Halo 2 cheats: Glitches
Note: Button presses are described in Xbox version format.
Use the equivalent key on the PC keyboard when playing that version.
Fall through floor:
At the second level near where the Elites come out
of the coffins, there is a support object appearing from the ground.
When a Grunt is shooting you, jump on the floor support and you
will fall through.
Game_Freak15.
Flying:
This trick only works against enemies. When in a multi-player
map, team up with a friend. Have one person stand still on the
ground with the energy sword. Have your friend jump on top of
your head repeatedly so that they are constantly jumping directly
above you. Now, with the second person looking straight up, tap
B, then X immediately afterwards so that you lunge
at the "jumper" without killing him. Keep doing this
repeatedly so that the jumper goes higher into the air as you
follow him up. This trick is especially useful in Headlong. Try
to get into the corners of buildings so that it is easier to remain
on top of the "sword" player while jumping. This trick
can allow you to reach great sniper locations, such as on the
cranes or other objects.
Jeff Black.
Note: You must have a sword. Get a Warthog on the passenger side
in multi-player mode. Have a friend get in a Banshee on the side
of the warthog. Lock on to it with the sword. You will hear a
slash, but will not see him do it. Then, have your friend go far
away and get out with the trigger still pulled. You will start
flying.
OtakuF0.
Instead of shooting out all of your rockets, you can keep them
and still do the rocket sword glitch to fly. Begin pressing Y
to switch weapons then go into alternating between R and
Y. You will not shoot any of your ammunition, but still
fly through the air.
logan Dodosn.
You can also use the sniper rifle to fly. To do this, make sure
you are zoomed in and your crosshairs are red. Then, look at your
enemy and quickly press Y + X + R. Also,
when you are sniper or rocket launcher flying, hold A to
get more air.
Braden Magleby.
To do this you need a rocket launcher and a plasma sword. Waste
all the ammo in the rocket and aim at an enemy that is far away.
Wait till the reticule turns red, then press Y + R.
Keep doing it quickly and repeatedly until you get it. When done
correctly, you should fly across the map directly at the opponent
who you were aiming at.
Stayathomemom47.
Go to a map with a Banshee, rocket launcher, and an overshield
. Fly the Banshee to an open space. Flip the Banshee so that you
can stand on one of the wings. Take out your rocket launcher and
shoot the very top of the other wing. This should cause you to
fly up into the air.
JOSH.
Use the following trick for side by side flying. It requires two
people on opposite teams, both with swords. Have them face each
other and simultaneously repeatedly press R + X
+ A. If done correctly, both players will slowly begin
to fly upward.
mistro.
Super run:
This trick requires two people. Have one person walk
backwards, and the other person sword cancel. If done correctly,
after the third time you will begin to super run.
Justin Colvin.
Stair stepping:
This trick requires two people on opposite teams. Have
one player look directly up and the other to jump on his head
with a sword. Crouch while on his head and kill him. Immediately
after you kill the other player, release Crouch and you
will be floating. When the other player respawns, have him dual
wield any weapon. Have him go to you and get very close, but not
underneath. Have him jump and press Y. If done correctly,
one of his weapons should land directly next to you, floating.
You can get off and get back on the invisible platform. Repeat
the entire process while standing on the invisible platform. You
can use this trick to get to very high places, like the top of
Coagulation.
mistro.
Another way of doing this glitch is to park any vehicle on a ledge
(tank recommended). Have a player get in the vehicle and the other
player that is an enemy go where he is with a sword. Have the
player in the vehicle get out. Quickly have the other player with
the sword kill him while he is getting out. If done correctly,
you can get the vehicle out of that spot, and the part of the
vehicle that was hanging off the ledge or cliff would be your
invisible platform. Note. If you keep doing this off the invisible
platform you can create a long path. This is very useful in CTF.
It does not work well with the Ghost.
mistro.
Shoot into space:
Shoot the machine gun turret on the first level in
a phantom tube. Instead of ricocheting, the rounds will usually
go into space.
Trapcard1.
Shoot with a stick:
In one of the multi-player levels, go to a stationary
machine gun and blow it up with rockets or other explosive devices.
Do this until it looks like a bent stick. Go up to it and the
message "Hold X to man machine gun" will appear. You
can still shoot it, and it will do normal damage, only looking
like a stick.
Ignito96.
Shoot faster after melee:
When using a weapon that will not let you shoot immediately
after meleeing (such the SMG), press B, then R +
X. This should allow you to shoot immediately, but only
if you have a full clip.
rustynissan.
Huge explosion:
Play multi-player with at least two people (four people
recommended to make it faster). Choose a level with many barrels
that explode. Have everyone roll those barrels to an empty spot
with a lot of room. Make sure you have every barrel in that pile.
Then, place a player in the middle of the barrel pile. Have the
other players move away from the pile and throw a plasma grenade.
Once the barrels are lit, a huge explosion will occur. The player
that was placed in the middle will fly so high that he will reach
the very top of the level. Note: The barrels are very fragile.
If you hit one twice, it will explode.
iwibrrb foilspwhite.
Low frame rate:
Play with some friends and have one be an Elite. Set
the default weapons to plasma and the first and secondary weapons
to either the plasma pistol or the plasma rifle. Go to any map
and have everyone except the Elite get dual plasma pistol or rifle.
Next, have everyone meet at one location. Have someone kill the
Elite and pick up their weapon very quickly. As soon as the Elite
is dead have everybody shoot at roughly the same spot on the Elite
until the body disappears. Then have one person turn their view
at the spot where all the blood is and zoom in on it. They should
stand roughly near the middle, and crouching helps. If done correctly
everybody else should start acting very strange. If you are playing
in System Link mode, the players on the glitched Xbox will be
moving strangely. Vehicles that they get into will also move the
same way.
Andrew Bevan.
Circling rocket:
This works best with a Warthog on Coagulation. Drive
the Warthog to the tall hill in front of the trees with the rocket
ammunition. Have one person in the Warthog with an overshield
in the event of a mistake. Stand a short distance back, lock on
the Warthog with the rocket launcher, and move the reticule a
little to the side of the Warthog and fire. The rocket will continue
to circle around the Warthog for a few minutes. Note: You can
still get hit by the rocket if you walk into it.
Heavymetalhead82.
Catapult:
Create a custom multi-player game with rockets, damage
resistance, and overshields. Start on Turf or Relic. On Turf,
go to the medical tent. Get behind one of the battle shields there
(the small one works the best). While standing on the brace that
runs one the ground, shoot the top of the shield. It will launch
you extremely high.
the neighborhood friendly Baconlover.
Incorrect crosshairs aim:
In multi-player mode, get a rocket launcher and stand
directly in front of the other player, facing him or her. Aim
it at the other player's head. On the person that has the rocket
launcher's screen, it will look like you are aiming at the other
person's head. However, on the other person's screen, the rocket
launcher will appear to be aiming straight past him.
ErikGozdieski.
Hijack nothing:
Play on Slayer or Juggernaut (recommended). Have a friend get
in a Ghost and come to you. Hijack the vehicle (friend must be
enemy to hijack it). but just as you are about to hijack it, have
your friend get out of the Ghost. You should kick nothing and
get in.
Kentrei.
Killed by Guardians message:
In multi-player mode, have the carbine as your first
weapon, energy sword as the secondary weapon, and no shields.
Get the player with the carbine and aim at head level. Then, run
forward, hold R, then quickly and rapidly tap Y
until your person dies. In the upper left corner, "killed
by the Guardians" will appear. Note: Sometimes you will just
get hurt; this may require a few attempts.
Grudge.
Stand in mid-air:
In multi-player mode, stand on someone that is holding
perfectly still. Crouch down and shoot him dead. After the person
that was remaining still respawns, have him to walk over to where
you killed him. He will be able to see you standing in mid-air.
mikey smith.
In the first level, find and drive a Spectre that had Flood in
it. Drive the Spectre until you find a room with lots of flying
robot things and is tinted a bright red. A wall to you right is
perfect for you to scale while holding L for the boost.
Keep driving and it will seem as if the world ended. You can dive
on some of the air, others you will just ram into. You will also
be able to walk on air. This can also be done with a Ghost.
B cool.
Stand on person's head almost forever:
Enable the "No weapon trick" for both players.
Have the first person stand still and look down slightly. Have
the second player jump on the other player's head and he should
seem to stick. The first player can now pick up any weapon, look
anywhere, and walk as fast as he wants without the second player
falling off. However if you walk fast up an incline or jump, the
second player may fall off. The second player can jump on top
of his head without doing the trick over again, even if you have
a weapon. Basically the first player is now "sticky"
for the second player. Note: If the second player does not pick
up a weapon, you can get an overhead view of the first player.
This is useful if you want to record someone shooting up people.
You and your partner can now become a deadly weapon if you both
have weapons.
SamDrums2005.
Shaky hand:
Get in a side seat of a vehicle (Spectre or Warthog)
with a plasma pistol. Charge the plasma pistol and get out. The
gun will be shaking as if it is still charged.
DSK6789.
Living dead Flood:
On the level in the library, just before it shows the
intermission sequence, there are dead Flood and Marines. Shoot
them in the leg. They will skid across the floor and make a moaning
roar. Note: They may not skid that far.
jake nehi.
Ghost launching:
This trick can be done on any map in multi-player mode,
but Headlong works best. Get into a Ghost and have someone get
into a Wraith. Go over to a wall and make a big black mark on
it by shooting it. Next, go over to that wall with the Ghost and
put your back to it. Have the person who is in the Wraith stand
in front of you. Note: You must be facing straight forward in
order for it to work. Then, have them move forward while facing
directly in front of you and boost, crashing into you and making
you spin and go flying upward. If done correctly, you may be able
to get on the top of one of the cranes or land outside the map.
kloKKed.
Ghost floats on water:
In a multi-player game, play a level with a large body
of water and at least two or more Ghosts. Get in one and use turbo
in water to hover over it.
nintendoboo.
Walk through Pelican cockpit:
On the level were you are the Master Chief fighting
the Flood for the first time, go to Pelican that has landed and
go inside. Keep walking toward the door to the cockpit and you
will go through it. You will be able to see the cockpit.
IceBullet13.
Flying Scorpion:
You will need at least two people and overshields as
your default shield for this trick. Overshields will help keep
your player from dying while the tank flips and flies, as it spins
and constantly takes down your shields. Make the heavy vehicle
random. Once you have a Scorpion and a Wraith, have one person
get in a Wraith and another in a Scorpion. Get about two tank
lengths distance away from each other. Face each other head on.
Drive at each other at the same time. Have the Wraith boost half
a second after it hits the Scorpion. If done correctly, the Scorpion
should fly all over the map.
Xiox.
In split screen mode, go to heavy vehicles and change it to random.
Set your shields on overshields. There should be a Wraith and
Scorpion. Go to Coagulation (recommended) and get the vehicles.
Then, go to the center of the map. There is a road-type thing.
Go to each end of the road, then drive towards each other. At
the moment when the Wraith hits the Scorpion, have the Wraith
use boost. This may sometimes backfire, and the Wraith will go
flying, or both vehicles will go flying.
EagleJet101.
Get a tank upside down perfectly. Damage must not be done to tank.
Then, get another tank and line them up. Drive your tank on top
of the other tank that is upside down. Make sure that it is lined
up, then get out. Flip the bottom tank, then look up. The tank
will go high in the air.
Meatwad.
Drive tank without turret:
This trick requires Xbox Live a host and a plasma grenade.
Have the host throw a plasma grenade at the very front of the
tank's turret. Then, have the host leave. If done correctly, the
tank's turret should be slightly off. Get in the tank and drive.
The turret will be in the exact spot you threw the grenade, except
on the ground.
mistro.
Invisible Warthog passenger:
This trick requires one driver, one passenger that
is an Elite, and Xbox Live. Note: This glitch will not always
work. First, have a driver in the Warthog and an Elite player
in the passenger seat. Have the Elite passenger press X.
Until he is nearly out of the Warthog, have him keep tapping B.
If done correctly, the Elite on his screen will be in the Warthog,
but on the driver's and everybody else's screen he will be out
of the Warthog. If the driver drives to another location, he will
still be in the Warthog. When the Elite gets out, he should not
move the Left Analog-stick or he will return to the normal
position. This glitch works because in real time game play, your
body is where you started tapping B, and your invisible
body is on your Xbox. Moving on free will place you back where
you started tapping B, which is where your real body is
located. If somebody moves your real body, you will return back
to it. Also the glitch will be interrupted if somebody kills your
real body. If somebody bumps into your invisible body the glitch
will still work. The same result will happen if the Warthog blows
up.
Greg Liskow.
Steal the flag and capture it instantly:
This trick requires one driver, a one passenger that
is an Elite, Xbox Live, a Warthog, and a Capture The flag game.
Have the driver drive the Warthog next to their scoring base passenger
side. Have the Elite do the "Invisible Warthog passenger"
glitch. Then, have the driver drive to the opponent's base and
park by it passenger side. The passenger can now get out, hold
X, and grab the flag. You should have scored. This works
because the Elite's body in real time game play is over the base,
but on his Xbox he is in the Warthog. When he steals the flag,
it goes to the Elite's body in real time game play, thus scoring
instantly.
Greg Liskow.
Warthog missile command:
This glitch requires one driver, one passenger that
is an Elite, Xbox Live, and a rocket launcher. Have a driver and
an Elite passenger. Make sure the passenger has a rocket launcher.
Do the "Invisible Warthog passenger" glitch around where
there are no walls or hills close by. Then, have the driver drive
over to their base. Have the Elite get out. Being over at their
base invisible, you can see what vehicles they get in. If an enemy
gets in the vehicle, lock on to them and start pressing the Analog-stick
Up to aim, to make sure you do not shoot the rocket at the
ground which could hurt you. The rocket will home on the enemy
vehicle, even though you could be very far away.
Greg Liskow.
Wraith launching:
In multi-player mode, you can launch each other with
Wraiths. Turn on overshields or be on team play. This trick works
best on Headlong. When you start, get one player in the Wraith
and have the other person stand against a wall. Then, line the
Wraith up with the person standing against the wall and charge
at them with the boost. You should send them flying sky high.
You can fly very high and can get on the cranes or on top of a
building with an invisible floor. Note: If you get launched and
land in the building with the hole in it, you will get stuck and
have to kill yourself or reset the game. This trick also works
well in Coagulation, because you can launch anywhere.
David Brown.
Start a game in Headlong or in Coagulation (recommended). Make
sure you have oversheilds on. Have one person stand against a
wall and have the other person charge them with the Wraith's boost.
This should send them flying. You use this to get on top of Coagulation
or atop the cranes and get higher in Headlong.
Moma Vujisic.
Drive Wraith without turret:
This trick requires Xbox Live a host and a plasma grenade.
Have the host throw a plasma grenade at the very back of the Wraith.
Then, have the host leave. If done correctly, the turret of the
Wraith will be slightly off. Get in and drive it. The turret will
remain in the same location that it was on the ground.
mistro.
Invisible kill:
This glitch requires one driver, one passenger that
is an Elite, Xbox Live, and a Warthog. Use the "Invisible
Warthog passenger" glitch. Drop the Elite off anywhere, then
drop his invisible body anywhere (preferably the defensive base
in objective games). Then, anytime somebody passes you by, melee
attack them without moving the Left Analog-stick. Do not
worry if you move; moving without pressing the Analog-stick
will not ruin the glitch. They will die and not see you anywhere.
Greg Liskow.
Warthog launches for no visible reason:
This glitch requires one driver, one passenger that
is an Elite, Xbox Live, a Warthog, and preferably a sword. Do
the "Invisible Warthog passenger" glitch. Drive the
Elite a good distance away from his body, then park. The elite
can melee attack the Warthog. This can result in launching and
spinning the Warthog. If the passenger hits the front end or the
back end, prepare for the best spin in the game. If you aim on
the side and as low as possible, the Warthog will launch very
high. This glitch will work best with a sword.
Greg Liskow.
Warthog cannon:
In multi-player mode in any level, have one person
with a sword get in the side seat of a Warthog. Another player
needs to go near the side seat. Then have the person in the vehicle
slash the other player with the sword when the crosshairs are
red. The person who was slashed should go to the opposite side
of the level. When he is very far away, have the person in the
Warthog aim into the sky and press X to get out. He should
then be launched high into the air and will come down shortly.
This can be a great way to reach good sniper locations.
Thomas Workman.
Grenade appears from Sentinel:
Get a Sentinel Beam and overheat it. Quickly throw
a grenade and it will appear as though the grenade appeared from
the Sentinel.
DSK6789.
Phantom Covenant:
This glitch requires a partner and a Warthog on a multi-player
map, and you must be a Covenant. Try this out in the Coagulation
level. This glitch allows you to make two copies of yourself,
one vulnerable to enemy attacks, and one invulnerable. First,
get in the passenger side of a Warthog. Press X, but as
soon as you are about to jump out, start to tap B very
fast. The longer you can tap B, the longer the phantom
will remain in the Warthog. You will see yourself in the Warthog,
but your partner will see you out of the Warthog. Then, have your
partner drive you over to the opposing base where the Banshee
usually is found, and park the passenger seat inside the levitating
warp. Then, tell your partner to stop pressing B and he
or she will float up to the second level. Tell them not to press
any buttons besides Team Chat. He can look around, but if he jumps
or moves, he will reset back to the original place the glitch
was done, and the phantom will be gone. Now, have the phantom
look around for the flag (if playing Capture The Flag) and press
X to grab it. Once he has it, he can jump and will respawn
back to his base with the flag. He can then run to his base to
score easily. This trick also works in Zanzibar too.
Blake Main.
Floating Master Chief:
In a multi-player game, have a friend to help you do
the following. Have him look down straight at the ground, then
jump on top of him. If you start to slide, move slowly away from
the direction that you are sliding until you stop. When neither
of you are moving, have him crouch down and walk out slowly from
underneath you. You will now be floating in mid-air. You can look
around and shoot, but if you move you will fall down. If you do
it directly next to a tree, you can be covered in the branches
and people cannot find you. They will not be looking for you so
high up.
Brandon Fahnestock.
Flying Master Chief:
This trick requires two players on different teams
and an energy sword. Have the player with the energy sword get
a side seat of a vehicle (Warthog or Spectre). Lock on to the
enemy with the sword. When it is red, press R. After that,
the enemy can either fly away in a Banshee, drive away in a vehicle,
or just walk away. However, the player in the Warthog needs to
keep their crosshairs on them. After they are far away and still
followed with the crosshairs, get out of the vehicle. You will
fly directly to them. This is funniest with the Banshee.
DSK6789.
Gravity effects Banshee more:
In the levels where you can take a Banshee, fly up
until you cannot get any higher. Look straight down, then shoot
the rod gun cannon. Let the banshee free fall you will eventually
pass the blast. This flaw has no strategic use.
Dee Ojard.
Crazy Banshee:
On the level when you first get the Scorpion, drive
to the top of the hill and snag the Wraith. Drive down the hill
until you get to the part where two Wraiths attack you coming
out of the tunnel. Do not go in that tunnel. Take out everything
except one Banshee flying around. Kill your allies so they do
not interfere with your next action. Get out of your Wraith and
stand on top of it. Wait for a Banshee to get close and hijack
it. Note: Make sure you are on the side of the tollbooth facing
the tunnel. Hang on tight, because you will rocket towards the
bridge. If you try to fly to the tunnel again, an unseen force
will push you back, but it is not as bad as the other force.
Zyro.
Banshee catapult:
Note: You will need a rocket launcher to perform this
trick. Go to any level with a Banshee. Get a Banshee and flip
it over. You can try doing a mid-air backflip and jumping out
in the middle of it. Walk up to the Banshee and stand on the booster
on the end of one of the wings. Use your rocket launcher and go
into the scope. Aim into the center of the booster on the other
wing and fire. If done correctly, you should be launched hundreds
of feet into the air.
Jesse Gravatt.
Extra ammunition with dual wield weapons:
Have two dual-wieldable weapons (for example, a Needler
and an SMG), but do not have them out at the same time. The Needler
would be the weapon that you want extra ammunition for. Have the
SMG out and find another Needler to dual wield with it. Then,
find yet another Needler and trade that with your SMG. You will
now have three Needlers, and have three times the ammunition.
Jason Voorhees.
Dual wield with same primary and secondary
weapon:
It was originally intended not to be able to have the
same weapon as your primary and secondary. Get as a human pistol
as your primary weapon and a plasma pistol as your secondary weapon.
Get out of the plasma pistol, find a Human pistol, and duel wield
the two. You should now have Human pistol as primary and secondary
as plasma pistol and Human pistol. Find another Human pistol and
press X to swap the plasma pistol with a Human pistol.
You should now have Human pistol as primary and secondary as Human
pistol and Human pistol. If done correctly you can melee (press
B) and have a human pistol as your primary and human pistol
as your secondary weapons.
BlitzFasten.
First, obtain two different weapons that you can dual wield. Make
sure you are not dual wielding yet. For example, get an SMG and
a plasma pistol. If you want to get two SMGs, switch to the plasma
pistol. Then, find another SMG and dual wield it with your plasma
pistol. Next, find yet another SMG. You will be able to swap your
plasma pistol for it while keeping your other two SMGs. Then,
press X to discard one SMG. If you press Y to switch
weapons, you can now revolve two SMGs without dual wielding.
Andrew B.
Set your starting weapon in multi-player mode to a dual wield
weapon. A Brute plasma rifle can also be used. Then, dual wield
two different weapons, one of them being a dual wieldable . Change
the different weapon to a dual wieldable weapon also. Melee attack
to drop one weapon, and you will have two of the same weapon in
different weapon slots. This tactic works well with either plasma
rifle and SMGs.
Dan Bovill.
This trick requires four dual wieldable weapons, three of the
same type and one different. For example, if you have three SMGs
and one Needler, get one SMG then press Y to switch to
your other weapon. Put an SMG in your left hand and a Needler
in your right hand. Go to the other SMG and press X to
swap. With the SMG you can now get a total of 540 shots and 60
shots in each SMG. If you drop one SMG and keep pressing Y
you will have two SMGs, both with a total of 360 shots.
Vince.
Dual wield shotgun and SMG:
You will start the game with a shotgun and a SMG. Wield
the SMG then find a SMG on the ground. Quickly press Dual Wield
and move away fast from it while constantly pressing Y.
You will wield a SMG and shotgun at the same time.
BubbaPerkins19.
No weapon:
Start a game of Oddball on any level with only the
plasma pistol as all of the weapons. When you try to get the Oddball,
charge you plasma pistol then run away quickly. If done correctly
you will have no weapon. Note: You cannot punch while having no
weapon.
KenshinSamurai56.
Start a CTF, Assault, or Oddball game. Pick up the object, and
drop it with R while holding X and moving back.
Once you have no weapon, you cannot punch, but can still throw
grenades. Note: If you run over a weapon while not equipped, you
will automatically pick it up and have to repeat the process.
Heavymetalhead82.
Unlimited ammunition in campaign mode:
To do this trick, your weapon must be reloadable and
have at least one clip in it. When your weapon has no shots remaining,
before you reload switch to your other weapon. Find an ally that
you can switch weapons with, then quickly switch to the weapon
that needs to reload and swap with the ally. If done correctly,
you will see your ally reload the weapon. Swap your weapon back
to see that your clip is now full, and it did not take away any
ammunition.
Snake1000.
Extra SMG ammo:
First, start on a multi-player map that has pistols
and SMGs in easy to find locations. Dual wield two SMGs and get
both of their ammunition to the maximum amount, which is 360 per
SMG. Then, locate a Magnum Pistol and hold Y to dual wield.
Notice that your SMG will now have 360 ammunition, as if you were
dual-wielding two SMGs. Also, if you drop the pistol, you may
just use a single SMG that still has an ammunition limit of 360
rounds. Note: You cannot have a secondary weapon when doing this
trick. It will also work in campaign mode.
paranoia.
Do the following on a level with lots of SMGs. Go somewhere with
at least four SMGs so that you can be sure to have enough ammunition.
Get an SMG and give it the maximum amount of ammunition. Then,
grab a different dual wield weapon (for example, a pistol), but
put it in a different slot. Next, dual wield another full SMG
with that pistol. Then, take yet another full SMG and replace
the pistol. You should now have two dual wielded SMGs in the first
slot and a separate SMG in the second. You will now have a full
clip plus 500 rounds of ammunition in each SMG, totaling to 680
rounds each and a grand total of 1,440 rounds of ammunition.
Garreth Clavijo.
Single shot battle rifle:
To make your battle rifle shoot only one round (useful
for saving ammunition), you must first have a battle rifle with
a full magazine. Then, press Melee (B) while shooting.
If done correctly, the gun will shoot either one or rounds instead
of three. This is not a good idea with Elites, but if you are
accurate enough, you can kill a Grunt with one shot to the head.
ArtLegos3.
Double shot:
The double shot works best with the Battle Rifle. In
order to do the double shot you must have a secondary weapon and
the Battle Rifle the primary weapon. Press R(2), X,
Y(2) and you should do the double shot. You can also do
the double shot without a secondary weapon but it is less effective
in a battle. When the double shot is fired without pressing Y(2)
you must to pause a moment to reload automatically. The Y(2),
cancels that reload, allowing you to fire again a lot sooner.
Juston Silveira.
"BXR" is a close range melee combo that also works best
with the Battle Rifle. When approaching someone press B,
X, R (but not too fast or you will cancel the melee).
This allows you to shot a lot sooner and is a good one hit kill
if you are aiming at the head.
Juston Silveira.
Separated energy sword:
In levels with shallow water you can step in, such
as Zanzibar, toss an energy sword into the water. It may become
separated from the hilt, and has a much longer range.
Will Steinberg.
Sword still appear while cloaked:
When you have a depleted energy sword, turn on your
cloak as the Arbiter. Your sword will still look like it is there
while cloaked, even though it is not.
Nick Muns.
When an Elite, fight with the energy sword until the power runs
out. When its out, turn your active camouflage on. You can still
see the energy sword even though it has no power.
WolfDirtbike.
Flying sword:
This trick involves a rocket launcher with no ammo
and a plasma sword. First get the rocket launcher with no ammo
and make it so your target turns red and you are aiming at that
person. Quickly press Y to switch from the rocket launcher
to the plasma sword and quickly press R to attack. If done
correctly, the game will think that the target is red for the
sword and you will shoot across the screen and slash them. This
may require a few attempts.
Matt Murphree.
This trick requires a rocket launcher, energy sword, and oversheilds
on. It works on all multi-player maps. Have both players stand
still. Begin switching your weapons while pressing R quickly.
This only works when the targeting for the rocket launcher is
red and not zoomed. This works better when your rocket launcher
is out of ammunition to prevent hurting your friend.
Rouge Bullet.
Start a multi-player game on any map with at least two players
and a sword and a rocket launcher. Have a rocket launcher out,
fully re-loaded, and a sword as a second weapon. Aim at anyone
with the rocket launcher and have the cursor turn red. When the
cursor turns red, press X + Y then as fast possible,
press X + R. You should fly towards your enemy with
the sword out and slice your opponent. If you look at yourself
on the opponent's screen, you will be running extremely fast in
the air towards your opponent.
Dan Carter.
Sword bouncing:
In any multi-player level, start the game with at least
two people and the starting weapon as an energy sword. The players
must be on different teams. The easiest way to do the trick is
to get into a corner, but it will also work elsewhere. Have one
player jump on top of the other player's head. Have the player
on top repeatedly jump up and down as fast as possible, while
the player on the bottom looks up at the person on top and locks
on to him with the sword. The player on the bottom should now
press A + X + B repeatedly. The player on
the bottom should charge at the player on the top, but not hurt
him. Both players should start bouncing each other higher and
higher. This is useful for getting to objets that normally cannot
be reached.
wes cordes.
Unlimited energy sword:
On the third to the last level (when you are the Arbiter),
deplete your energy sword and keep it. Go through the level with
your depleted energy sword and any other weapon of your choosing.
When you complete that level, you will have to play the second
to the last level (Gravemind). When you complete that level, you
will be on the last level. Take out your energy sword. It will
still be depleted, but will be just as powerful as a full energy
sword. Note: If you get rid of it and pick up a new sword it will
not be unlimited.
Bruce Fuhrman.
In the Uprising level, get a shotgun and a sword. Before you finish
the level use all the power in the sword. Then, end the level
with the shotgun and the sword with all the power gone. You are
now in the High Charity level playing as Master Chief. Finish
the level any way desired. You are now in the The Great Journey
level. You will have the same weapons as before, but the sword
that had no power now has infinite power but invisible.
Trey
Williamson.
Crazy gun:
Quickly press B, X repeatedly. This will
make your gun hit extremely fast, or just hold in that hitting
position. This will not have an affect on hitting someone.
DSK6789.
Stick gun:
Use this trick to get a gun turret's pole that actually
shoots bullets. Do this in split screen multi-player mode and
have the gun emplacements enabled. There also must be a Brute
shot located somewhere in the level. When you receive the Brute
shot, go over to the base that has the Human gun turret (the machine
gun). Next, stand directly to the left of the gun and get as close
to the wall as possible, while still facing the gun turret. Then,
shoot the corner of the wall that is behind the gun turret. The
gun on the turret should blow off/disappear. If it does not work,
shoot again. Finally, walk up to the pole that was holding the
machine gun. The "Press X to use gun turret" will appear,
but there will be no gun. Press X and the Master Chief
will kneel down and positions his hands as if the gun is there.
When you R, bullets will fire, and everything is normal.
The gun turret is almost exactly the same, except it is gone.
This is extremely useful when people are coming at your base and
see that the gun turret is blown out. You can then just trick
them by jumping on the gun turret and blowing them away.
J-Diddy.
Permanent cloak in all Master Chief levels:
Get the "Envy skull" in the Delta Halo level.
Then, start any Master Chief level except for Arbiter. Play until
the first checkpoint. Immediately before it says "Checkpoint...
done", activate the cloak . Make sure you are cloaked when
the checkpoint arrives. To check, revert to saved. If you are
cloaked, it indicates that it worked. Save and quit the game.
Turn off the Xbox and play the game again. Do not pick up the
Envy Skull again. Resume your game and you should be permanently
cloaked for the remainder of the level. This works well when on
the hard levels. Some first checkpoint locations are as follows.
Darius Darabian.
Cairo Station: When Johnson says "Seal the fire on that bulk
head", cloak.
Outskirts: Cloak a few seconds before nearing the flashing door.
Metropolis: When you see the hole on the bridge.
Delta Halo: After turrets are destroyed
Regret: After bugs and Elites die (before music).
Gravemind : After Cortana says "Oh I don't think so".
High Charity: After Cortana says "In amber clad was always
its intended vector".
Get the Delta Halo "Envy skull". Then, go on any level
with Spartan 117. Go through a checkpoint while invisible. Save
and quit, then turn off the Xbox. When the game is played again,
do not get the Envy skull. Resume the checkpoint. You will be
permanently invisible for the rest of the level. This is useful
when completing the game under the legendary difficulty setting.
Prancer & Geo2.
Use destroyed turrets:
If you are using a human turret and it gets destroyed,
you can still use it. However, it must still have the metal rod
sticking out and you must get to it in about three seconds or
less. Note: This may not work every time.
KingUREAL.
Radar in multi-player:
Notice that your multi-player screen has a radar on
it. However, it has no use. When you go on their radar after you
crouch, they cannot see you on the radar. This allows you to sneak
up behind them and use a melee hit.
nigeldude77.
Invincible opponents:
Whenever you shoot Johnson (leader when you are Master
Chief) or the white-armored Elite (When you are Arbiter), they
will never die.
Digital Chao.
During campaign missions, you will encounter a human named Sgt.
Johnston and an Elite named "Half-Jaw". These CPU characters
cannot be killed. You can melee them, shoot them, and throw grenades
at them and they will not die. When on a level with "Half-Jaw",
make sure he and you have a sword. Kill your allies until they
turn on you. You will now be locked into a bloody sword brawl
with "Half-Jaw" with only one outcome, your death.
Andrew Morris.
See cause of Pelican crash:
On the last level when you play as Master Chief, and
the Flood crash the Pelican, go up to the Pelican and enter through
the back. Then, go through the door. You will now be in the pilot's
seat of the Pelican and see the Flood who crashed it.
DeathIncarnate68.
Take a closer look at Brutes:
In the last level in campaign mode. when the Scarab
stops moving or is back at where you started (the cliff with the
Wraith; sometimes taken by the Elite), go down it and keep moving
forward until you see Wraiths.Kill them in anyway desired. Wait
there and a Banshee will appear. Shoot it once with a non-lethal
weapon. It will approach you. Get it close enough to board the
banshee and kick the Brute out. Note: This may require several
attempts. Next, go to where you kicked him out (where it fell).
You can now look at it more closely. He will not attack, because
the brute AI is not meant to work there. Note: Sometimes there
is an Elite down there that will try to kill him. Kill that Elite
to continue looking at the Brute.
pooop828.
Semi-floating building:
Play the last level of the campaign where you escort
Johnson's Scarab. Get a Banshee and fly over to the building.
You should see a pond on the right (against the building). Fly
over to it. The Banshee cannot go down there -- get out. When
you land in the pond, look at the wall. It is up in the air. If
you get in the Banshee, it will push you out of the water.
Plasma Fire.
No flags in CTF:
Go to a split-screen game. Choose any territory game.
Change the team color to any except red or blue. Then, go to a
one flag Capture the Flag game. The team color you selected earlier
should still be the same. Start the game, and your color will
be the same, only if you are an Elite your arms will be red or
blue. Because there is only supposed to be red and blue teams,
there will be no flags because the red and blue teams do not exist.
Ethan Lee.
Suicide without point loss:
This works best in Ascension. Start a split screen
game. Have one player pick up a plasma pistol and the other balance
near the edge of a cliff. Shoot the person on the edge and while
the shield is still blinking red, jump off the cliff. The suicide
should be credited as a kill to the person with the pistol.
Hyperquest90.
No background music:
Finish the game under the legendary difficulty setting.
Then, play the last level only on legendary. Die or finish the
level. Turn off the Xbox, then start the game again. Go to campaign
mode, then to co-operative. Next, sign out the other person. Without
exiting the Pregame Lobby, change the difficulty setting to easy.
The music in the background stops.
andrew.c.cox.
The Arbiter: Unlimited Banshees:
Fight through the beginning of the level under any
difficulty setting. When you reach the first section that you
fly a Banshee, stop. Do not board the Banshee. Instead, look to
the right, straight ahead, facing in the same direction as the
Banshee. You should see a bridge connecting the center structure
with one of the pillars. Board the Banshee and fly towards it.
Boost your way there to avoid being shot by the Banshees in the
dogfight. When you reach the bridge, you should see a red door
that you obviously cannot go through. Turn to face away from the
door. Notice that there is a walkway that runs around the entire
center structure. Fly to the left and you will notice a ramp leading
upwards that is part of the walkway. Park your Banshee here and
get out. Make sure you are on the walkway enough to land on it.
Then, run down the walkway towards the red door. When you are
almost to the red door and are standing between the two large
pillars just in front of it, turn around and look behind you.
There should a new Banshee parked facing to the right. You can
repeat this as many times as desired to gain a new Banshee. This
is especially useful under the legendary difficulty setting, as
you will not be harmed or shot at while on the walkway.
Priest.
Continue through the level until you get to the part where you
have to fly the Banshee. Go to the outer platforms and fly around
until you get to the large platform with two spare Banshees on
it. There will be Grunts down below in turrets with fuel rod guns.
Park your Banshee fairly far away from the two spare Banshees
then get one of the other Banshees. Fly it to the Banshee you
just parked, then get the last spare Banshee. Fly fairly far away.
Go back and you should see two new Banshees. Continue this process
until you have about forty or until the object overload happens.
You can determine this by throwing a grenade. If object overload
is happening, the plasma grenade will not have any fire on it.
You can also do this in co-op mode.
Goblinblade117.
The Arbiter: Run extremely fast:
on the first Arbiter mission, go to the Banshee part.
Find a steeply slanted beam. Fly to it get off and go up to the
top. Jump once, and once you land, jump again. Do until you die
and it will look as if you are running down the beam very fast.
Andy James.
The Arbiter: Enemies do not shoot:
As you begin, kill all your partners, You must kill
all the Covenant before the next loading screen for this to work.
Then, proceed as usual. After you kill the Heretics in the first
room, notice the walkway to the elevator is quiet. It will look
as if they dropped their guns and went on strike.
kenny overmyer.
The Arbiter: Unlimited energy sword without
power:
Kill all of your men except the one that talks. When
he puts on his camouflage and walks through the door, quickly
hit him with your energy sword when your camouflage is on. Hide
and wait until he is dead. Then, get to the part where you get
in a Banshee and have a empty energy sword and fuel rod cannon
with you. Then, get to the Juggernaut part and keep your same
weapons (energy sword and fuel rod cannon). Hit the Elite in silver
with your energy sword that is empty. Switch to your fuel rod
cannon then back to your empty energy sword. You should have an
unlimited energy sword that is empty.
Brinleyfox.
Use up all your sword energy in the first section of the level,
but keep the handle. Have the handle in your hand after you fly
in the Banshee. Walk into the door to go to the next section.
In the intermission sequence, the Arbiter will be holding the
sword, and you can see the blade. When game play resumes, the
blade is invisible and the HUD says that it has no energy. However
when you pull out the handle, it flares up. When you hit the wall,
floor, an ally, etc., it will the sound as if the blade was there.
The handle acts like a normal sword, including lunging and sword
canceling, except it has unlimited energy. Dying does not matter,
but you cannot switch the handle out with anything.
Vipre and King Grunt.
Keep the plasma sword when it runs out of ammunition all the way
to the next level. You get an unlimited ammunition long range
invisible sword.
Superbman101.
The Arbiter: Bouncing grenade:
Go through the level until you reach the first elevator.
As the elevator is descending, throw a plasma grenade on the glass
so that it bounces off and lands on floor. It will bounce up and
down. Be careful, as it will explode when the elevator stops.
biggie pow.
The Arbiter: Falling ships:
When you begin the level, immediately turn around and
zoom in with your sword or gun. Watch the ships as they leave.
After a few seconds, two of the ships should collide, sending
one flying towards the bottom of the level. Shortly after, another
ship should come flying back at you, but not hit you.
Armory: Shield test:
When told to step in the zapper, go in it and wait
for the :Press X to start energy shield test" to appear.
Move out of the zapper and go around to where he is. You will
notice that it will say "Press X to start energy shield test".
When you press it, you will be free to move around. You will still
get hurt by the shield tester.
Mike Teta.
Armory: Killed by Guardians:
Start the game in Legendary mode. After you leave the
elevator, turn to the right. You will see a trash can. Get on
top of it in the center and start duck jumping repeatedly. You
should explode with a message that you were killed by the guardians.
Note: This may require more than one attempt.
corey barnard.
Ascension: Fly very high:
Play the multi-player Ascension map. Take a rocket
launcher and before you go on the thing that shoots real high
in the air, shoot downwards. You will fly up twice as high, but
will be dead.
TeenFrazier100.
Go to the biggest tower in the map and find a rock that has a
crack. Get in it, crouch, and walk. The screen should shake. Then,
back out and run up the balcony. Make a U-turn and you should
see an edge. Jump off and land on a crack-like line where the
sand meets the metal. Land on it as close to the wall as possible.
You should now jump very high -- enough to land on the roof of
the tower. This is the perfect sniper location. You will have
a view of the entire map. Remember to bring a sniper rifle with
24 rounds.
tersel8.
Ascension: Super jump:
When you are walking towards the big tower you will
see a corner to your right. Crouch and walk up to the corner.
Release Crouch and keep walking towards the corner. You
should still be in the crouched position. Keep walking towards
the corner until the screen shakes, stops, then shakes again.
After that, move left, left, then left again up to a cliff. Jump
on the third bolt on the metal strip. If done correctly, you will
end up on top of the big tower.
DeltaKings.
Ascension: Hiding location:
This trick requires at least two people and a Banshee.
Have the Banshee go next to where you can stand on the small ledge
behind the tall wall in the tower. Have it continue flying into
the wall so it cannot go anywhere. Then, have the other player
jump onto the Banshee and go a little to left into a small hole.
Note: You can only get there using a Banshee. It may look like
you can jump down, but you cannot.
Heavymetalhead82.
Ascension: Fall through level:
Go to the platform were the Banshee is located. Go
on the path that the Overshield is on, and walk to the last archway.
In front of you should be a part of the railing that is taller
than the rest of the railing. Jump on top of it. Look down off
the pole and walk onto the ledge below you. Then, look down. There
should be another ledge that is almost completely covered in fog.
Walk off the ledge onto it. You are now under the level. Note:
Do not walk down the ledge, or you will fall to your death.
Matt Dickey.
To get below Ascension, go to the bridge from the Banshee platform
and the tower (Oversheild bridge). Stop before going into the
tower off the end of the bridge. Looking off the edge to the right,
there is a sloping floor sticking out of the side of the building.
Jump on top of that slope, then crouch and slowly walk backwards.
Once you fall off the edge, hold Forward (while still crouching).
You will land on a similar slope that is cloudy and mostly out
of sight. Going farther down, you will "fall to your death".
This location is useful for hiding and gives a view of the ramp
up to the Banshee platform. It is not an ideal location but is
very useful in Oddball mode.
Gamertag FireIsGood.
Ascension: Leave level boundary:
This glitch requires a Banshee and at least two players.
Go to the main tower through the front entrance and turn to the
right. You will go down a ramp onto a kind of "deck".
Once you have turned right to go onto the deck, follow the railing
to the left until you reach the end of it. There is another ramp
on your left. Get to the end of the railing. Jump on the corner
at the end of the railing and turn in the direction of the other
tower. Then, get the Banshee to fly opposite of where you are,
so that you are both looking at each other. Have the pilot slow
down when he reaches the beginning of the railing, then hold Boost
and fly directly at you. This will cause the Banshee to run directly
into the person on the edge. They will fly off, past the level
boundary. Note: The person in the Banshee will not be able to
get down by his or herself, and you cannot simply jump down there.
If they say they made it, you can jump on the corner and look
down. If they have a sword, you will barely be able to see them.
You can run around anywhere down there, however some locations
will make you fall.
Underdawg532.
Ascension: Homing rockets:
This glitch will allow you to fire a full load of rockets
to chase the Banshee like heat seeking missiles. First, get some
overshields, rockets, and rocket ammo pre-set. Go to Ascension
with these items. Go onto the Banshee pad. Have a player fly the
Banshee into the ledge to the right of the steps that lead to
the Overshield. You need the Banshee to be leaning into the ledge
without flying over it. Once it is in position, get a second player
to get a full ammo load of rockets and lock onto the Banshee,
but not release R. Once targeted, quickly aim above it
so that the red disappears, but it is still targeted. Then, release
R. This may require a few attempts. The end result is that
the rocket goes over Banshee and keeps going around the pad. Quickly
repeat this with the rest of your ammo and let the Banshee take
off. The rockets will follow it, but not fast enough, so they
end up chasing it. The rockets will disappear after a while.
Underdawg532.
Beaver Creek: Fall through level:
Play the Beaver Creek map in multi-player mode. Go
up to the sniper rifle and walk across the edge so that you are
behind the rocks. Turn to your right and look at the tree in front
of the sniper rifle area. Jump and land directly in front on the
tree. You will sometimes fall through the level and the game will
say that you were killed by the Guardians.
ZatchTheNinja.
Beaver Creek: Move without moving:
Have a Spartan and a Covenant. Stand next to the tree
at the Red base and have the Spartan stand on the Covenant. You
will soon start to move in the direction in which you are leaning.
Tom.
Beaver Creek: Telefragging:
At least two players are required for this trick. Have
player one go to any teleporter. Have player one have his back
face the teleporter, then slowly back up into it, just enough
to not teleport. Then, have player two walk into the other teleporter.
Player two should not teleport, and instead "Teleporter blocked"
will appear on screen. Player two should stay in the teleporter
and player one's screen will keep getting whiter until he dies.
The "Telefragged" message will appear on player one's
screen.
Beaver Creek: Super jump:
Go to the Blue base. You will see a large rock next
to the left side of it. Crouch walk into the front left corner
of the base towards the rock. When you get to the rock, jump on
top of it, then on top of the base. Walk around half way to the
tip of the base. Jump off and land in the top right corner of
the gray entrance where you can get to the bottom of the base
and you should fly up in the air. Note: After you jump off the
base, release Forward before you land to complete the bounce.
This may require a few attempts.
Zernerl.
Burial Grounds: Get on top of level:
Use the Ghost or a miss with the energy sword to get
up on the level. You can walk around the dunes, but invisible
walls will stop you.
DSK6789.
This trick requires at least two people equipped with energy swords,
rocket launchers, and over shields along with a Wraith. Have one
person drive the Wraith and the other person board it for the
ride. Drive the Wraith towards the far-end of the map (away from
the base) and take it up the ramp that leads to the rocket launcher
Maneuver the Wraith past the bridge with the rocket launcher,
and instead follow the path to the corner of the map. You should
be between a dirt wall and some rocks that would have otherwise
prevented you from getting a vehicle past them. Make sure that
the rider is on top of the Wraith. Slowly drive it up the dirt
wall. Have the person riding hop off the Wraith and get on top
of the dirt wall, up against the invisible level boundary. Then,
have the driver back the Wraith up about a quarter of the way
down the hill then hit the boost. Have the Wraith hit the person
head on. This may require a few attempts. If it does not work,
let the rider's shields recharge and try again. Once he gets through
the barrier, have him run around the map to where he overlooks
the base and is near a big crack. The driver and anyone else attempting
the trick should move to the base and look for the rider. Stand
to the left of the turret and waste all rockets in a safe direction.
Then, look at the rider with an empty rocket launcher and use
the rocket-sword dash technique. You should fly up to the crack
and get stuck in it. Jump a few times and get on top of the Burial
Mounds.
jsfellers.
This trick requires you and an enemy to work together. Both of
you must also have an energy blade. Get the Warthog or Specter
located on the opposite side of the level from the building and
drive through the metal skeleton of what looks like the "Pillar
of Autumn" from Halo. Then, run it against the opposite
side of level away from the building until you run into some boulders.
Have one of the players stand on the turret of the vehicle and
jump up and down. While they are in the air and you have your
energy blade out, press the R + X to dash upon the
top of one bolder. Then have yourself do the same jump and get
up to the same bolder. Jump from boulder to boulder. At the very
last bolder, have one of the players jump up and down. While they
are in the air, do the special jump and you will be on the top
of the level. Note: When you get on top of the level, look to
your left to see a U.F.O.
Jeff Korte.
This is a useful trick that can be done in any game type (no sword
or rocket necessary). A Warthog or Spectre and a friend ar required.
Go to where the beam rifle spawns. There is a huge boulder next
to it. Have one person stand where the right side of the boulder
meets the cliff wall and makes a corner. Have the other player
line up the Warthog with the cliff wall and charge directly into
the person waiting. This should launch him up to the top. This
part is slightly difficult because of invisible walls. You can
walk through them if done correctly. Up on top are four big rocks.
Get on top of the largest. Look at the location where the two
invisible walls meet to make a corner (one will be directly in
front of you; the other wall is to your right). Zoom in with your
binoculars (not scope) directly at the corner where they meet
and walk off the rock, still zoomed, and go straight to it. When
you run into them, strafe right and you will pop on to the other
side of the invisible wall. The only way back down is to jump
through the crack directly behind the base. This is useful for
a bomber to do in single bomb.
paxtonronnow.
This trick requires two people on opposite teams, a Warthog, and
a sword. Go to the base where the Covenant sniper is located,
but do not park in it yet. Pick up the sniper rifle. Once near
the base you will see three frag grenades and a needler (if the
options set on map default). Park directly on top of it, but the
passenger side needs to be facing the rock wall. Exit the driver
seat and enter the passenger seat. Do the sword cancel trick,
aimed up in between the boulders and the gray rock that is not
connected to the base. You will start flying up and falling behind
the boulders that you were aiming near. Take out your sniper rile
and shoot away. Sometimes if you are lucky, the invisible wall
will not be there to block you from walking around the perimeter.
brandon_kaeo.
Have two players and set the heavy vehicle to Wraith. Have player
one get into the Wraith and the other go to the pillar that appears
burnt. Have the Wraith also go there. Go to the far side (that
is facing most of the level). Stand against the pillar looking
in any direction. Have a player stand in front of the wraith and
the other look up or at the pillar. Then, have the player in the
Wraith press L. If done correctly, you will fly high up
over the level, come back down, then bounce very high. If done
at different angles, you may be able to go on top of objects.
Charles Gimalureg.
Burial Mounds: Blimp trick:
This trick requires at least two people in a match.
Set the game to include Wraith tanks and find the burnt pillar
next to the Ghost spawn point. Notice that the pillar is slanted.
Take player two and line him up at the bottom of the slanted point.
Have the Wraith parked at the top of the hill, then turbo down
into the other player. If the body falls through the ground, a
huge model of the body will appear floating over the entire level.
You can walk through it, but enemies will not be able to see you.
It provides good cover for a few moments.
The Exile.
Burial Mounds: Walk on air:
Make a game with swords, rockets, and Wraiths. Bring
the Wraith between the rockets and battle rifle. Have a friend
stand on the tip of the Wraith and boost themselves up. After
awhile, push them through the invisible wall. Rocket fly up to
him and sword cancel through the wall. You will ten find a hill
too steep to jump, Again, sword cancel up then have your friend(s)
do so. Walk until you get directly above the base. You will be
right next to a pillar. Start walking up to the left and you will
be walking on air.
DEVELDOG.
Burial Mounds: Leave level boundary:
This trick only requires one person and a Spectre.
Get the Spectre then drive it over to the end of the metal spines,
where there is a deep cut in the rock wall. Back up away from
the wall until you go over a bump. Go slightly farther, then stop.
Press L to boost and hold the Left Analog-stick
Back, and hold A. This causes you to jump the bump
and leans the Spectre back so it will land parallel with the rock
face. Keep holding L + Left Analog-stick + A
until you make it past a big rock, then go to the left. You will
be in a little box-type place. There will be three rocks in front
of you that resemble like a staircase. Jump on each rock. When
on the top rock, jump-crouch to get on top of the big rock in
front of you. Once you are up there, turn and look at the invisible
wall. To the right on the wall you will see some corners. Look
at the farthest right corner. Jump down and run straight towards
the corner. As you hit the corner you will go through the invisible
wall and leave the level boundary.
ksilabrat.
Cairo Station: Johnson's cigar:
In the first level, as soon as you get off the lift
do not go on the train. Instead, look to your right to find a
trash can. Go over to it, crouch, and look in between the can
and the wall. There should be a Johnson Cigar burning away.
Go to the armory. As you are coming up the stairs, you will hear
the man shooting his shotgun and talking. Kill the Elites and
go through the door. Jump over the turret and look to the right.
Jump on the lights sticking out of the wall, then jump over the
rail. Get on one of the beams and jump off it onto one of the
rails. There will be a small room with no doors. Jump onto that
and bash the trash can. When you look on the floor, you will see
Johnson's cigar.
Win Mason.
Cairo Station: Johnson floating hat:
After things start and you are getting some weapons,
go down the stairs. You will see a hat on a box of gear. Melee
attack the box from under the hat, and it will float.
Elric.
Cairo Station: Sarge in space:
When you get to the part where Johnson and Commander
Keys are fending off the Covenant with some other marines, kill
everything that is the enemy. Then, go to Sgt. Johnson. Melee
attack him until you move him to the room where the door locks
and there are two Elites with jetpacks. Note: You must continue
melee attacking him or he will run back to the place where he
came from. Then, let him kill the Elites, if this is done under
a harder difficulty setting. Then when the Covenant are dead,
melee attack him until he is outside in space. You can continue
to melee attack him until you get to the airlock door, but he
will disappear when you have gone that far.
Aaron Pace.
Cairo Station: Kill Sarge:
Playing in two player mode is recommended. Once you
get past the first invaded room, start meleeing Sarge down your
usual path for completing the level. Once you get to the stairs
that lead to the hangar with a Pelican, you have taken Sarge off
his normal path of walking. A burst of battle rifle fire will
do him in. However, he will still appear in the rest of the game.
psycotyco.
Cairo Station: Marine in machine:
Go to where the bomb is. Go out of the elevator and
turn directly to your left and move down the hallway. Turn right
and you should see no enemies, but a Marine. You will need to
do this quickly. Push him up the stairs, but do not attract the
guards. This will make him move. Then, push him into the ammo
feeder and watch him get pushed into the wall. He will disappear.
Note: If you do this, you will die and fall through the level
or land on other platforms you previously visited, like the Pelican
in the hangar.
CoDTHompsoN487.
Cairo Station: Get on top of level:
When you get to the air lock part where the screen
enters a cinematic view and the phrase "Authorized personnel
only" appears at the bottom of the screen. Elites with jetpacks
will come to attack you. Run past the flying Elites. Run out into
space where in front of you is a pillar that slants upward. Walk
all the way up to this pillar and jump on it. You should now be
on the pillar's slanting portion. Walk up the pillar and you should
be on top of the ship. Turn right and go straight until you pass
two hallways to the right of you. You should now still be on the
silver-brown part of the ship. At the very end of it you will
see your path slant to the right slightly. You now can see that
the only place to go is on the blue part of the ship. Jump from
the silver-brown part of the ship to the blue part. Look to your
right and you should see a upward path. Climb it. If desired,
you can go sightseeing to your left "towards earth";
there is nothing but the cannons of the ship. Once up on the elevated
part of the blue ship, you will see a gap between the blue ship
and the silver-brown ship. Jump on the silver-brown part of the
ship. Once on there, run towards your right. Do not go down the
orange glass plated window that slants down; this will leave you
at a dead end. If choose to go that route, there are pillars here
that will allow you back up, like on the first step of getting
up on the ship. You will come across orange windows. You will
fall through some of them, but not enough to not be able to get
back up (simply a few feet). You can look down into the ship from
the top plated part of the glass. Jump out of these if you come
across many of these non-solid pit holes. Some orange plated windows
laying on the ground that have force fields. Hold Forward
and jump to clear them. This can go on for a very long time.
Shadow =LaG=.
Cairo Station: Floating turret:
At the start of the level, Johnson will be setting
up a turret for the Covenant. If you do not have the Sputnik and
Grunt Birthday Party skulls, the following trick will not work.
When he is setting up the turret, just before it is set up, shoot
him in the head. He will go up in the air along with the turret.
He will set it up in mid-air, and you can get into it if you jump.
If you are lucky, he will stay in the turret and shoot them in
mid-air.
De Plane.
Cairo Station: Float on a destroyed energy
shield:
Play in co-op mode and go to a room with the energy
shields that come from the generators. Have one player stand on
that, then have the other player get on a plasma turret. Have
the player on the turret shoot the energy shield out from under
them. The player standing on the energy shield should be floating
in mid-air.
JetGeek12.
Cairo Station: Boxes fall through floor:
On the first level in the armory, after testing your
energy shields Sgt. Johnson will come out of the elevator. Do
not get in the elevator. Instead, find boxes that you can push
around to the areas between the elevator and the armory where
the door shuts. Once the boxes are placed, get on the elevator.
Before the door shuts, the boxes should fall through the floor.
Bruce Gunn.
Cairo Station: Bloodbath:
Start the level under the normal difficulty setting.
Fight your way through the level until you get to the second hangar
bay where the second space station explodes and the Admiral tells
you to find the bomb. Go down the stairs to ammunition storage
and kill the Covenant there. Walk down the hallway and you will
get to one of two doors. Each door is on a parallel side of the
room. There are two stairways to get into this room and there
is a separate hallway for each door. However, they link together
in the same room. Go to either one of the doors leading to the
armory. A stealth Elite will surprise you in either door. Kill
him but do not proceed up the next set of stairs. Wait on the
beginning of the stairs in the doorway. You can now hear the Sergeant
who helped install your armor in the previous level, Armory. You
can also hear shotgun blasts and plasma rifles. Do not go up the
stairs, but just listen to the fight. Until you go up the stairs,
neither the Marine sergeant nor the two Elites attacking him can
die. They will continue to fire at each other and usually hit
each other. Wait a few minutes and let them fight. Every time
the Elites and the Marine get shot, they will still bleed. Continue
waiting and the Elites and Sergeant will lose an extreme amount
of blood. Eventually you must go up the stairs to the armory.
This is when the sergeant dies. The Elites will be weak and you
can get two easy kills. Look around the armory. There will be
a massive amount of alien and human blood.
HereticLeader13.
Cairo Station: Marine torture chamber:
Start the level the easy difficulty setting with a
co-op player. Play until you get to the hangar with a large platform
in the middle of the room. The platform is raised above everything
else in the room and a few Marines should be fighting from it.
A Marine should be manning a machine gun turret. Both players
need to stick the Marine with plasma grenades at the same time.
One should stick his back and the other should stick his stomach
area. When he explodes with the turret, he might be forced into
the cracks in the platform floor. His dead body will be lodged
in the cracks. If you stick him again, he will be forced downward
even more. His head will be sticking up from the cracks. If you
jump down below the platform, you can see his lifeless body hanging
down as if he were strangled or hung. His face will look like
someone who has been tortured. The glitch requires several attempts
to perfect, but it is easily achieved if done exactly this way.
HereticLeader13.
Coagulation: Banshee snipes:
Get a Banshee and fly directly behind the Blue base.
Land up there, then get left (behind) the Red base. Then, get
in the peak of the rock point by the Blue base.
DSK6789.
Coagulation: Ride the walls:
Take a Spectre, Ghost, or Wraith and use boost to get
behind the Red base. Ramp over any ridges and rocks. Go up on
different rocks and ride along the walls sideways.
DSK6789.
On the right side of the Blue base, take a Ghost and boost at
the wall. There is a location that lets you drive straight up
the wall. This trick has no strategic advantage, because as soon
as you hop out of the Ghost both you and the vehicle will fall
down.
Tman460.
Get a Ghost and ride into the wall while holding A. You
will begin to go straight up the wall. This only works in some
places, like behind the Blue base and slightly to the left.
CKY65456.
Get in either a Wraith or Ghost. Go to side of the map until you
see a slight slant. Drive up to it and your vehicle will begin
to go up. Rapidly press Boost and your vehicle will start
climbing up the wall. When you get out of the vehicle, it will
not fall until you drive it down. This is a good way of finding
sniping positions. However, it does not work on all of the slants
in the wall.
nm011e4195.
There are some walls that you can go up while in a Ghost. These
are great sniping locations, as well as great cover. This also
can be done wtih a Spectre.
B cool.
On multi-player mode in Coagulation, get in a Scorpion tank and
drive over to the right side of the Blue team building. You can
then drive into the wall. You should begin to climb up the side
of the wall. You will be able to see a plateau. You can drive
over to it, hop out, and start sniping your opponents from the
safety of your tank.
Pattywhack91.
Coagulation: Get near top of level:
Play a game at Coagulation and make sure you have Ghosts.
Play as the Red team and get a ghost. Get on the hill behind the
Red base. Lean up against the right side of the lower rock (if
you are looking at the Blue base). Turn slightly uphill until
you see a vertex where the land goes upward and meets the cliff.
Face it. Strafe right about five game feet, but do not move your
aim. Press L and hold Forward until you reach the
top. You may need to turn slightly once you Ghost moves up the
wall a short distance.
Plasma Fire.
Coagulation: Leave level boundary:
This trick requires swords and Banshees. Have a partner
from the opposite team stand on your Banshee and ride up any part
of the edge of the level. Have your partner jump off the Banshee.
As you do this, you must time this perfectly. After he has jumped
and is in mid air, eject and use the sword fly glitch. You should
fly directly over the invisible boundary of the level and land
on a platform. Keep running straight and you should see "A
Whole New World." This is a great sniping location, and it
is very hard for any enemies to kill or see you. This is very
difficult to do and may require practice.
TootyFrooty.
Play as an Elite and get a Spectre. If you are not already there,
go to the Blue base. Behind it (in the opposite direction of the
Red base), there is a huge wall. In between the middle of the
wall and the little elevated path that should be on your right
is a section you can drive your Spectre up. As you are going up
this wall, angle yourself slightly to the left (about 20 degrees).
Make sure you are not going too fast or you will jump off the
little bump at this part. Once you safely make it over, continue
your way over until you find a location that your Spectre is only
slightly moving downward when you release the throttle. When you
are here, there is a slight bump that is at the edge of the inside
of the map. Take your Spectre to the tip of this edge, making
sure that the left side of the Spectre is at this "invisible
wall". Get out of the Spectre and you should be outside the
level. If not, you probably did not have your Spectre in the correct
location. Adjust to get out of level. This works best for sniping.
Justin Nunya.
Coagulation: Fly through level:
Get a Warthog and face the passenger seat to a rock
far away. Get a sword and get in the passenger seat. Then, have
a person out of the Warthog stands by the person in the Warthog.
The person in the Warthog must lock on, and when the reticule
turns red, attack. It will make a sound. The person who is out
of the Warthog should get to the rock and stand on it. Then, have
the person in the Warthog get out. They will fly across the stadium
to the person on the rock.
Matthew Tallo.
As you begin, take a Warthog to the area that is behind the Red
base. Go to the cliffs behind at the back of the level and have
two or more people (preferably more for more fun). Have someone
park the Warthog as far back and as far as he can without leaning
on the canyon wall. Then, have another player take a Banshee up
to the Warthog. Next, have the other person sit in the Warthog's
side seat and slash at the Banshee until he hears the sword slash,
but he does not move. Then, have the person in the Banshee go
to the other end of the canyon and look up as high as possible.
When the Banshee is at the Blue base, get out. You will start
to fly. If done correctly you should fly extremely high.
kenny overmyer.
This glitch sends the tank flying across the level. Choose Coagulation
with the heavy vehicle as Scorpion tanks. Get in the Scorpion
tank behind the Red base and drive it over to the cliff wall.
Then, drive into it. The tank should go up the wall for a few
seconds, then flip over. You will automatically be ejected out
of the cockpit unharmed. Then, go to the blue base and get the
other Scorpion tank. Bring it to the flipped Scorpion. Drive the
Scorpion from the Blue base on the flipped Scorpion so that the
middle of the tank you are in is lined up with the left tread
of the flipped tank. Get out, then go up to the right side of
the flipped tank until the message "Press X to flip Scorpion"
appears. Then, press X and watch the show. The tanks may
be totaled after you do this. It is also fun with two people;
you can keep one player in the tank so that they can watch it
flip up close.
Crafty117.
Coagulation: Get on sniper rock with vehicle:
In multi-player mode, there are two sniper rocks, one
for the Red base and one for the Blue base. They are both on the
right side of the base. There is a glitch that lets you get up
on the sniper rock with a vehicle. For the Covenant vehicles,
use the boost to make your way up. You can also get there with
the Human tank. This is very useful on Xbox Live. The Warthog
cannot get up there though. Note: The Blue base's sniper rock
has some sort of cover or wall. [Screenshot]
ShadowSpartin.
Coagulation: Run in air:
Set the game so that the main weapon is the energy
sword. Get a Warthog and put it at one end of the level. Have
one person get in the passenger seat and look at the other player.
When you lock on, hold R. Then, have the second person
to go to the other side of the level. Have the other player hold
X. When the player gets out, he will run in air. He will
run until he gets above the other player. If you are skilled,
you can get the player on the top edge of the level.
viperchase01.
Coagulation: Super jump:
When in multi-player mode (Xbox Live or split screen),
choose Coagulation. Any other options do not matter. Go to the
Red base. Go to where the Banshee is located, but do not go inside
the base. Walk up the left ramp. Turn left slightly to find a
little hole from a pillar. Jump in the hole. While in mid-air,
click the Left Analog-stick to crouch to fit in the hole.
Continue to walk forward, even though you are not going anywhere.
When you are stuck in the hole, release the crouch but continue
to walk forward. Then, press A to jump out of the hole,
but still walk forward. Immediately before you hit the ground,
release the Analog-stick. If timed correctly, you will
soar into the air. If you land in the green teleport at the top
of the base, you can get a double super jump. If you are lucky,
you can get a triple jump depending where you land. This is useful
on Xbox Live because it is easy to get head shots with the sniper
rifle.
Steve Tiberio.
Play with no oversheilds. Go to the Red base and go to the back.
Go up the slope that leads you into the base, but do not actually
go in the base. Look to the left slightly and you should see a
little gap between the building and a pillar that is connected
to the building. Your goal is to jump into that. You must jump,
then crouch to get in it. Once you are in it, release Crouch
and press A repeatedly. Once you hit the ground, you should
go flying up in the air. If you can land on the little pad under
the transporter (the one on the building), you will go flying
up in the air twice as high as the first one.
DeltaKings.
Coagulation: Spinning tanks:
This trick requires a Wraith, a Scorpion tank, and
oversheilds to be turned on (recommended). Have the Wraith and
the tank ram each other. As they hit, have the person in the Wraith
hit the turbo. This should glitch the tank and cause it to start
spinning uncontrollably and bounce off of a lot of things. this
glitch is alot of fun to do but it can be hard to do.
Rouge Bullet.
Coagulation: Flying Scorpion:
Play in two player mode with an friend with "Random"
on heavy vehicle and Over Shield. Get a Wraith and Scorpion. Drive
front to front. Before you hit the Scorpion, swing to right and
use Boost (L). If done correctly the Scorpion will fly
along. Note: You may get killed.
Tor-Erik Måseide.
Coagulation: Tank flip:
Get two Rhino tanks from both sides of the map. Find
a slanted hill, then flip one of the tanks so that it is upside
down. Drive the other tank with the second person staying inside
on top of the flipped over tank. Have the first player (not in
a tank) stand in front of the upside down tank. Flip the tank.
The tank on top should flip over and spin across the map like
a Frisbee.
RedNeckRyan.
Coagulation: Boost high into the air:
This trick requires a Wraith with overshields on. Locate
the rock that sticks out. Stand up against the wall that sticks
out and have someone hit you with the Wraith when they boost.
If done correctly, this should shoot you extremely high in to
the air. This also can work on almost every map with a wraith,
but you must have oversheilds on to avoid getting killed.
Rouge Bullet.
Coagulation: Grab flag through floor:
To capture the flag easily, go to the enemy base that
has the flag. Go to the bottom level where the Banshee is located.
Jump on the Banshee then jump once more and press X to
get the flag. Get down and use the Banshee for an easy escape.
AtLsFyNeSt10.
Coagulation: Have no weapon:
Select multi-player mode and the Coagulation map. Make
sure that you start with plasma pistols. Set it to a capture the
flag game. Go to the opposite base and charge your plasma pistol.
When your plasma pistol is charged, go over and hold X
on top of the flag. You will have no weapon.
Parrotguy719.
Colossus: Grenade does not move:
Throw a grenade on a conveyer belt. It will stick to
the ground, but not move with the conveyer belt.
Tacidsky.
Colossus: Super jump:
Change the game settings so that the primary weapon
is the energy sword and the secondary weapon is the rocket launcher
(or vice versa). Have a friend on the opposing team stand at the
end of the conveyor belt in front of the giant gravity lift. Stand
behind the gravity lift and do the flying sword technique at your
friend. You will shoot towards him, but because of the gravity
lift, you will be shot up into the air. If done correctly you
will land on a ledge on the ceiling. You will most likely have
to do it more than once for this to happen.
Mike Teta.
Colossus: Leave level boundary:
This will get you out of the level alive, but with
limited moving room. Go to the overshield spawn. If you are looking
at the actual overshield, go to the glass on your right. Go there
and it will be a slanted window. Crouch and go up the left side
of the gray part until you cannot go further. Release Crouch,
quit holding Forward, and jump up ten times starting as
soon as you begin seeing orange parts. The jumps do not have to
be rapid, but must be at a steady pace. After the tenth jump,
immediately crouch and go to your right so that you are on the
top left corner of the glass. Then, look down and melee attack
the window until you fall through. You will know when you are
about to fall when the white lines on the glass disappear. This
may require a few attempts. After you are through the glass, go
down as far as you can. Just before the bottom, throw a plasma
grenade below you. You will either die or live but with shields
down. If you live, throw another plasma grenade. Once you die,
run back to the window and look at your body. Parts of you will
be through the glass.
underdawg253.
Containment: Get on top of the level:
Get a Spectre and go to the right side of the level
were the base is locaed. Hold A and boost while holding
Down. You should be able to ride up the wall. When you
are on top of the level you will see a tower. Go around it. You
will then see a long steep ramp. Hold A and boost while
holding Down to go all the way up to the top of the tower.
Note: You will not be able to get back down cause of invisible
walls.
DeltaKings.
Go to the Blue base and go to the left side (if looking out from
the base). Go halfway up the ramp. Once there, crouch and go against
the rock as much as possible. If done correctly, your crouch should
hold. Keep moving up the ramp while in the locked crouch position
until you reach the top of the ramp. Note: You do not need to
hold Crouch the entire time; just until you get under the
rock. Once at the top, it should release your crouch and you must
continue holding Forward. Guide yourself to the right after
the top of the ramp and jump off. Hold Jump + Forward,
but hold Forward only until you get over the location you
need to land on. Once you are here, release Forward but
continue to hold Jump. The spot you need to land on is
the kind of crack that separates the ramp at the bottom. If done
correctly, you should land on the crack and fly extremely high.
You can aim for the structure and land on it. If you land there,
you can walk on the air in the space between the one you are on
and the one in front of you. This may require a few attempts,
but it is possible.
underdawg532.
This trick requires Spectres or a Banshee. With the Spectre, go
to the Red base. You should be able to see the difference. Go
to where the Spectre respawns. Behind the respawn point is a ramp.
Turn the Spectre to face it then boost and hold A. Keep
going until you pull a wheelie onto the wall. Go towards the crack
a bit then turn left. After this you no longer have to hold A.
Go straight until you find a little dent or crack-type thing in
the cliff. Take a wide turn into it, then go straight up onto
it and you will be on top. If you keep going straight, you will
see a big slanted wall. Do the boost and A onto the sloped
side and you will start going up it. Once you are up there, you
will see the entire level, However, if you jump you will get stuck
and must die. Bring a sniper and rocket launcher with you. You
can also explore and go around the entire area with your Spectre
before you go up the slanted wall. To get up there with a Banshee,
before you get in it, blow a wing off. Then, do the same as the
Spectre by flying up the crack. However, you cannot go up the
slanted wall -- only up on the snowy area. This may require a
few attempts.
benny and bobby.
Containment: Leave level boundary:
There are two ways of doing this. First, go to the
Red side of the level. Shoot off the Banshee's wings. Make sure
not to blow up the Banshee. After that, drive it towards the mountain
at the Red base. Look for a crease. towards the left. Boost up
the crease until you leave the level. The second way is to get
a Spectre at the Red base. Then drive up the smooth stair-like
objects that are behind it. Boost and hold A to lift the
front of Spectre. If done correctly, you will be on the wall.
Drive to that same crease, then boost up it. Note: This may require
a few attempts. While out of level with Spectre, you can boost
up the slanted pillars. Do not fall off forward on it or you will
become stuck until kill yourself.
Grudge.
Delta Halo: Get on top of the level:
By doing this trick you will be able to drive around
the mountainous rim of the entre level and to actually drive or
walk under the water and all the structures. After crossing the
drawbridge and taking care of a few Ghosts, continue until you
reach a courtyard with a pond in the middle and a stone structure
in the middle of the pond. For the next part you will need a Ghost.
At the entrance, turn to your right and you will see a few trees
sort of all clustered together. There is a stone wall there that
you cannot jump up. However with the Ghost, you will be able to
get onto the green patch and beyond. Boost if you need to and
be careful going around the mountains. You can still fall to your
death. If you make it all the way to the opposite end of the level,
you will find yourself on a very flat piece of land. Here is where
you can enter the water. [Screenshot]
Randy.
Get the Scorpion tank and go into the temples. Go as far as the
point where the Pelican drops off guns and two men, but do not
wait for this too happen or it will be too late. There will be
a row of mounted energy shields (the big oval shaped ones). Drive
on top of three of them. Get out of the tank and shoot the three
shields. Get back in quickly. The three shields will reform, and
the tank will go up, with you inside. Also, if you keep trying,
your tank will land in a corner and on its back. Get out and flip
it on the side that is going down. This will project you onto
a higher platform. Once you are on it, run to the left of it.
Walk to the left and you will see a dead body with a rocket launcher
and a SMG next to it. It looks like one on the men with the black
helmets and suits from the beginning of the level. There will
be a giant rock next to it, with a hole big enough for you to
crawl in. Once you get to the other side of the rock, there will
be a jagged part of the platform going outward. Next to this will
be the Pelican, still suspended in air. Jump onto it (while in
mid-air, press Forward to give yourself a boost). Jump
once so that the Pelican will mistake you for not being on it.
Once the Pelican starts to lift, stay on it until it leaves the
level. You will be walking out of the game space. Note: You can
climb mountains and go to the edge of the other side of the level
that you were never meant to see. This may require a few attempts,
but is well worth it.
Vinny Quinton.
Play the level under any difficulty setting. Continue through
the level until you get to the part where you are told to push
through the Covenant-held ruins. Make sure that you have the Scorpion.
In the far right corner from where you enter that little area
are a few ledges with some trees and things. Park the Scorpion
backwards in the corner and use it to get up on the ledge. Run
around the ledge until you reach the straight area with kind of
perfectly square rocks with little ramp-like objects in from of
them. Wait until the Pelican arrives to drop off the Marines then
get on top of the square "rock" by using a crouch jump.
Then, jump on top of the Pelican and wait for it to leave. Wait
until you fall off of the Pelican, then you can walk all around
the top of the level.
Halofreak9388.
When you reach the area with the Jackals with sniper rifles on
the path, kill them and find a Ghost. Go back to where you saw
the Jackals and go to the left. You will see a group of rocks.
Go beyond those rocks and up the hill near them. Continue to use
boost and go up the mountains. Note: Try not to get out of the
Ghost too often; if you make a mistake you will fall to your death,
and if you do not get a checkpoint while on there you will have
to start all over again.
thedemon117.
Go by the turret to the right on top the hill. Keep going up the
hill and jump left onto another slope. Jump on top of that one
and you will be on the top of the map. However, it is very difficult
to get down. If you do get down, the bridge will already be down
and there will be no vehicles or AI on the map.
thedunhamz.
After crossing the bridge and get to the first checkpoint afterwards.
If you are on a Ghost, turn right immediately. You can boost up
the slanted grass area. Keep boosting on the slanted areas to
get all the way to the top of the mountains where you can drive
around and skip parts of the level.
Sean Westwood.
When you first start the level, walk through the fight and go
to where the snipers are located. Kill them, then go to the place
where the bridge is found. Do not go in the base and put down
the bridge. Instead, get a Ghost and go back where you kill the
snipers. As soon you go over, bump left and go up the wall. Keep
going up with the boost and go through the flat trees.
hagermanl.
When the intermission sequence for the level ends, go directly
in front of you until you reach a big white boulder. Go to the
left of the boulder, hugging the mountain until you reach a slope.
Go up the slope. Behind you will be another slope. Go up it and
look straight ahead. There should be a small ridge above and to
the left of you. Jump on the ridge. Keep walking until you get
past the bushes and can see the sky. You are now on top of the
mountain and can finish the level a lot quicker.
Mikey kyle.
Delta Halo: Leave game boundary:
When you get the tank for the first time, continue
as usual through the ruins and the waterfall until you reach the
area where it starts a new chapter. You will know when you are
in the area when the screen changes to a wide screen view with
captioning at the bottom. In these ruins, use the tank to climb
the cliff side on the right until you are in the mountain range.
It is very detailed, with cliffs and mountains. The tank will
climb straight up and down vertically.
josh aguilera.
Go to the part where there are four Jackals sniping. They are
near the beginning, by the cliff. Then, get a Ghost and return
to this location. You can now go to the cliff away from the drop
off and work your way up the wall with your boost. If this does
not work try moving around a bit. You can now explore the level.
If you go down to water, you can go in it and go all the way under
the temple.
adam.
When you start, exchange your SMG for your teammate's battle rifle.
Then, run past the part where you must take out the turrets. Go
to the building where you have to extend the bridge. Once there,
take a Ghost and go back the way you came from. You must pass
a big rock to your left, then you will go over a little bump.
Stop a short distance after the bump. Note: If you go to the cluster
of three rocks you have gone too far. There is a part of the wall
where you can turbo up with the Ghost (you must hold A).
Keep going up until you pass the line of tree things. Once up
there, you can go almost anywhere desired.
When you start the level, walk straight up the small hill. Then,
turn left and walk up the other one. Kill everyone, then keep
going straight. Turn right and look directly at the building.
Walk until you are next to the pod laying next to the walkway
leading into the entrance. Turn your head to the right until you
are facing another pod. Walk to it, then keep going straight.
Walk up the small hill to your left and then the other one. You
should be facing an incline with a bridge to your right. Walk
up the incline. Carefully jump to the other side of the wall in
front of you. Look to your left and walk about three steps, then
stop. There is an invisible wall in front of you. You can pass
it by press Forward, then crouch jumping. You can do this
by jumping, and at the top of your jump, crouch and press Forward.
You should now be past the wall and can walk up. Do not worry
about the wall of trees in front of you, as you can walk through
them. Note: By doing this glitch, at a certain point in the level
you cannot advance further, making it impossible to proceed. You
must then restart the level.
Sam Farhart.
In Campaign mode, you can exit the boundaries and roam on the
mountains seen in the distance. To do this, when you first begin
the mission kill the Grunts then go up the ramps. Go to the right
after killing the Grunts to find them. Jump on the outside of
them until you see the white area of land above you. Proceed to
jump up to the white land. You will be free of all invisible walls
in the level. It is also possible to bring Ghosts, Scorpions,
Wraiths, and Warthogs up here. Note: Once you do this, all enemies,
vehicles, Marines etc. will be cleared off the map. Also, the
level will appear in its completed state (lifts are already across
the lake, bridge is already down). However, all weapons set on
the map not wielded by enemies will remain.
Brandon Huntley.
Delta Halo: Flying tank:
Drive the tank around until you get to the part with
all the stationary Covenant shields. Blow the shields up then
quickly park the tank on several of them. Get out of the tank
and then watch as the shields reform. The tank will fly, doing
spins. This is even more enjoyable when you are in the tank. You
will die when in the tank and it flies very far. You can also
try this with other vehicles.
Mlam138168.
Get the tank and go to the area with the big castle in the middle,
where you get men and ammunition. Bring the tank up to the shields
(four or five), and shoot the shields with the main cannon. Go
onto the shields and wait until they respawn. You will see the
tank spin very fast and go very high. Note: You will die and respawn.
CoDTHompsoN487.
Acquire a Scorpion tank. Then, proceed with the mission until
you reach the ruins of a complex. Slaughter all the Covenant,
then reach the top platform |