Halo 2 cheats: Missions
Note: Button presses are described in Xbox version format.
Use the equivalent key on the PC keyboard when playing that version.
Arbiter: Grunts Birthday Party mode:
Play the mission under the legendary difficulty setting.
Proceed until you reach the first Banshee section. Immediately
fly straight down to the bottom of the level. Search the cracks
where the large cylinders connect to the station to find a circle
of Grunts dancing around a skull. Get the skull and the words
"Grunt Birthday Party" will appear. When you get the
skull, all headshots that kill the enemies will cause them to
explode as if a plasma grenade were attached to them. This works
well if you aim for a Grunt in the middle of a group of enemies.
Also, this may only work for projectile weapons, but does work
for the Covenent carbine and the Covenent sniper rifle.
Mike
Van Zandbergen.
Arbiter: Bouncing grenades:
Immediately after your first battle, you will go into
an elevator. Press the button that reads "Hold X to activate
elevator", then turn to the wall. Throw plasma grenades at
the wall while the elevator is moving down. The grenades will
bounce off and hit the ground bouncing up and down.
CanncoFloral.
Armory: Easy completion:
When playing under the legendary difficulty setting,
get to the part where you are in the shuttle bay where the Covenant
have boarding craft attached. You can complete this level in two
ways. The first is to kill the Grunts with the battle rifle, then
pick up a plasma pistol. Use the plasma pistol to lower the Elite's
shields, then quickly take out the battle rifle and kill them
before they take cover. The other method is to get a number of
plasma grenades and stick them on Grunts. They will run to the
Elites and kill them.
Austin Guidry.
Armory: Skull:
Under the legendary difficulty setting, complete the
orders until someone asks you to go in the elevator. Wait until
he says "Will you come in if I say please?" and walk
in. When you get into the tram, face the Earth and hug the wall.
Hold X for the entire ride. Eventually you will pick up
a skull that says no clue to what it does (no word will appear,
as with the other hidden skulls). Note: You cannot keep it as
a weapon, as it is taken away after the intermission sequence.
However, you can beat up the man with it. This skull appears to
make enemies more aware of your location.
Digital Chao
and CHEEZY PRETZEL.
Armory: Hidden areas:
On any difficulty setting, get to the air lock room
with the two jet troop Elites. Shoot The first two Elites. Once
outside, shoot the third. Then, go toward the gray shuttle docked
just outside the air lock chamber. Jump on it and it will allow
you to go to hidden areas.
LajanL.
Ascension: Sniping location:
There is a great sniper location in the Ascension multi-player
level. Get the sniper rifle and an SMG or a rocket launcher and
grab the Banshee. Fly to the space between the two slanted forklift-type
things immediately above where you would start if you were player
one. Land, and get out. The Banshee will probably fall. Run up
the slanted area and you can see the entire field. Because you
cannot die from high places, you can drop down for a reload then
fly back up.
Ne034.
Use the Banshee and fly up to the two poles above Sniper's Roost.
Make sure you have a sniper rifle.
Maxmax820.
Take the Banshee and park it on top of the tower with two beams
coming out of its top. There should be a good location for your
Banshee at the beginning of the two beams. On a team, have one
person takes one and the other use the other beam. Remember to
go to the end of them to get the best view. If you are alone,
you have an advantage. If someone starts shooting at you, you
can jump to the other side. You should be too far away for them
to notice. If you fall off, take the rocket launcher or duel SMGs
to protect yourself.
DE MASK.
Ascension: Boost jumping to the top of
the highest tower:
Walk over to the ramp up to the main tower. There should
be a ramp down to the lower level. Turn towards the bottom ramp
and make an immediate left. There should be a pillar that separates
the bottom ramp from the top ramp. Make you crouch and walk into
the corner of the pillar, and the wall that keeps you from falling
off the level. Walk until the screen starts shaking. Then, stand
up and make a U-turn around the rocks that were to your immediate
left (if you were walking into the correct corner). Run all the
way to the edge where there should be a rock to your left (again).
When you look down, there should be a crack that divides the dirt
from the ramp that goes to the main tower. Jump off and land directly
in the center of that crack. If you jump in the wrong place you
could cause yourself a death by falling through the floor and
being killed by the guardians. This may require a few attempts.
USJ4TRUNKS.
Battle Creek: Hidden weapon:
Go to the Blue base. Run to the end of the base where
the ramp is located. Tilt your gun to the bottom in the "northeast"
direction. You should see the "Hold X to pick up weapon"
message. Hold X to pick it up. This is a hidden weapon
which is useful when cornered without any ammunition.
.
Battle Creek: Hidden message:
At the location where you pick up the sniper, there
is a hidden message under one of the rocks.
the neighborhood friendly Baconlover.
Beaver Creek: Hidden message:
In multi-player mode, go to the sniping location where
you are able to push the rocks down in to the creek. Roll down
all the rocks and look at the spots along the wall where the rocks
were placed. You will find a message that reads "Why am I
here" with someone's initials under it.
UrbanRumble.
Beaver Creek: Fast Capture The Flag:
Go through the teleporter at your base, then get on
top of your enemy's base. Break the glass that is over the flag.
Throw grenades down because someone might be guarding the flag.
Once they are killed, have one person get the flag and throw it
up to the person on the roof. Take the flag through the teleporter
and get on your base's roof. Break the glass that is closest to
your score location, and score. Note: This works well in double
team mode.
PepperSpray497.
Burial Mounds: Sniping location:
There is only one sniper spot, and one turret. If you
are on a team, try to stay in the turret and on the following
sniping spot. When you are alone, just take the sniper spot. To
get to this sniper spot, take a Ghost and use boost to get on
top of the sand hill on the side of the level, around the purple
machine things.
DE MASK.
Burial Mounds: Hidden image:
There is a hidden image of a ship and a sword combined.
You will need overshields, a Wraith, and two players to see it.
Go to where the Ghost responds and move it. Have someone jump
in the Wraith and the other put their back against the structure
where the Ghost respawns. Have the person against the structure
crouch up and down and walk backwards, The structure may hold
their crouch so they may need to come forward slightly. However,
keep going backward. When they do that, the person in the Wraith
should boost at them and knock them into the structure. The person
against the structure will die. After they die, have them quickly
come back to the location and look up. You will see the dark form
of a ship and a glittering energy sword in the sky. This may require
a few attempts.
underdawg253.
Start a multi-player game with at least two players and a Wraith.
Go to the center area where normally a Ghost would spawn. At the
flaming piece of wreckage, have one player stand at a side of
it with the player's back to it. Continuously walk backwards into
it while crouching. Note: It is recommended that you take the
walls that do not make you crouch into a den to get stuck in.
Have the other player get a Wraith and go directly in front of
the player at the wreckage. Boost-ram into the walking player.
If done correctly, you will fall into the structure. Note: Your
character while falling in the structure must hit an invisible
object. If he does not, you must start over. If he does, your
dead body will fall and land on the map from the sky, much larger!
This also works if your weapon happens to hit the object.
Crystaline.
Cairo Station: Thunderstorm Skull:
Play the level under the legendary difficulty setting.
Play through the level until you reach the second room where the
Covenant are boarding. The game will say "Priority Shift".
Go through the Armory and take out the Elites. Then, go to the
"Commons B.01" and clear out all enemies on the ground
floor and the Grunts on the far side manning the plasma turrets.
Once the room is clear, look into space. You should see the dual
tram tracks. Note that the supports in the center are close together.
One of those diagonal supports goes down the side of the wall
where the glass railing is locaed. Jump on the post for the glass
railing and jump onto the diagonal support. From there, jump onto
the tram track and follow it all the way down towards the door
you originally came in. You should see a landing with a trash
can. The skull is in this trash can. Walk up to the trash can
and hold X to pick up this skull. The word "Thunderstorm"
will appear. This skull causes all Covenant enemies to be Spec
Ops.
Angilas89.
Cairo Station: Secret message:
Before attempting to perform this, make sure that the
Sputnik Skull is in effect. Make your way through the level until
you reach to the section entitled "Authorized Personnel Only."
Continue forward until you see a slanted pillar(it will not be
far from the opening of the air lock). Jump on the ramp and walk
up to the top of the pillar. You should be on a ledge. Grenade
jump on top of the wall. A little to the left you should see a
Covenant ship. This means that you are in the correct location.
Continue left on the top of the wall until you are above three
slanted pillars. Just past the third pillar, fall down onto a
circular platform to the left. Continue walking across the two
glass floors until you reach a platform. Jump on the platform,
duck down, and turn on your flashlight. You should see the engraved
words "IN AMYS SHAD".
Gatman.
Cairo Station: Plasma Pistols:
Plasma Pistols can be your best friend on Cairo Station.
Grunts carry these and drop them quite frequently. When charged,
it takes out almost any shield. Combined with a Battle Rifle,
you can tear through the boarding parties and continue to Earth.
This works on almost all levels, but Battle Rifles become less
frequent the further you are in the game.
Kevin James.
Coagulation: Sniping location:
At the Red base, get a Banshee. Get on top and face
toward the Blue base. Turn right and go over. Follow the wall
up and close to the top. You can get out there and snipe from
this location.
Ericcc69.
Find a Banshee and a sniper rifle. Fly to the Red base. Turn so
that you looking at the Blue base, and then look to the right.
You should see the boundaries. Fly over to the wall and you should
see a slant. Land on the slant and you should be able to snipe
from there.
JaCkAlXiI.
Go to the Blue base and when looking towards the Red base, look
to the right. You should see a shadow from a big piece of rock
sticking up. This is a good sniping spot, because when you are
in danger you can hide behind the piece of rock sticking up. A
Banshee is needed to reach this location.
AsianAssassin11.
Near the Blue base there is a sniping location at Mt. Erectus.
You can get up there with a Banshee, Ghost or a Specter.
Mlam138168.
The best sniper spot is at the Blue base (the one with all the
shadows), on the rocks above. Fly your Banshee there and land
on a flat rock. You will be covered by shadows and have a view
of the entire level.
DE MASK.
Go to the Blue base. Face away from the Red base so that you are
looking at the wall. When facing the wall, look at the ring. At
the part where the ring touches the wall is a location where you
can land. Get the Banshee and go to that spot. This may take a
few attempts, as it is difficult to land there. The Banshee will
fall, but you will have the perfect location to snipe. When crouching
there you will almost be invisible. You will just be a speck on
the wall.
Shawn Falk.
Get in a Banshee and fly against the mountain until you see a
rock sticking out. Ride the Banshee into it then get out. You
can use snipe from this location. This is useful for capture the
flag or slayer mode games.
Ben Bowler.
Coagulation: Hiding location:
Go to the Red base and search around outside until
you reach a green teleporter with trees around it. You should
find a cave of some sort. Enter and walk through one of the two
smaller tunnels. You should see a small patch of water with either
an overshield or camouflage power-up in the middle of it. This
is a very good place to hide when your shields are down You can
also take vehicles in here for safekeeping.
Skull King 192.
Coagulation: Extra penalties:
For the primary heavy vehicle, select Scorpion tank
from the quick options. Next, select CTF and have you and a friend(s)
on the same team. Go to the Red base with a Scorpion tank. You
will be able to climb up the mountain with this vehicle. You can
do one of three things. The first is to bring lots of friends,
and have everyone hide behind the tank and snipe. The second option
is to go up there by yourself. You can stay up there, and it is
very hard to be seen. You can shoot invaders coming towards your
base with the rocket blast and the machine gun. The last option
is to have a friend wait just below the top of the hill. Go up
the hill with the tank until you can not go up any further. The
tank should do a backflip. If the tank lands on your friend, the
message "<player's name> was killed by the guardians"
will appear. The next time someone from the other team kills either
the person who was originally in the tank, or the person who the
tank landed on, they will get hit up for a suicide penalty, a
betrayal penalty, and the regular death penalty. This can help
greatly in online play.
Martin Morales.
Coagulation: Orbiting rockets:
Start a game with rockets in multi-player mode with
two people. Have one person drive a Warthog to the larger hill
near the rocket launcher that is usually in the middle (near the
cave). Have him sit in the Warthog on top of the hill. Have the
other person lock on to him at a distance about two to four Warthog
lengths away, depending on the exact spot that you are standing,
with his back to the large rocks in the center of the level. Have
the person outside the warthog lock on to the Warthog. Make sure
to keep the reticule on the Warthog. At the fourth beep, quickly
look to the right and fire far away from the Warthog. The rocket
will circle around the Warthog, but never hit it. It will eventually
disappear. This works with any other vehicle, but a Warthog is
recommended for beginners. It may require a few attempts to perfect.
When performing the orbiting rockets, they will always face the
targeted object as they orbit.
Hunter e.
Coagulation: Flying tank:
Have a Wraith and tank. Have a friend with you on the
same team and no friendly fire on. Get your friend and yourself
in both tanks and get both of them to hit each other. When the
tank is barely on top of the Wraith, use the turbo on the Wraith.
It should send the tank and your friend spinning and bouncing
everywhere.
Jack Bess.
Coagulation: Hidden message:
Take the warp that puts you at the mouth of the cave.
Enter the cave. There are two openings down to the overshield.
If you go to the one on the left, you can see a message in the
rock that says something similar to "Stan was not here".
the neighborhood friendly Baconlover.
Go to the three trees, then into the cave. Search the left cave
on the left side and you should see the message "not sid
was here".
elizabeth_mccull.
Coagulation: Hidden woman:
In multi-player mode, there are three rocks in front
of the Red base. One is pointing toward the Blue base, one pointing
right towards a dark area by a rock wall, and one pointing left
to the big cliff edge. Go between the rocks and look at the one
pointing towards the cliff. If you look closely, you can see a
woman.
Joshua Altstadt.
Containment: Face in the sky:
With a sniper, get to an area where you can see the
Halo in the sky. On each side of it, there is a face, but you
can see it when you zoom in.
the neighborhood friendly Baconlover.
Containment: Sniping location:
Look near either base from the gate switch. Turn to
your right, look up, and you will see a large outcropping. Get
in a Banshee and fly to the top of the outcropping.
Wbsurfer61.
Note: This will be easier if you have a second person on top of
the closeable gate watching, so you can have a third person view.
To get to this location, there are certain conditions. You must
be at the Red base (or at least be able to remain there if you
are Blue). You must also have a Spectre, a sniper or beam rifle,
a rocket launcher, and at least three of each grenade. When you
are at Red base (the one without light blue blotches all over
its walls), get in the Spectre at its starting point. Turn around.
You will see a small ramp that leads to another ramp and to the
top floor. On the left side of that ramp is a rock wall. Line
the Spectre up with the bottom right corner of the slope and the
top left corner. Move your view all the way up as far as it can
go. Then, go straight while boosting right into the wall. Never
stop boosting. If done correctly you will cling to the wall. Go
up a short distance then turn left. This is where you will need
a second person watching. At the bottom on the ground are three
rocks (a short stubby one, a long one, and another short stubby
one). The Spectre should go slightly bit past the third rock (if
counting from right to left). You should be adjacent with another
rock wall. Then, go up. If you follow parallel to that other wall
while going up, when you reach near the top there will be an "invisible
hole" in the "invisible wall", just big enough
for the Spectre. From there, you can snipe people and blow up
tanks and Banshees that may discover you. This is where the grenades
are used. Make sure you keep one rocket with you, in case this
fails. When you run out of ammunition, you must kill yourself
if you cannot reach the hole again. Use the grenades first. If
they do not work, use a rocket. If you are in split-screen mode,
turn on team changing in game variants so that you can just change
teams to kill yourself without losing a point. If on Xbox Live
and you fail to kill yourself, you will be stuck -- nobody really
looks up there and you will not get killed.
eovnu87435ds.
Containment: Run very fast:
Use the following trick to can run very fast for a
short period of time. First, find a fusion core and one of the
brown metallic ramps in the center of the map. Run into (but do
not hit) the fusion core. Continue running into it to keep it
moving. Run the core up one of the center brown ramps, run it
across it, then back down. When you run back down with the ramp
(with the fusion core still in front of you) you will run over
the top of the core. This will propel you very fast in the direction
you were running.
FiveSedwick.
Delta Halo: Envy Skull:
Play the mission under the legendary difficulty setting.
Continue until reaching the area during the "push through
the covenant held ruins" phase where a landing zone for the
Pelican to drop weapons must be cleared. When you reach the area
where Cortana says "They're pouring out of the center building",
note the plasma turrets along the borders. A short distance after
the turret on the left side is the outline of a sealed door in
a wall. There is a rock in front of the door. Jump on the rock,
then jump onto the ledge above the door. Next, jump to the ledge
to the left. Then, grenade jump onto the building with the sealed
door. On the roof of the building are two dancing Elites and a
skull. Get the skull and the word "Envy" will be displayed.
You can now use active camouflage.
HeavyD.
Delta Halo: Warthog:
In the beginning of the level when you are storming
the hill, it may be tempting to pass by this part. However, stay
in that area until you survive both waves of Covenant that the
Phantoms drop off. A Pelican will appear afterwards and drop off
a Warthog for you and your teammates.
Calzone.
Delta Halo: Tank launch:
Note: This trick works better under the easy difficulty
setting so that the tank does not get beat up as much. Play through
the level until reaching the point where the Pelican drops the
tank. Get in the tank and continue until reaching the part where
you normally have to leave of the tank to complete the level.
There are lots of stationary plasma shields and weapon containers
drooped by the Pelican. Destroy all of the plasma shields with
the tank, then quickly park it on the empty shield generators.
Do not move. Wait until they have respawned, then move. You either
will be thrown up into the air or intently killed. Also, if it
flips your tank over and you automatically get out, quickly press
X to flip the tank and you may be smacked up into the air.
BMGTHEGAMER.
Delta Halo: Hidden swords:
Follow the path for the "Delta Halo: Envy mode"
trick. Once you reach where the skull is located, turn to the
right and jump down. Then turn around and go through the doorway.
There should be two swords and two dead Grunts.
zertoil1.
Play through the mission until it says "Off The Rock, Through
The Bush, Nothing But Jackal". Jump down from the waterfall
and follow the stream to where it ends. There should be an energy
sword here.
Gunz-rule.
Have the Sputnik Skull activated. Go to where you obtained the
Envy Skull and go to the part were a giant rock is in front of
the door. Instead of getting on top of the roofs, stand between
the rock and the wall. Melee the rock out of your way to get the
two swords.
marcus and brandon.
Delta Halo: Hidden sniper:
When you reach a hall before the fortress with an hologram
of the prophet, there will be a gray wall behind you. With a help
of a friend, climb the wall, then search a bush. There will be
a sniper, ammunition, and a dead Marine.
brian bojorquez.
Delta Halo: Sniping practice:
Near the end of the level, before you go down the ramp
to the temple, take out your sniper rifle or get the beam rifle
next to the rock. To the left of the temple, there will be a bridge-like
structure with two Elites and a pair Of jackals patrolling. To
the right will be another bridge with two Grunts, a Jackal (on
higher difficulties he may be another sniper), and another Elite.
You can snipe them, and at the next level have less enemies to
worry about.
Acavina.
Delta Halo: Grunt Actions:
In the opening sequence of the level, you will see
a Jackal talking with a Grunt. Under the easy and normal difficulty
settings, the grunt is rolling his finger in the dirt. Under the
heroic difficulty setting, the Grunt is playing with fire. Under
the legendary difficulty setting, the Grunt is playing with some
kind of doll.
Acavina.
Foundation: Easy kills:
There is normally a Ghost and Warthog on the lower
level. To get one of them to the upper levels, drive it into one
of the air units that makes you fly up. It is strong enough to
bring up a Warthog or Ghost. You can now drive around the circle
and run over anyone standing there.
Hafcafraf.
Foundation: Hidden images:
Go to the bottom of the level. Go to any of the gray
pillars and look closely. You can see the Halo 2 symbol.
Also, if you look through one of the wind tunnels, you will be
able to see a faint image of Master Chief.
Bslayer13.
Go to the lower part of the level. Look for a gray door with a
crack on the floor in front of it. Once you find the door look
at it. It will have a drawing of a monkey on a bomb.
Jetblast14.
Foundation: Hidden message:
Read the description. It says it was the training facility
for the Tactical Autonomous Robotic Defense System. Put that in
shortened military terms by using only the first letters of the
words to see that it spells "T.A.R.D.S.".
Steven Lee.
Foundation: Zombies strategies:
There are many different strategies to use while playing
Zombies on Foundation. First of all, if the weapons are set on
Magnums, get as much ammunition as possible and about three Magnums.
This is useful because you can hide in a room and duel wield the
Magnums with full clips and still have another on secondary. You
will not have to go outside as much, which therefore protects
you longer. You should try to repeat this on any weapon setting,
unless you cannot duel wield them, then get two with full ammo.
underdawg253.
Use the following strategy to hide. First, get a warthog (if available)
into room 4. Then, proceed to move the boxes at the back of the
room in front of the door, creating a "barrier" in which
you must crouch to get over.This gives you time to shoot.
underdawg253.
Gravemind: Angry Skull:
Play the level under the legendary difficulty setting.
Fight your way through the Covenant city until you are outdoors.
As soon as you are outside, turn right. You will see some Covenant
crates next to a rock ledge. Jump from the crate to the ledge.
Walk up the hill, and to your right will be a red girder. Jump
on the girder and follow it back towards the area you just came
from. There will be a cloaked Grunt with a fuel rod cannon. Kill
him and continue down the girder. You will see a skull floating
above a small gravity lift. If you get this skull, the word "Angry"
will appear. This will make Grunts shoot faster, but you can use
it as a blunt weapon. The Angry skull is the only skull you can
cycle around as a third weapon.
Angilas89.
Gravemind: Beamsword:
At the point where Cortana reverses the first gravity
lift, there is a dead Elite that can be seen as you are going
down. Usually you must do this at least twice to get the angle
of which to jump correct. Jump into the reversed gravity lift
and hold or tap Jump while pressing Forward. You
should break free of the gravity lift and land near a dead Elite
with white armor. Take the Beamsword and hop back in the lift
to proceed with the mission. This makes it easier to keep your
soldiers alive through the close quarters and hallways.
Sean Cranford.
Gravemind: Shortcut:
As you are walking past a certain point, you will reach
the teleporting bridge that glides you across to the other side.
After you come out of a door with an overhang or see one like
it, try to push a crate up to it. Jump on top of it. Once on top,
try to jump on top of the red bars. Then, jump over to the big
stretch of white trellis and walk on it all the way over to the
other side. You can do this multiple times. and it is a good way
to avoid the battles with the Elites, Grunts, Brutes, etc.
kenny overmyer.
Gravemind: Man in boxers:
Under the legendary difficulty setting, watch the intermission
sequence where the Brute honor guards are attacking the Grunts
and Jackals. When you see the Grunt climb on the pillar, the camera
will pan to the right and show some Grunts jumping. You can see
a man in boxers with the grunts.
Acavina.
Gravemind: Screaming Marines:
Get to the point where you release the Marines from
the jails. Before you go down the lift, put one of the large boxes
over the one that goes up. After you release the Marines jump
up to that level (grenade jump or get creative). The Marines will
try to go up. Then, jump back down and look at the lift. All of
the Marines should be stuck. Their mouths will move and make a
really strange sound. Shoot them one at a time. They will cringe,
screamm and moan in unison.
jbchrobak.
The Great Journey: Black Eye Skull:
Play the level under the legendary difficulty setting.
Eventually you have to escort the Sarge who is in a Scarab. Follow
him along until you see the huge compound in front of you. Directly
above the door that the Sarge blows open with the Scarab is an
angled beam. Land your Banshee on this beam and walk to the top
of it. Look down and to your left to see a circular angled wall.
Jump onto this wall and walk to the top. Walk straight along the
right-hand side of this area. You will have to jump over a small
beam in front of you. Continue walking straight until you come
to a grassy area. Keep walking up the grassy hill and go until
you reach the point where can jump onto the angled support where
the tower meets the grass. Jump onto the support and walk up the
support. It is a very steep climb; jumping while you are going
up the support speeds it up somewhat. At the first landing, you
will see the Black Eye skull sitting on a glowing white panel
on the floor. This skull makes your shield charge abnormally.
To charge your shields you must melee enemies. You can charge
your shields into the overcharge range by doing this.
Angilas89.
The Great Journey: Sniping location:
Play until you reach the part where the Scarab is going
to blow open the door. Then, fly your Banshee down to the water
and get out. Walk into the water and you will be invisible to
your opponents. However, you will be able to see them, making
this the perfect place to go under the legendary difficulty setting
to kill your enemies without them seeing you. You may also take
a Ghost or a Spectre down here. If you are skilled enough, you
can even take them up very close to the top of the structure.
mitch smith.
The Great Journey: Pass from Scarab part
to Boss:
When the Scarab blasts the door open, take your Banshee
and fly to the right of the tower. When you reach a slanted part
of the wall, fly as high as you can (hugging the wall), and turn
your Banshee sideways. Get out. Climb up the slant and you can
skip the part when you face the Brutes and land in the Boss room.
This is very helpful if playing under the heroic or legendary
difficulty setting. Note: Do the same on the left side under the
legendary difficulty setting to find a skull.
De Mask.
The Great Journey: Get past Brute force:
After the Scarab blows down the door, go in as usual.
When you get to the door that leads to the area where you meet
them, stay to the right. Do not stop. Stay to the right. jump
over them, and do not fight. If done correctly, the doors should
not be fully closed, and when you get to them they should open
again. Go in and you are done with them and can continue on to
Tartarus. Note: Do this as quickly as possible, otherwise the
doors will shut.
Raven.
The Great Journey: Shortcut:
There is a shortcut at the end. When Sgt. Johnson blows
down the door to inside the activation building, stay in your
Banshee. Go to the right of the building but do not go in. Go
to the top of the building still in your Banshee and just a little
to the right. Stay there. It will take you directly to the control
room where Tartarus is located. When you start, turn around and
get the Banshee. You can use it to kill Tartarus.
BUDRACINGFAN0803.
The Great Journey: Hitch a ride:
Get to the part where you fly the Banshee and protect
the Scarab. When the Scarab stops at the water, a ship will arrive
and drop off a Wraith. If you are still in the Banshee, go on
top of the drop ship then get out. You should bounce a little.
Try to land on the ship. If done correctly you can hitch a ride
out to sea. The drop ship will eventually disappear after going
out too far.
Bushhead.
The Great Journey: Ride the Scarab:
On the last level, The Great Journey, you can actually
ride the Scarab. When you get your Banshee, fly over and just
get out on the Scarab. You are now free to ride. Your Banshee
will most likely fall off, but you can hijack the ones that appear
later. The enemies are harder to take out if it is just one player
doing this, and you may waste your ammunition at the moment. It
is fun, but you must hijack a Banshee in the end to finish the
level.
Spartan 217.
On the level, The Great Journey, you can ride the Scarab until
the end of that section, when you are in front of the control
room. By riding the Scarab, you will skip the major sections of
the level. This is helpful when playing under the legendary difficulty
setting. When you ride the Scarab you probably will not have a
Banshee, but by following these steps, you can get one and fly
over to the control room (for the Black Eye Skull or just to skip
the other parts of the level). When you ride the Scarab, just
before reaching the control room you will encounter checkpoints.
When you get to the last checkpoint before you blow open the door,
run to the right side of the Scarab and jump onto the joint of
its "leg", then jump onto the structure to the immediate
right. By doing this, you will safely reach the ground. Instead
of running to the Banshee there in the open, hug the cliff wall
and go backwards through the level. The Banshee in the open will
most likely get you shot down and killed. Before a cliff that
you climb down is one of the Heretic Banshees. It is slightly
beat up, but you can ride it all the way to the end of the level
if you are skilled enough. Note: Beginners should not try this
trick, as it requires patience and skill much higher than that
of someone playing under the easy or normal difficulty settings.
This trick is meant for the heroic or legendary difficulty settings.
lilpyroman626.
You do not have to lose your Banshee and find another while riding
the Scarab. When you first get your Banshee, hop into it and destroy
the Wraiths just ahead. This will cause the Scarab to start moving.
Then, park the Banshee directly on top of the Scarab, directly
behind that cannon-looking object. Get off the Banshee. If you
look closely, you will see that the Banshee is somewhat "magnetically"
stuck to the Scarab, and therefore will not fall off. The only
trick is getting back on it and getting away while the Banshees
try to gun you down. Put on your camo, make a run for it, then
fly away.
Leo A.
The Great Journey: Get inside Scarab control
room:
Note: You must have the Sputnik Skull to do this trick.
Get to the part at the start of the mission when you are on the
beach with the Scarab docked to a high platform. Destroy all the
enemies, and do the following. You also must have a Wraith. Find
the large rock that is closest to the high platform that the Scarab
is docked to. Drive your Wraith to the back side of the rock,
so that it is between the rock and the base of the platform. Hop
out of the Wraith, get on top of it, and grenade jump. You will
be blasted to the top of the large rock. Then, grenade jump on
top of the rock. Just before it explodes, jump towards the platform.
If done correctly, you will be blasted onto the platform. You
will now be able to walk around on the platform, on the Scarab,
and in the Scarab control room. Note that it is raining inside
the control room. If you want to get back down on the ground,
walk down one of the Scarab's legs.
Joshua Epperly.
The Great Journey: Golden Banshee:
In co-op mode, go to the area where Sgt. Johnson is
riding the big machine. Hop in the Banshees and follow him. When
you encounter the first Wraiths, kill them. Then, have the player
two kill player one with the Banshee Bomb. Have the player two
ride down to the ground so that the player one respawns. Note:
Make sure player two stays in the Banshee. Have player one walk
all the way to the end where Sgt. Johnson stops in order to burst
the door down, while at the same time have player two follow player
one. Note: You do not have to wait for Sgt. Johnson to get there;
you can get ahead of him. Then, have player one look down the
hill. There should be a Golden Banshee. When you jump down the
hill, stay against the wall so that you do not die. Then, get
the Golden Banshee. Note: It may be a little beat up already.
Andy Brown.
In co-op mode, you can get a golden Banshee like the ones used
in The Arbiter mission to kill The Heretic. To get it, follow
the scarab to the end of the path. Go down into the pit at the
bottom where there are two Wraiths. There will also be a golden
Banshee here.
Halo Finaticate.
The Great Journey: Have spec-ops leader
follow you:
After the first vehicle portion in the game, just before
you meet the black Elite and Hunters, go back and drive the Spectre
with the spec-ops leader (the invincible white Elite) with you.
Drive inside. There will be a small door that the Spectre cannot
fit through. Destroy the Spectre in any way. Then, punch the spec-ops
leader toward the door. If done correctly, he will continue on
to the next room with you. Note: Stay with him; if you go too
far from him he will disappear. After clearing rooms, punch him
through doors again. He will follow you all the way up to the
Banshee part. Note: He may disappear during the loading sequences.
Acavina.
The Great Journey: Have Hunter follow you:
Select the easy difficulty setting. At the last part
of the level when you are on the platform waiting for a Banshee
to cover the Scarab, do the following. You must have a Hunter
with you on the platform. Melee the Hunter anywhere where it is
wearing armor, and make sure you do not hit him in the orange
area. Melee him until he falls off the platform, then jump off
the platform as well. You can now melee him to any area where
you fight enemies, and he will fight them. Make sure that you
stay close to him. If you do not watch him carefully, he will
disappear. Try having a Banshee with you to fight your enemies
as well. Note: It is possible to get the Hunter all the way to
the shore of the lake with the structure Tartarus is in. You can
also find two Heretic Banshees on the shore. Having the Hunter
there may effect if the Heretic Banshee is there or not.
Joshua Epperly.
The Great Journey: Fight Tartarus with
a Banshee:
After the Scarab blows down the door to the compound,
fly your Banshee into the area where you have to fight all the
Brutes. Note: You will have to maneuver carefully to get through
the doorways and all the melted metal. After you get into the
room with the Brutes, qucikly get the Banshee through the doors
before they lock. If done correctly, after the intermission sequence
run back to where Johnson is located. You should be able to keep
going behind him, and you will see Elites spawning. Your Banshee
should be near where they spawn. Note: You can also go back into
the room where you were supposed to have fought the Brutes and
pick up extra weapons if needed. You can then get into the Banshee
and use it to attack the enemy Brutes and Tartarus when his shields
are down.
Colin Riley.
When fighting Tartarus, you can use the boost in your Banshee.
If he is close enough to the edge, he will fly off of the platform
screaming to his "death". However, he will not die.
He will then fly out of the lift in the middle to the top layer
of the platform. If you boost at the correct time, you can hit
him off again as soon as he lands. Note: This trick does not hurt
Tartarus. It will however cause damage if you boost into him while
his "shields" are down; but the falling off the edge
itself causes no, or very little, damage. The fact that you can
hit him off of the ledge while he screams to his "death"
effectively makes the room sound like a torture chamber of sorts.
Colin Riley.
When you have to protect the Scarab and ride in the Banshee, get
to the part when you see a lake with a tower that you will have
to enter. Wait for the Scarab to blast the door, then drive to
the platform in front of it. A lot of rubble will block the entryway,
so you supposedly cannot get through with a Banshee. Instead of
getting out of your Banshee, you can drive through the rubble
and get into the next room. You can do this by flying over the
rubble using boost. When you do this, you will scrape the ceiling
and just barely get through. Then, fly down to the door that leads
into the next room. When your Banshee is directly in front of
the door, get off it, Open the door, then quickly get back in
the Banshee and fly into the next room. Once inside, about ten
Brutes will attack you. Defeat them by using Banshee bombs. When
you have killed all of them and if your Banshee is still flyable,
drive into the tunnel that you see to your right. When you are
in that tunnel with your Banshee, a intermission sequence will
start, showing you without your Banshee walking towards Tartarus,
the Brute leader. When the sequence ends, instead of fighting
the Brutes in front of you, turn around and run back to the tunnel
you were last in before the intermission sequence started. Your
Banshee should appear, and you can get in it and fly into the
room that Tartarus is in. You will now be able to fight Tartarus
in a Banshee.
lotrrocks294.
The Great Journey: Elite Skull:
During the intermission sequence just before you fight
Tartaurus, you can see an Elite skull on his shoulder. Note: It
will not appear during game play.
Acavina.
Headlong: Sniper location:
This location requires a Banshee to reach, but you
will be next to untouchable once you are there. After getting
a Banshee go to the right. Just after you have passed the cranes,
carefully land your Banshee on or near the walkway that has the
Human sniper rifle on it. From there, get back in your Banshee
and go straight up to maximum altitude. If done correctly, you
should be just above the top of a building that is slightly smaller
than the two other buildings adjacent to it. Land your Banshee
on it, but do not destroy it. Take out your sniper rifle and start
shooting. From here, the only reliable way someone can kill you
is with another sniper rifle, and they cannot physically reach
you because you have the Banshee.
Seth Rose.
Find a Banshee and fly to the water's edge where it meets the
road next to the huge circle art piece. Look around and you will
see about five trees. Choose one and slowly fly above it (basically
land on it). Hop out, and you will be in a tree. Note: A few a
attempts may be required. Stand or duck to blend in, then simply
pick off the enemy one by one.
jrod.
Headlong: Hiding location:
Around the building under construction are lights on
the walls. Although they are simple to see when looking at them,
they are easily overlooked by most people. To get to the one across
from the beam rifle window, jump on top of the railing, behind
the boxes just before the bridge to the beam rifle. Looking down
you can see the light on the wall. Jumping to it is simple. Lift
your legs while crouching if needed. The other light is across
from the battle rifle spawn location (which is above the Banshee
spawn location). This one is much easier to get to, because it
is very close to the bridge crossing to the battle rifle and two
plasma grenades. Jumping to it is very simple and requires little
effort. These locations are very easy to reach and makes the person
looking feel foolish for not seeing you earlier.
Gamertag FireIsGood.
Headlong: Hidden message:
Select multi-player mode and choose the Headlong level.
Go to the Red base. On some of the yellow walls, there is graffiti.
Some it includes is a hippo head. This is a reference to former
Bungie member Alex Seropian's new game company's (Wideload Games)
logo.
Zed $.
High Charity: Iron Skull:
Under the legendary difficulty setting, after you cross
the light bridges and fight through to the end of the level, you
reach a room where Cortana says "Brood and Elite ships are
engaging all around. The next lift will take you up to the conduit.
Hurry". Go to the room, enter the lift, and look up while
going up. Hold X so that you can grab the skull on the
way up. The word "Iron" will appear when you get it.
crewchief77.
Ivory Tower: Shortcut:
To get quickly from the wooden walkway around the middle
of the map to where the air lifts are, use the hanging potted
plants to jump across. The hanging plants will break when shot;
be careful. This is useful for cutting off a fleeing opponent
in a swords game.
Gamertag FireIsGood.
Metropolis: Destroying the Scrab:
First, follow the Marines out to the bridge (or walkway).
Next, switch your battle rifle with the rocket launcher. It should
be a few steps north of the sniper. Then, go next to the second
rocket launcher. It will be a few steps ahead. You should see
ammunition next to it. Instead of following the Marines, make
a turn into the walkway in which there is only one way in and
out. The Scarab should shortly arrive, but it will not see you.
They will probably fire at the Marines. When they get far enough,
there will be a huge entrance to fire a rocket at. If you followed
the Marines, it will be harder to shoot the aliens on deck. Rapidly
shoot rockets at the side entrance of the Scarab. When all forces
on deck are defeated, join up with the Marines and jump onto the
Scarab. No one will attack you if you try to hide on deck from
the Elites.
Metropolis: Trap Scarab:
In the end where you must destroy the Scarab, you can
walk longer and trap it. When you get on the walkways to jump
on it, after you come out of the door, turn right. Follow this
until it turns left. It is loaded with a variety of weapons and
ammo. Sniper and rocket launchers work great as a combo.
Emmazmine.
Metropolis: Get Scarab early:
Start the level in co-operative mode under any difficulty
setting. After doing the Scarab gun trick with the Banshee, do
not get rid of your Banshee. Continue through the level until
reaching the part where you meet the Marines in the little base
surrounded by Wraiths. Walk up the stairs so that the Scarab moves
towards you. Land next to your friend and let them jump on. Do
not boost or player two will fall off. Fly over the Scarab and
let player two off. If they go inside the Banshee, it will rock
from side to side and there will be no Covenant in it until you
get the part where you are meant to board it.
maxthemadman.
First, follow the "Scarab gun" trick. When you steal
the Banshee, stop. Go through the tunnel with the Banshee. At
the end of the of it, you will see a Jackal. Kill the Jackal,
then turn right and fly to the right. You should see two big doors
that you must go through. Go through one of them. You should now
see the Scarab walking in a big courtyard near a Wraith. If you
do not continue until you see the Scarab, you can do one of two
things with your Banshee. You can either kill the enemies on the
second level with the Banshee, land it, then kill the enemies
on the third level without your Banshee; or you can land your
Banshee on the top floor and kill the enemies by yourself without
your Banshee on the second and third floor. If you are in co-op
mode and you want to see yourself on the Scarab at the end of
the level where you are walking out of the smoke, even though
you are not on the Scarab, follow these directions. Get over the
bridge and only shoot one Banshee. If you shoot two, start the
level again. Hijack two Banshees, one for you and one for a friend.
Fly the Banshees through the tunnel. When you see the Scarab,
let your friend land while you kill everyone on the second floor
but do not kill your friend. Let your friend go to the third floor
and kill everyone except one grunt. Throw two plasma grenades
on him and two plasma grenades on the ground in front of you.
The grunt should explode, then you should as well. Your partner
in the Banshee will still be alive, but not on the Scarab. The
person in the Scarab should be died. Still, in intermission sequence
you should see yourself walking off the Scarab. Note: This might
take several times to perfect.
The Masta.
Metropolis: Scarab gun:
Use the following trick to get a Scarab gun on Metropolis.
When you start the mission, kill the two starting Marines that
you have, because they will eventually destroy the Banshees required
later. Then, get in the Warthog and do not bother killing anything
-- just drive straight past the Ghosts and Wraith tanks. When
you get to the part where the Banshes fly overhead, kill everything
there, including the Marines. Note: Kill everything except Banshees
and one Ghost. Then, hijack the Ghost. Go into the tunnel and
get a Banshee to follow you. Do not destroy it. Also, do not try
to board it, because it will either throw you back out of the
tunnel or will explode. Have it follow you to the part where you
need to go through a tube. Once at the beginning of the tube,
make sure you have the "Hold X to jack Banshee" icon
on your screen. Melee the Banshee so that it will come towards
you slight. Then, just as it reads "Loading...", hold
X to hijack the Banshee. You have about two seconds before
the Banshee disappears. Once you have hijacked the Banshee, fly
it through the tube. This will take some effort, but can be done.
Once you fly it through, fly up and northwest of your position.
You will see a giant bridge-like structure very far away from
your position. Once you have flown up to the top of it, there
should be a small orange triangle with an exclamation mark on
it, with white slashes around its border. There is also a plasma
rifle floating above it. Although marked as a plasma rifle, it
is really a Scarab rifle. It will produce shots like the Scarabs
do, and will not run out of ammo or overheat. It is extremely
powerful and takes pretty much anything out in one hit. Note:
Do not shoot to close to yourself, otherwise you will blow yourself
up.
Ryan Oberg.
Get into the tank and move along the bridge destroying everything
in your way. When you reach the point where Cortana says "Nice
welcoming party," do not shoot the Banshees that start on
the way from the city. Instead, get out of the tank and start
walking into the tunnel (you may take a Ghost if desired). Start
moving into the tunnel slowly, pop one or two shots into one or
two of the Banshees to get them to attack and follow you. The
Banshee should enter the tunnel and will follow you. Do not board
the Banshee, as it will explode as soon as you take it over. Continue
through the tunnel until you reach the first gate. Get out of
the Ghost if you used one. Walk up the ramp, take out the enemies,
and lure the Banshee between the gates in the tunnel. This may
take some time as the Banshee will try to follow you over the
ramp on the right hand side. Proceed by walking until you reach
the next gate and repeat the process to get the Banshee through
the gate. Keep walking until you reach the very end of the tunnel.
Kill the enemies so you do not get shot during this part. Shoot
off the Gravity Pods (glowing pods on the wings) and either get
the Banshee to follow you into the reddish room or melee the Banshee
into the room. Go through the room and look at the tunnel leading
outside. Get the Banshee to go towards the tunnel and board it
as it enters. Note: Make sure that when you finish boarding the
Banshee the "Loading...Done" message appears on the
left side. If you do not board it at that moment, the Banshee
will explode. Next, fly out of the tunnel and go immediately to
the left. Notice the long bridge between the two buildings on
the left. This bridge is very high up. After reaching the bridge
between the buildings, fly or get out then walk to about the middle
of it. There will be what appears to be a plasma rifle on top
of a red triangle with a "!" on it. Pick up the rifle,
get back into the Banshee, and fly back down where you are supposed
to be. You now have the Scarab gun. It has unequaled range, unlimited
ammunition, and will never overheat. This is the most powerful
weapon in the game. Note: You can only use the Scarab gun in Metropolis
as you cannot take it into the next level.
Kenneth.
Use the "Outskirts: Hidden sword" trick to obtain that
sword. When on the Metropolis level at the section with two Warthogs,
kill your fellow Marines and position a Warthog on the furthest
walkway. Next, sit in the side seat of a Warthog and wait for
the Pelican. Do all of this before the Covenant are all dead.
When your Pelican arrives, you should be able to sword cancel
off it and fly up to an area that resembles a giant bridge at
the top of the level. Search around, and the Scarab gun should
be up there.
Matt Peeler.
This trick is easiest when done on co-op mode. When you start,
cross the bridge. Take out every enemy, and even your Marines.
When you are near the end, Cortana will say something about a
"welcome party". Three Banshees and a few Ghosts will
appear. Take them all out. Then, two Wraiths and two Banshees
will appear. Take out both Wraiths, and only one Banshee. Have
player one continue through the tunnel, but have player two stay
outside and distract the Banshee. Once player one reaches the
area with the circular opening (a Jackal with a Beam rifle is
there), take out the Jackal and go back to where player two is
located. Get the Banshee to follow both players into the tunnel.
Do not board it yet. The first few times it will come at you and
fly back out; but stay where you are. It should come back after
you. If it does not, go back outside and try again. Eventually,
you will have to get it over two road blocks. Once it is past
the second one, have both players stand near the entrance of the
room where player one took out the Jackal. It should fly at you
and get stuck. Shoot off both its wings so that it can fit through.
Have player one walk slowly in front of the Banshee, making it
follow him. Player two should be behind it, gently pushing it.
Take it to the left and get ready to board it. As soon as you
hit the checkpoint, the Elite in the Banshee will disappear. You
only have about one second to get in before the Banshee also disappears.
Both players should press X quickly. If done correctly,
one of the players will be driving the Banshee. Take it outside
and directly up. Very high in the sky are two skyscrapers with
two bridges connecting them. In the middle of the bridge closest
to you, there is something that looks like a plasma rifle. It
is actually a Scarab gun. It has unlimited ammunition. Note: Do
not aim at the ground.
Nicholas Villano.
When you start the level, kill both your Marines. Get in the tank
and destroy the Ghosts and Wraith on the bridge. Later on the
bridge, more Marines will join the fight. Also kill both of them.
Once you reach the end of the bridge, destroy the two Wraiths.
Hijack one Ghost and destroy the others. Destroy all the Banshees,
but spare one and let it fly in the air. Then, gin the Ghost and
have the Banshee follow you in the tunnel. Catch its attention
by shooting it periodically. If it gets stuck in any corners,
go behind it and move around a few times so it can retarget you.
Now that you are in the tunnel, destroy the Warthog and marines
so they do not destroy the Banshee. Lead the Banshee past the
first barrier but do not let it fly too far or it will disappear.
Kill any Covenant that are in your way and guide the Banshee past
the second barrier. Get the Banshee into the room with the red
lights. If you are having trouble getting it to fit into the room,
clip its wings by shooting at them. Guide the Banshee past the
room of red lights and into the small tunnel. Get off the Ghost
and stay close to the Banshee. When the nessage "Loading...
done" appears, immediately hijack the Banshee and fly it
out of the tunnel. Look for the twin bridges in the sky and fly
up there. On the first bridge is an orange cone with a plasma
rifle floating on top of it. Grab it and enjoy your new plasma
rifle that shoots Scarab beams.
Jasper Perez.
When playing the level on single player mode, you may be able
to find a secret gun. Play under any difficulty setting. When
starting the level you will be able to choose between a Scorpion
tank and a Warthog. Select whichever one desired. Go across the
big bridge and you will reach the edge of a tunnel. Three Banshees
should be flying in the air, and three Ghosts should exit the
tunnel. Hijack a Ghost and shoot a Banshee once or twice to get
it to follow you into the tunnel. When you reach the part where
you have to go into a tube with the Banshee still following you,
the "Loading
done" message should appear. As soon
as this happens, hijack the Banshee. Note: If you were too late,
the Banshee will go away. Fly out of the edge of the tube and
look up to your left. There should be two buildings with a skywalk
connecting them. Fly up there and land on the first bridge you
reach. Land your Banshee and walk on the walkway. You should see
a orange cone and a plasma rifle floating about three feet above
it. The gun looks like an ordinary plasma rifle, but it shoots
like the Scarab.
Dirty Vegas.
There is a second Scarab gun that can be found. Start the level
in co-op mode. Note: Getting the Sputnik Skull is helpful. Go
through the level as usual. At the end, lure the Banshee through
the tunnel as if going for the first Scarab gun. Once out, kill
your partner and fly to the giant soccer ball building. When the
other player respawns, have them look between the waterfall entrance
area and the end of the road. Then, have the person in the Banshee
fly down to the waterfall room and get out. This will trigger
all the enemies and things. Kill all the Wraiths and enemies,
then the two Pelicans should arrive. When they arrive, use the
Banshee to fly behind the Marine HQ and it should trigger a loading
zone. Then, go back, land, and go into the Marine HQ. Another
loading will appear, but the other person will not teleport. This
will only trigger the Scarab to fire its shot. Once you see the
"Loading....done" message, have the person look down.
The person should see a plasma rifle appear, and a Scarab shot
will come out. To get it, you must use the rocket grenade jump
to launch at it and grab it. This will take several attempts because
the Scarab gun is only there for about four to six seconds. If
you manage to get it, you can equip it with the other Scarab gun
and become an unstoppable force.
Momo Vujisc.
Metropolis: Catch Skull:
Play the level under the legendary difficulty setting.
Immediately after you exit from the underground highway, you will
reach a large open-air circular room with a handful of Jackal
snipers and some Elites. The quickest way to get safely to the
skull is to get the next checkpoint by jumping into the Warthog
and letting the Marine drive you to the next area. Jump out of
it, backtrack to the large room, and clear the area. You will
see a large semi-circular beam going from one of the main platforms
that goes from the ground up to the top of the two towers. Do
a grenade jump at the bottom of this beam and walk all the way
to the top. Jump over to the ledge of the left tower. Walk to
the end of the ledge and you will find the Catch skull. This skull
allows enemies to drop two plasma grenades, and all enemies will
toss more grenades in general.
Angilas89.
Metropolis: Soccer ball:
In the Metropolis level, there is a giant soccer ball.
In order to get it, first get the Sputnik mode skull. Then, get
to the part where you have to help the Marines trapped in the
building. Immediately after you drive out of the square room with
the waterfalls, look straight out and up. There is a building
with a big glass wall that is broken at the top. Grenade jump
into the building then jump on busted beams. Get on top of the
building. From there, go to the right and there should be another
busted-up building with a giant soccer ball for your enjoyment.
Jamul123.
Proceed as if you were going to get the Scarab gun. Note: You
will need the Banshee. Get to the area with two roads (after the
field with some Ghosts and a Wraith. Drive up the wall in front
of you, You will see a hole in the wall. Go in it, then a bit
to the left of you is the giant ball.
Ole Petter Larsen.
Note: This was done under the legendary difficulty setting. You
may also need the Sputnik Skull located in Quarantine Zone. Get
to the part the Metropolis level during the regroup with Marines
in City Centre, as you exit the hallway/path with the waterfalls.
Climb aboard the Warthog as a passenger. This is a machine gun
Warthog, not the Gauss; it is the one trying to take out the two
Ghosts. You will need a rocket launcher. Wait until you get near
one of those flashy signs that says Area B closes and flashes
X. This is where you turn the corner to the two Wraiths and two
Jackal snipers. Aim your rocket near the front of the Warthog
between the winch and right headlight, and the Warthog will spin
up. Make sure that the Warthog is spinning slowly and going more
upwards than sideways. You may need to try several times. If done
correctly, you should be on top of a building. If there is a hole
in it, then look to the left of the hole. Go back to the wall
behind the hole. Face the left and move forward until you reach
another building with its top cut off by your building's corners.
Jump to this top, then continue to the back of it. You should
see a giant metallic soccer ball that has a horizon line on it.
Use the rocket launcher, melee attack, or a grenade to get it
off the building. This is best done in co-op mode, as you can
hijack two Ghosts and play soccer with this ball.
Simmons212214.
Metropolis: Fly Banshee:
When you cross the bridge and are attacked by Ghosts
and Wraiths, get out of the tank and jump on the turret. Wait
for the Banshees to fly low, then jump towards them and hold X.
You will not be able to fly them to the through the tunnel or
past the gate, but it makes destroying the Wraiths a lot easier.
You can also reach the top of the bridge by doing this.
Josh Moore.
Metropolis: Ride a Ghost the entire level:
Kill your Marines at the beginning, and walk the bridge.
When the first set of Ghosts comes toward you, press X
to steal one of them. Kill the previous pilot and other Ghost.
You can now ride the Ghost through the entire level, including
on the Scarab.
Alex Schoolcraft.
Metropolis: Fun with Ghost:
Take the Ghost before going in to the headquarters.
Drive all the way up where you see the tank get blown up by the
Scarab. Continue driving until you reach the bridges where you
are supposed to jump on the Scarab. It will bee a lot easier to
kill all the Covenant with the ghost. Also, you can jump on the
Scarab and drive the Ghost inside of it.
ZUSHII.
Metropolis: Fun with tank:
Go through the level until you reach the point where
you go into the place where you meet the Scarab for the first
time. Take a Ghost and drive it all the way to where "When
I called for reinforcement, I didn't think they would send a Spartan"
is said. Take the Ghost and fly down to the tank that usually
gets blown up. Quickly jump in the tank and back off. When the
Scarab notices that you have reversed the tank, they will not
shoot it, but just keep walking. After done this, you can have
fun in your tank.
ZUSHII.
Metropolis: Get in Pelican:
At the end of the level are two Pelicans that you can
get into. One is carrying a tank (this one is slightly difficult),
and the other is the one that drops your troops. If you want to
get in the pelican with the tank, you must lure a Banshee in through
the tunnel all the way down to the part with the tube. Then, steal
it while "Loading..." is displayed. Note: If you use
this method, you can get the secret Scarab rifle, giant soccer
ball, and get in the Peilcan. You need to be on co-op mode to
get in the Pelican with the tank. Once you have the Banshee through,
get the Scarab rifle. Then, fly down. Once the two Pelicans arrive,
have one player jump on the Banshee and have the other fly it
up to the Pelican with the tank. Use the Banshee bomb or Scarab
rifle to blow the tank down. Make sure one of the players in on
the Banshee. Then, have the person in the Banshee fly close to
the Pelican's seats. Have the other player jump into the seats
and press X. You will now be inside the Pelican. Alternately,
put a Warthog up on the ramp, then jump on the Pelican that drops
the soldiers off.
momo Vujisc.
Metropolis: Get four to seven people in
a Warthog:
This must be done in multi-player mode. If you play
with one partner you will only have four people in the Warthog.
If three people, five people in warthog, and etc. At the beginning
of the level there is a tank and a Warthog. Take the Warthog.
Have player one drive. Let the two marines get in the passenger
and gunner spots. Next, let your friend(s) jump on anywhere except
in front of the gunner, because he will kill you. Drive and no
one will fall off. Have player one drive at full speed and hit
something hard. Your friends should fly off and die.
The Masta.
Metropolis: Funny Grunt:
Defeat all the Elites on top of the Scarab. Then, kill
the Grunts on that level of the Scarab. Do not go inside yet.
Throw either type of grenade. The Grunts might yell "They're
here ahhhhhhhh", "They're here hahahaha" (in an
evil tone because of Elites), and other comments.
bondra2cool.
Metropolis: Easy kills:
When you jump on the giant spider thing, wait until
it stops. Then, go down the stairs so that you can see the aliens.
Go back up go onto the head, then turn so that you are facing
the stairs and lean to the left . Keep pressing Forward.
You should be able to see the aliens and be able to kill them.
They will not know where you are. Note: This may require a few
attempts.
Gundo.
Metropolis: Angry Elite:
Play through the level under any difficulty setting.
After you get through to the area with the Wraiths, you must meet
with the Marines in the building. There will be a Marine with
a rocket launcher at the first short set of stairs. Take his gun.
Up the stairs to the right, switch to your secondary weapon and
take the shotgun from the Marine. Climb up the stairs. There will
be a Marine who says, "When I asked for reinforcements, I
didn't think they'd send a Spartan." Turn left and hurry
up the stairs. Go to the door and wait for the Scarab to pass
overhead. The door will open. Run through and follow the Marine
leading you. When you get to the top there will be a bridge across
to the other side. The Scarab will come under this. There will
be Rocket Launcher ammo. Take this and wait at the bridge for
the Scarab. Jump on the Scarab and use your shotgun to take out
the Elites, Grunts, and Jackals. Kill all the enemies until they
no longer appear from the hatch. Enter the hatch and take the
left hall first. Shoot the grunt. Then, go back to the other hall.
You will see an Ultra (Elite with silver grey armor) with a plasma
rifle. He will vigorously shake his head, roar, and take his Energy
Sword out at the same time and charge you. A few shots may be
required to kill him. After he is dead Cortana will say, "Be
careful Chief, that Elite was an Ultra and those pilots are no
pushovers either." The red armored pilots will then turn
around. Use your rocket launcher to kill them from the other side
of the Scarab.
Dakota Emata.
New Mombasa: Get on top of level:
When fighting the Scarab, the giant supertank, after
it destroys the Scorpion it will start moving towards you. Look
to your right. There should be a thin ramp-like spot. Run up this
area before the Scarab reaches you and stand in the big flat area,
watching it get closer. When it reaches you and starts going over
another wall, jump and you will follow it. Normally the wall is
too high, but when under the Scarab you can jump about twice as
high.
Christian Aylor.
Oracle: Famine Skull:
After you go down the swirling elevator and enter the
room with the big glass windows, destroy all the enemies. Then,
grenade jump to the opposite side of the second floor. There will
be four Flood soldiers shaking on the ground with a skull between
them. Get the skull and the word "Famine" will appear.
crewchief77.
Oracle: Infection forms in a tank:
At the beginning of the Level, you will see a large
tank (not the vehicle kind) in front of you. Look closely inside
of it to see some small infection forms floating around.
commanderberk8.
Oracle: Defeating the Heretic leader:
Before you get to the level, make sure you have two
Needlers with at least 120 rounds of ammunition on each gun. When
the level starts, to kill the both clones of him, shoot them repeatedly.
Make sure one dies before you move to another. When he finally
arrives, repeatedly shoot him until he dies. When you win you
should not have taken much damage.
Zackary Chevez.
Outskirts: Blind Skull:
When you begin the mission, your vision will get blurry.
When it returns to normal, you will see a blinking door. Enter
it, then stop. Look up to see a fluorescent light over the door
you just used, and another one on the opposite wall. Jump and
duck at the same time to get on one of thos lights. Do the same
thing again to get onto the ledge next to the lights. Look to
the left on the ledge and you should find a dark passage. Follow
it to find some grenades, a skull, and a camera at the end. Take
the skull and your HUD will disappear and the word "Blind"
will be displayed. You will not be able to see your weapon, body,
shields, ammo, or HUD. You can use the skull as a melee weapon,
which does good damage to opponents. However, using a grenade,
firing a weapon, trying to drive, or using a turret will drop
the skull. However, you can be a passenger in a Warthog and still
keep it. To return to normal vision, save and quit the game, select
the Cairo Station mission in campaign mode, save and quit the
game, then return to the Outskirts level.
The level just has the Master Chief awakening and is stopped with
the haziness. Walk forward as if you are going to proceed through
the level as usual In the first hall, there will be a grunt. Kill
the grunt but do not go outside. Stay in that hallway. Look up
in that hallway to see light type panels. If timed correctly,
you can jump up onto the panel. Beside you will be a wall that
you cannot jump to. Look back and face the original wall you were
looking at when you jumped up. Throw a grenade against the wall,
looking down slightly so it will stop bouncing at your feet. When
you count to about three, jump in the air and begin to go to the
wall with the slanted top. The grenade will explode and boost
you up further, putting you on top of the wall. You can then do
two things. You can look across and continue with the level or
you can look the other way to find a skinny passageway with the
Blind mode skull , grenade, and camera type thing. If you continue
to use grenade jumping, you can skip major parts of the level.
Vince R. Labriola
and spar13.
Once you can move, go into the door in front and look up. You
will see a light sticking out of the wall. Crouch jump to get
on top of it. Next, jump on the roof to your left. Once on top,
take another left down the narrow hallway. Look on the ground
at the end of the hallway. You will see a skull, a camera, and
five grenades stacked in a pyramid shape. Hold X to pick
up the skull. The word "Blind" will appear, and your
HUD, arms, and gun will disappear. However, you can still use
them. If desired, you can go around and hit people with the skull.
Drew McLeod.
Outskirts: Your Daddy's Skull:
Note: This may require several attempts. Play the level
under the legendary difficulty setting. The main thing appears
to be getting the checkpoint just past the Pelican that picks
up Johnson. This checkpoint spawns the sniper Jackals in "sniper
alley". The skull itself is in a room on a balcony. The room
contains a sniper rifle and sniper ammo; it will also contain
the skull. Picking up the skull teleports you to the ground level
and gives you just a Plasma Pistol. You will quickly be assaulted
by Elites. Killing the last Elite will have the text for the skull
flash. You have to kill all of the Elites to actually finish getting
the skull. If you die to the Elites, and your checkpoint no longer
spawns the skull, kill yourself four or five times to get pushed
back one extra checkpoint. The skull should spawn for you again,
and you can try the fight again. When you get the skull and kill
all the Elites, the phrase "I Would Have Been Your Daddy"
will appear.
Angilas89.
Outskirts: Battle Royale:
Start the Outskirts mission under legendary difficulty
setting. Play until you get to part where Sarge is airlifted out
by the Pelican. Defeat all the enemies in the next area, where
there is six snipers, the army of buggers, and the invisible Elites.
After they are defeated, turn to face the next alleyway. There
will be a couple of Jackals and two snipers down the way, and
one that will not reveal himself until you fire a shot on the
walkway above with the two archways. Defeat them, then jump on
the awning at the beginning of the alley. Next, jump up on the
beam in front of you. Walk across the beam to the rooftop across
the way. If you get stuck, crouch and walk. Continue forward.
There will be one more sniper to the left between the buildings
to the right of the "L" shaped roof. Jump across to
the roof where the hidden sniper was located (the one that was
above the two archways). Make your way across to the larger rooftop.
Immediately turn left towards the alley. If you walk too far across
the roof, a sniper will come out. When there, look across the
way. You will see some sniper ammo. Jump across to that side,
and it will say "Checkpoint". There will be a room to
your right. Inside is a sniper, more ammo, and a skull. Once you
pick up the skull, the screen turns white and you will end up
in the alley below with a plasma pistol and an elite with a sword
chasing you. Note: Once you finish or die, the skull does not
come back for any profile you use. After you are done, it puts
you back before you picked up the skulls.
Carlos Rodriguez.
Outskirts: Extra Warthog:
In campaign mode, when you get to the tunnel, get a
Marine to drive your Warthog and hop out. There are a couple of
Ghosts nearby. Get in one and drive off. If you look back, there
will be not one, but two Warthogs, both with Marines on the gunner's
seat tailing each other.
Win Mason.
Outskirts: Use a Banshee in campaign:
First, kill all of the Marines, even the one at the
cables that you save. If you do not kill them, they will shoot
down the Banshees. After you kill them, hop out of your tank,
jump on its turret, and crouch. Wait for the Banshee to swoop
in and shoot when it gets close to being overhead. Jump and hold
X so you can board the Banshee. You may have do this multiple
times until you can board it. Once in the Banshee, fly around
and have fun. Do not worry about flying because there is an invisible
wall above. You cannot die unless you jump out of your Banshee
or go off the bridge.
dennis.
Outskirts: Hidden sword:
Under the easy difficulty setting, go to the part where
the Grunt is walking up the stairs. Look at him. Then, do a 180
degree turn. You should see two lights on the left and right.
Jump on the right one. Turn where the Grunt was then look up.
You will see a slanted ledge. Do a crouch-jump and go up. Then,
turn around. You must jump to the next ledge and turn left. You
need to use a boost to get up. Continue along the level on top
of buildings. Then, look down. You will see part of a broken building.
Jump down and you will see a sword sticking straight into the
ground through a Marine corpse. Swap your weapon for it. It has
unlimited ammunition.
souleus61.
When you start the level, walk into the hallway and jump onto
the light. Then, duck jump on the top of the building. When on
top, turn around and jump across the gap to the narrow alleyway.
Then, duck jump onto the wall to your right. Turn left and jump
across the gap to the next building over. To the right there should
be an alleyway. Go down it and you will run into a short wall.
Jump on top of it then move onto the building to the left. Once
on top of that roof, move forward until you reach the highway
that has been destroyed. Jump onto the highway. Then, duck jump
onto the building across the way. Once on top of that roof, walk
straight ahead until you fall into an alley with a red floor.
Go straight through that alley until you reach two large vents.
Jump on top of them and make your way up to the next tier of red
roofing. Look to your left and you will see a large hole in the
corner of the building. Drop into the building and you will find
a blood stain on the floor with an energy sword next to it.
GeneralEnder.
When the level starts, go to where the Grunt is walking up to
investigate the crash. Face the Grunt and turn to your right.
You will be facing a small light that is low enough to jump on.
Jump on it, and look up. there will be a ledge with a small lip
on it. Jump-crouch on top of it and turn around. On the left side
of where you came up there is a small hall. Jump on it and to
your right there is a ledge above that is too tall to jump on
top of. Throw a grenade at your feet, wait a moment, and jump
in time to catch a small enough lift to boost you up to this area.
You will now be facing the crashed Dropship. Turn to your left
and continue until you reach the highway, or, where the sergeant
gets picked up. You should be on the right side of the road. Continue,
and you will have to jump-crouch from the highway to the next
building. Once up, continue until you reach the orange roof and
the fans. Jump on top of the fans then jump to the next roof.
A little longer there will be a cracked building. Inside there
will be a energy sword.
OBusyBusyMama.
Once you defeat the two Hunters at the start, go through the gate.
A few steps forward and slightly to the left will be a small fire
and a broken wall that you will pass through. Do not pass through
it. Instead, on the wall-part on the side of the small fire (the
left side), jump and crouch-jump until you get on top of the building.
There will be some pipes that come out of a wall and then go down
into the roof of the building. Jump up onto this, then jump across
the small gap between the two buildings. Land on the awning and
proceed forward. You are now top of the level. Make you way around
the right side of the level, on top of the buildings. You will
eventually reach a spot were you can jump into a bombed-out building.
Look down into the empty room an you will see some blood and a
sword sticking up from the floor vertically.
Ben the Sexy Sweed.
Outskirts: Marine bunker:
Get all the way to the part when the pods fall from
the sky. At the far left of the beach in this area is a stone
building. The building should have at least one Marine and have
a rocket launcher, some ammo, and sometimes a sniper rifle. There
are stairs outside the building to get on the second floor where
the rocket and sniper rifle are located.
Acavina.
Outskirts: Secret room:
Kill all the Flood and Sentinels that are on the elevator
before it moves. Jump on the elevator and jump straight back.
Wait until it goes down and stops twice, then jump on the elevator
and go to the opposite side of it and to the right slightly. Jump
off, and you will be in a small dark room. You will be able to
skip the elevator part. This may require a few attempts. You must
jump far to get back to the elevator to go through the door when
it opens.
Ddeadend9.
Outskirts: Hidden sniper rifle:
After you kill the Hunters and go around the corner,
jump on the boxes and then the ledge. Keep going to find a dead
Marine with a sniper rifle.
AsianAssassin11.
After you kill the Hunters when you come around the corner, you
will see Jackals in the distance. Sarge gets picked up by the
Pelican there will be an area directly to the right where there
will be some concrete slabs angled on top of each other. Jump
over these slabs and there will be lots of human sniper rifles
and battle rifle ammunition. Beyond this on the level above there
is more sniper rifle ammunition (also a sniper rifle) and pistol
ammunition, along with a few other weapons and grenades.
Heckenschütze.
Outskirts: Invincible Sarge:
When you are playing the Outskirts level, Sarge will
come along, but he is invincible. You can use him to your advantage.
If you are playing under the legendary difficulty setting and
your shield is down, stand behind him when he is shooting Covenant.
This should give you some time to restore your shield. Also, he
has infinite ammunition. If you find a very good gun but are very
low on ammunition, give it to Sarge.
Piti.
Outskirts: Shortcuts:
At the very start of the mission, go into the hallway
with the Grunt. Once you enter the hallway, look across from the
door and there will be a light. Jump on the light then crouch
jump (jump and hold Crouch) to the roof. Look to the left
past the Blind Skull passage and you will see a ledge. Walk to
the ledge, look to the left, and there should be a hole and a
hallway-like ledge that you can jump to. Jump to it. Walk to the
end until you hit an invisible barrier, then look to the right
wall. Do a grenade jump to a rooftop beside the wall. If you cannot
make it, try getting the Sputnik mode skull first. Go to the right,
and you may hit an invisible barrier. However, you can jump over
it. Look to the right and jump onto the rooftop. Look straight
ahead, and there should be a hole and a building. Jump over or
go around the hole. Hug the building, but walk along the rooftop
toward the courtyard. When you get as far as you can go toward
the courtyard, go to the left. Go as far as you can and get on
the black ledge to the right. Go to the far end of the ledge,
then look to the left and get on the rooftop. There will be another
hole that you can jump over or go around. Go to the right and
go to the far end and take a left. You will find a half-destroyed
bridge-like building. Get on it and stop. Note: Watch out for
the hole in the middle. Look to the right, and there will be two
pillars holding up the bridge. Get on the closest one to you.
Run across it and jump to the closest rooftop. Run to the far
end of the rooftop and jump as far as you can. You may fall in
an area, but can climb out on boxes. You should now be at the
area where the Pelican arrives to pick up Sarge. It may not arrive,
but if it does not it is not a problem. Then, continue the level
as usual.
Blake.
It is possible to skip the first battle entirely (in the courtyard,
at the beginning) and sniper alley. First, go to the Quarantine
Zone level under the legendary difficulty setting and collect
the Sputnik skull, which intensifies explosions and melee attacks.
Save and quit then go to Outskirts under any difficulty setting.
Go across the street and into the alcove where the Covenant come
from. Look up and you can see a ledge. Grenade jump up there then
continue jumping over the rooftops. You should be able to go over
the gate that the Hunters come out of and bypass sniper alley.
Outskirts: Hidden area:
When you get past the dark hallway, go all the way
down to where the Marines bring you the Warthog. Get on the dumpster
all the way at the dead end. You will see a tiny ledge in front
of you. Jump on it, and there will be more tiny leagues. Get on
the last league, then throw a grenade to grenade jump onto the
big league. When you are up there, you will see something that
looks like a satellite. Jump on it then jump on the pole that
looks like a "T". Be careful -- the "T" is
very thin. Get to the tip of it and jump to the part of the big
league that is slanted. When you are on there, go to the end towards
the water. Just keep walking until you hit the barrier. Walk over
to the other big league. There will be a Covenant Dropship. It
will not shoot you. Note: You can also walk into certain buildings.
Weston ONeill.
Outskirts: Get out on any roof:
When you wake up, kill all the Covenant. Then, go to
the place where the truck is located (not the one that is flipped
over). You will see an alley. Go to it. you will see a ledge and
a corner with a rock pile. Get on it then crouch jump up on the
ledge. Then, jump to the building and continue. You can climb
the roofs until the hotel, unless your playing in co-op mode.
cerebrus.
Once you get out of the corridor, go towards the garbage can and
throw a grenade at it .Once it is out of the corner, start moving
the garbage can by pushing it (not by melee attacking it). Move
it up the alley, and there will be a pile of filth. Move the garbage
can against the wall and push it on top of the pile of filth.
Then, jump on top of the garbage can then jump on the ledge. Keep
to the wall then go to the edge. Jump on the other roof, then
jump on the slant. You can keep going anywhere on the roofs.
morgan smith.
After the Covenant finish pummeling you and the Hunters break
down the door, go to the turret and use it to kill them. This
has no relation to the cheat, but just makes it faster. Then,
go through those doors and keep moving until you get to the "sniper's
alley", where all the Jackals are perched. Run to the dumpster,
jump onto it then to the orange sloping roof. Jump to the second
level, However, because you can only stay on the edge, move over
to where the rain pipes are coming from the wall. Jump onto them
then onto the roof edge. You can now jump freely from roof to
roof. This is useful under the legendary difficulty setting. Find
the building with a blown out loft. There is a Jackal sniper in
there. Kill him. There is a large, flat roof. Aim there. A Jackal
will run out from between the two buildings and onto the roof.
Also hit him, because their rifles hurt. There now should be a
building with a some drying clothes. There is a sniper rifle inside.
There is a building below where a hole has been blown in the wall.
Jump down and go in. You will see two Grunts and perhaps an Elite.
Melee them and dispatch whatever is remaining. There is a full
overview on the front of the hotel. Sniper the heavy gunner and
whatever else then jump down to the checkpoint.
Isaac Maclean.
Outskirts: Higher perspective:
This trick is easier to do in co-op mode. When you
first start out, kill the first Grunt then continue into to the
next area. Take care of all the enemies there. You will now be
in an area with Jackals with shields and sniper rifles. After
you kill them, a Pelican will land and pick up Sergeant Johnson.
Go pack to the alley that you just came from. You should see two
boxes next to a lamppost. Jump up onto the boxes. You now should
have access to a higher area. To your right will be an alley with
dead Covenant and a dead Marine. There is a sniper rifle here.
Go back to the lamppost and have either player stand under the
lamppost. Then, jump on them. Next, jump on the lamppost. Then,
jump on the building's ledge. Walk on the ledge until you arrive
at another building. Jump on it. You can get on to the destroyed
bridge. Then, jump onto the warehouse roof. From there you can
go almost anywhere on the rooftops. Make sure one player is always
on the rooftops. If you fall off, kill yourself and respawn next
to them.
stojak.
Outskirts: Skip sniper area:
After Sarge leaves, continue ahead. Instead of fighting
in this area, you can skip it. Quickly jump onto the green dumpster
on the right side. Then, jump onto the roof/ledge directly in
front and next to it. Walk up the roof and jump on the pipes on
the adjacent wall. From there, you can jump on to the even larger
roof section. After jumping on the big roof, you can skip that
area. This is useful when playing under the legendary difficulty
setting.
Jamul123.
Outskirts: Posters:
Look at the posters found in the area to see Master
Chief firing the chaingun at Grunts and other targets.
Justin B..
After you kill the Hunters at the beginning of this level, go
through the door that they came from. On the wall at the back
of the alley, there are some posters. If you are facing the two
boxes that are stacked on top of each other, look left and keep
following the wall until you see the posters. If you look carefully,
you will se a poster with Sergeant Banks and Master Chief at the
machine gun from the E3 demo from 2003. Note: Look very carefully
at the posters, as they can be slightly grainy.
Barry Fletcher.
Quarantine Zone: Sputnik Skull:
Play Quarantine Zone under the legendary difficulty
setting. At the start, turn left immediately. You should see an
Elite, and just slightly to the left of him should be a cave.
When you reach the exit to the cave, there should be a cliff.
Follow the cliff to a wall. Along the wall should be a small walkway.
Go on the walkway. At the end of the walkway should be a skull.
The world "Sputnik" will appear when it is picked up.
Explosion and melee forces are greater in this mode.
Christopher Capriles.
Quarantine Zone: Faster level completion:
At the start of the level, there will be two Ghosts
and a Spectre. Take the Ghost and defeat the Sentinels. Then,
go through the level, taking out the big machines that can grab
your Ghost. You can keep going until you reach the canyon where
the Flood in Wraiths and on ground are fighting the big machines.
If you grab a rocket launcher in the earlier part of the level
by the Warthog in the center of the first major fire fight, this
should be easy. Take out the Flood with the rocket launchers and
continue on once they are dead. Speed on until you reach the ship
ruins. You can actually take a Ghost in the narrow path and keep
speeding. although it will get tight in the room with Sentinels
and Flood. Head outside and speed to the right. Take heed of the
Covenant Flood with the rocket launcher. Once you enter the last
room you must get off the Ghost. The Flood will notice you --
activate your camouflage. From there on, pass on through the boxes
and make a left to the Ghost. Keep your rocket and sword ready
and get on the Ghost. When you go to the final canyon, head to
the farther end. Drive the Spectre, and speed on. Head for the
middle passage once you get to the gateway to the Library's gondola,
and make sure you are going fast enough. The Flood may come out
with assault weapons and even rockets.
HeroicRobb.
Quarantine Zone: Sniping location:
At the point you go on foot, there will be cliff side
with a ruin on it. The should be a channel on the cliff face with
no ruin blocking it. Use a Ghost to get up the cliff using the
boost. When at the top, there will be a vast frozen plain. This
is a good sniping position. You will need the Ghost as it is a
big plain. Note: Do not fall in some places, as you might get
trapped or just fall to your death.
brett sapparo.
Regret: Assassins Skull:
Play the mission under the legendary difficulty setting.
Enter the structure after getting off the gondola. Jump on the
large stone block to reach a ledge leading out to the Covenant
turrets. Turn around and face towards the structure. Then, jump
up to another level around the right side of the structure. Continue
to find a skull on a ledge as you make it around. Take the skull
and the word "Assassins" will be displayed. All enemies
in the game are permanently cloaked.
OBusyBusyMama.
Regret: Board Regret's vessel:
When you can kill the Prophet of Regret, run to him.
You will be able to board his floating "chair".
Chris Unwin.
Regret: Skip part of level:
As you start in the building, continue as usual until
you come out. Look around and snipe all the Jackals and kill the
Covenant, but do not go into the next building. Look to your right
when you reach the first bridge that you must cross. You will
see that the bridge going to the area with the hover gondolas
is not that far away. Grab something that resembles a stool, knock
it down, and roll it up to the edge that you want to jump from.
Then, get on it, run, and jump over. If you are lucky, you will
make it over with the first jump. The game will automatically
start the sequence which was skipped by not going into that building.
Acehacker04.
Regret: Hidden fuel rod:
When you ride the gondola to the first glass submarine/elevator
vehicle, kill all the Jackals and Drones. When the elevator comes
up, kill the Jackals that come out, then walk up the ramps and
catwalks until you are at the top of the room. You will find a
Grunt sleeping next to a wall. Melee it in the back, and it will
drop a fuel rod cannon and one other weapon. However, there will
not be an especially large amount of ammunition in the fuel rod
cannon. Save it for the Hunters later in the level. You can also
walk around the wall and look out over the gondola area.
Derek.
When you ride the gondola to the small temple, if you have marines
with you let then take care of the drones. Go up the ramps until
you find a doorway. It is possible the Grunt could have heard
the shooting and walk out of the door. Shoot it and go in the
doorway to find a fuel rod cannon. it does not have very much
ammunition -- use it wisely.
Drkmasterchief.
Play through the level until the very last room where you can
kill the Prophet. Do not kill him yet. Go back out of his room
and go down the stairs. All the way on the left in a corner is
a fuel rod.
etlink4.
Regret: Hidden plasma grenades:
After going through the Grunts in the water, you will
end up in a room with a series of ramps. Continuing on, there
is a large open space where two Hunters appear. There are six
plasma grenades on top of the pillar behind the hologram. To retrieve
the grenades you must climb up, starting at one of the corners
of the big room. There are huge half arches going across the room.
Get on those first and move along, jumping between them until
you get to the pillar. The grenades there and two more on the
ground behind the pillar (opposite the hologram) are enough to
defeat one of the Hunters that appear at that place, if you do
not want to snipe. Other locations of plasma grenades (accompanied
by an unreloaded carbine) are under the ramps leading to and from
the areas with water on the floor. Other ramps have grenades and
weapons hidden below them as well.
Gamertag FireIsGood.
Regret: Keep your sword:
To keep your sword in Regret you must have the Sword
in Delta Halo. When you are about to fight the guardians, duel
wield your pistols and reload them both. Use your sword on a few
of the guardians and make sure you only have one pistol at the
moment. After the intermission sequence, make sure you still have
your sword. Note: If your sword's battery runs out, youu can exchange
it for another on the bridge. An Elite will have it.
lonelykid64.
Sacred Icon: Mythic Skull:
Play the level under the legendary difficulty setting.
There is a semi-outdoor area which has the same type of area directly
next to it. There is a large Sentinel in front of each one. Go
past this area and down the piston. You will be in a vary dark
and dank Flood infested area. There is a stack of six or seven
boxes as you enter the room. Use them to jump up to the landing
above. There are a handful of alcoves on the right-hand side.
The skull is in the third alcove, floating above a dead human
Flood. Enemies will have more health after this skull is collected.
Angilas89.
Sacred Icon: Carbines with extra rounds:
As you go through the campaign level Sacred Icon, you
will reach a room with a green beam of light going through the
room (over a big pit). Fighting your way to the second room with
that beam of light, there is a carbine at the far end beside the
body of a Brute with thirteen bullets in the gum and 104 extra
rounds. When reloaded, there are 99 extra rounds (the normal maximum
capacity is 72 rounds with 18 in the clip).
Gamertag FireIsGood.
After the room with the first carbine in it, after dropping down
a level there is another dead Brute in the middle of the room
with a carbine beside him. This carbine also has 13 rounds in
the clip and 104 extra rounds.
Gamertag FireIsGood.
In the room with the first enforcer (big Sentinel with a shield
in front), go around to the left side and climb up a ramp to a
platform with another dead Brute. This dead Brute also has a carbine
with 13 rounds in the gun and 104 extra rounds.
Gamertag FireIsGood.
Sacred Icon: Needlers with 495 needles:
In the first fight with an Enforcer (similar to a big
flying Sentinel with a shield), go in the tunnel under where you
entered the room. Under there are three Needlers, along with a
few dead Brutes. Each of those Needlers has a total of 165 needles.
Dual wielding these any two results in 330 total needles in your
guns. Make one Needler a primary weapon then switch to your secondary
weapon; then make a Plasma Rifle your secondary weapon, and dual
wield a second Needler. To finish it off, walk over the last Needler
and switch your Plasma Rifle for it. This results in a 405 extra
needles, with 495 total needles.
Gamertag FireIsGood.
Sacred Icon: Room of death:
As soon as you start the level, go down the piston
(the long slide) then immediately go down the next one. When you
are in the room with lots of Sentinel-spawning machines, find
the first one and destroy it. Next, look to the right of the one
that just exploded to find an open doorway. Grenade jump up there
(this may require the Sputnik Skull) and walk down the short hallway.
When you get to the end, you will automatically die.
WOOKIES on TRICYCLES.
Turf: Sniping locations:
From the Warthog, go to the MediCamp. Look right, and
hop up onto that platform. In front of you should be a building
with four support beams just above head level to you. Jump on
to the second one from the left, then look to your left (pressing
up against the wall helps). Jump onto the awning, then at the
very last moment, jump to the platform in front of you. From here,
you can about-face and hop onto the rooftops for some very good
sniping locations.
Ice Hedgehog.
Take the exact same steps given from the sniping location, except
do not turn around and jump atop the rooftops. Face left and jump
across the platform and onto the next. Look to your left slightly
and you should see two pipe-like structures; aim for the pipe
closest to you and make a last second crouch jump. You should
be able to land on it, allowing you to ascend to the rooftops
adjacent of the normal |