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The Lord Of The Rings: The Fellowship Of The Ring

Unlimited ring charges for Frodo:
Quickly press Y, B, A, B, Y, X during game play while idle. A message will confirm correct code entry.
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Unlimited magic for Gandalf:
Quickly press X, Y, A, X, B, X during game play while idle. A message will confirm correct code entry.

Unlimited ammunition:
Quickly press X, B, Y, A, X, B during game play while idle. A message will confirm correct code entry.

Unlimited health:
Quickly press Y, A, X, B, A, Y during game play while idle. A message will confirm correct code entry.

Hint: Amon Hen: Finding Gollum:
Go southwards until you run into a coastline. There is a trail that you can follow. It will lead you to a place. You will see a cave that is very high up, and will see Gollum. Go up to the cave and Gollum will make noises and walk away. Note: Gollum appears in Amon Hen two times. Go north, and there is another trail. It will lead you to Gollum again. As before, walk up to the cave, and this time Gollum talks. He will mumble his name out.
Jay Friesen.

Hint: Amon Hen: Defeating the Ring Wraith:
When you fight the Ring Wraith on the Balrog, there is a tower with steps that you can walk up. If you stay up there, the Balrog cannot hurt you, except when it takes flight.

When you fight the Ring Wraith on the Balrog, there is a tower with steps that you can walk up. Climb up it, then use Aragorn's special stab. If timed correctly you will kill the dragon.

When playing as Aragorn, you must rescue Sam from the Ring Wraith. To begin the fight, go up to the Nazgul. He will start blowing green gas at you. Start hitting him with your sword. After that, he will fly away. At this point, go up to a tower with steps. The tower will protect you when the Nazgul blows the green gas at you. Start shooting the Nazgul to kill it.
Jay Friesen.

Hint: Bywater: Better Walking stick or ointment:
In the house where you fight bees, outside a hobbit (Fatty) wants you to get him an egg and honeycomb. Get the Egg. Once you get the medal pin, throw rocks at beehives to get the honeycomb. Then give them to Fatty and he will give you a better walking stick or ointment.

Hint: Hobbiton: Easy money:
On the East Road just out of Hobbiton (past the woodsman who trades his dagger for pipeweed), on the ledge above the stumps that summon the elves is a house. Enter it and walk up to the bookcase. Press A and a gold coin will appear. Leave the house and re-enter. Another gold coin will be there. Repeat this to get as many coins as needed.

Hint: Hobbiton: Wolves:
When the wolves appear just after leaving Hobbiton, run between the rock and the tree directly on your left. This is a patch of brambles that the wolves will not enter. You can safely attack the wolves from this point by positioning yourself close to the rock facing up on the screen. If done correctly, the rock will prevent you from stepping forward while you attack. You may have to run out and back in briefly to lure a wolf over to where you want it, but this is easy enough.

Hint: Hobbiton: Escaping from the Riders:
When you are playing as Frodo, you have to go to Maggot's farm to meet the three hobbits after giving the key from Lobelia to Mr. Gamgee. Stand at the door where you began, and face the door at the screen. When a Rider passes, sneak to the rock next to you. When the Rider passes again, go to your house. You have to cross the garden. If they hear you, go to the door at your house. Remember, there is more than one Rider. If they see you, you must surrender the ring and start over. Do not use the ring when the Riders are near, or they will find you. When you do not see any Riders, run to the fence near the tree house and jump over it. When you are at Sandyman's mill, you will see another Rider on the bridge to Bywater. Throw a rock over the river. If you do, he will move. Cross the bridge and go to a flat plain. Keep throwing rocks to the places he can move. If done correctly, you can make it to the Shire. You will see Robbin being attacked by a wolf. His life is not dependent and you will not fail your task if he dies, but it would be kind. As you leave Hobbiton, the wolves will appear. To prevent from being seen, use the ring until you cannot see any wolves. When you made your escape, you will see another Dark Rider. Like the task before, you can throw rocks so that the Rider can move any direction. If you do not want to be seen, there is a tree trunk where you can hide. Be careful; as you throw rocks from the trunk, the shadow still remains. When he makes his farthest point, you can sneak out of the tree trunk and make your way to Maggot's farm.
Jay Friesen.

Hint: Moria:
To pass the 21st hall in Moria, go to the center of the room and push or pull the four blocks of stone with hands on top of the tiles that you can step on. Once you put all four on, you will pass that part of Moria.

Hint: Moria: Opening door:
To open the door at Moria, go up to it and press X. It will ask you for a chant. Pick "Melon".

Hint: Moria: Correct door at the three -way passageway:
There is a three way passageway. Once you get there, take the passage that is the farthest to the right to get out of Moria faster.

Hint: Moria: Killing the fire monster:
When you are Gandalf, you have to save your party from the fire monster when you get past Moria. When you begin the fight, you should equip the spell Staff Strike to Gandalf. When you are going to him, he will shoot fireballs at you. To get to him, dodge the fireballs. If you get too close, he will blow fire at you. If you get as close as you can, he will try hitting you with his unblockable fire sword. Also, it is impossible for you to fall down the abyss. Get close until he keeps shooting fireballs at you and use Staff Strike. After you use the spell, he will be stunned. At this point, start hitting him with your sword only for a few seconds. Then, run back to your team. Keep repeating this to kill it.
D Uhrig.

Hint: Moria: Durin's Axe:
In the room where you fight the Cave Troll, look at the small doors. One will have a light. Open it with X and you will find Durin's Axe. It will go to Gimli, and he will help when you play as Frodo.

Hint: Moria: Second hall:
When you are playing as Frodo, you must find a way out of the second hall of Moria. The first part is easy. Go to a thin chasm and jump over it. Do the same thing with the other chasm and you will see a stone bridge. Once you have crossed over the stone bridge, kill the Orc that's shooting down to Gimli. You will see a rock. Press Action to push the rock on the ground. You will now have to activate bridge switches for Gimli and yourself to cross over. Remember that Gimli will not always be there when you need him. To get to the other bridge, climb up the ladder. You will see some Orcs. You may have to use your ring to avoid them. Climb down another ladder and activate the bridge switch. Then, go back to where you started, but push the rock to the button to open the door to leave the second hall of Moria. Note: Make sure you activate all the bridge switches before you activate the button to the door. If you do not, you will be trapped by Orcs and cannot escape.
Jay Friesen.

Hint: Moria: Finding Gollum:
When you find camp on the second day, Legolas will say that something is following. The screen will go slowly to a dark figure. That dark figure is Gollum, and you will hear him talking about his "Precious".
Jay Friesen.

Hint: Rivendell: Sleep spell:
When playing as Frodo in Rivendell, get to the room where you get sting. You will see two chests. One will have an Elvish tome. Give it to Gandalf and he will say something. Then, talk to Elrond. When playing Gandalf after fighting the Wargs, use the tome. You will get a new spell ''Sleep''. This will put enemies to sleep for a short period of time. Note: Make sure you give Gandalf the tome when playing as Frodo or he will not have it when you are playing as him.

Hint: Troll Shaws: Trolls:
In some parts of the Troll Shaws, where you first encounter the Trolls, try not to approach to kill them because you will not be very accurate, and will die too easily. Instead, stay away as far as possible from the Troll, so that the four Hobbits will hold them off. Afterwards, start shooting the Trolls. Remember that Aragorn automatically aims at distant enemies. Shoot him, and they should die. Note: This can become an issue in some ways. Your job is to protect Frodo, which is more important. If you do not, and the Trolls hit him, he will die and you will have to start the game again at the beginning at Hobbiton.
Jay Friesen.

Hint: Withywindle Path: Defeating the willow tree:
To defeat the willow tree that has the three hobbits, go to a flat plain that is both on your left and right. These are the only two places that the tree's hand will not hit. You can safely hit him when his hand is down. Do this if needed, Tom Bombadil will appear and say his chant, and you will defeated the willow tree.
Jay Friesen.

Hint: Defeating the Barrow-Wight:
Run up to the top right corner and there will be a chest. Jump onto the ledge it is on to get the dagger. Then, put the ring on and hit the Barrow-Wight. It will go underground. Take off the ring, and when it returns, put the ring on and hit the Barrow-Wight. Frodo will sing Tom Bombadil's song and you will defeat the Boss.

Hint: Westernesse Dagger:
When you get to the point where you are looking for Merry, Pippin, and Sam in the cave, you will see a box. Go to it and you will get the dagger.

Hint: Wake up Lobelia:
When you have to escape from the Dark Riders in Bywater, throw a rock at the bell five times. You will see her lights turn on.

Hint: Finding the missing metal pin:
To find the missing metal pin, throw a rock at the weather vane (the rooster statue on top of some houses). If done correctly, you should get the pin and fix the mill. When completed, your purity meter will rise allowing you more ring uses.
Luke Kovacs.

Hint: Unlimited Dwarven and Elven Shots:
When you are at the Prancing Pony Inn and have just defeated the two ruffians who stole your dagger, go through the open window and climb up the ladder. Once up, you should notice that the ring is spinning in its slot. Turn to the right and use the ring. You should see a platform with both an elven and dwarven shot. Collect them and jump back to the ladder platform. Then, take off the ring and put it back on. You will notice that the items appear again. Do this as many times as needed to get unlimited elven and dwarven shots.
Luke Kovacs.

Glitch: Sinking box:
When you are in the Shire and have to find the Clanker, before you get it, go on the place where the bell is anyway. At the bottom left hand corner are some boxes. Pick one up, walk over to the stairs, and let go. The box will sink into the stairs.

Glitch: Stuck in building:
In Bree while playing as Aragorn, get the bundle of hay for the dummies that you need to make. If you save the game in the building that you get the hay in, you will be unable to leave. The entrance will act like a wall. You will not be able to continue the game.
Robert Netzband.

Glitch: Full purity meter:
There is a man who asks you to collect four herbs for him in Green Hill Country so he can make his tea. Complete the quest. Walk up to him, talk to him again, and press A before he finishes. The message "Quest Log Updated" will appear. Each time you do this, the game will raise your meter as if the quest were completed again. This can be helpful before starting your quest, as you can use the Ring more often.

Glitch: Transparent Hobbits:
Play a level where you have Merry, Pippin, and Sam with you. If they are behind you, move the Right Analog-stick Forward until their head is transparent.
Nick Andrews.

Gltich: Stuck in Old Forest:
Do the following trick when you play as Frodo in the Old Forest, after Tom Bombadil makes Pippin and Merry. When the willow is asleep, throw a firecracker on it.
Viljar Asphaug Stabell.

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