The Lord Of The Rings: The Fellowship
Of The Ring
Unlimited ring charges for Frodo:
Quickly press Y, B, A, B,
Y, X during game play while idle. A message will
confirm correct code entry.
tmtdte, gv, and htleung.
Unlimited magic for Gandalf:
Quickly press X, Y, A, X,
B, X during game play while idle. A message will
confirm correct code entry.
Quickly press X, B, Y, A,
X, B during game play while idle. A message will
confirm correct code entry.
Quickly press Y, A, X, B,
A, Y during game play while idle. A message will
confirm correct code entry.
Hint: Amon Hen: Finding Gollum:
Go southwards until you run into a coastline. There
is a trail that you can follow. It will lead you to a place. You
will see a cave that is very high up, and will see Gollum. Go
up to the cave and Gollum will make noises and walk away. Note:
Gollum appears in Amon Hen two times. Go north, and there is another
trail. It will lead you to Gollum again. As before, walk up to
the cave, and this time Gollum talks. He will mumble his name
Hint: Amon Hen: Defeating the Ring Wraith:
When you fight the Ring Wraith on the Balrog, there
is a tower with steps that you can walk up. If you stay up there,
the Balrog cannot hurt you, except when it takes flight.
When you fight the Ring Wraith on the Balrog, there is a tower
with steps that you can walk up. Climb up it, then use Aragorn's
special stab. If timed correctly you will kill the dragon.
When playing as Aragorn, you must rescue Sam from the Ring Wraith.
To begin the fight, go up to the Nazgul. He will start blowing
green gas at you. Start hitting him with your sword. After that,
he will fly away. At this point, go up to a tower with steps.
The tower will protect you when the Nazgul blows the green gas
at you. Start shooting the Nazgul to kill it.
Hint: Bywater: Better Walking stick or
In the house where you fight bees, outside a hobbit
(Fatty) wants you to get him an egg and honeycomb. Get the Egg.
Once you get the medal pin, throw rocks at beehives to get the
honeycomb. Then give them to Fatty and he will give you a better
walking stick or ointment.
Hint: Hobbiton: Easy money:
On the East Road just out of Hobbiton (past the woodsman
who trades his dagger for pipeweed), on the ledge above the stumps
that summon the elves is a house. Enter it and walk up to the
bookcase. Press A and a gold coin will appear. Leave the
house and re-enter. Another gold coin will be there. Repeat this
to get as many coins as needed.
Hint: Hobbiton: Wolves:
When the wolves appear just after leaving Hobbiton,
run between the rock and the tree directly on your left. This
is a patch of brambles that the wolves will not enter. You can
safely attack the wolves from this point by positioning yourself
close to the rock facing up on the screen. If done correctly,
the rock will prevent you from stepping forward while you attack.
You may have to run out and back in briefly to lure a wolf over
to where you want it, but this is easy enough.
Hint: Hobbiton: Escaping from the Riders:
When you are playing as Frodo, you have to go to Maggot's
farm to meet the three hobbits after giving the key from Lobelia
to Mr. Gamgee. Stand at the door where you began, and face the
door at the screen. When a Rider passes, sneak to the rock next
to you. When the Rider passes again, go to your house. You have
to cross the garden. If they hear you, go to the door at your
house. Remember, there is more than one Rider. If they see you,
you must surrender the ring and start over. Do not use the ring
when the Riders are near, or they will find you. When you do not
see any Riders, run to the fence near the tree house and jump
over it. When you are at Sandyman's mill, you will see another
Rider on the bridge to Bywater. Throw a rock over the river. If
you do, he will move. Cross the bridge and go to a flat plain.
Keep throwing rocks to the places he can move. If done correctly,
you can make it to the Shire. You will see Robbin being attacked
by a wolf. His life is not dependent and you will not fail your
task if he dies, but it would be kind. As you leave Hobbiton,
the wolves will appear. To prevent from being seen, use the ring
until you cannot see any wolves. When you made your escape, you
will see another Dark Rider. Like the task before, you can throw
rocks so that the Rider can move any direction. If you do not
want to be seen, there is a tree trunk where you can hide. Be
careful; as you throw rocks from the trunk, the shadow still remains.
When he makes his farthest point, you can sneak out of the tree
trunk and make your way to Maggot's farm.
To pass the 21st hall in Moria, go to the center of
the room and push or pull the four blocks of stone with hands
on top of the tiles that you can step on. Once you put all four
on, you will pass that part of Moria.
Hint: Moria: Opening door:
To open the door at Moria, go up to it and press X.
It will ask you for a chant. Pick "Melon".
Hint: Moria: Correct door at the three
There is a three way passageway. Once you get there,
take the passage that is the farthest to the right to get out
of Moria faster.
Hint: Moria: Killing the fire monster:
When you are Gandalf, you have to save your party from
the fire monster when you get past Moria. When you begin the fight,
you should equip the spell Staff Strike to Gandalf. When you are
going to him, he will shoot fireballs at you. To get to him, dodge
the fireballs. If you get too close, he will blow fire at you.
If you get as close as you can, he will try hitting you with his
unblockable fire sword. Also, it is impossible for you to fall
down the abyss. Get close until he keeps shooting fireballs at
you and use Staff Strike. After you use the spell, he will be
stunned. At this point, start hitting him with your sword only
for a few seconds. Then, run back to your team. Keep repeating
this to kill it.
Hint: Moria: Durin's Axe:
In the room where you fight the Cave Troll, look at
the small doors. One will have a light. Open it with X
and you will find Durin's Axe. It will go to Gimli, and he will
help when you play as Frodo.
Hint: Moria: Second hall:
When you are playing as Frodo, you must find a way
out of the second hall of Moria. The first part is easy. Go to
a thin chasm and jump over it. Do the same thing with the other
chasm and you will see a stone bridge. Once you have crossed over
the stone bridge, kill the Orc that's shooting down to Gimli.
You will see a rock. Press Action to push the rock on the
ground. You will now have to activate bridge switches for Gimli
and yourself to cross over. Remember that Gimli will not always
be there when you need him. To get to the other bridge, climb
up the ladder. You will see some Orcs. You may have to use your
ring to avoid them. Climb down another ladder and activate the
bridge switch. Then, go back to where you started, but push the
rock to the button to open the door to leave the second hall of
Moria. Note: Make sure you activate all the bridge switches before
you activate the button to the door. If you do not, you will be
trapped by Orcs and cannot escape.
Hint: Moria: Finding Gollum:
When you find camp on the second day, Legolas will
say that something is following. The screen will go slowly to
a dark figure. That dark figure is Gollum, and you will hear him
talking about his "Precious".
Hint: Rivendell: Sleep spell:
When playing as Frodo in Rivendell, get to the room
where you get sting. You will see two chests. One will have an
Elvish tome. Give it to Gandalf and he will say something. Then,
talk to Elrond. When playing Gandalf after fighting the Wargs,
use the tome. You will get a new spell ''Sleep''. This will put
enemies to sleep for a short period of time. Note: Make sure you
give Gandalf the tome when playing as Frodo or he will not have
it when you are playing as him.
Hint: Troll Shaws: Trolls:
In some parts of the Troll Shaws, where you first encounter
the Trolls, try not to approach to kill them because you will
not be very accurate, and will die too easily. Instead, stay away
as far as possible from the Troll, so that the four Hobbits will
hold them off. Afterwards, start shooting the Trolls. Remember
that Aragorn automatically aims at distant enemies. Shoot him,
and they should die. Note: This can become an issue in some ways.
Your job is to protect Frodo, which is more important. If you
do not, and the Trolls hit him, he will die and you will have
to start the game again at the beginning at Hobbiton.
Hint: Withywindle Path: Defeating the willow
To defeat the willow tree that has the three hobbits,
go to a flat plain that is both on your left and right. These
are the only two places that the tree's hand will not hit. You
can safely hit him when his hand is down. Do this if needed, Tom
Bombadil will appear and say his chant, and you will defeated
the willow tree.
Hint: Defeating the Barrow-Wight:
Run up to the top right corner and there will be a
chest. Jump onto the ledge it is on to get the dagger. Then, put
the ring on and hit the Barrow-Wight. It will go underground.
Take off the ring, and when it returns, put the ring on and hit
the Barrow-Wight. Frodo will sing Tom Bombadil's song and you
will defeat the Boss.
Hint: Westernesse Dagger:
When you get to the point where you are looking for
Merry, Pippin, and Sam in the cave, you will see a box. Go to
it and you will get the dagger.
Hint: Wake up Lobelia:
When you have to escape from the Dark Riders in Bywater,
throw a rock at the bell five times. You will see her lights turn
Hint: Finding the missing metal pin:
To find the missing metal pin, throw a rock at the
weather vane (the rooster statue on top of some houses). If done
correctly, you should get the pin and fix the mill. When completed,
your purity meter will rise allowing you more ring uses.
Hint: Unlimited Dwarven and Elven Shots:
When you are at the Prancing Pony Inn and have just
defeated the two ruffians who stole your dagger, go through the
open window and climb up the ladder. Once up, you should notice
that the ring is spinning in its slot. Turn to the right and use
the ring. You should see a platform with both an elven and dwarven
shot. Collect them and jump back to the ladder platform. Then,
take off the ring and put it back on. You will notice that the
items appear again. Do this as many times as needed to get unlimited
elven and dwarven shots.
Glitch: Sinking box:
When you are in the Shire and have to find the Clanker,
before you get it, go on the place where the bell is anyway. At
the bottom left hand corner are some boxes. Pick one up, walk
over to the stairs, and let go. The box will sink into the stairs.
Glitch: Stuck in building:
In Bree while playing as Aragorn, get the bundle of
hay for the dummies that you need to make. If you save the game
in the building that you get the hay in, you will be unable to
leave. The entrance will act like a wall. You will not be able
to continue the game.
Glitch: Full purity meter:
There is a man who asks you to collect four herbs for
him in Green Hill Country so he can make his tea. Complete the
quest. Walk up to him, talk to him again, and press A before
he finishes. The message "Quest Log Updated" will appear.
Each time you do this, the game will raise your meter as if the
quest were completed again. This can be helpful before starting
your quest, as you can use the Ring more often.
Glitch: Transparent Hobbits:
Play a level where you have Merry, Pippin, and Sam
with you. If they are behind you, move the Right Analog-stick
Forward until their head is transparent.
Gltich: Stuck in Old Forest:
Do the following trick when you play as Frodo in the
Old Forest, after Tom Bombadil makes Pippin and Merry. When the
willow is asleep, throw a firecracker on it.
Viljar Asphaug Stabell.
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Al Amaloo. All rights reserved.