Harry Potter And The Chamber Of
Press A to skip the credits.
be, v nrwi eeiovmand Michael Pasquan.
Hint: Nimbus 2000 Broomstick:
On the second day of school, go to the Quidditch practice.
Complete the training with a "B" or better rank to get
the Nimbus 2000 flying broomstick. You can now fly anywhere around
the school during the day. Note: You can only land on grass and
cannot fly inside the school.
Hint: Easy Bertie Botts Every Flavor Beans:
When you exit of the Gryffindor Tower notice the object
in the corner. Hit it with Flipendo and three Beans will appear.
Go around the corner and walk at least three steps away. Return
and cast Flipendo again to get three more Beans. Repeat this to
get as many Beans as needed.
Use the Nimbus 2000 Broomstick and fly above Hogwarts. Fly through
the rings to get free Beans. A blue ring gives 10 Beans, a yellow
ring gives 1 Bean, a red ring gives 3 Beans and a green ring gives
At the beginning at Ron's house is a tool chest in their barn.
Every time it moves on its own means that you can shoot it with
Flapendo to get more beans.
Go to seventh floor. Go to the jar next to the picture. Shoot
the jar three times. Either one or three beans should appear;
or a pie. Walk as if you are leaving and go to the moose head.
Go back to the jar and shoot to get more. Repeat this as many
times as needed.
Once you get the key to the Confiscated Items room, go in there
and get your six Wizard Cards and your 200 Bean Bag. After you
run out of Beans or are low on them, go back to the Confiscated
Items room. The chest that had the 200 Bean Bag, is closed again.
Reopen the chest and you will get a refill of 200 Beans.
When you have the key to the Confiscated Items room, just save
and reload and the 200 Bean Bag will be back. You can repeat this
every time you need more Beans.
When you go outside of Hogwart's, go to the tree where you walk
through a long hallway and Flapendo it to get as many Beans as
Go to the Dueling Room and walk down the stairs. There should
be someone that is standing to the left of the room. Go up to
him and duel him. When you have defeated him, there will be another
person standing next to him. Keep defeating the people until you
reach the last person. When you have defeated the last person,
duel him repeatedly until you have the desired amount of Beans.
If the last person is too difficult to defeat, then go to the
second to last person (to the left of the last person), and duel
that person repeatedly.
On the second day (not night), go to the Quidditch Stadium and
get an C, B, or A grade and keep your Nimbus 2000. During the
day, you can get on your broom, go through some rings in the sky
and get Beans, as follows. Note: If you can manage to fly through
a ring slowly and turn around and speed up, you can go through
that ring twice. This will not give you twice the beans, but two
new rings will appear instead of one. It is possible to fly through
a single ring up to four times, but it is very difficult.
Gold Rings: 1 Bean
Red Rings: 2 Beans
Green Rings: 5 Beans
Blue Rings: 10 Beans
To get unlimited Beans when you are in Hogwarts, go to the Second
Floor Charms and Library area, located off the main staircase
(preferably at night). As you enter this area, go into the second
door on your left, then take the first door on your right (being
careful of the Fire Crab). Once in here, there are three wooden
boxes that release Beans when they are Flippendoed. They will
release about ten from each box. When they are dry, exit this
room then immediately re-enter it. Hit the boxes again. Continue
doing this until you are full of Beans and return at anytime to
fill up again.
On the seventh floor of the grand staircase, go into the Arithmacy
class and hit the small globe three times to get three Beans,
Walk out and in again. Repeat this until you have enough. Then,
go to Fred and George's shop and buy and Bertie Botts Bean Bag
to be able to get more beans. Keep collecting Beans to afford
anything desired. Note: Watch out for the ghost that haunts the
class. Do go near her or risk losing some Beans.
When almost at the end of the game, go to the entrance of the
gate. You will see a boy there. Do his mission and you will get
Go outside the Entrance Hall and Flipendo each of the round-branched
trees closest to the entrance. Note: You must alternate between
each of the trees.
Go to the second floor in the grand staircase and Diffindo the
tapestry on the left. Go inside and go straight, then turn left
up the stairs, turn right once at the top, and then go right.
Once in there, turn left and go up the small set of steps. After
that, turn right and there will be a treasure chest covered in
Ectoplasm. Use Skurge and search the chest to get a 100-capacity
bean bag. When you get it, you will automatically have 100 Beans,
Note: You can only do this once.
At night, go to the third floor (Defense Against The Dark Arts),
and go through the door on the left. Note: If there is a slope
going down, then it is the other door; do not go down the slope.
You should end up in a long hall which curves around. Turn right
and destroy the books that attack you with Flipendo. There is
a pot in between that gives three Beans. Then, turn around and
you should see some suits of armor. Next to them are there is
two shield-like objects (they resemble an award) and one pot,
each positioned in between the suits of armor. There are four
suits of armor. Each pot and shield when Flipendoed give out five
Beans. Next, go through the classroom door (not the classroom
you have Defense Against The Dark Arts at; it is on the other
side of the hall on the back wall). Flipendo the hat thing on
the bench and collect the Beans. Go out and do the shields and
pot things with Flipendo again to get fifteen or more Beans. Note:
There are no Prefects around.
Go to the Herbology Greenhouse #3. Just as you enter the gate,
turn around and shoot Flipendo at the two short round topped trees
by the gate. If you exit the gate then return, you will get more
beans. If your Stamina is low, you will also get Pumpkin Pastries.
This is best done at night so that you do not get disturbed.
Ami M. Davis.
On the seventh floor by the Gryffindor door, to the right in the
corner is a shield on a small table. Hit it with Flippendo and
a bean should come out. Hit it a few more times until three beans
appear. Then, go towards the Grand Staircase. There should be
two pots on small tables. Hit them until three beans appear. Sometimes
only one or two will come out. Go back to the shield and hit it
again. More beans should appear. Go into the Gryffingor tower,
come back out, and do it again. It is possible to get 100 beans
in about fifteen minutes.
When you go to Defense Against The Dark Arts next or a class inside
the castle, walk up the hallway just outside your classroom. If
you see any pots or shields on little tables, hit them with Flapendo.
You will get some Berttie Bott's Every Flavor Beans (or a Caldron
Go to the Defense Against The Dark Arts floor and open the door
on the right. There will be shields and items on tables next to
suits of armor. Cast Flipendo on them to get three to five beans
Hint: Lower Bean price:
When you ask a student to trade a wizard card and he
or she asks you for too many Beans, click on "No" move
some steps back and ask again. The quantity of beans will be reduced.
Hint: Easy Wizard Cards:
Go to the Burrow and Diagon Alley. Look for chests
there for Wizard Cards.
Go Neville's games, especially Broom Racing, to get Wizard Cards.
Note: You will have to pay Beans to participate in Broom Racing
and Gnome Tossing, Gnome Dunking is free.
In Ron's barn at the very beginning is a card on top of the rafters.
To get it, you need to climb the chicken coop outside.
Go to the fourth floor. Look under every bookshelf. You should
notice there is no wall under one of them. The path leads to three
treasure chests, revealing Wizard And Witches Cards.
Go to the fourth floor and look for a staircase that has no wall
under it. It will say "Crawling" in the top corner.
Go in it and explore to find two Wizard Cards and a cauldron for
refilling your potion vial.
Go outside and look for flame torches. Light all of them with
Incendio to find a chest. A Wizard Card will be inside. The torches
will be on top of towers.
Look for groups of torches while you are flying above Hogwarts.
Land and light the entire group of torches. When you have done
this, a chest will appear with a Wizard Card inside. You can find
the torches near where you located the Dragon Hide Gloves, on
a rooftop, and in a courtyard.
When you get your Nimbus 2000 from Oliver Wood, get on your broom
and fly over the flying lessons area, and directly over the confiscated
items storeroom. There will be a window that is half open. Run
into it on your broom and you will get a free Wizard Card.
When you read one of the books in the Library, it tells of a boy
who kept a Wizard Card in a broken window. Fly on your broomstick
to one of the tower ledges. You should find a window that is broken
and has two boards covering the top and bottom of it. Get on your
broomstick and ram the window. A Wizard Card will appear.
Once you have the key to the Confiscated Items Storage room, there
is a chest with a bag of beans. To get more Wizard Cards, you
can go to Fred and George's little shop and buy them. Then, in
a corner there is a Wizard Card that keeps reappearing. You can
buy it repeatedly, but it will be a different wizard each time.
Eventually you will run out of beans. Just fly back to the storage
room and get the bag of beans again. This bean bag will keep reappearing
every time you go back.
Hint: Easy house points:
In the Chamber Of Secrets, destroy paintings on the
wall. You will open the painting and get 100 points for Gryffindor.
After returning from the Whomping Willow, head deep to your right
when Professor Snape finishes scolding you. There, in a corner,
you will find your first Notice Board Item. You can return it
to the Notice Board before or after you go to the Restroom Shop
the Weasley's set up, earning you the very first 10 points in
the game, and possibly a Wizards Card.
Go to the bulletin board in the common room and keep returning
items to their owners. You will receive ten points each time you
find and return an item.
On your first day at Hogwarts, you take a flying exam in Flying
Class. To get extra house points, fail your exam the first time.
Then, go back later in the year and take the exam again. If you
get a better grade than before, Madam Hooch will give you more
house points. You can keep on doing this when you are in desperate
need for house points. Also, this will make it easier to defeat
Slytherin for the House Cup.
Hint: Decrease Slytherin's House Points:
When you get to the Polyjuice potion level when you
turn into Crabbe and Goyle, allow yourself to get caught by the
Prefects. The Prefects will take away at least 5 House Points
from Slytherin. This is very helpful if they are ahead of you
on House Points. Note: This trick may not work on all of the Prefects.
Hint: Gain first place easier:
When you turn into Crabbe and Goyle, allow yourself
to get caught by Prefects. Only do this on the Polyjuice Potion
level. Try going outside and get caught by Snape.
Hint: Easy Sickles:
Once you have collected your Standard Book of Spells
(Grade 2) in Diagon Alley, you can cast Flipendo to break barrels
and uncover Sickles that you can use to buy items such as Stink
Pellets at Gambol and Japes.
In Diagon Alley, there are three areas where you can break the
barrels (using Flipendo) to get Sickles. Remember to revisit these
areas several times to get more Sickles. They return three to
four times after visiting a few shops.
When you are done collecting all of Ginny's things, do not talk
to her. Just go next to Gringott's bank where the barrels are
located. Smash all the barrels. Do not pick the Sickles up until
you have smashed all the barrels. If done correctly, you will
have 13 Sickles to spend.
Hint: Stink Pellets:
After you leave the Burrow and have finished collecting
Ginny's lost supplies, go around casting Perfect Flipendo's on
all of the objects you can find. Collect the Sickles, if they
appear. Once you have enough Sickles, enter Gambol and Japes.
Purchase a 10-pack of Stink Pellets. These can be useful when
facing enemies, or if you are caught by a Prefect after hours.
When you are in Diagon Alley, buy Stink Pellets. This helps you
in Hogwarts with the teachers.
Hint: Flipendo Duo:
Get over 500 All-Flavor Beans, then enter the previously
locked door that is to Harry's left after entering the castle
from the main entrance. You can now purchase Flipendo Duo, which
is a more powerful version of Flipendo that improves all damaging
Hint: Easy duel win:
First use Expellmarias until the orange ball is giant.
When it is in the air heading for your opponent, use Diffindo
before it hits so they cannot move away in time. Note: This may
not always work.
Use Expelarmus (the shield) to deflect the attack. Immediately
after that, start charging Flipendo. Shoot flipendo either when
it is full or when the deflected attack is halfway there, whichever
occurs first. This will either cause the Flipendo to hit or the
deflected attack to hit. Note: Hold the aim sight to lock the
Flipendo spell on the enemy.
When you are dueling, press L, cast the Knockaback Jinx
twice and dodge the reflected spell. This will not work on Gargoyles,
but is particularly useful against Draco Malfoy in Defense Against
The Dark Arts or Slytherins.
After you use your Expelliarmus spell to deflect the Flipendo
attack, before the attack hits your dueling partner, use your
Diffindo spell on them. This will cause them to fall down and
get blasted by the Expelliarmus you just repelled, winning you
Whenever you are doing a Wizard duel, there is an easy way to
defeat your opponent. Launch a Flipendo Spell at your opponent
immediately after you launch his spell back at him. He will not
be expecting it. This does not work when you are dueling with
When you are dueling with people (and not statues), go to the
back of the room then turn around. When your opponent strikes,
hit it back. Go very close to the blue line but not or past it.
Hit it when it returns to you and it will more than likely hurt
your opponent. Repeat this as many times as needed.
To defeat Malfoy and his gang easily in duels, let them shoot
Flipendo at you. Next, use Expelliarmus to reflect it back. Keep
playing this little "tennis" game until the magic ball
is at the maximum size, then slowly move closer to the other person.
This will make it more difficult, but you will confuse them. This
works best on Goyle.
When Prefects come at you with Locomotmortis, hit them with Flipendo
and they will stop in their tracks.
When a Prefect's Locomortomortus is about to hit you, use your
Expelliarmus spell to repel it, then run away. You can also Flipendo
the Prefect before he puts the spell on you. If you choose to
do this, just quickly tap Flipendo. Do not wind up. They
will say "Ow!" and give you enough time to run away.
After using Expelliarmus in a duel, use the Scissor Charm to distract
your opponent. They will be hit and lose a point. This works about
95% of the time.
When dueling with Malfoy or any of his accomplices, try to hit
him first with Flipendo (hand). Do not charge it. As he is receiving
it, hit him again. If done with correct timing, Malfoy (or whoever
you are fighting) will be too busy blocking the first Flipendo
to block the second one. Be ready to block the first Flipendo
Hint: Bertie Botts Bean Bag (100 Bean capacity):
Use the Skurge spell on a chest covered in ectoplasm
behind a tapestry (you need the scissors spell) on the third floor,
by the Defense against the Black Arts classroom.
Hint: Bertie Botts Bean Bag (200 Bean capacity):
Gather every item for the students around Hogwarts
(not the Notice Board). You have to actually find the people.
The final person will give you a key to the confiscated items
room. In there are six Wizards cards and the biggest Bertie Bots
Hint: Diffindo Charm:
When Hermione asks you to get the Marauding With Monsters
book and get the spell book to save Neville, go to the second
floor and sneak past the Prefects. Go into the library and get
the book. Get down to the main entrance and get past those Prefects.
Then, go outside. Stay away from Prefects and get to the Herbology
Greenhouses near the forbidden forest and Hagrid's hut. Do not
get caught by Professor Snape. Go into Greenhouse #3 and get the
charm. Also, fill you potion vial with Wiggenweld. For a small
shortcut, get caught by anyone but Snape. Go in and get to the
second floor. Once there, you will see an intermission sequence
of Nearly Headless Nick petrified. On the wall there will be a
The Chamber of secrets has been open
Enemies of the heir... beware
Professor McGonagall will take you to Dumbledore's office on Floor
3. Go back to the seventh floor and use Diffindo on the tapestry.
Do not go yet. Go in the room and there will be a Famous Witch's
or Wizard Card inside.
Hint: Sneaking around at night:
When sneaking around at night, you need to get by many
of the prefects. When you need to get by them, simply crawl under
the bookcase to the left of the portrait that leads to the Griffondore
common room. It leads through a secret passage that takes you
to the fourth floor.
When sneaking around and you do not want to walk slowly, you can
use various objects and spells to distract the prefects. Stink
Pellets are not too reliable, but the non-explodable luminous
balloons work well. As for spells, try Flapendo.
On your night time errands, you can take a quicker route down
the floors. When you come out the Fat Lady portrait, turn right.
Walk along the nearest bookshelf until prompted to crawl with
A. Do this, then follow the path. Sometimes when going
down the stairs after the basilisk (and just before; the same
night) has attacked, you can hear it speaking. Also, when you
are at the Weasley's house, to get the card on the ledge in the
barn, climb up from the hen house near the washing machine once
you have killed it.
Hint: Avoiding ghosts:
When you do not want to be hit by ghosts and lose all
your items (Balloons, Beans, and sometimes Stink Pellets) just
stand on the ledge until the specter nears you. Tap the Analog-stick
so that you will fall and catch the ledge. When you are hanging,
they cannot hit you and cause your items to go flying.
Another way to avoid the ghosts and keep from losing your collected
items is to use Lumos. Hold Down to maximize the spell.
The ghosts will not hit you when the light is on. Sometimes this
requires careful timing because you are trying to search and collect
items at the same time.
Hint: Avoiding Ginny and Mrs. Weasley:
Once you enter Diagon Alley, there is a way to avoid
Ginny and Mrs. Weasly. Stay against the left wall and you will
be able to avoid them. Also, when you finish getting all of Ginny's
lost things, stay against the opposite wall of where they are
(opposite of Florrish and Blotts) and remain close to the wall.
Hint: Escape Uppergraders:
When you are going to get caught by an Uppergrader
and he uses the Locomotomortis spell, use the shield spell to
stop it and run away. If done correctly, he will say "Did
any one see him?".
When you go into a room that has Prefects and teachers and you
are not supposed to be there, you will be instructed to sneak.
Do not wall sneak. Change your view and look around. Sometimes
you may have to wait. Get in the nearest corner and wait. If you
hear them behind you, do not stop or look back. Keep going and
get to the door. Most of the time if you keep going and get to
the door, you will not be caught.
Hint: Escaping the Slytherins:
When you are in the Slytherin common room and need
to get out, hide behind the pillar on the right side and wait
for the girl to pass. Next, go into the room on your left and
stay behind the door. The girl will return and look around. She
will not see you. After she walks away, run and jump to avoid
being captured. As soon as you exit the room, go to your left.
Once there, start running to the door to avoid being captured.
This may take a few attempts, as there are many people waiting
by the door. Run very fast instead of creeping there -- the Slytherins
do not catch on very quickly that you are there.
To escape the Slytherin, you need to first open a painting in
the painting room before the common room. It is the second one
the left. When avoiding Slytherins, run to the library that you
will find and go to the painting (behind). Open it, and it will
be much easier because you will be almost at the end.
Hint: Deduct points from Slytherin:
When Hermione changes you into Goyle, go out at night
and try to get caught by the Prefects (the people that patrol
the halls). When you do, Slytherin will get 5 house points deducted.
You may repeat this process a few times, but after awhile this
Hint: Unfair Slytherin victory:
Make sure you do not have the same amount of house
points as Slytherin on the last day. When you go to the Great
Hall, Slytherin wins.
Hint: Exiting the marble room:
Hit only one of the blue hands with your wand. The
farther back you are, the better. Get a little close to the spiky
balls and let them chase you. They will only go so far then turn
around. You should also turn around. Then at the end if it a blue
sparkly light appears, hit it with your wand. It will blow up.
Repeat this until they are all gone.
Hint: Expelliarmus Challenge:
Use your spell that cuts down tapestries and ropes
on the spiked ball. Walk up close to the edge and hold your trigger
button, charge up for a half second and cast. Note: If you throw
the imps into the fiery pits, they will die and you do not have
to worry about them. Likewise, if you throw them all away you
cannot put them into the cages to get out; but when all are indeed
gone, they respawn from that hatch in the wall at the first ramp.
To defeat the spiked balls at the start of the Expelliarmus Challenge,
wait until one of them comes after you, then dodge it. When it
is going back, hit it with a Knockback Jinx. Another will appear.
There are about eight of them.
Hint: Professor Flitwick's Incedio Challenge:
Once you get the Incedio Spell, return to the main
room and make sure the two pillars are down. Go into one of them
and switch the flame direction so that the flames are both are
on one side of the room. On the other side, use Incedio to light
the pigs and Flapendo to point them up to lift the platform; then
again on the other one. Run quickly to the switch by the exit.
If successful the door, will be unlocked halfway. You will need
to do likewise with the other side. Note: You do not have to charge
at all -- this gives you a few extra needed seconds.
Hint: Fighting with Expelliarmus:
When in one of the few battles with Hogwart's students
(just the Slytherin Gang, all others leave you alone), let them
make the first shot and bounce it back. Just as you do, use your
Flapendo with a quarter to half second charge to knock them back,
thus trapping them with two spells to knock back, which they can
never manage. Note: Beware, just as you finish casting Flapendo
(depending on distance), you will be forced to use your Expelliarmus
Hint: Key to Confiscated Items storeroom:
Look on the grounds for people ho will ask you to do
things for them. After you have done something for everyone, the
last person will give you the key and tell you where the Confiscated
Items storeroom is located.
Hint: Hermione's book quest:
After you have defeated the Book Shelf on your quest
to find the book for Hermione, grab the block and take it all
the way to the front of the room in front of the first book shelf
in a row of book cases. When you are on the first book case, you
will see flying books staying in one place. Cast the Hand spell
on them and jump across.
Hint: Finding the Ghoul book:
Go through the tunnel with two star bushes that is
near the flying field with Ms. Hooch. Then, fly to the left and
you will find a ledge that has the book on it.
Hint: Finding the Holidays With Hags book:
Go to the door to the Whomping Willow and get on your
broom. Fly in a straight line from the door and stay low to the
ground. The book will be in a corner at the wall.
Hint: Hogwarts: A History book:
When you climb on the book shelves, hit the flying
books two times and they will fall. You can now jump onto the
next shelf. When you make it to the book, it does not matter if
you die -- you will be put back up onto the ledge.
Refer to this map:
__________ | |
| | X |
| | | |
| | | X |
/ | | |
| X_________ |
| X |
| | |
| | |
| | |
| | |
In order to get past the Prefects, shoot Expelleramus at their
Locomotomortis spell just as when they are going to hit you. Follow
the map above to get to the picture. you must hit each of the
prefects with the cheat. Once you get to the picture, go towards
the right and climb the ladder. Then, slide against the wall and
get to the next ladder. Do this repeatedly until you reach a large
iron door. In both of these rooms, watch out for books. Then,
when you enter the room, go to the left, find a perch, and call
Hedwig. You must then find the owl treats on the other side of
the room in the chest. Feed Hedwig and he will lower a ladder
by a door covered in Ectoplasma near the chest. Note: The ladder
is to the left; it is hidden very well on a bookcase. Also, remember
this place, as you will need to go back to it. Climb the ladder
and jump to the platform above the Ectoplasma-covered door. Then,
jump again and then once more. You should be at a place near a
balcony. Cut the red ribbon with the Defindo spell. Then, jump
onto it. Go to the other side and Defindo again on this ribbon.
Jump onto the bookcase and use the Lumos spell to see where you
are going. Note: Put away the Lumos spell before you jump. Then,
jump again and then once more to reach the book. A "mysterious"
door will open and you must go through it. Save the game before
entering. Watch out for ghosts and books in this room. Then, you
must defeat the bookcase. Hit the bookcase with Flippendo frequently,
until it rumbles and shakes. Run away behind another bookshelf
and wait for two groups of swishes or two groups of books to pass,
then repeat the process until it dies. Then, push the box to the
bookcase nearest to the front in the center. Hop onto it and climb
onto the bookshelf. Hit the books two times and jump over to the
next shelf. Keep doing this until you reach the other book. This
book allows you to defeat the Ectoplasma. Leave the room and go
to the door that you noted. Use the new spell on it and go through
the door. Then, go to the other side of the room and open the
door. You will see a strange door and green walls with ghosts
in them. You must use the Ectoplasma spell and release the ghosts.
Do not let them hit you. After you use the spell, go into the
room that it opens. Find the button and push it. Do this to the
other walls. Two of the times, Goyle and another kid will battle
you (not Draco though). Then, when all the bars over the door
open, go through the door. This room will look strange. You must
push the boxes to the beginning of the room, where there is an
open spot in the ledge. Go up onto the ledge and you will see
a curtain. Cut it down and use the Skurge (Ectoplasma) spell on
the lever. Do this to the other side of the room. After this is
done, the door will open. Go through it and use Lumos to light
up the room. You will now be where you are after you push the
Hermione asks you to get Hogwarts: A History from the restricted
section of the library. To find it, you have to go the library
and past the Prefects to the other side of the room. If you go
up through the left side of the room, you will see a dark brown
door in an alcove. Do not go in there. Go to your right and you
will see a light brown door. Go in there and get past the Prefects
to the portrait.
Hint: Finding the package for the Boy from
When the boy from Gryffindor outside on the grounds
near the exit of the tunnel asks you to find something his owl
dropped, get on your Nimbus 2000 and fly towards the lake. You
will find the package there. Once you have it, take it to him.
Run there if you do not have a broomstick.
Hint: Gnome tossing:
When you want to throw a Gnome far, try to get a little
close to the leaves by the pond and between a fern. It is a few
of steps away from Fred and George. Start spinning, then when
you are going fast, let go. The gnome should go far. Note: This
may require some practice. Do not spin too long or you will get
John-Rapahel Pichardo II.
It seems that you spin eight times before you get dizzy. Also,
if other gnomes hit you, you may throw them twice as far.
On the last day, go down by the lake. There will be three bushes.
Three gnomes should be running back and fourth. Hit one with the
Stunning Charm and pick it up. Throw it in the lake. Do this with
all three of them. After you have thrown all three of the gnomes
in the lake, a chest should appear with a Famous Witch And Wizard
Hint: Secret from Hedwig:
When you see Hedwig, do Alahomara to him and he might
unlock a secret. This does not always happen, but does work sometimes.
Hint: Defeating the Basilisk:
Grab the sword, but do not attempt to hit it when you
get the first chance. When the basilisk gets very tall and green
appears from its mouth, use the sword on the black diamond on
his chest while he is up. To do that, make sure you lock on then
attack. Continue to do this and he will be defeated soon. Note:
Only attack him while his head is far above the ground.
You can use either Flipendo or Incendio (recommended). Let get
fully powered, aim at its scales (not its head) and release the
button. After five to ten hits, you should defeat it. Also, do
not touch the snake or let it touch you. If you do, you will be
poisoned. Watch out -- it will get mad and "stomp" to
make the stalactites fall. After losing a third of its health,
it will start to shoot poison out of its mouth.
When you get in the Chamber Of Secrets, nothing will jump out
and attack you. If desired, save the game, then go forward and
an intermission sequence will begin. When it is over, Fawkes (the
red bird phoenix) blinds the snake (Basilisk) and drops a sword.
Get it. When the battle commences, dodge the poison the Basilisk
shoots after you. Wait until his mouth glows. Be accurate and
shoot him with the sword thing. Note: He will shoot several times.
The sword will then fly back or in another direction. The Basilisk
will crawl into a pipe and Fawkes drops health. Get the sword
quickly. Watch out for the Basilisk as he crawls back out of another
pipe or the big mouth. Dodge his poison several times and shoot
when his mouth glows. Basically, repeat this three or four times
unless you miss him once or twice.
When the basilisk attacks, run in circles until he stops shooting
at you. Then, hit him. Keep repeating until he is dead.
Hint: Defeating the Bookcase:
Flippendo him in the front repeatedly until you see
him fall. You will then be able to pull the box to the end. Then,
jump from pillar to pillar and you find the spell book. It will
allow you to destroy Green Goop-A-Goop.
To avoid being hit by the Bookcase, after you Flippendo it, it
will start to shake. Run behind another bookshelf and wait until
you see two groups of books go by, or listen for two swishes.
Then, run back and repeat the process.
Hint: Defeating Aragog:
To get to it, use your Lumos spell to light the floor
and follow the trail of spiders. Unlike the book, the spiders
that are not normal size will try to kill you. Attack them with
Incendio. When fighting the Giant Mother Spider, do not try to
hurt the spider itself. Instead, use your Incendio spell to burn
the web it has attached to the various trees. When done, it will
fall into the pit and you will slip in after it. In here, just
run around until it rears its head and exposes its soft under-belly.
It is the only part that is susceptible to second level magic.
Note: It is best to not charge and use rapid firing to get a little
When trying to defeat Aragog, do not attack the spider itself.
Instead, run around the edges of the web and burn the parts that
are attached to various trees. When all of the edges are lit,
Aragog will "scream" and fall into a hole. You will
be standing on the edge, and the rocks around you will crumble
and you will also fall in. When you are in the hole, avoid the
charges from the spider, and the little spiders that come after
you. When the spider rears up and reveals its soft underside,
cast Incendio (the flame spell) at the stomach. This is the only
vulnerable part of the spider to second year magic. When the health
bar is down, Ron will fly in with the car and save you. Note:
Try to rapid fire Incendio in the hole rather than charging. When
battling in the hole, hit the little spider sacks hanging to get
Bertie Bott's Every Flavor Beans.
While fighting it, you may notice little sacks being dropped and
suspended by webbing. Shoot them down with Flapendo and collect
health and Bean power ups from Hedwig.
Hint: Defeating the Giant Spider:
To defeat the Giant Spider in the Dark Forest, circle
around him and cast Rictosempra. He will not shoot any spider
webs at you.
Hint: Defeating Malfoy:
After you get the Expelliarmus Charm and have to duel
Malfoy, hit him soft with Flipendo four or five times. When he
sends Expelliarmus back to you, Explliarmus back to him. He will
be too busy to hit it back and will lose a point. Note: This does
not work all the time.
Hint: Defeating the Washing Machine:
Make sure you dodge it when it moves. When it opens
its mouth, keep Flipendoing it. Note: It only gets hurt when the
door is open. Repeat this and it will die down quickly.
Hint: Defeating the Whomping Willow:
When the Whomping Willow starts to pound into the ground,
hide in the corner where you entered its lair. The shock wave
cannot reach you in here, unless you stray too far from it. Should
you get hit, you should have refilled your potion Vile before
you entered. Also, Hedwig will drop Cauldron Cakes and Beans for
your aid. Note: Rapid firing technique is recommended. Lock on
to the limbs after they finish pounding and fire a quick shot,
then wait to lock onto the Willow's Eye. Then, fire repeatedly
until it stops hurting him before running back to your hiding
When battling the Whomping Willow, Flippendo his hands when he
punches them down, then run to where Ron is located and Flippend
near him. He will lose some of his life bar (bottom right). Keep
repeating this until he starts throwing rocks at you. Dodge them
by running left. Then, Flippendo his hand very quickly and Flippendo
the location near Ron. He should be defeated after that.
When fighting the Whomping Willow, strike either hand with the
Flipendo spell when you see the light on his hand. He will start
moving his hands around. When he does. strike the eye in the center
of the tree. Keep repeating this process and you will defeat the
Willow. Watch the bar in the top right corner that will tell you
the Willow's SP.
When you begin the fight with the Whomping Willow and it has Ron,
run back from the willow. Keep running until you hit an invisible
barrier. Keep running into the invisible barrier when it tries
to smash you, and it will miss. When it opens its eye, shoot Flipendo
at it and run back to the invisible barrier. This will keep you
from getting any damage. Note: When the Willow throws things,
they can still hit you. You must dodge them. This will work most
of the time.
Hint: Personal Requests and Notice Board:
The Notice Board in the Gryffondor common room usually
gives a location, but higher up as you near completion they start
to give vague clues, such as "Could be anywhere on grounds".
With personal requests, they do not ever really give you a clue,
except the first one. However, the items are near the area in
about a two acre search range.
Finding Lost Items
When in doubt, check Hagrid's Hut. Many of the lost items
end up there.
3 Roots Needed
Search the left side of Hagrid's Hut, by the Herbology Center.
From there, they all scatter (much like Neville's china set) behind
Hagrid's Hut towards the Forbidden Forest. The person that wants
these will give you the key to the Confiscated Items Room (six
more cards and a bag to hold 200 Bertie Bott's Every Flavored
Found on the Broom Flying Field, towards Hagrid's Hut and
the Whomping Willow (still inside the Flying Court).
Lost Newspaper Article
Search the left side of Hagrid's Hut. Note: "Left"
being if you were looking from his front door towards the castle
(the side next to the Herbology Center).
Lost Wizards Hat
Found in a small patch of trees towards the Quiddich Court.
Can be found close to the Flying Court and Hagrid's Hut. Up
on a roof will be a multitude of his china set. Go about a fifteen
to twenty five second flying trip from Neville (heading back).
When you exit Hogwart's main entrance (in the courtyard),
you should see a tree standing by itself. Shoot it with the Flipendio
spell and return the Rememberall to Neville.
Potions Kit Bag
The potions kit bag is in the Herbology Greenhouse #3, in
the back across from the Wiggenweld cauldron.
Ami M. Davis.
Secretive Dragon Scale Gloves
The elusive gloves are by the lake, but not on land. They
can be found just outside the Broom Flying lessons field, on the
lakeside. You will notice a long strip is down low. On the far
end are five torches (light with Incendio to get a Wizards Card),
and in the middle somewhere should be the gloves.
Located on the tower where you enter to go in the main entryway.
It is on the far left.
Hint: The 24 Famous Witches and Wizards
Note: Try to get them in the following order.
1. Have the Puffeskin eat bushes at the Burrows.
2. Get a score of 800 or more points when de-noming the Weasley's
3. When trying to find Ginny, go the way Ron did not. Keep going
until you have to knock down a tree. Go across and go left. Then,
get the crates in the correct location and the card is yours.
4. When at the second part of driving the car (when you can replenish
your health), go through a tunnel to the right and get the card.
5. Inside the bookshelf under a portrait where Colin tries to
take a picture of you.
6. In the library behind a secret bookshelf.
7. From Fred and George (for 50 beans).
8. From Fred and George (for 50 beans).
9. From Fred and George (for 50 beans).
10. From Fred and George (for 50 beans).
11. From Fred and George (for 50 beans).
12. Hufflepuff dueling champion.
13. Ravenclaw dueling champion.
14. Inside a strange colored wall when you are almost to the Front
15. In the Gryffindor common room after earning all the Herbology
and Defense Against The Dark Arts cups.
16. Get 800 points or more when de-noming Hagrid's garden.
17. Inside a bookshelf near Moaning Myrtle's bathroom.
18. Inside a bookshelf in the Knights room.
19. A bookshelf on the left side of the stairs near the Defense
Against The Dark Arts class.
20. The Private lesson with Lockhart, if you achieve an A grade.
21. In the Dark Forest.
22. Inside the bookshelf near Lockhart's office.
23. Inside the bookshelf near the Gryffindor common room.
24. Sltherin dueling champion.
Hint: Alohamora spell:
When you have 80 Bertie Bot Every Flavored Beans, go
to the reading room where you buy things from Fred and George
in the Griffindor House. Percy will try to stop you. if you try
to go during the day, Fred and George will not be there, except
on the last day of school. When you go in, you have to go to the
opposite side of the table. There will be a book. Go up to it
and Fred will say that it is 80 Bertie Botts. If you have enough,
he will say you can go mostly anywhere in Hogwarts. This spell
will only work on some doors and chests.
Hint: Transformation spell:
After you acquire the spell and return to the main
room, use it to get across the room on the other side of the gargoyle.
You will need to use the hardly visible ledges to cross. Hang
off the wall ledge to escape nearing ghosts, and push down the
slabs to make a bridge. Once this is done, you will have to fight
the gargoyle. It is recommended that you get on the right staircase,
halfway up. Then, use the spell on the last stone and the door
Hint: Forbidden Forest spiders:
The spiders in the forest act as follows:
Tiny Black: Show you the path
Big Green: Jumpers (jump, run away, and jump again)
Big Red: Flingers (they spit)
Big White: Flingers (spit paralyzing venom)
Big Multicolor: Possible Jumper/Flinger mix.
Hint: Greenhouse: Wizards Card:
After talking to Fred and George, go to the right of
the greenhouse and cast Alohomora the hedge separating it from
the wall. Follow the passage to a small courtyard. Cast Alohomora
on the statues to get the Card.
Hint: Getting past Prefects:
While trying to save Nevil on the night after the first
day, you need to get past Prefects in the entrance hall. After
the Prefect in front of you walks down the small stairway, cast
Flipendo straight across. All of the Prefects will go toward it,
and stay for a few seconds. When this happens, quickly run toward
the door. Note: A few Prefects will come up the stairs.
When in the Slythern common room and the Prefects are looking
for you. If catch you with the Leg Locker Curse and are saying
to get out and you start over, you do not lose House Points.
When you are in the entrance hall and have just come in and are
following the Prefect, he will go across the stairs and not down.
When he goes across, go to the railing and Flipendo near your
hourglass. The two Prefects will go to the hourglass and you can
walk out the door.
While in the library annex, to get past Prefects hide in the dark
areas. Walk in the dark area to get past them.
When sneaking around at night (especially in the library), the
first time you get caught a few House Points will be deducted.
More House Points will be deducted if you get caught again. If
you get caught after the second time, House Points will not be
The Right Analog-stick is very useful when you are sneaking
to look to your sides. This especially helps when trying to get
books for Hermione, and when you turn into Goyle and talk to Draco.
Hint: Getting back to the castle easily:
After you get the Diffindo spell book, run towards
the castle and intentionally get caught by a Prefect. The Prefect
will take you to the entrance of the castle, and you will not
lose any House Points. Note: This will only work on the way back.
If done on the way to the greenhouse, the same thing will happen,
and you will have to start all over again.
Hint: Secret area at Hagrid's hut:
There is a type of "secret" crawl near Hagrid's
hut. Walk towards Hargrid's hut then move over towards the Herbology
Center wall. Behind some grass/bushes, there is a space to crawl
in. You can climb up on some stones, but it is dark.
Hint: See Mrs. Hooch flinch:
Go to the Flying Court and fly near Mrs. Hooch, the
flying teacher. Fly as close as you can to her. She will put her
broom up in front of her face and try to protect herself from
you slamming into her.
Hint: Moaning Myrtle's skeletal face:
When you are in the girl's bathroom, walk through Moaning
Myrtle slowly. You will see her face turn into a skeleton. Note:
This is difficult to do.
Hint: Hurt people:
Walk up to anybody in Hogwarts. Throw a Flipendo at
them and they will say "Ow". Note: You can only use
Flipendo, as all the other spells do not have any effect.
Glitch: Harry stands in mid-air:
Immediately before you enter a Quidditch match, use
Lumos then go past the doors while it is still active. Harry will
be standing in midair with the broom sticking out of his back,
with his arms straight out.
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Al Amaloo. All rights reserved.