is afraid of hitting his friend. If he does fire, it will be a clear miss. This is a great tactic if you do not have a rocket launcher with you to take them out, or are just not skilled enough to hit the Hunters' orange soft spot.
Spartan-236

Assault On The Control Room: Destroying the Covenant Tank on the hill:
When you reach the area with the Covenant Tanks, one will be on a ledge above the unnatural tunnel. Destroy the ground enemies and the Banshee. Then, take the tank to the entrance of the tunnel. Turn to your right, and you will see a large boulder. Move the tank up against where the boulder and wall meet. Hop out of the tank and jump on top of it. When you do so, jump into the top of the boulder (the part against the wall). You will be able to walk up it. Walk until you come to a stop against the canyon wall. You will see a small gray ledge. You can jump on the flat part of it. Then, walk up to the snowy ledge on your right. You should then be on top of the ledge. This place is also an excellent sniping location if you have not killed all of the Covenants yet.
Brandon Cook.

Assault On The Control Room: Killing Grunts:
When entering a room, move slowly. If any Grunts are sleeping, look down at them and hit them with your gun. Make sure you are close enough -- if you stay next to them they will wake up, then the other Grunts will wake up, making the Elites attack you.
Surfz11.

After you exit the first elevator, you will see a lot of Grunts that look dead. However, they are just sleeping. Quietly approach them and use your melee attack on them. Do not make any noise or they will wake up. Once you kill the Grunts, quietly sneak up on the Elites and Jackals and take them out with grenades.

Assault On The Control Room: Kill Master Chief:
When you get to the end of the level, just before you press the switch to open the last door, get a Ghost. Line it up with the center and get out. Press the button and quickly get back into the Ghost. Just as the door opens, drive forward. When the intermission sequence starts, the Master Chief will be killed by the Ghost. The sequence continues, but there is no Master Chief. When the camera shows a certain angle, you can see him laying at an angle, propped up on his gun.
Mr. Stud and Eclips.

Assault On The Control Room: Dancing bodies:
During a cooperative multi-player game, go to any elevator in the level and ride it to the bottom. Once there, take turns killing each other on the elevator. Make sure you wait for your partner to respawn before you die. When you have killed each other (no limit of bodies), send your partner on the elevator with the bodies while the other person remains next to the elevator switch. When the elevator is about halfway up, have the person that is standing next to the elevator button rapidly press X. The person on the elevator should see the bodies dancing on the elevator. Sooner or later everything on the elevator slips through the bottom and falls. Look at the player next to the button to see the green bodies fall to the bottom of the hole.
Adkins1125.

Assault On The Control Room: Blow bodies sky high:
Go to an elevator during a cooperative multi-player and ride to the bottom. Make sure you have a lot of grenades. Take turns falling into the hole so there are bodies all over the floor at the bottom of the hole. Make sure your partner respwans before you fall. When you are done falling, there should be a lot of bodies and grenades. The more grenades lying in the hole, the better. Then, have someone throw a grenade into the hole. When the grenade explodes, it should detonate all the other grenades with it, making all the bodies fly sky high.
Adkins1125.

Assault On The Control Room: Free play:
In multi-player mode, fight all Covenant until you get to the first bridge. Kill all the aliens there. Look down the side next to the door you first came through. You should notice a blackish ledge. Both players jump down onto the ledge. Have one of the players jump down and commit suicide while the other player runs right to the edge of the ledge where it gets very thin. When the player who committed suicide screen reads "Waiting to respawn", have the other player run off the cliff and try to land on the thickest part of the snow ledge below. With any luck, the dead character should respawn on thes now ledge while the other player dies. Wait a few seconds until the other person respawns on the ledge. Next, attempt to slide down the cliff onto the ground. If done fast enough, there will be a Pelican waiting for you at the bottom. Press X to enter it. If the Pelican has left already, do not worry as you can just walk wherever you want to go. You are now free to walk, drive, or fly around anywhere. There are four types of useable vehicle to explore with. There are three Banshees on the level, although only one is immediately visible. Another is on top of the giant pillar (with an alien tank nearby) which can easily be knocked/blown down to the ground. The final Banshee is concealed on top of a small non-natural alien made ledge close to where you find the tank.
Ccoolhaupt.

Battle Creek: Sniping location:
From the Red base, go in the water and move to the right. When you reach the end, crouch down. After crouching, go as far as possible. If your opposition goes in, throw a grenade at them. A plasma pistol also works.
Plank95.

Beach: Three Warthogs:
Get in the Warthog and drive around to the second group of trees. You will find another Warthog. Get in and proceed through out the level. When the supply ship crashes there will be another Warthog, giving you a total of three.
Cody Love.

Beach: Fun with Warthogs:
Get a Warthog and go into the water. You can keep going and not drown.
Wizzlemysnizzle.

Beach: Flying passenger:
Get a Warthog and allow Marines to get in. Hop out and go to the passenger side. Place a plasma grenade on his foot that is on the dash, stand back, and watch him fly.
AngelWC10.

Blood Gulch: Sniping location:
Go in the middle of Blood Gulch and look to the side opposite the caves, all the way to the top of the cliffs. You will see a large oval rock sticking out of the cliff. Get in a Ghost and go under it. Look towards the red base. You will see a slant that goes up half to the top, sloped at about 45 degrees. Drive at it with a reasonable amount of speed and hold A. The slope will decrease in width. When you get to the top of the slope (while still holding A), turn to right and try to keep your speed up. There will be a crack (or line) going all the way up the cliff. Follow this until you lose about half of your speed, and then strafe right and still press Forward. If done with enough speed, you will land on a cliff. Look to the back of the rock that you landed on, and you will see another crack (or line).Press A and follow it. Go as far upwards as you can. The Ghost will start to wobble. Turn to your left 90 degrees and exit the Ghost. If you done correctly, you should be standing on your Ghost. You will be nearly invincible, as tanks and rockets must hit directly you to have any effect.
Fenderguy101.

Go up into one of the bases. Get the sniper rifle and go to the platform with the pistol on it. Stand on the platform and jump to the higher platform behind the pistol. From this location you will have a great view of the other base to snipe them.
Jon2379.

Blood Gulch: Doors:
Start a multi-player game with Warthogs, unlimited frag grenades, and human weapons. First, get a rocket launcher and place a Warthog next to the base. Throw a frag grenade under it. When it blows up, launch a rocket at the Warthog in the air. If done correctly, the Warthog will be on top of the base. Then, drive it over the on ramp and between the two things that stick out of the base above the ramp. Finally, drive the Warthog so that it is hanging off the edge of the ramp, creating a door. To open, go up to it and press Action. If playing the Windows or Macintosh version, you can use the rocket launcher Warthogs.
Woody Musser.

Blood Gulch: Block portal:
You can block a portal by putting a Scorpion or Warthog over the exit of the portal and leave the vehicle. This will not work if you are still in the vehicle, as your enemy will still go through and kill you.
Lc9730.

Blood Gulch: Warthog door:
Go to Blood Gulch in multi-player mode, then find a way to get a Warthog on top of any base. Once you get it on top, drive it in between the two triangular shaped shield objects directly opposite from the teleporter. Drive the Warthog in between them, and make sure you do not fall down. If done correctly, it should just be blocking the entrance and the Warthog will not fall down. Get out of the Warthog and go to it. Make sure the message "Press X to flip Warthog" appears. Once you do that, it should just raise up then go back down.
dschamp.

Blood Gulch: Retrieve tank:
There is a way to retrieve one of the tanks, if they are both in the cave. You need a jeep and two players. First, drive the jeep into the cave. Let it sit behind both the tanks. Then, have both players get their own tank and drive towards the direction they came in. Let the one closest to the opening go first. Then, let the second tank behind the first tank ram it. The first one will get to a point and will stop. Do not let off the gas or it will slide down. Next, have the second player get out of the second tank and jump into the jeep. Have him push the first tank the rest of the way out. Note: The first tank may flip over.
BK-77-7.

Blood Gulch: Create a curtain on the base:
Get a Warthog on top of any base (use a grenade, rocket, or something else). Drive the Warthog between the two pillars opposite to the teleporter. Maneuver it so the front wheels fall down between the pillars. The Warthog should fall downward, and the back wheels will be stuck. Go up to the Warthog and press X to flip it. The Warthog will hop up, letting you enter the base. Note: If you press X too many times without waiting for the Warthog to re-settle, it will fall from its position.
CoolCarsandSons.

Blood Gulch: Block top of the base:
It is possible to stop anyone from getting to the top of the base. Ramp two Ghosts to the top of the base using a tank or some other method. Once there, take one Ghost to each ramp leading up to the top. Put the Ghost on either side so that the front is at the side of the ramp. Pull it forward until the front end is over the ramp, then get out. The front of the Ghost will fall down into the ramp. You will not be able to flip the Ghost out or push it out of the way. The only way to move it is to throw a lot of grenades at it until it works its way down, or to use rockets. This is very useful in capture the flag, especially if you block the two entrances down with the Warthogs.
matt hiser.

Halo: Fast kills:
During level 2 "Halo", you will hear the warning "Take cover -- Covenant ship is in boundaries". Run into the ship that you landed in and wait for the enemies to appear. Your motion detector will indicate when they are present. They will eventually walk by, not noticing you. Throw a grenade and start shooting to kill them much faster.
LUDACRIS1002.

Halo: Legendary setting:
To complete the Halo level in legendary mode, hide in the Human Lifeboats. The Elites will attack, but will rarely hit you. Throw Plasma Grenades on them and use the Needler to blow them up. Then, get out and mop up the Grunts and the Jackals. This almost always works.
IBNBAILEY.

Halo: Shortcut:
The following shortcut is very useful in legendary mode. After you start the level and defeat the first two groups of enemies, head towards the structure where you have to fight the four Dropships and protect the Marines. Once you round the corner that leads to the structure, stick to the left wall and follow it until you reach to the entrance to the tunnel. Wait there. After about three minutes, Conrtana and Echo 419 will start talking. Echo 419 will say "Warthog deployed". Just walk back there and get the Warthog to be on you way.
Matt Moline.

Halo: Flip the Banshee:
Play the level under the legendary difficulty setting. Take out one of the Banshees while fighting the first group of Covenant by the rocks. You can just start fighting, then run to kill the Banshee. The other should land. This is actually much easier to do with the human pistol -- just use the scope.
Boyoben.

Halo: Fly in Banshee:
When the Banshee arrives, shoot the back of it repeatedly. If done correctly, the Banshee will fall unharmed, allowing you to can fly to your destination.
Joe Byers.

Halo: Always plummet to your death in a Warthog:
Just after you exit the tunnel (with the light bridge) in a Warthog, drive off the cliff. Keep close to the tunnel mouth. When you die and revert to the last checkpoint, you will be on the edge of the cliff, just about to fall off. It is possible to turn around and drive the Warthog to safety, but it is very difficult.
CRISRIL.

Halo: Have Marines stay:
Before you rescue the group of Marines that you need to go through the underground tunnels to reach (should be the second group, but it depends which way you go), drive the Warthog into the opening of the tunnel that is next to the cliff. Half of it should be in the tunnel and the other half should be out. Get out and you should be inside the tunnel. Rescue the marines then jump back in the driver's seat of your Warthog. It should be stuck, but just drive it out of the opening enough so that you can get outside the tunnel, but still block the opening. Clean up the rest of the enemies then Echo-419 will touchdown for the evacuation of the Marines. However, because they are stuck trying to get through the opening with the Warthog in it, Echo-419 should take off without them. You can then get the Warthog out of the opening. If a seat is empty in the Warthog, one of them should take it.
bacon001.

Halo: Get on cliff area:
When you reach the first life beacon, do everything needed to get Foehammer to drop off a Warthog. Go to a part of the wall that the tunnel is on near the life beacon, where grass and snow meet. If you get enough speed and hit the correct part, your Warthog will start to inch its way up the side. It will take some time, but eventually you will get to the top. Once there, you can drive around but the controls will freeze everyt ime the beacon fires blue.
TheDam5.

Halo: Drive off cliff:
Get to the part where you can get in the Warthog and go off the cliff. Jump out of the Warthog. The Warthog will fall. You can see it fall or stay in it to fall off and die.
YoshimitsuNik11.

Halo: Fog fall:
In the room where you activate the energy bridge, proceed through the level until you make it outside. Then, go back in the building. The bridge will not be on. There is a small ledge hanging out of the side with glass in the middle on the right side of you. Ramp the Warthog off it. Your Marines will die, but you will make it down into the fog.
DSK6789.

Halo: Sniping location:
When you go to the second life boat, get the sniper rifle and ride the Warthog to the right of the first structure and up the hill. Note: This will only work if you go up the shadow of the tree. This is very useful under the legendary difficulty setting.
Cjg209.

When you have crash landed on Halo and run across the bridge, turn left and go to the edge of the cliff. Turn to your right and go past the big boulder which is on your right. Jump up onto the boulder. Be prepared because the alien Banshees will have no trouble finding you. Look over to the other side of the bridge and switch to your pistol. Use the zoomed view and start shooting some aliens.

At the end of the level, before you rescue the last group of Marines at the installation on the cliff edge, try this trick. As you pass between the mountains that lead to the base, turn your Warthog to the left. Now, facing the mountain wall, start driving up the flattest face of the mountain. It may take a few attempts to find the correct location. You will slow down when you get near the top, but you will still be moving forward slightly. After a few seconds, you will reach the top. From this vantage point, you can see the entire level. Use it to snipe the enemies below, take a close up look at the planet above using any of your weapons' scopes, or to rain grenades down on the Covenant. Also, you may see red blips circling you on your radar, but you cannot see what they are.
jlcalla.

Get to the part where you see the words "Reunion Tour" on the screen. A hill in front of you will have two Jackals on it. After them, you have to save the Marines who are hiding in the structure. Enter the area with the Warthog and follow the hill to your right. There will be a tree right by the hill that will have a brown spot near it on the ground. Drive straight at the hill where that brown spot is located and your Warthog will go up it. Your Warthog will slow down as you near the top, but keep going and you will have the best sniper location.
talbert.

Halo: Skip intermission sequence:
There are some intermission sequences that cannot end with the push of a button. One of these is on the Halo level, when you and some soldiers drive to a energy bridge that needs to be activated. To trick the Xbox into skipping the intermission sequence, kill all the aliens desired, then drive out to where the energy bridge would be. Stop at the edge and carefully tilt the Warthog about halfway over the edge. Make sure it does not fall. Activate the bridge. When this is done, you should be able to walk over to the Warthog without the intermission sequence starting. The Warthog should be halfway into the bridge. Just drive away and the glitch will be fixed.
Tsukizuishou.

Halo: Reach second bridge:
When the level is started, you must cross a bridge. There is a second bridge under it. Run towards the bridge and jump at the wall at the start of the bridge. If done correctly, you should slide down the wall on to the second bridge. Note: You will die many times before mastering this.
Danielles_lover3.

Halo: Explore cliff:
At the second Marine rescue, there is a cliff. Use the Warthog to climb the wall on to the cliff. There should be two Banshees that attack you, but you can walk around freely. Note: The Banshees will attack no matter what.
Danielles_lover3.

Keyes: Hidden area:
When you get to the area that there is a hole in the ship, there is a way to enter it. You cannot do this by means of the "Health Pack" ledge. There is an invisible wall there preventing you from landing on the edge. Instead, look over to the right. It is difficult to see, but there is a ledge that you can land on. There are three to four boxes there; two to three standing and one flat. It is in that area where the ledge is located. If necessary, use the flashlight or grenade to help find it. Do not use too many grenades as you will need them to finish the trick. The trick to finishing this procedure is a quick hand that presses Start. After that, "Revert To Saved". As for getting across, you cannot do it by simply jumping. First, you will need a grenade. The plasma grenade works the best. Next, back up and aim in the general direction of the ledge. Throw the plasma grenade to just near the edge. If it falls, use another or just restart. If it lands on the edge or near it, time the grenade (this may be done by throwing one, timing it and restarting to try the trick). If it is timed correctly, jump just in front of the grenade and as it explodes, it should propel you across and onto the ledge. Jump onto the boxes and kill the enemies. You now are in a secret area that contains locked doors and ammunition. When you are finished, jump toward the "Health Ledge" (if you lost health from the blast or from enemies) and continue the game as normal.
BuglyBFG.

Keyes: Shortcut:
When you have to escape on the Banshee, jump on to the Dropship and over to the platform. Then go down to the escort Banshees.
ZeongZaku4.

Keyes: Flood fighting Covenant:
Get to the part where you find Keyes embedded in the mutant. At the end of this sequence you fight a group of the Flood that appear from one door then a group of Covenant that exit from another. This can be a difficult battle to get through. A good strategy is to activate the first door through which the Flood emerge, then activate the second door where the covenant Are waiting. Once you have done this, get out of the way and find cover. Watch as the Flood and Covenant eliminate each other. You can help from a distance by tossing in some grenades. Then, go in and clean up any survivors and continue.
DAZZMAN.

Keys: Less Flood and Covenant:
To have less enemies when going up against the Flood and Covenant in the canyons, find a good hiding space away from any enemies and stay there. Wait until the shooting and screaming stops then move on. You should have to face very few Flood or Covenant.
ponygirl38.

The Maw: Grunt message:
There is a Grunt in the level that will give you a message. To get to him, go all the way past where the drop-ship is going to pick you up. About three rooms after that, there will be a shortcut to your right. Go in it. In the middle will be two doors, to your left and right. Unlike the shortcuts, the door to your right will be open. Enter it. At the end of the hallway, get out of the jeep and the Grunt will be there. He tells you something that sounds like "Ugh...good thing that food nipple is waitin' for me at the starship...'cause, man...have I worked up a big, Grunty thirst!"
LaytonE895, Alex Mortlock, David Suhdolc, and Doggone.

The Maw: Killing enemies:
Use the following trick to kill the two Hunters, the Sentinels and the Flood. When you are in the maintenance access ways, you will see a black Grunt run from the Flood directly in front of you. Kill the Flood and turn left instead of going straight where the hunters are. Go where the Grunt went. When you get there, the Grunt will be standing in the doorway. Kill him and you should be in an enclosed room with many dead bodies on the ground. When you enter, turn to your right to find be some burning boxes. Go to them, and the Sentinels should be on the other side of the blast door. Shoot the glass and the bullets should go through the door and hit the enemies on the other side. The glass should not break, so the enemies cannot shoot you back.
LaytonE895.

The Maw: Destabilize engine:
When you open the vents, instead of going to the bottom floor to destroy the engines, jump on the coupling that is moving away from the engine. From there, destroy the engine. When the couplings start to pull back and reach the platform where the computer you pressed to pull the couplings back is located, jump back on it. Note: You cannot make the jump if you are on the white part of the couplings. To make it, there is a brown part on the very end of the couplings. You have to jump from that part to make it across.
LaytonE895.

The Maw: Destroy reactor:
Grab a rocket launcher and a shotgun from the armory. Pull back the couplings as instructed, but instead of going all the way back down to destroy them, jump on the coupling as it is retracting. Look forward and you should see the reactor. It is in plain view -- wait for it to open and fire your rocket launcher. To get back, simply follow the coupling and jump onto the platform. This is a fast and easy way to complete the level, and should be done under the normal or easy difficulty setting.
Spartan-236.

The Maw: Save time:
On the last part when Echo 4-19 is supposed to pick you up and Cortana tells you to stop, do not do so. It is a waste of time because Echo 4-19 has been hit and crashes where you land. Keep driving straight towards the next beacon.
timpryor6.

In The Maw level, when you are driving the Warthog through the Pillar of Autumn, there is a curvy hallway you have to go through where there are a lot of the metal flying robots. On the left wall when you enter the hallway, there is a hole that you can drive your Warthog into. This cuts off the entire long curvy hallway and takes you out at the end of it, saving lots of time. Note: This was done under the Legendary difficulty setting.
andy schmidt.

This trick works best in co-op mode. When you get to the spot exactly before the Warthog part, to the left and right there are lots of Warthogs. Have each of your players get in a Warthog. Continue the level until you hit a checkpoint, or you die and revive.
Kraigandkari.

When you reach the part where Cortana tells you to stop and wait for Foe Hammer, quickly stop and get into the gunner seat. You should be able to shoot down the Banshees behind Echo 4-19. and Foe Hammer will appear and pick you up. The level will finish with a different ending. Note: You must have good aim and speed. This also works better in co-operative multi-player mode with two Warthogs.
Ropu M. Nastro.

Note: This trick only works on co-op multi-player mode. After you refill your ammo in the second armory, walk towards the engine room. Once the words "Light Fuse, Runaway" appears, have one player wait while the other continues. There will be no one in the engine room. That player can blast the exhaust manifolds with ease. Once finished with this, the other player can follow and he will encounter one or two Flood on the way. After that, continue to complete the driving portion. This will help a lot under the legendary difficulty setting.
snodawg.

Note: This trick requires a rocket launcher with at least two rockets. When you get to the Warthog part, proceed as normal until you reach the crates that stop your Warthog from continuing. When you get to it, park your Warthog (not at the edge) and jump out. Quickly get behind it and fire a rocket at the end of it. Note: If you are at the edge, your Warthog will fall off the cliff. Wait for it to hit the ground, and if it is still in some blockage, shoot it again. Quickly get in the Warthog, and rather then walking to the end and getting shot, drive the distance and launch off the end ramp into the Longsword. The ending will continue as normal, as if you were walking. Note: Grenades would work, but they take longer to explode and you do not save as much time.
Shaitan.

The Maw: Extra Warthog:
When you are about to go to the part where Echo 419 goes down, immediately after the jump is a warthog, sitting directly under it. This is in case a Banshee shoots yours off the cliff.
Mike.

The Maw: Flaming Warthog:
When you just exit the elevator and the timer starts, keep walking and do not get the Warthog yet. Walk up to the Warthog that is on fire. Throw a plasma grenade, frag grenade, or blow it up with a rocket launcher. It will fly away, revealing it is not on fire, and, therefore you can drive it.
Lotus Homes.

The Maw: No Flood in engine room:
Play through the level as usual until you get to the engine room or the first time you go to the open armory. Before you go into the room, turn your flashlight on. If it is a cooperative multi-player game, have player two watch the back door with his flashlight on while player one gets all his items, then switch. Once you both get your ammunition, walk backwards out of the armory then continue as usually. If done correctly, there should be no Flood in the engine room. Note: You still may run into the invisible Flood in the armory and the little Flood in the engine room, but not the big ones.
campvictoryfan.

In multi-player mode, when you are going to the room to blow up the couplings, in the hallway before you get there, have one person stay around in that area. Do not open the door. By doing this no big Flood will go after the person that will blow up the couplings.
Cmjones91.

The Maw: Easy Flood kills:
There will be a door with a fire on the wall next to it. Open the door, then quickly go back behind the fire you just past (hugging the wall). The Flood will run directly into the fire and kill themselves.
Jacob Walker.

The Maw: Stop the Sentinels in the engine room:
Note: You can only do this in cooperative multi-player mode. When you reach the control room, have one player go up into the area where you open the tubes to blow up the reactors. Keep going past that area, then continue through the doors until you reach an area with a big piece of metal laying on the ground. Jump up on top of it, then jump to the spot in front of it. Then, jump up to the wall on the right and stand there. If you move from this spot, the Sentinels will just keep appearing. If you done correctly, the Sentinels will no longer bother the other player as they blow up the reactors.
Yogensha.

The Maw: Hidden letters and symbols:
Go to the end of the level where you have to fling your Warthog off the huge jump then fall and land in the tunnel. At that point, slowly move your Warthog to the right side of the tunnel edge, so that the front tires are going over the end. Then, get out and go on top of your Warthog. Jump on top of the wall next to you. You may need to push the Warthog slightly to get it to the correct height so that you can jump on top of the wall. From here, keep going along the top of the wall and jump down to the bridge. Go into the room on your left (with respect to the direction of where you are walking). You should see blood splatters. One wall has the letters "REX" written on it. This is the nickname for one of Bungie's level creators. On the other wall is a large blood splatter with a few swastikas around it.
Squeegee423

The Maw: Marathon reference:
On the The Maw level, look at the Pillar Of Autumn (POA). You should see a window with the Marathon symbol.
Berkley Eide.

The Pillar Of Autumn: Megg secret:
Note: This secret Easter Egg is a reference to Meg Pallor, the girlfriend of Halo's lead level designer Jamie Griesemer. Megg is a combination of her name and "egg". Start a new game or continue an old game. Choose the first level "The Pillar of Autumn". Choose the hardest difficulty, "Legendary." You must be play on "Legendary" to view the Megg. Skip the first cinematic if desired. When the level starts, you will find yourself outside of your cryo tube. The Marine will shout, "Come on, let's get out of here!". Ignore him. Do not worry; he will remain in the same position if you do not walk up to him. Now, turn around and jump on to the cryo tube you just got out of. Walk to the top of the cryo tube and turn slightly to your right until the shield tester comes into view. Jump off the cryo tube and land on top of the shield tester. From the top of the shield tester, jump on to the walkway. Move left, and walk all the way down the walkway until you reach the wall. From the walkway, jump on to the yellow cylinder. This yellow cylinder triggers the "Megg". You must get on top of this cylinder to see it. Then, jump off the cylinder and run up to the Marine. He will shout "This way!". Continue to play through the level as usual, until you get to the bridge. When you are on the bridge, walk up to Captain Keys and a cinematic will start. You can skip the cinematic if desired. When the cinematic is over, Captain Keys will give you a pistol. Once you have it, run back to the entrance of the bridge. You will pick some ammo. The next step is optional; you can exit the Bridge and kill the three grunts standing outside of the bridge -- once you do so, run into the entrance of the lounge and you will pick up an assault rifle. Regardless of whether you did that or not, go back inside the bridge and shoot a Marine or Captain Keys. Cortana will come on the intercom and say, "What are you doing? Cortana to backup, the Master Chief has gone rampage! Take him down boys!" Normally, a group of invulnerable Marines will run into the bridge from a room that you cannot get into, and all the door will lock shut before you are killed. This is supposed to happen to stop you from continuing the game. If you did, it would ruin some plot points. However, the "Megg" secret takes advantage of these invulnerable Marines. If you jumped on the yellow cylinder at the beginning of the level, and did everything correctly, this should work. As soon Cortana comes on the intercom, immediately run into the hallway of entrance of the bridge. The Marines will run out of the door to the right of the entrance. Make sure you see the Marines run through the door without them seeing you. If you do not look at them, they will stand in the entrance of door until you walk up to them. Just remain in the entrance to the bridge. You will be hidden from the invulnerable Marines for awhile. If you just remain here for ten seconds, the Marines will say, "Where'd he go?" and they will search around the bridge, looking for you. When this happens, immediately run very quickly to the room where the invulnerable Marines came from. There should only be about one Marine blocking the doorway. If done correctly, the door to the room should be open. Quickly run through it. You are now in the "Megg" room. You are safe in here. The invulnerable Marines will not follow you in here. Walk to the end of the room and look on the ceiling. You will see a giant blob of blood stained on the ceiling with bullet holes shot in it. The blood actually forms a heart, and the bullet holes form the letter "M". The "M" stands for Meg.
Don Cunningham.

The Pillar Of Autumn: Shields:
In level 1, there are some empty airlocks that the Covenants have entered from. After killing the Covenants, go inside to find two extra shields. These shields are better than your normal shield protection.
Bmurph17.

The Pillar Of Autumn: Different messages from Marine captain:
Depending on which difficulty setting you select, the captain of the Marines says a different motivational speech. From something soft in the easy setting, to something brutal with the legendary setting.
Ray Lara.

The Pillar Of Autumn: Alternate view of lifeboat launch:
At the place where you can see a lifeboat launch, go as fast as you can and do not bother to stop. If you moved fast enough, when you get to the airlock where the lifeboats launch, quickly look through the first airlock to see it launch.

The Pillar Of Autumn: Security to the bridge:
Immediately after you receive your pistol from Keyes at the very start of the game, leave the room. Once you have ammunition for the gun, return to Keyes and punch or shoot at him. After that, security will be called to the bridge and you will have yourself a shoot out with a security team, which you will surely lose. After you die, all will be forgotten, and you will once again be respected by everyone.
TheGum.

At the point where you get the pistol, get some ammunition then return. Shoot Keyes, quickly jump down where the two people are controlling the ship are, then duck and hide. Even if you turn your flashlight on or off, or shoot your pistol, the Security will not notice that you are hiding.
Dime42nickls.

The Pillar Of Autumn: Invincible marines:
In the first mission, when you get your pistol from Keyes, go back to him. Melee attack him or shoot him. Cortana will say something and call for backup. You might want to have extra ammunition. The door to the right (when you are going back out) will open, and lots of invincible Marines will appear and attack you.
Enigma Riddler.

The Pillar Of Autumn: Quick helpers:
Play this level under the legendary difficulty setting. When you get your gun, peek at the corner where you first encounter Grunts. Snipe them out in the corner. Next, enter the room in front of you. Wait until your men are dead by waiting in the corner of the room. More men will appear to kill the Elites. When they do, the Elites will leave their backs wide open when they turn around to kill the Marines. Rush up to the two Elites and hit them in their backs, which will kill them. Next, throw grenades by the other two doors, which will five you time to pick up the Covenant weapons. Take the Plasma rifle and use it on the Covenant. Then, continue with the level.
Ron Goodall.

The Pillar Of Autumn: Intriguing posters:
Before you enter the bridge, turn around. You should see a bulletin board with posters. Some of them say "Marine Scooters are for Squirts! No scooters on deck"; the lost poster from the movie Alien that reads "LOST: Calico Cat. Answers to the name Jonesy"; and a poster that shows earth near the moon with "Fight For Her" at the bottom.
Enrake Jinn.

Truth And Reconciliation: Good sniper location:
At the very start there is a hill to the right. Go up it and go forward. You will notice a large rock that gives you a perfect shot at the Covenant.
PAGARRITY.

Truth And Reconciliation: Easy completion:
As soon as you reach the second level of the ship, press X at the switch to open the big window. Then, when you get up to the third level, press X at the switch where you would finish the level at. Continue through the level until you get to the area where you hear one of your men say," We're trapped in here! We're screwed, we're screwed man!!". When the next checkpoint appears, the game will be complete and you will not have to risk getting your captain killed.
Joester.

The section where you are heading into the last canyon where the gravity lift is located can be quite difficult, especially under the legendary difficulty setting. The best way to survive is rather than entering into the area and taking on all the Covenant, hang back at the narrow entrance where you have cover. This way, as the Covenant approach from the gravity lift, they come to you. From behind your cover you can take them out while protecting yourself. The best weapons to use from here are the sniper rifle, needler, and plenty of grenades for the Jackals. Between each wave of Covenant, venture out and collect more ammunition and items. Then, retreat and wait for the next batch to appear. Finally, go out and mop up the Hunters. If you have run out of sniper ammunition, there is more at about 12 o'clock, behind the gravity lift. The only drawback is that your Grunts never make it.
daznmina.

Truth And Reconciliation: Killing Covenants:
When you start the level, go down the hill and stop. Take your sniper out and turn on your flashlight. Snipe the Grunt in the turret and take the rest of the Covenant out with grenades. Note: If you do not want to use your grenades, let the Marines kill the Covenant. You will save grenades and ammunition if you let them do the job.

Two Betrayals: Hidden weapons:
When you get out of the building in the first part of the level, go up to the top of the ramp. Once there, you will find shotgun ammunition, a pistol, and a sniper.
WRBaSsiSt712.

Use the following trick to find a flamethrower. When you get to the elevator, kill all of the enemies but do not take it. Wait and eventually a Pelican will appear. Get in it and you will get a flamethrower. You can only use it in multi-player mode, but if you trap an enemy and unleash a full tank they should die immediately.
eli lef.

Two Betrayals: Killing Hunters:
When you go up against the Hunters when you get off the elevator, press the button to make it go down. Then, have one of the Hunters charge you and quickly move out of the way. The hunter will fall to its death.
Blinkster183.

When you are in the hangar, lure the Hunters to the open dock. Stand on the very edge of the dock. When they perform a melee attack, dodge to the left or the right and the Hunter will fall off the edge. Repeat this until both Hunters are dead.
Jerry Reed.

Two Betrayals: Killing Covenants:
This trick works best in multi-player mode, but also can be done in single player. Go to the end where you have destroy thethird pulse generator where the Banshee/Banshees are located. If you are having trouble killing the Covenants because you have no place to heal, when you first walk in on the battle between the Floods and Convenants, you will see a door to your left. The lights will be red, but you can still go in it. This works better on multi-player mode because if your teammate has been killed, he can respawn there.
jarobel.

Two Betrayals: Kill Master Chief:
Get to the very end of the level where there are many Sentinels in multi-player mode. Have player two wait by the spawn point in the hall. Do not kill any of the Sentinels, and run into the last Energy Beam. When it explodes, have player two run and spawn Master Chief ,Try to get as far as you can outside. While Master Chief is talking to Cortona, the Sentinels will shoot him. He will die while still talking, then his body while warp somewhere else.
Zsteven147.

Two Betrayals: Ghost:
Playing the level in cooperative multi-player mode is recommended. When you get to the part where you open the door and it explodes and leaves a small crack, take a Warthog and place it a few feet behind and slightly to the right of it. Take a Ghost and hit the warthog parallel to each other, causing the Ghost to do a little rotation, but just enough to squeeze you through the crack. This can be done with some practice. With more practice, you can get it into the crack at the top. When you take the Ghost past the part where it says"Final Run", speed up the hill and look to your right when there are usually Flood members. They will not appear until "Final Run" has gone off the screen, along with every other enemy there.
Taylor Lang.

Two Betrayals: Skateboarding:
At the bottom of the pyramid is a Banshee. Get in it and go to the middle of the pyramid (lengthwise). Go up that object there and it looks like you are grinding. To do spins, hold Right Analog-stick Right or Left. To do a grab trick, go very high. Get out of the Banshee and get back in very quickly. To do a stall, do the same thing as grinding, only stop mid-rail.
Jackson Parsons.

Two Betrayals: Hit yourself with the Banshee fuel rod rocket:
Play the mission under any difficulty setting. Make your way to the Banshee outside of the control center. Once in the Banshee, fly back the way you came all the way to the start of the level. Once there, there is a hole in the ceiling. Go to the top of it, aim down, and use R to fire the rocket. Then, do not push anything and just free fall to the opposite hole on the bottom of the floor. If done correctly, then you will pass the rocket in midair. Once you land on the ground, you can get out and line yourself up so that the rocket hits you. This will not hurt you if you are outside of the Banshee.
Ryan McCoy.

Two Betrayals: Exploring with Banshee:
Play through the level until you get to the first Banshee. You can take it back to the place you started at and fly around the Halo holograph room.

When you get a Banshee from the chasm after the underground tunnel, fly back into the tunnel and into the big room that was filled with Flood to explore it.
SILVER WOLF.

When you get the Banshee, go to where the nav point is pointing to. Instead of killing the aliens, look to your left slightly to find a crevice in the wall. It is filled with snow. Go up it, and you will eventually hit very heavy fog and become unable to see. You can just keep going up at this point, but never reach anything.
avalanche_33.

Two Betrayals: Shortcuts:
Immediately after you exit the corridors leading from the control room, kill everything. You can go up the ramp for supplies if desired. After you have everything, you can simply back off the side (by the wall) and take no damage.
Joe Davis.

After killing everything coming out of the hallways leading from the control room, go down the ramp and kill everything there. Do not go down the ramp on the right side of the screen after everything is dead. The way you by-pass this is to go to the big spine thing. You can walk down the left side of this. You must jump on and strafe right. You will get shot at a few times, but do not worry about this. When you are at the last ramp (where the rocket launcher is located) jump down onto the blockade and duck to the right before you hit. If you do not duck, you will take more damage. Then finish the mission as usual.
Joe Davis.

When you first arrive outside, kill everyone near your exit. Then, kill everyone on the platform below you. Once you have done that, jump off the side and slide down a few feet. Then, do so again. Next, get to the corner and jump down the slope. This should save you some time and bypass some pestering aliens. Note: You should have full life when you do this or it will be difficult to get to the Banshee without being gunned down. Information in this section was contributed by avalanche_33.

After you get outside of the canyon full of Flood, immediately after you leave the Banshee behind the broken door on your way to destroy the third generator, you will run into a battle between the Flood and the Covenant outside. Let them fight it out and kill the survivors. Shoot down the Banshee with the Shade or stationary gun. Note: remember the Ghosts' position, as you will need it later. Follow the lights around the corner. There will be another battle going on there. Do the same as in the first battle, and let them fight it out and kill the survivors. There is a ledge at the end of the battlefield. Fly up it on the left side along the rock. This may require several attempts. There will be another battle there. Fly across the battle and shoot whoever gets in your way. There will be two Banshees at the end. Climb in one and fly to the platform. This way, you will not have to kill everyone on the last battlefield.
Paul Meunier.

Two Betrayals:-Good sniper locations:
When you get a Banshee from the chasm before the underground tunnel, you can fly up to one of the ledges sticking out of the ice wall. Go to the one that is unoccupied. You can snipe the Covenant from the ledge without being hit. A rocket launcher is also very useful.
SILVER WOLF.

When you get a Banshee in the chasm after the tunnel, there should be two parallel bridges high above. Sneak around the Covenant and Flood. Grab a banshee and fly high. You can snipe the Covenant from there or use your plasma cannon on your Banshee.
SILVER WOLF.

Two Betrayals: Ancient drawing:
Look for a tree that is the closest to the edge of the cliff. It has bushes around it. On the stump is a picture of Master Chief, an Elite, a Jackal, and a Grunt.
muhammad akhtar.

Sidewinder: Get above the map:
You can get above the map, allowing you to get around extremely quickly and can barely be seen by others. Put a tank near the teleporter area that you get to from the Blue Base teleporter. Then, get in a Ghost and ramp off the tank. You will be above the map.
David Schrumpf.

Take a Ghost to the cliff that the warp in the Blue Base leads to. Get some speed and ride the Ghost sideways toward the mountain wall. Press X to exit the ghost a short distance before you reach the wall then press A to jump. The Ghost should push you up on top of the level.
TheGuardian.

Create a game with 400% shields and only rockets in multi-player mode. Then, go to the Blue Base and climb the ladder. Get full ammo and walk to the edge. Look directly down and keep walking until your pointer is about to go off the edge. Then, jump up and fire. Move backwards in midair, and you should be on top of the Blue Base, but not quite on top of Sidewinder. Repeat the same steps until you are up on top. The only way to make a kill on top is to stand at the edge. A good way to tell if you are about to fall of is to throw plasma grenades just in front of you while walking towards the edge. If the grenade floats in the air, you are safe. However, if it falls to the ground below, beware of falling.
Derik Clayton.

Put a Scorpion tank on the cliff. Put it beside the second door on the cliff near the Red base. Line it up sideways, then get a Ghost and ramp off the tank towards the wall. If done correctly, you should get to a white area. Get close enough to the ledge and you can snipe people.
mdh35.

Sidewinder: Sniping position:
Take a Scorpion near a red or blue base. Jump on the Scorpion, and you will be able to jump on a ledge beneath the top floor. When your opponents try to go into the fort, shoot their heads off. This is a good way to get extra kills.
YaNkEeEz4LiFe.

Silent Cartographer: Shortcut:
Jump all the way down off the ledge where you see the Chief kick a rock off the edge by getting an overshield from outside. If you make it, look down at the next level. There is another overshield. Jump -- you must land on the overshield or you will die.
drag0nsnipe.

Note: This is best done in co-operative multi-player mode. When you get your Warthog, go right to the structure that is guarded by Elites and Grunts. Drive into the building after slaughtering all the Covenant. Drive down the ramp. After reaching the bottom of the ramp, hit the gas and floor it to the door before it closes. If done correctly, the Warthog will be stuck in between the two rooms, wedged in the door. Get out; the golden Elite should be dead as you ran him over. Continue through the rest of the level as usual until you get to the bottom and activate the map room. Then, have player two wait until the Covenant ship has left and the Pelican dropship has landed. Floor the Warthog over to the dropship. Jump out while the Warthog is still moving. Press X to get into the dropship. This is also possible in campaign mode, but when you drive through the door you cannot unlock it. You are basically stuck. After you have finished in the map room, return to your Warthog. If you reverse your Warthog into the door, you can become unstuck sometimes.
SILVER WOLF.

After you shut down the main security override and are out of the structure, look to your lower right. There should be two trees. Jump onto the first tree, then walk over to the next. Get on the far edge of the second tree and look down. You should see a branch that sticks out slightly. Jump down directly onto that location. You will not be able to stand on the branch, but it will lower you before you fall. If you do not hit the branch, you could die. Even if you do hit it, you will lose your shield. If you have an over shield, you will only lose a little bit of the green over shield layer. This shortcut will prevent you from having to return through the path that is in the interior of the island. It will also prevent you from having to fight more Covenant who are dropped off by the circular concrete structure. You will now be near the crash of the Marine's dropship, where all the Jackals and Grunts are located. However, you are far enough away to get your Warthog with the Marines in it that you probably left at the start of the path. Even though you may lose a little bit of your over shield, you would probably lose more if you went back through the path when you battle more Covenant. It will also saves time.
must defeat chuck!.

In cooperative multi-player mode, proceed through the level normally until you get to the part where the door gets locked. Take the Warthog you obtained to the door. Turn it around so that the back of it is facing the door. Have the other player go between the door and the Warthog. Get the player in the Warthog to slowly reverse up to the player and gently push him. If done correctly, the player behind the Warthog will appear on top of the wall. Shoot the swordsman from the top of the wall. He will not notice you, and you will kill him. Walk forward and you will be on the passage without having to go all the way around the island. Unlock the door and come all the way back. Then have the player who is past the door continue until the intermission sequence starts. Both of you will now be on the ledge.
wivvvvvvel of koc.

Silent Cartographer: Easy completion:
Take the first Warthog you get and drive it through the entire level. When you get to where you have to go through some trees, back up then ram forward. You will make it, and when you have to get out of it when you are at the "shafted" part, leave it there. When you get back it will be there. At the very end with all the Elites, just plow through them. Note: Make sure you get a passenger and a gunner at the start.
HectorOlszewski.

After the FMV sequence and the dropship drops you off, there will be Covenant waiting for you. As soon as you are dropped off, turn around and run away from the battle. Run to the security override location first. This way, you can pick up the rocket launcher earlier in the level. By now, the people will say they killed all of the Covenant in the opening battle. However, if you get into the Warthog and drive over there, they are still battling. Kill the remaining Covenant and get some people in your Warthog. When you get to the building with the Silent Cartographer, kill the Covenant and enter the structure. There will not be Covenant in the doorway, but the Elite with the sword will still be there. Continue and finish the level as usual.
John Baldwin.

You will reach a part where the Covenent will seal a door and leave you to go find a control center to open it. You will need to do the following with two players in cooperation campaign mode. Have the first person kneel in front of the locked door, below the window. Have the second person jump on their back and kneel. You will have a direct shot at a gold Elite. Kill it and finish the level with ease. You will eventually see an intermission sequence that shows the gold Elite go through the locked door. Do not worry; it is not really there because you already killed it.
corey mickle.

When starting the level, kill all of the Covenant before you. Once you are done, a Warthog will be delivered. Get in the Warthog. However, instead of going straight, turn around. You will travel a short distance before discovering a small passage filled with Covenant to your right. Get out of the Warthog and kill all of them. Go through the passage and continue until you reach the building at the top. Go into the building and kill the rest of the Covenant. Go a little deeper and you will see a room with a giant hologram in it. Go in and activate the hologram. You see an intermission sequence a gold Elite with an energy sword appears. Exit the building, follow the trail back down, get into your Warthog, and drive back the way you came. You can then go where you are supposed to without worrying about the doors looking.
nimcoy27.

Silent Cartographer: Easy kills:
When the Warthogs drop from the sky, jump in and drive around as normal. You can take it almost anywhere, with some patience and some risk.
The new world's dark elf.

Silent Cartographer: Killing Hunters:
On the way down to the Map room will be a long room with two Hunters that are guarding the ramp that you must descend. Kill one of the Hunters to make things easier, then get in stampede range of the other Hunter. Make him charge at you repeatedly. Try to lure him out the entrance to the room he was in and get him near the dropoff where all the weapons and health packs were located. If done correctly, you will be able to get him to charge at you close enough to the cliff that when you step aside he will fall to his death. You can also jump down this way to a small ledge on the left to skip a lot of this level.
Digitalwookie.

This trick requires a Warthog and two Marines. Drive the Warthog to the tree outside the area where the two Hunters are located. Drive the Warthog into the wall to the left of the tree. If done correctly, you should be directly in between the tree and the wall. Keep accelerating and you should get through. Keep driving until you get to the Hunters. Run over them or let the marines kill them, then continue the rest of the level.
Chris Bodger.

Silent Cartographer: Kill yellow Elite easily:
After unlocking the door to go to the map room, go to the entrance with the Warthog. Instead of hopping out at the very top and walking the rest of the way, drive with the Marines until reaching the door that