Halo 2 cheats: Combat
Note: Button presses are described in Xbox version format.
Use the equivalent key on the PC keyboard when playing that version.
Defeating Brutes:
Get a Plasma Sword from a dead Covenant Elite and get
close enough to the Brute for the half-circle surrounding the
crosshairs to turn red before attacking. You will lunge forward
and get rid of half the enemy's life. Jump into the air immediately
afterwards, and do this a second time to kill him instantly. Both
attacks combined cost only ten ammo points, so this process can
be done ten times in succession, making it an effective way to
crowd-clear Brute patrols near the end of the game. Make sure
to jump in-between each strike so that the Brutes you are fighting
cannot continue to ram you and drain your life.
Andrew Triplett.
Before you encounter a Brute, retrieve two dual wields Needlers.
Then, shoot the Brute for two or three seconds. Make sure that
the needles stick into the Brute. The needles will explode, killing
the Brute. Note: This also works on Flood.
Mad4ps2.
On the last level when you are fighting the Brute leader, wait
for his shields to go off (when the blue gas-like thing around
him shuts off). Then, shoot him in the head as many times as you
can until it turns back on. Repeat this process until he is dead.
Do not use an energy sword. It will not work, and he can kill
you with one hit of his hammer.
mike.
During the final level, once you reach the door that leads to
the final battle, a group of Brutes will come out. Instead of
fighting them, use your invisibility gear and sneak through the
door without having to fight. Note: You must be fast or the door
will lock.
AceGamer77.
When facing several Brutes together, such as in the Uprising level,
use a weapon with good accuracy, such as the pistol. However,
this may be difficult because it no longer has a scope on it.
The Covenant Carbine is a good choice because it has great accuracy,
a zoom, and a usable clip size. When using the carbine, aim for
the skull plating they have on the top of their head. If you are
a skilled shot, this should kill the Brute in about four to five
shots. Have something like the energy sword as a backup in case
there are too many and they charge.
Aciar Duce.
Two direct head shots with a beam rifle are required if they are
wearing a helmet. Pack some heavy artillery. A fuel rod cannon
or rocket launcher may be cheap, but they cannot charge you if
they are blown up. A few hits with the brute shot can also work;
there should be plenty of ammunition for it. If all else fails
and they charge, a shotgun or the blade on the brute shot can
work, but it will require three shots to the face with a shotgun
and three hits with the blade.
andrew ulrich.
The best combination of weapons against a Brute is to use two
plasma rifles. Brute plasma rifles are recommended, as they are
slightly stronger and shoot faster with a slower heating process.
Run up to any Brute (this actually works for all enemies except
Hunters) and fire both of your plasma rifles in sequence. This
means that first you fire the right (or left) gun until it is
nearly overheated, then stop firing that one and begin firing
your second one until it is nearly overheated. Again, start firing
the other one. Keep doing this in sequence and the only thing
that will stop you from shooting is running out of ammunition.
A good way to do this properly is to count how long you have been
shooting. Shoot with one gun at a time for about three to five
seconds, then begin shooting the other one. This is very useful
for big groups of opponents as you do not have to reload or wait
for your weapon to cool down.
Renegade.
The Brutes' weakness are their heads. That is why they usually
have metal plates. Shoot them in their heads for an easy kill.
cody beets.
Take an energy sword. Jump up and attack when the reticule turns
red. You should attack their head and instantly kill them. Note:
When facing the last Boss Brute, you must use the charging attack
while his shield is down.
Cody Henderson
and KC.
The easiest way to kill a Brute, or almost any Covenant enemy
(does not work on Flood or Hunters), is to dual wield Needlers.
Fire four needles from each gun. If all eight stick, in about
one second the Brute will explode. Any creature, except for Hunters,
will die with the explosion. Alternately, stick a plasma grenade
to them. Note: If it does not stick, it will not kill the Brute.
You will get the same result.
Alex Schoolcraft.
Defeating Elites:
When battling with Elites, do not hit them once with
your weapon. Always hit them multiple times. If you hit them once,
they will have a faster time and kill you with one hit or take
down your shield.
Game_Freak15.
An easier way to kill Elites quickly is to double-wield the SMGs
and aim for the head. Be careful, as the SMGs tend to send the
reticle upward. Also, try meleeing him before using the double
strategy.
Jx1615.
Dual wield a plasma pistol or rifle and a Human pistol. Use a
plasma pistol or rifle to knock down the shields quickly, and
then shoot them in the head with the magnum.
andrew ulrich.
You can outsmart Elites in some battles by finding cover and returning
fire as usual. However, when they stop firing, relocate to other
sources of cover and have a few seconds before they notice. Also
throw grenades before they get all the way out, if they are appearing
from a door or a ship portal.
steviewnabe.
The best way to quickly kill an Elite is to hit them multiple
times with your weapon. First. hit them so they are stunned for
a few seconds, then shoot them quickly. They should die easily.
souleus61.
To kill an Elite easily under any difficulty setting, have a plasma
pistol and battle rifle. Overcharge the plasma pistol and shoot
the Elite with it. Then, quickly change to your battle rifle and
shoot them in the head. If you score a headshot, it will always
kill them. If not, then a few shots in the chest should do it.
Adrian Carlos.
When killing Elites (blue), shoot them in the head with a sniper
rifle (human).
Hckeycam.
Take the shotgun and run up to an Elite. Fire at the chest and
it should kill it in one shot.
American Dragon.
If you are in close combat with an Elite, melee attack them in
the front. Their reaction may be to come back at you, or to hold
their stomach. However, no matter what they do, quickly go to
the left then behind them and hit them on the back.
Mamabear207.
Defeating Floods:
Get a Plasma Sword from a dead Covenant Elite and get
close enough to the Flood for the half-circle surrounding the
crosshairs to turn red before attacking. You will lunge forward
and kill the enemy instantly, sometimes killing two or even three
if they are in close-enough proximity to the target. This attack
only uses between two to five ammo points, so it can be repeated
at least twenty times. Note: Do not use this trick on either the
small spider-like Flood or the large bulbous Flood, as the explosion
that follows will damage your shields.
Andrew Triplett.
To kill the Flood, easily use the sword. It cuts right through
the Flood in one shot, unlike any type of plasma gun.
Chris Berardi.
To make fighting Flood easier, use a shotgun and an energy sword.
The Flood levels are mostly close quarters -- shoot them in the
face with a shotgun. This will take down even a shielded Flood
in one hit. Then, use an energy sword to vaporize the bodies so
that they cannot get back up. The best part is that it will not
use any energy sword power.
andrew ulrich.
You can actually kill the human and elite Floods with one shot
of the Covenant carbine. Aim directly at the stomach for the human-type
Floods (with no long tentacles in their left arm); and aim high
in the middle where the head would usually be for the Elite-type
floods (with the long tentacles).
Eden.
Good weapons to kill Floods include the shotgun, energy sword,
and dual SMGs.
Gofurhill.
Run up to the Flood and back off very fast. It will fall toward
you and explode, without you having to use a weapon. Note: If
you do not get away fast enough the explosion will damage you.
laurmsa irerpti cdby, momiubco.
Whenever you have an energy sword and are facing the Flood, it
will do the same damage if it is depleted.
Ed Walsh.
It is possible to kill the Flood with the Covenant sniper rifle.
For it to work, your parasite victim must remain absolutely still.
Aim for his big arm until the crosshairs turn into a brighter
color. This is his weak spot. It requires about two or three shots
on that mark to kill it. Note: This move will not work on the
slow and exploding Flood.Information in this section
was contributed by mkreuger.
Defeating Grunts:
With big groups of enemies, kill off the Grunts first,
as they easier to kill and become less of an annoyance.
steviewnabe.
Two slashes with the plasma swords are good against Grunts. However,
hitting them with the grenade launchers three times can kill just
as easily and does not use any ammunition.
DESTROYER5478.
Get a needler. Find a grunt and aim close to his head. Shoot him
and he will jump in the air and die.
countybrat63.
When killing Grunts, shoot them in the head with a battle rifle.
Hckeycam.
Shoot a Grunt once with a needler, plasma rifle, or just hit them
a little out of range. They should either curse and run, or attack.
BRYANAY.
Defeating the Heretic Leader:
It is best to have dual Needlers and a Sentinel Beam
when you are playing under the legendary difficulty setting. As
soon as game play resumes after the intermission sequence, press
White to turn invisible. Then, press Y to get rid
of one of your guns and stick a plasma grenade to one of the guys.
As soon as you do that, run to the left and behind a column. You
should see a hole/hallway kind of thing. Go in there and hide
a short time. You can then run out of the hole, turn invisible,
and stick another grenade to one of them. If a grenade explodes
and you hear a grunt or yell, you have hit the leader and not
the copy. Go back and hide in the hole. This will save a checkpoint.
The guy will start talking and more copies will appear. Repeat
the process until he is dead. Note: Whenever you kill a copy of
the Heretic Leader, it will drop several grenades, allowing you
to restock.
Austin Guidry.
Under the easy difficulty setting, quickly take out your sword
and lunge at him twice. The game may glitch, and you will win.
MaxWagon.
After you finish the Metropolis mission, you will become an Arbiter,
an Elite that goes on a special operation for the Prophets. Your
mission is to silence an uprising of Elites and Grunts who are
speaking against the Prophets. You must invade the Forerunner
Facility that they are camping in, then hunt down and kill the
leader. For this Boss, you need some plasma grenades, dual plasma
guns, and an energy sword. This Heretic Leader has two Holodrones
that confuse you. They also do as much damage as he does. There
are two strategies that can be used. The first is to have two
plasma grenades and cloak as soon as the battle starts. Stick
one of the Holodrones with a grenade, and find some cover. Then,
let your active camouflage recharge and do the same with the second
Holodrone. Next, switch to the energy sword and lunge at the actual
Heretic Leader. Keep slashing until he dies. Use that strategy
for the higher difficulty settings (for example, legendary and
heroic). The next strategy can be used under the easy and normal
difficulty settings. Simply take your plasma sword and keep hitting
the drones and the Heretic.
Eric Liston.
When you complete The Arbiter level, make sure you have a full
fuel rod cannon and unlimited sword energy. Use the sword unless
you get into a massive fire fight. After you get to the Heretic
Leader for the first time, do not shoot him. When you chase after
him through the Flood-infested Heretic Center, keep your sword
out and stay invisible. When you get to the large room with the
explosive gas containers, wait for the fight to settle down and
make sure you stay away from the containers, as they can take
out your shields or even kill you. Take out your fuel rod cannon
and blast the Heretics in the tight corners if you have to (under
the legendary difficulty setting, take them out, wait for their
numbers to greatly dwindle, and take out your sword). Go out to
the leader with your fuel rod cannon out. After the intermission
sequence, blast the hologram pair, cloak, and take out the Leader
with the sword. If playing under the legendary difficulty setting,
you will need at least twenty rods and four plasma grenades. On
the legendary difficulty setting, hide with the fuel rod cannon,
fire at the holograms for two seconds, and cloak if necessary.
Repeat this until the leader is dead.
HeroicRobb.
Defeating Hunters:
Get a beam rifle (the Covenant sniper rifle) and fire
it in the middle of their bodies where it is pink. This is more
effective then pumping shell after shell into them. Because they
have the new gun, getting close to them no longer works. There
is another way to defeat them, but it is more costly. First, take
your plasma grenades and throw about two or three of them on their
pink skinny area. Then, get a shotgun (or the strongest gun you
have) and pump the pink spot full of rounds until it is dead.
Since they usually appear in pairs, this can waste a lot of ammunition
and grenades.
CuzImWhite12.
You can kill Hunters without using any ammunition. If there is
a Human turret nearby, use it. You will do so much damage that
they will drop quickly. You can also still get close to them.
Remember that you are a lot faster than they are, and pay attention
to where the other Hunter is located. Sometimes you can get them
to hit each other. It is also possible to melee attack them to
death, but a lot of your Marine allies will probably die.
andrew ulrich.
When a Hunter charges, move out of his way. When he misses you,
the pink spot on his back will be wide open. Use the weapon of
your choice to blast him.
RobbinsM.
When you encounter a Hunter on any level, use your melee attack
and hit them in the head. They will stand there for a moment,
stunned. This is just enough time for you to get behind them and
kill them. Depending on how skilled you are, it may take a few
times to take them down.
Tommy Dossett.
When you see a Hunter, find a turret close by. Man the turret
like in the Outskirts level. You must kill two Hunters to move
on. There will be a turret upstairs, and when they come out, open
fire on them.
RichieRich.
Let a Hunter come up and swing at you. Dodge the swing and shoot
him in the back with a Human sniper rifle.
Tyler Ramsay.
The easiest way to kill Hunters is with the SMG. All you really
need is one round if you are a good shot. It does not matter where
you shoot, except if you are shooting at the shield.
Martin Ritsch.
Take a Human turret and just fire away at a Hunter, or take a
shotgun and make them melee. Dodge the shield and pump two rounds
into their back.
MaxWagon.
Equip a sniper rifle or beam rifle and at least two plasma grenades.
When a Hunter is coming near you, throw a plasma grenade at it.
It will either freeze or turn the other way, giving you a perfect
shot in the back with the sniper rifle. Do this as many times
as needed.
Ian.
If you are lucky enough to face Hunters with a fuel rod cannon,
you can take one Hunter out with two or three fuel rod blasts.
Derek.
When fighting Hunters, do not bother using any weapons other than
the Magnum. Dodge the Fuel Rod blast, let them run up, circle
round them when they swing, then give them one shot in the pink
on its lower back with the Magnum. If done correctly, it will
drop on the first shot. Note: You must have precise aim.
James D. Pullman.
When killing Hunters, dodge their melee attack and shoot them
in the back, neck, or stomach in the orange parts (no armor) with
a human sniper rifle. When killing Honor Guards, sneak up behind
them and punch them in the back with any weapon, or, shoot them
in the head multiple times with a Covenant or human sniper rifle.
Hckeycam.
When fighting Hunters shoot them with the Rocket Launcher or Fuel
Rod Cannon.
teemu.suvanen.
Fun with Hunters:
While in combat with Hunters, jump over their blasts
then run up to a Hunter. Hit it in the front with your gun. When
done properly you will not lose any health. When you are tired
of playing with the Hunters, just jump over them and shoot them
in the back.
Clayton Freimuth.
Defeating Jackals:
Fire until the Jackal rolls or does something else
to lower its shield. Then, run up to him and melee him.
HerSuperman.
Defeating Prophets:
To kill Prophets, you must dodge there laser attacks
and get up close until the message to hold X to board appears.
Do so. Once onboard, tap B to attack them. Three hits should
kill them. If not, repeat until it falls.
Chris Berardi.
Defeating The Prophet Of Regret:
To easily defeat the Prophet Of Regret, jump on his
vehicle then hold X to board it. You can then press B
to melee him to death.
JP.
After defeating the Heretic Leader, you will become a Spartan
again. You will find and land on another Halo. You are supposed
to track down the Prophet Of Regret. When you finally reach this
Boss, there will be about five to seven Elite Honor Guards that
are dual-wielding plasma rifles and try to attack you with energy
swords. Kill some of them. Note: They will respawn as long as
the Prophet is alive. Try to kill mostly the sword equipped Elites.
Hide from the Prophet Of regret by running down the corridor on
the right side of the level. You should be some good cover there.
Then, rush him in his little chair while clearing out Elites.
Hold X to board it, then melee him with your fist to win.
Eric Liston.
Under the legendary difficulty setting, Use the plasma pistol,
battle rifle/Covenant carbine combo for quick kills against his
minions. Use the side passages for cover. Try to stay on the upper
level of the room so that you do not get jumped on from above.
It also lets you jump down on top of the Prophet so that you can
board him and beat him down. It will probably require four or
five boardings to kill him. Repeat this as needed. On the plus
side, his energy shield absorbs the damage from any enemies around,
and the sword honor guards will not attack while you are latched
on. However, watch out when the Prophet disappears; sometimes
you will drop into a crowd of Elites.
andrew ulrich.
Defeating Royal Guards:
To easily take down Royal Guards (red Elites with strange
helms), attack them with the energy sword. Do not be afraid --
keep slashing. They will fall after about three hits. Note: If
it has a energy sword, you must get the first hit or it can kill
you with one shot.
Chris Berardi.
Do not let their armor fool you -- they are still Elites. Knock
down the shields with a plasma weapon, then shoot them in the
head with the pistol.
andrew ulrich.
Have Plasma Grenades. When you see them, stick them with Plasma
Grenades. It should kill them in one hit. The same can be done
with Brutes, Grunts, Elites, and Jackals.
dustin hickks.
Defeating the Scarab:
Instead of following the Marines, go staight across
the bridge. You will find a sniper. Take it, then jump on the
Scarab and shoot all the Elites and pilots.
cole michaels.
If the people on the Scarab are taking down your shields, get
on the gun turret. Fire at them madly. They will hide and allow
time for your shields to recover. Then, jump on the Scarab and
blow their head off by surprise.
Chuck Satmary.
When you fight the enemies on the Scarab, mostly Elites and Grunts,
start running down the path. You will see rocket launcher ammunition.
Collect it if you have a rocket launcher, as it will make battle
easier when you enter the Scarab. Your second weapon should be
a shotgun or dual plasma rifles in case you lose rocket launcher
ammunition.
ChevyCamaro1289D.
The Scarab is a six legged behemoth with weapons. It carries about
ten Elites and six or seven Grunts. You cannot destroy it -- do
not waste your rockets. Follow the Marines. The scarab Will be
walking past it for about five minutes. Get the sniper rifle and
rocket launcher. Snipe while walking towards the bridge. Snipe
or shoot them with your rocket launcher, etc. When there are only
a few people left on the platform, get a decent short range weapon
(shotgun, plasma rifle, or SMG recommended), then jump onto the
Scarab's top level. Go down a ramp, then go down a small staircase.
Clear out the remaining Elites and Grunts. Once that is done,
an intermission sequence will begin, and you have finished the
Scarab.
Eric Liston.
Defeating Tartarus:
When playing in co-operative mode under the legendary
difficulty setting, get a grenade launcher that is left over from
the Brute on the bridge. When Tartarus jumps onto the spinning
disks, jump onto the platform with your partner, then jump on
the three disks for safety. Let your partner have a carbine rifle
on the top level and have him snipe reinforcements when they arrive.
Run around the middle circle, waiting for Tartarus to lose his
shield from Sarge sniping him. Hit him with your grenade launcher.
Hit him three times, then run away and wait. His reinforcements
may appear. If they do, camouflage and run to the top level. Allow
your partner to kill the Elites. Camouflage if Tartarus or Elites
come to the top level. Note: Use your Brute plasmas if you run
out of ammunition. There are some on the middle level, and perhaps
the bottom level. Make sure your partner conserves his carbine
rifle ammunition. Never fight a Brute Elite, as they will kill
you in a few hits. Also, never hit Tatarus with a melee attack.
Never use grenades as Tartarus will just jump. The most important
thing is to not allow your partner to die. When doing this in
single player mode, use the same tactics except when Elites arrive,
camouflage yourself then go to top level and snipe with the carbine
rifle.
Kalmari81.
Get two Brute plasma rifles and run away. When his shields are
down, throw grenades then shoot him. He should die quickly.
armywife89.
When the intermission sequence ends, do not rush towards Tartarus
like the others. Instead, just wait until they all jump to the
other side, then jump over there. Or, you can wait for the moving
platform to help you get to the other side. After you have done
that, Tartarus will have a sort of "fog" around him.
Get a plasma gun. Note: If you cannot find one, go to the lift,
and on the top floor behind a wall there should be a box from
which you can get one. Dual wield the plasmas and fire at him
until the fog goes away. Then, keep shooting at him with the plasmas
until he dies. Alternately, when his shield depletes, drop your
gun and throw a grenade until he dies. Be careful though -- stay
a good distance away to avoid being hit and killed.
howard1655.
Under the legendary difficulty setting, instead of getting out
of your Banshee when entering Tartarus' base, fly it inside and
up, using the boost. You will scrape the ceiling and run into
the wall at the end of the tunnel, then run into the door. Get
out, open the door, and take your Banshee inside the door. Kill
the Covenant with it, or get out then keep flying through the
doors. When you get to the intermission sequence, you will be
out of your Banshee on a platform with Tartarus in front of you
with some Brutes. Kill them, then turn around and go back down
the hallway the intermission sequence skipped. Your Banshee will
be sitting there, ready for takeoff. This makes defeating Tartarus
much easier. Continually fire at him and when the sergeant takes
out his shield, it will hurt him until the point that he dies.
If he tries to jump on you, just boost under him. Watch out for
his Brute friends that he calls -- they are very accurate with
Brute shots and plasma grenades and will kill you. Also, do not
fly under the platform.
Goalie507.
In the last level of the campaign called The Great Journey, get
to the part where you enter the control room. Instead of walking
through, bust your Banshee through. When you enter the room with
the Brutes, get out of your Banshee and kill them. Note: They
might destroy your Banshee. Then, kill the Honor Guards. Make
sure your Banshee is in the room where you fought the Brutes.
Continue on foot until the intermission sequence starts. When
it ends, turn around and run back. On your way through, your friends
will teleport there. Keep going and get in your Banshee. Note:
Do not go below the last platform levitating in the main room
or the game will automatically kill you. Then, drive your Banshee
to Tartarus and shoot him. Pressing B will shoot your bomb.
When his shield gets down, shoot him as hard as you can.
Plasma Fire.
Use the following trick to fight Tarturus with a Banshee. When
you get to the part when you guard Sgt. Johnson while he is in
the Scarab, go ahead and kill all the turrets, Wraiths and Spectres
so that they will not interfere with this trick. Note: Around
the beach area is a Heretic Banshee which may not be able to hurt
you. Have your partner shoot off your wings, or if in single player
mode, get the Scarab to do so. Make sure that your wings are totally
broken off, and not just damaged. When he opens the door, go in.
You should not have any trouble getting through the tunnel until
you reach a beam that almost blocks the entire way. Do barrel
rolls into it, then loops, then barrel rolls again, until you
get through. Get out of the Banshee to open the door, then get
back in and shoot down the Brutes. Note: Fuel rod works very well.
Then, boost into the hallway. After the intermission sequence,
turn back in the hall and get your Banshee. You can wipe out Tarturus'
shields easily and damage him a lot with the fuel rod. Note: If
you park the Banshee exactly where the "icon" is, the
intermission sequence will have Commander Keyes keep walking into
your Banshee, or make her walk through it.
De Mask.
One of the best weapons for fighting Tartarus is actually the
sword. Use hit and run tactics, activate the a camo and stand
behind him. When the reticule turns red, press R. As soon
as you hit him, run away. It takes three to four swipes from the
sword to kill him, and it is better to do this when he is busy
killing the other Elites.
If you use a sword to fight Tartarus, hit him on the side. If
you hit him on the back or front, he will counter. When you hit
him in the side, you will have more time to run back, as he needs
to turn around.
Acavina.
On the last level in campaign mode, The Great Journey, there is
an easier way to kill Tartarus. After the intermission sequence
where Halo is activated, let your Elites rush the Brutes and try
to kill Tartarus. Have your player wait for the first moving platform
to come around. When it is halfway gone, jump on it. If you do
not wait , it will disappear while you are still on it. Wait on
the moving platform for the one with Miranda and the Oracle on
it. When you are close enough, jump onto it. You can also just
wait for it to come by the starting point of the battle (were
the Brutes were located). Once on it, wait for Miranda to finish
talking to the Oracle and Johnson. Note: You will need four plasma
grenades for this part. Then throw a plasma grenade onto her,
and get her to run off and go to where the battle is taking place.
Do not worry, she cannot die. Then, get Tartarus to hit he. Once
he starts, he rarely stops. When his shields go down, hit him
on the back until he dies.
emmazmine.
Take a carbine and jump on rotating platform. When his shield
is down, shoot him in the head. Make sure to duck to dodge the
platforms above.
MaxWagon.
When playing in single player mode, in the last level in the room
before the tunnel that leads you to Tartarus, there is a fight
scene. One of the Brutes has a shotgun. After everyone is dead,
pick up the shotgun. Then, go to Tartarus. There will be more
Brutes around him. Take care of them with grenades and the shotgun.
Note: Tartarus is not effected by grenades. Then, just keep shooting
him with the shotgun until he is dead. Be careful, as one hit
of his hammer kills you. If you are playing on in co-op mode,
do the same thing but have player two have an automatic gun or
carbine. If you have the carbine, aim for their head.
Tartarus is the Brute Captain. When the battle starts, there will
be about five Elites charging him and his squad of Brutes. Sgt.
Johnson will stay back and snipe. For this mission, you need a
Brute Shot (more common) or rocket launcher, and an energy sword.
Let the Elites kill the Brutes. Tartarus has a huge hammer that
will kill you with one or two hits, and a shield that will render
him invincible. Get an energy sword from a dead Elite. Sgt. Johnson
will shoot at Tartarus three times and will tell you that his
shield is down. Lunge him, then run away. Locate him, then wait
until the Sgt. Johnson shoots him again before lunging again.
Keep repeating this strategy until he dies. Alternately, you can
try shooting at him with your Brute Shot or rocket launcher if
desired.
Eric Liston.
In the first entrance that you go into that is guarded by the
Wraith tanks, you will meet up with the Hunters. Before you go
into the room infested with Brutes, look to the left. There is
a Covenant cache with two beam rifles (The Covenants' version
of a sniper rifle). Take one and save it until you meet up with
Johnson and the Elite reinforcements. Whatever weapon besides
the beam rifle, swap with an ally for a sword. Stand back to shoot
Tartarus. Three times should bring down his shield. After you
shoot him, use active camouflage then quickly draw your sword
and strike him in the back. Note. You must repeat this process
three to five times before he dies. Try practicing this technique
under the easy difficulty setting.
Solidus snake.
Once Sgt. Johnston blows the door with the Scarab, there is an
opening in the rafters in the room that was destroyed by the blast.
Fly the Banshee through the rafters, and get out to open the door.
Push your Banshee through, then get back in to kill the group
of Brutes that you fight before Tartarus. Once you eliminate every
Brute, get out of the Banshee and push it through the doorway
as you did before. There should be a short intermission sequence
before the last battle. You should start out slightly ahead of
where the intermission sequence started. Backtrack until you see
your Banshee. Pilot the Banshee to defeat Tartarus easily.
CHEEZY PRETZEL.
Make sure you pack a sword and duel wield two red plasma rifles.
Keep your distance from Tartarus, as a single strike from his
hammer can kill you. Keep strafing left and right while shooting
and dodging Tartarus. His shield will go down, but only for a
very brief time. You must act quickly. When his shield goes down,
take out your sword, strike once, and back off while throwing
a plasma grenade. Start shooting him as soon as his shield goes
up again. Do the same as before when his shield goes down again.
Note: Johnson will help you from a distance with a beam rifle.
He will let you know when Tartarus' shield goes down.
mkreuger.
To take down Tartarus' shield easier, shoot at the head of his
hammer. This is very useful under the legendary difficulty setting.
Ing.
When fighting Tartarus, before you jump down into the arena, go
back to Johnson and take his beam rifle. Then, pick up a good
secondary weapon such as a shotgun. Shoot Tartarus two times with
the beam rifle, then quickly change weapons and shoot him until
he dies. You can repeat this as many times as desired to kill
him faster than with Johnson's help, as you have better aim and
a better chance of hitting him more often.
Halo Finaticate.
Defeating hijackers:
Use the following trick in multi-player mode with someone
that is trying to steal your vehicle. When you definitely know
that they are trying to board your vehicle, press X to
hop out as they board. This will give you about three or four
seconds to blast them before they can get a bead on you. This
requires some skill, but works very well. It is possible to take
out a Banshee, Ghost, and Warthog with one SMG by doing this.
CZYMDHS.
When someone tries to steal your vehicle (and it is not a Banshee),
allow them to do so. When you hit the ground outside the vehicle,
press X as fast as possible. You should steal the vehicle
back from the person. Move quickly away from them or they will
do the same thing to you.
Juston Silveira.
When someone is hijacking your Ghost, Warthog, Specter or Banshee,
wait for them to almost take it away from you (just before you
lose control of it). Press X quickly to get out, then immediately
after you press X, hold X. You will ditch your Ghost
or other vehicle, and will not kicked off and can now hijack it
back.
De Mask.
if you have a powerful close or long-range weapon (shotgun, sniper,
or beam rifle) and someone boards when you are in a Banshee, quickly
aim at the feet of the person. Shoot as much as you can with the
shotgun until he flies away. If done correctly, his shields should
be down. You should have about three or four seconds until his
shields recharge. Zoom in with the sniper or beam rifle and shoot.
Yahooboy33.
Hijack a Banshee:
Wait until a Banshee drops quite low (but you still
cannot reach it). Jump before doing it. If it does not say "Hold
X to board enemy Banshee", press X regardless. You
might not see Master Chief leap up and hit the Elite (or other
alien) out of the Banshee. Do not go too low, and drive slowly
because the Elite might kick Master Chief out.
MC117.
If you have a Banshee, use your boost and fly over another one.
Immediately jump out, then hold X and you will instantly
board it. However, if you press X too soon you will re-enter
your own Banshee. This also will not work if the enemy boosts
or turns
Acavina.
Destroying Shadow Dropships:
When you are directly under a Shadow that is dropping
Covenant, throw a plasma grenade into the blue part that the Covenant
come from. The Shadow will explode.
MEGAMANIAC117.
Destroying Ghosts:
One of the best ways to take down a Ghost is with a
sniper rifle. Wait until the Ghost is facing away from you and
open fire at the pilot. If the pilot does not die, the Ghost may
explode, because it is very vulnerable in the back.
Seth Rose.
To destroy a Ghost in one hit (sniper rifle) or three shots (battle
rifle), look on the left side of it, just under the driver's seat.
You will see a gas tank of sorts. If you shoot that directly,
the Ghost will explode with one hit or one burst from the battle
rifle.
Kevin Young.
If you have a sniper rifle you can destroy a Ghost with one shot.
Look on the left side of the Ghost, and there should be a grey
circle, One shot will make it go up in blue flames. A shot to
it while someone is riding it gives the blow as one torso shot
with a sniper rifle. If you shoot someone off, they are stunned
and you can finish them off with one shot.
BlitzFasten.
Use a sniper rifle to shoot the little circle on the bottom right
middle part of the Ghost. It will automatically explode.
Jrracingdude.
When facing an enemy that is riding a Ghost, look to the left
side of the Ghost. There should be a fat silver circle sticking
out of the side. That is the Ghost's fuel tank. Stick it with
a Plasma Grenade and watch it burst into blue flames.
Jarryd Bassett.
Tank explosion:
On Xbox Live or multi-player mode, when you see someone's
tank getting hijacked, use any weapon to kill the hijacker. When
you kill him, the entire tank will explode for a two for one kill.
Shawn Nalli.
Large grenade explosion:
When you have killed a group of Elites, Flood, Grunts,
or Marines (they all usually drop grenades) in a small area, lure
all remaining enemies to that location. Throw any type of grenade
at the same spot. The following explosion should create a chain
reaction on the grenades dropped by the Elites, Grunts, etc. and
kill all enemies in one huge explosion.
elizabeth_mccull.
Next generation Warthog launch:
This trick is reminiscent of the Warthog launch from
the original Halo, but uses different methods. First, start
a split screen multi-player game with just yourself on a map that
has any explosive boxes (Headlong or Waterworks recommended).
Then, find any of the explosive boxes and gather them in a pile
near one end of the map. You can move them by pushing against
them or meleeing them. However, do not melee them more than once
or they will explode. After you have gathered enough, park a Warthog
over them slowly and fire a rocket at one end of the Warthog.
Depending on how many boxes you gathered, the Warthog should go
incredibly far. Note: This takes a surprising amount of skill
and time, and should only be done if you have run run out of other
things to do).
Seth Rose.
Hijack a Wraith:
Go near a Wraith and press X. Then, press B
a few times. Instead of throwing a grenade, just hop in. If this
does not work, throw a grenade in the Wraith.
greenst4866.
Destroying a Wraith:
Besides boarding, there is one other reliable way to
take down a Wraith in single or multi-player mode. Get a Ghost
and hit the booster until you are right up against the Wraith.
Then, circle around to the back of it and open fire. By the time
he has fully turned around to get a bead on you, he will probably
be dead. If he tries to get out, you can simply pick him off as
he is climbing out. Note: This may not work as well in single
player mode, as the Wraith has anti-infantry plasma cannons.
Seth Rose.
Shoot birds:
On certain levels in campaign mode, there will be birds.
Get a sniper rifle or any gun that zooms in and shoot the birds.
They will splatter apart.
Bconn02.
Weak points:
If you have a rifle (carbine or battle rifle) aim at
certain points of an enemy (for example, head for most Covenant
or chest for Flood). A little dot will appear in the middle of
the reticule to confirm the weak point. This dot will not appear
on any form of Sentinels, Flood infection and carrier forms, Hunters,
and Drones.
Acavina.
Moveable cover:
Find a medium sized crate, such as an empty Forerunner
gas container or a UNSC (Marines) helmet, body armor, gas mask,
or boots crate. Hide behind it when under enemy fire. Due to the
fact that most enemies aim for the torso, they cannot hit you,
but will still fire on you because they can see your head. You
can hit this cover to move it to safely advance on the enemy,
while not getting shot. However, there are exceptions. Flood infection
forms (small skittering Flood) will go over your improvised cover.
Flood combat forms (Mutated Marines and Elites) without guns will
either swat your cover away or go around it. Flood carrier forms
(bulbous exploding Flood) will either detonate in front of your
cover or go around it. Grunts are not tall enough to see you and
Berserk Brutes will do the same as gunless Combat Forms. Drones
also present problems, as they will fly over and simply fire on
you from behind. Note: Shoot both arms off a Flood Combat form
and it will slowly walk forward and burst with no explosive damage'
and most of the time, an infection form will skitter away from
the area or attack you.
commanderberk8.
Faster reload:
When reloading a gun, press melee immediately after
the ammo is reinserted into the gun, press X. This enables
you to shoot and/or zoom instantly. This works for any gun that
uses ammunition.
Erick Santos.
Dual wield two weapons that use clips. Shoot the one on your right.
Reload it. As soon as it disappears off the screen, drop the weapon
in your left hand. The gun on the right will have a full clip.
With practice this can become useful, except in heavy fire situations.
Hyperquest90.
To double shoot with the battle rifle, quickly press R(2),
X. If done correctly, your gun will fire two bursts very
fast then reload itself without showing the motion.
Imamcoool.
Using shotguns:
This is a very good tactic when playing with only shotguns.
Circle around your opponent, then jump over them then when you
land. Crouch so they lose you, and they will scramble around in
circles looking for you. Blast them apart with your shotgun.
Carol_Wills_1.
Accurate SMG Dwing:
When DWing SMGs, press one shoot trigger at a time
simultaneously. This disables the reticle/aimer from going upwards.
Note: This also works on other DWings.
Erick Santos.
Keep SMGs from moving up when shooting:
To prevent the SMGs from moving up when you are shooting (with
dual and a single SMG) keep tapping R (if single) or R
+ L (if using duals).
John Brixeys.
Sniping with the beam or sniper rifles:
When you carry a beam or a sniper rifle, you can zoom
in with 5x or 10x. You can switch from 10x to 5x by holding the
Right Analog-stick from 5x to 10x. Release the Right
Analog-stick and it will go back from 10x to 5x. This trick
can also be used for more accurate sniping if you hold on to the
Right Analog-stick. This also applies to the carbine and
battle rifle, and the rocket and fuel rod cannon.
HeroicRobb.
Lock on with rockets:
To lock on with rockets, target a person, vehicle,
etc., then hold R until it says that it is locked. The
red reticle will follow the item. Release R to fire.
fancy pants.
While using a rocket launcher, you can lock-on to the following
items: turrets, vehicles, and the Phantom's plasma cannons (Covenant
Dropship's turrets). To lock-on to those objects, aim your cross-hairs
at the object. By doing this, your rocket launcher's cross-hairs
should have four red squares on the corners. Then, hold Fire
so that the rocket launcher will fully lock-on to the object.
While this happens, the lock-on system of the rocket launcher
should make a few repetitive beeping sounds. After the beeping
sounds have ended, the cross-hairs should be completely red and
ready to fire. Release Fire and your spiraling heat-seeking
rocket launcher missile will go to the target.
Ryan Oberg.
Better rocket shots:
When shooting a rocket, it is best to jump before you
take your shot. You do not want to end up killing yourself. Also,
instead of aiming directly at the targets, aim at their feet or
direction of travel. It is always best to aim for the ground or
a wall near your enemy.
Drew Metko.
Use the following trick for better close up Rocket launcher kills.
If you are very close to someone and are holding a rocket launcher,
do not just shoot them or at the ground near them. This will result
in suicide and possibly their kill if they shot you. Instead,
melee them in the head. Two melees in the front can kill them,
and if you get a nice one in the head, you can kill them with
one hit.
Pearce Blankenship.
Hard to dodge rocket:
When an enemy is in a Banshee and is aware that you
are going to fire a rocket and is ready to dodge; lock onto your
enemy and spin away from him and move upwards as well. Then, release
the rocket. It will circle around to hit the enemy. This works
if the enemy does backflips to dodge by looking downwards before
releasing. If the rocket unlocks before you release it, you have
taken too long to fire. If the rocket hits a wall or a ceiling
or floor, do not spin as far and take the obstructions location
into consideration when spinning to avoid spinning too far.
Gamertag FireIsGood.
Avoiding locked on rockets:
In multi-player levels such as Coagulation, where there
is a lot of open space, faster more maneuverable vehicals such
as The Warthog or the Banshee can avoid rockets from another player
that are locked on to you. Wraiths and Scorpions are too slow
to avoid rockets and shells. When in a Warthog, Ghost, or Spectre
and a rocket is fired and is near you, perform a U-turn or a doughnut
type of maneuver. Note: You must turn quickly in order to avoid
the rockets. When in a Banshee and a rocket is near, perform a
barrel roll to the left or the right by using A with the
Left Analog-stick. Note: the backflip does not always work,
but you stand a better chance to avoid rockets and shells fired
from the Scorpion Tank by using barrel rolls. When a rocket is
fired without being locked on, it tends to fly slowly, giving
even the slowest of vehicles a chance to avoid it.
James Newsome.
Switch grenade types:
If you have picked up a frag grenade and a plasma grenade,
press Black to change from one to another.
ShawnPhillips1.
Practice with the sword:
To get some good practice in with the sword, you must
have two players, both with swords. Practice hitting each other.
This is useful for combat with the Royal Elites.
souleus61.
Sword fighting:
When fighting Brutes or Royal Elites with a sword attack,
when the reticule turns red throw a plasma grenade immediately
afterwards. The grenade will stick to the enemy's head and kill
him. With good timing, this will work every time.
jason place.
Defending against swords:
When playing against someone who has a sword, run backwards
(preferably with dual wields) and shoot them. Know what is behind
you; if you walk into a wall or get slowed down you are open for
a lunge attack.
Carol_Wills_1.
When facing against someone that has a sword, take out a shotgun.
When they try to use their lunge attack, shoot them with the shotgun
just before they get close enough to take a swipe at you. Note:
This will take some time to master. Get used to how long the opponent
is in the air during their lunge attack. This is what gives you
the edge in combat against sword users.
Zachary Pike.
When people have a sword and are coming at you, as soon as they
lunge strafe to the right. You will dodge, setting you up for
a kill. Learn the range of the lunge and time. When you use this
technique you will be unstoppable in sword matches.
lbabik.
Have same primary and secondary weapon
without dual wielding:
This trick can only be applied to weapons that can
be dual wielded. For this trick to work, you need four dual wielding
weapons in one place. Two or three weapons of the total four weapons
must be the same, but remember a minimum of two of same weapon
is necessary in order to have same weapon for both primary and
secondary slot. For example, have two needlers, an SMG and a plasma
rifle. To get two needlers, carry one needler as your primary
weapon then select anything else but the needler (such as the
SMG gun) as your secondary weapon. Note: You cannot select the
same weapon as your secondary any way. Dual wield plasma rifle
with the SMG then go to the needler that is on the ground, hold
X, and substitute the second needler with the SMG gun.
Then, throw the plasma rifle away by pressing B. You are
left with the Needler as both your primary and secondary weapon.
Arbiter.
Get a weapon that you want (that you can normally duel wield).
Then, switch to your secondary weapon and duel wield any combination
of weapons. Next, go to the same gun as your primary weapon (while
dual wielding) and stand on top of the weapon. If done correctly
the message "Hold X to switch" will appear. Hold X
to switch out the weapon and you should have the same weapon as
your primary weapon. Note: This trick can be done in campaign
and multi-player modes. Also, the second weapon has its own ammunition.
Project125.
Triple ammunition on duals:
You can get an SMG/needler/pistol. When you get one
of those weapons, switch to your other weapon. The weapon must
be another dual. You will then get dual of that weapon. Go to
somewhere where you can get dual of your first weapon. You will
be instructed to hold "X" to get that weapon. Press
X and you will have two of the same gun. You can then dual
with the same kind of weapon, with triple the ammo as you had.
Monkeytk09.
Dual wielding recommendations:
when dual wielding, it is best to think about things
before you just grab a needler and a plasma pistol, and have a
pistol as your third weapon. You should make it so you have a
good backup weapon; when dual wielding, ammunition can go quite
quickly. Have two plasma rifles (or your choice) and have something
like a particle beam rifle, shotgun, Covenant carbine, or perhaps
a rocket launcher so that you have something to fall back on.
Some suggestions are as follows:
Needler x2
Plasma rifles x2
SMG x2
SMG and a plasma rifle
SMG and a plasma pistol
Note: Having two plasma pistols is not a good choice because you
cannot hold the two triggers down, or you will power them up.
You must keep pulling, making this somewhat difficult.
Cmix07.
When wielding two weapons at once, use only one at a time, and
when that runs out of ammunition, use the other one while reloading.
Do this to keep up a steady stream of fire.
Anthony Geraci.
Dual needlers is probably the most underestimated weapon pairings
available in the game, and probably the most powerful as well.
Needlers have an incredibly fast rate of fire, are heat seeking,
do initial damage then explosive damage, and you can pick up usually
80 to 160 ammo after each bout of gun fighting (in campaign mode).
The only bad thing about needlers is the fact that they ricochet
off shields and some body armors (for example, Hunters and the
Elite Guard). They are not recommended for fighting shield wielding
enemies, Hunters, Elite Guard, or Infected Flood (as they are
extremely quick and will most likely do damage to you before the
needler shots explode in them). In multi-player mode with friends,
there should be nothing more feared then dual needlers.
Canuck1984.
Do not be afraid to retreat for a moment to let your shields recharge
and reload your weapons, especially when dual wielding.
steviewnabe.
Use the following trick for easy kills by dual wielding a plasma
charger. Get one plasma and any other weapon of your choice (SMG,
plasma rifle, needler, etc.). Next charge your plasma pistol and
keep it charged. If you get a hit on your opponent, his shields
will be down and you can kill him within two seconds with a normal
gun.
Kalmari81.
The best dual wielding combo is the plasma rifle and the sub machine
gun (SMG). The second best is dual SMGs, and the third best is
a plasma pistol and pistol combo.
[UL]Ferret.
A great dual wielding combo are two plasma pistols. Early in the
game, two blue ones will do. Later in the game when you begin
to fight the Brutes, after they die take their red plasma pistols.
The red ones are slightly more powerful and overheat a little
bit faster. A red and blue plasma pistol is recommended, as they
compliment each other very well. If you have fast trigger fingers,
any enemy will die. Even Brutes will die within around five seconds.
Be careful; watch your heat and ammo meters. The plasma pistols
are very good because they are powerful, and get rid of energy
shields very quickly.
Aaren Mc Lucas.
Dual wield a plasma rifle and a plasma pistol. While the rifle
is firing you can charge up the pistol, and while the rifle is
cooling down shoot the pistol charge.
george sumthin.
The best multi-player dual-wield combo is the SMG and the plasma
pistol. First, charge up your plasma pistol and shoot at the target,
which drains their shield. Next, fire your SMG at the target.
It should not take long for the target to be killed.
Don.
Try dual wielding a plasma pistol and a plasma rifle; or two magnums;
or a needler and a magnum.
Cory Santos.
Instant kill:
To instantly kill any enemy except Hunters and Bosses,
hit them in the back with any weapon.
Bconn02.
Melee combo:
When caring an item (bomb, flag, etc.) quickly press
Melee, X, Melee to perform a combo melee
attack. Continue pressing Melee, X, Melee,
X, etc. to make the combo continue indefinitely.
Derek Lakenman.
Melee, shotgun, melee combo:
While equipped with shotgun, get in close range and
press Melee, X (reload), Shoot, Melee.
Note: You must press X immediately after the first melee
is finished.
Erick Santos.
Plasma rifle, melee, shoot rage combo:
While holding the shoot trigger, press Melee,
and immediately after the hit, press X (which instantly
continues you back into shooting). Note: This can be done as long
as you do not overcharge the plasma rifle.
Erick Santos.
Plasma rifle, battle rifle combo:
Get a plasma pistol and battle rifle. Take out the
plasma pistol and fully charge it. Shoot it at someone then quickly
switch to the battle rifle and shoot the person the moment that
the plasma bolt hits the person. It will look as though the plasma
bolt killed the person.
Dragondanred.
Double whack energy sword combo:
When using an energy sword, press Melee, X,
Shoot. This combination can happen very fast.
Erick Santos.
Running bombs:
Use the following trick to kill multiple Elites with
a single plasma grenade. Stick a grunt. They will run toward the
enemies and explode, killing the rest of them.
NAME.
Andrew Morris.
Easy kills:
The plasma sword is one of the most deadly weapons
in the game. However, there is a way to make it deadlier. If you
are walking up to someone, you will see the aiming reticule turn
red. If you press the trigger or B, you will deliver a
deadly lunge that can kill almost anything in one hit. To make
this even deadlier, before you reach your enemy jump and keep
aiming at him. When the reticule turns red, you will still be
in the air. As you are in the air, press the trigger or B
and you will lunge forward in mid-air. This is more deadly because
you are above himm and his head is the closest thing to you when
you are in mid air.
[UL]Ferret.
Get two Magnums (pistols) and shoot one trigger at a time. Do
not use against the Flood, as it will backfire and kill you.
HylianHero92.
While dual wielding (SMG, Needlers, etc.) instead holding L
and R, tap each of them quickly. The dual wielded weapons
will fire faster. Also the SMGs will not kick back (aim up slowly).
Aaron Lucas.
With plasma grenades, drive a vehicle towards an enemy. Allow
the enemy to steal the vehicle then stick the plasma grenades
to the vehicle before he or she can get away. This works best
on Ghosts and Banshees. Small areas make it difficult for the
enemy to escape in time to avoid the plasma grenade.
Gamertag FireIsGood.
Sword cancel:
To sword cancel, rapidly press B + X.
This will let the sword swing wildly and is also a good way to
shock opponents.
infernus2004.
To swing your sword at an enemy but not hit them (canceling your
attack) press L or R+ X. This will only work
when you are locked on an enemy.
Bconn02
and andy weaver.
Unlimited energy sword ammunition:
When the energy runs out, do not trade it for another
weapon. When you get to the next level, try to use the sword.
The ammo will be at zero but you will do full sword damage instead
of melee damage and can do sword moves.
Tdcquicksilver5.
Use a sword until it is almost out, then give it to an ally. They
will now have a sword with unlimited power. Do this every time
you pick a sword and use it. Eventually, you will have an army
of swordsmen. Note: You can only give swords to Elites. Marines
and Grunts cannot hold swords.
Andrew Morris.
Using a destroyed machine gun:
You can use a destroyed machine gun; for example, in
Zanzibar after you fire a rocket to one of the turrets on the
left and right on the main base. Just go back to them and the
screen will prompt you to hold X to operate. This can be
useful during heated sessions.
DarkAssasin.
Active camouflage:
When in campaign mode as alien, press White to
turn on the active camouflage. Note: It does not last long.
Austan Malik.
When playing as the Elite, use your active camo wisely. It does
not last long. Find the enemy and an energy sword. Use the camo
before the enemy notices as you are approaching them. It will
them be easy kill. Wait for the crosshairs to turn red, then lunge
and slash.
steviewnabe.
Flying sword:
Have the sword when an enemy is very close. You can
jump and do it, or run and jump to them, then press B.
This is a one hit kill for Flood, and a two hit kill for some
Covenant and the shield Flood.
Rick P..
Unlimited ammunition or power:
This trick requires levels that have either Covenant
or Marines following you. If you have a powerful weapon that has
very limited power (for example, the energy sword, or Covenant
sniper), or weapons that are very powerful (for example, Human
sniper or rocket launcher) give them to the A.I. following you.
As they use them, the weapons will never run out of power or ammunition.
Also, they can use them very well.
mightytoaster91.
Your allies' weapons' ammunition never runs out. If you have a
strong weapon (for example, shotgun, rocket launcher, or sniper
rifle) that only has one round remaining, trade it for an ally's
gun. Even though it has one shot remaining, your ally will never
run out of its ammunition. However if you try to get it back,
it will still only have one shot left.
Andrew Morris.
Enemies:
MaxWagon.
Grunts: The basic enemies. They can be yellow, red, green, black,
or heretic. They can use plasma pistols, plasma rifles, plasma
turrets, and fuel rod cannons. Use a melee attack to the face
twice or back once for an easy kill. Any weapon can easily kill
them.
Jackals: Special force assassins. They can have a blue or orange
shield. They use plasma pistols and beam rifles. Melee them twice
in the face to kill or shoot the black center of shield.
Elites: The infantry of Covenant forces. Can be blue, red, gold,
black, white, silver (Arbiter), heretic, or royal. They use plasma
rifles, carbines, SMG's, or energy swords. Use a plasma weapon
to take down the shield then shoot them in head. Melee them in
face about three times.
Wasp: The only flying enemy. They can use plasma rifles. Can be
blue or green. Zoom in with a battle rifle and shoot them twice.
Hunter: Protected enemies built like a Scorpion tank. Only blue.
They can use the fuel rod cannon. Shoot them in pink spot on back
or torso with any weapon. The needler just bounces off their armor.
Rockets work the best.
Brute: Resemble evil gorillas. They can be grenadiers, riflemen,
or royal. They can use brute shot and brute plasma rifle. Shoot
them in head, or throw a plasma grenade on their back.
Human weapons:
Cheese110.
M6c pistol (magnum): Recoil operated magazine fed handgun, firing
a magazine of six 12.7mm semi-armor peircing rounds. fired accurately
in semi-auto mode.
BR55 Rifle (battle rifle): The battle rifle fires 9.5mm rounds
from a 36 round magazine. Mounted with a 2x optical scope for
targeting. Fires in short automatic bursts of three rounds.
M7/caseless sum machine gun (SMG): Bullet hose fires a sustained
bust of 5mm fire from a 60 round magazine. SMGs, while not accurate
over long ranges can wither enimies at close range.
52 AM Sniper Rifle: Gas operated magazine fed weapon utilizes
a smart linked scope with 2 levels of magnification (5x and 10x).
Firing 14.5mm armor piercing, fin stabilized, discarding sabot
rounds make it a powerful weapon.
M19 SSM Rocket Launcher: Most commonly used light anti vehicle
weapon. Man portable, shoulder fired, with single 2x level of
magnification. Fires 102mm highly explosive rounds.
M90 Shotgun: Powerful, loud, pump action magazine fed, firing
8 gauge magnum (3.5") rounds with strong recoil. Devastating
at close range.
M9 He-Dp Fragmentation Grenade: Basic explosive device has changed
no thanks to excellent design and flexibility. Well thrown grenade,
will kill or stun most opponents.
M41 LAAG (vehicle mounted): 3 barreled, electric powered, link-less
drum fed, vehicl mounted light aircraft gun, Firing 450-550 rounds
a minute.
M68 Gauss Cannon (vehicle mounted): Asynchronous linear-induction
motor produces bipolar magnetic field to fire 25mm projectiles
at hyper-sonic velocity. Excellent armor penetration weapon.
Other weapons:
Shawn Nalli.
Brass-Knuckles: Get you energy sword depleted to zero. Do not
drop it. Melee the Covenant to death by using only R. If
you keep pressing R at the correct speed, you should punch
the Covenant's teeth out at amazing speed. You will punch so fast
that when you face an Elite, they will not be able to move. You
cannot affect Hunters. It is also weak on the Flood.
Brute Shot: It has rapid fire, four shots per clip, and almost
every Brute has ammunition for it. It can destroy groups of enemies.
It is very powerful and has an anti-Flood power. If you see Flood
coming at you, melee them. They will turn to dust in one hit.
It is the strongest melee in the game other than the sword. It
can also kill Grunts, Drones and Jackals in one hit, Elites in
about two to three. You cannot kill Hunters.
Recommended weapons:
One of the best combinations campaign mode is dual
plasma rifles. With them, you can vaporize numerous Elites in
seconds under the Heroic setting. This makes most close quarter
fights extremely simple. A battle rifle in secondary makes medium
to long rang targets easier as well.
Matt Tetrault.
Cheat codes, hints, FAQs
Copyright © 2004-2008
Al Amaloo. All rights reserved.
|