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Madden NFL 07

QB On Target card:
Enter WROA0R as a code. Your Quarterback will have 100% accuracy for one half.

Mistake Free card:
Enter XL7SP1 as a code. It will be impossible to throw an interception or fumble the ball for one half.

Lame Duck card:
Enter 5LAWO0 as a code. Your opponent will be forced to throw lob passes for one half.

Super Bowl XLI Gold card:
Enter RLA9R7 as a code.

Super Bowl XLII Gold card:
Enter WRLUF8 as a code.

Super Bowl XLIII Gold card:
Enter NIEV4A as a code.

Super Bowl XLIV Gold card:
Enter M5AB7L as a code.

Aloha Stadium Gold card:
Enter YI8P8U as a code.

1958 Colts Gold card:
Enter B57QLU as a code.

1966 Packers Gold card:
Enter 1PL1FL as a code.

1968 Jets Gold card:
Enter MIE6WO as a code.

1970 Browns Gold card:
Enter CL2TOE as a code.

1972 Dolphins Gold card:
Enter NOEB7U as a code.

1974 Steelers Gold card:
Enter YO0FLA as a code.

1976 Raiders Gold card:
Enter MOA11I as a code.

1977 Broncos Gold card:
Enter C8UM7U as a code.

1978 Dolphins Gold card:
Enter VIU0O7 as a code.

1980 Raiders Gold card:
Enter NLAPH3 as a code.

1981 Chargers Gold card:
Enter COAGI4 as a code.

1982 Redskins Gold card:
Enter WL8BRI as a code.

1983 Raiders Gold card:
Enter H0EW7I as a code.
vgpidcgw aipfuc ve, eftl lrud.

1984 Dolphins Gold card:
Enter M1AM1E as a code.

1985 Bears Gold card:
Enter QOETO8 as a code.

1986 Giants Gold card:
Enter ZI8S2L as a code.

1988 49ers Gold card:
Enter SP2A8H as a code.

1990 Eagles Gold card:
Enter 2L4TRO as a code.

1991 Lions Gold card:
Enter J1ETRI as a code.

1992 Cowboys Gold card:
Enter W9UVI9 as a code.

1993 Bills Gold card:
Enter DLA3I7 as a code.

1994 49ers Gold card:
Enter DR7EST as a code.

1996 Packers Gold card:
Enter F8LUST as a code.

1998 Broncos Gold card:
Enter FIES95 as a code.

1999 Rams Gold card:
Enter S9OUSW as a code.

Hint: Easy Madden Tokens:
The following is an easy way to earn Madden Tokens to get Madden Cards fast. Play a Two Minute Drill after going to the rosters to change some player stats. It does not matter which team you change the stats to, just make them very good. For example, if you go to the Saints, make the entire offensive line very good. Then, do the same for the fullback and halfback. Then go a team you plan to go against in the Two Minute Drill. Go to their defense and make their speed and awareness very low for all the defensive players. Once done, go to Two Minute Drill. Select how many players you want, set the difficulty to All-Madden, then make sure your profile shows up to the left side of the teams you selected. If you plan to run against the defense, try a HB toss to run on the outside. If you pass, throw Hail Marys the entire time. Your receiver that was made very good should burn the defensive backs, more so if you make them very tall and skinny. They can make jump catches all the time. For some reason, running the ball for touchdowns gives you more points, so mix it up.
Nug James.

Set the game difficulty to "All-Madden". Then, go into the AI settings and set all of the human stats (QB Accuracy, O-line Pass Blocking, etc.) to the maximum. Next, set all the CPU stats to the lowest. Set the quarters to five minutes and choose a team with a good running back, such as Seattle or Washington. It will still be difficult to pass even with the CPU stats as low as they are. You should be able to rack up well over 500 rushing yards. You should get over 700 Madden Tokens per game.
cody hobbins.

If you have the AFC Hall Of Fame team, select them. Set the other team as the one of the worst teams. Have long quarters and use the goal line defense. You should get lots of sacks. When you are on offense, throw Hail Marys to one player until he has 200 or 300 yards, then throw to another player until he has the same. Get as many points as possible and do not let them have any. The higher difficulties result in more tokens.
Benjamin Raley.

Hint: Recommended defense:
Try blitzing on first and second downs but not on the third down. Your opponent may be used to rushing his throws and throw the ball right into your coverage.
Seth Kamens.

If you choose a 4-3 or a 3-4 defense against any team, select a play in which you blitz all your linebackers and have your defensive backs cover the receivers. This works about 90% of the time. You will average at least five sacks per game.
k. dutt..

This works best when playing against the CPU and works well in two player mode. Use a 4-3 defense and use engage eight. Make the safety that blitzes into yellow coverage and the linebacker to the left in yellow coverage too. Next, make the line come in and have the linebackers spread out. Put the MLB that is blitzing between the end and the tackle on the left side. Put the other line backer that is blitzing in between the other tackle and end. For some flare, pump up the crowd at the snap. It should be easy to predict if it is a pass or run because QB vision will appear if it is a pass. On third down it is most likely going to be pass; just predict pass and they should be used to rushing their throws. You may be able to get an easy interception.
LVFootball73.

Use the following choices with a base 4-3 defense. This defense covers basically all holes that most defenses have and will normally prevent any long runs or long pass plays against you.
Chris Amidon.

SS: Ed Reed (Reed is better at the SS position than FS)
FS: Brain Dawkins (another great FS option is Sean Taylor if you want a younger player)
CB1: Champ Bailey (another great CB1 option is Deangelo Hall if you want a younger player)
CB2: Marcus Trufant
MLB: Brian Urlacher
LOLB: Shawne Merriman (he is the youngest and the highest rated player)
ROLB: Lance Briggs (Joey Porter is another good choice but Lance Briggs is younger)
DT1: Casey Hampton (great strength and run stopping ability)
DT2: Tommie Harris (pass rushing and tackling ability)
RE: Dwight Freeney (only disadvantage is his size but his skills match up to that of Julius Peppers)
LE: Julius Peppers

Hint: Superstar mode: Easy enforcer role:
Create a defender in Superstar mode. This works better if you use a faster player such as a safety or cornerback. Force your opponent into a fourth and long situation. When they line up to punt, line up offsides just behind the offensive line and about one step to the side of the kicker so that the ball can reach him easily. When they snap the ball, charge him and use the hit stick. You will be called for offsides and give up a five yard penalty, but will still have a Big Hit recorded. Do this as many times as you can and you should receive the enforcer role within a few games.

Hint: Superstar mode: No hold penalties:
In Superstar mode, create an offensive lineman. While protecting the QB during the play, when the play is on the other side of you tap L to hold. The ref will not see it. You will then get an influence boost if the play is complete.
TurboRacer98.

Hint: Superstar mode: Get traded to desired team:
Create a player. Then, check your mail. Go to the calendar and choose your agent. Do all the interviews and the other tasks on the calendar, then enter the draft. Once you have been drafted, simulate all of the preseason. Afterwards, save the game. Next, go to the map and go to your agent's office. Demand a trade. Do this twice then press Y. Do not save the game. You will return to the main menu. Go to Superstar mode and load the saved game. Repeat the last steps until you find a team you want.

Hint: Superstar mode: Getting desired support players:
Turn off autosave. After the Pro Bowl, simulate up to the Madden Cover day. It is a long wait, with roster adjustments and NFL draft done for you. If your team wants more receivers, then simulate up until you got the desired support. There are a few downsides. It takes a very long time to simulate up to that point. You could lose players to retirements and free agency to other teams, despite getting the support players you want, but they may not be retired or lose by redoing this, and sacrifice your talented rookies at key positions. The other teams are also affected. So while you have a great team, other teams either also did well in the offseason, or they will end up far worse off.
Rocky Mak.

Hint: Superstar mode: Playbooks:
In Superstar mode, when you practice, you will be learning your team's default playbook with default audibles and not the one you desired on your profile. For example, if your Superstar HB's team is the Dallas Cowboys, but your desired offensive playbook is the New England Patriots, you will be stuck with your team's playbook. The main problem with this is when you are a defender learning in a 4-3 team when you are more comfortable with the 3-4 (or vice versa). Kickers and punters are mostly unaffected because they only have to punt and kick field goals, and those do not change in any playbook.
Rocky Mak.

Hint: Performance Institute revisit:
You can use the Performance Institute more than once in one week during the Superstar and Hall of Fame modes. To use the Performance Institute more than once in one week (assuming if your agent lets you use it), first go to your schedule and simulate up to the day that you have your game. Then go to the Performance Institute and do your normal drill. Go to your schedule and start your game. However when you get to the kickoff, quit and go back to the Performance Institute. You should be able to attend once more (before the game).
jordan ferguson.

Note: Simply go into the calendar and look at your next opponent. You do not have to get into the game. Then, exit the calendar screen. You now have a fresh chance to boost the stats you have accumulated. However, your stamina will dip by 4 points each time you go into the institute. This is a problem from Year 2; you will lose stamina faster if you play every game and get burnt out easily.
Rocky Mak.

Do your normal drill in the Performance Institute before your game (assuming your agent lets you use the Performance Institute already). Then, go to your schedule and open the window that asks if you want to begin your game. Do not accept. Instead, go back to the Performance Institute. You should be able to visit it again before your game. Do this as many times as desired. To keep most of the points you obtain from the Performance Institute, try to get gold as much as possible. Note: This was done with a HB.
Jose Brito.

Hint: Get any player:
Use the following trick to obtain almost any player desired in Franchise mode. Go to the desired player in the "View Roster" menu. Make sure there are more than enough players in the position he is in. Go to "Edit Player" then "Information". Change his position to something that would make him overall bad. For example, make Ladanian Tomlinson a linebacker. Go to "Trade Player" and trade someone with a higher rating than him for that player. Once you get the player on your team, change them back to their original position.
Anthony Jones.

In franchise mode, before you play your last game of the regular season in week 17 look at the standings (records) of the other teams. Find the team with the worst record. The team with the worst losing record has the first pick in the upcoming draft. Go to the trade player screen. At this time propose a trade for your first round pick for their first round pick. The CPU always accepts the trade. You can do this for your other picks as well. When you reach the NFL draft in the upcoming off season, you will have the first pick even if you won the Super Bowl in the prior season. In order for this trick to work you must turn off the trade deadline at the beginning of the season.
Pookie33navy.

Hint: Fantasy draft:
Do not draft a running back because Reggie Bush will not be selected until the ninth round. You can choose him late and he is amazing. If you do the highlight stick he is unbeatable. Also for your first draft pick, it must be a quarterback. Make sure he is ranked at least 94 overall. Even a perfectly created quarterback will not get you Brady Palmer or Manning.
MargoRnL.

In the first round if you cannot get your desired QB or there is no one better than a 90 overall, take Champ Bailey. In the second round take Steve Smith or any of the top WR desired. In the third round take Polamalu or Steve Hutchinson. In the fourth round take a MLB, preferably Jonathan Vilma because he is young, very good, and usually ends up an elite LB after a short time. In the eighth round draft Reggie Bush. He is very fast, young, and will improve a lot in short time. Also try to get Manny Lawson (change to DE), Dbrickahshaw Ferguson (OT), Michael Huff (FS), Tye Hill (CB), and Lecharles Bentley (Center). This result in a fairly balanced team.
rkjh4ras.

When you play Franchise mode, in the off season usually the CPU releases one amazing players and a group of good players. For example, after your first year usually they will release Terrell Owens (97), Ed Reed (99), or Justin Griffith (97). Instead of going for other good players, offer the ''superstar'' released in that offseason a lot of money on the first day, then try to get a some good players. Usually if you offered the "superstar'' enough on the first day, he will sign with you immediately. You can then focus on good players. Also, when you are re-signing players or getting them in free agency and you want to save salary, offer them all seven years and your salary goes up.
PitchingJesse45.

Hint: Recommended players:
The following is the ideal offensive team.

QB: Peyton Manning
RB: LaDainian Tomlinson
WR: Chad Johnson
WR: Steve Smith
WR: Marvin Harrison
OL: Ogden, Faneca, Sapp, Pace, Rivera
TE: Dallas Clark

Use the following team for Franchise mode.
Johnathan Ramey.

QB: V. Young
HB: L. Johnson
FB: M. Alsott
WR: T. Owens, K. Curtis
TE: J. Witten
LB: B. Urlacher, A.J. Hawk
CB: D. Hall, I. Taylor, T. Hill
DT: T. Washington
FS, SS: R. Williams
DE: W. Smith

Switch Jon Alston from ROLB to DT. He has 85 Strength and gets 7 points on trench fight. You will have a 87 Speed, 92 Strength DT.
Matthew Vang.

Hint: Choosing the correct parents:
When starting Hall Of Fame mode, certain parents will give you large boosts in key stats. If you want a receiver that is very fast, look for a hall of fame WR father with the note "He was the Randy Moss of his time". You should end up with 95 or higher speed. If you want a fast quarterback, look for a Pro Bowl or Hall of Fame QB father with the note "He was the Michael Vick of his time". You will be insanely fast and have good throwing power. Note: Do not chose a father with the note "He was his era's Tom Brady." He will be extremely slow (55 or less speed) and not be able to outrun anyone.
Glenn Stephen.

If you want to get a fast running back in Superstar mode look for a father who is a U.S.A. sprinter. It might cost you in other areas, but you will get 94 rated speed. Do not change any body features even though you are short.
Robert Barnacle.

Hint: Avoiding injuries:
When you think one of your players may be injured on offense, hurry the play up and they will get back up.
Yanksboy87.

Hint: Easy interceptions:
When on defense, switch to one of the safeties in a zone coverage and pick up on a receiver. Stay about five to ten yards away from the receiver. When the quarterback throws the ball to that receiver, run towards the receiver. Press Y when you get in front of the receiver, just as the ball is getting there.
prssheehan.

Hint: Easy kicker and punter stats:
Use the following trick to get more field goals and punts in Superstar mode. If you are a punter, put him as a QB, then on your audibles set a play called "Punt". If you are a kicker, put him as a QB, then set "Field Goal" on your audible. Call the audible as soon as the offensive line is formed. You can now rack up more field goals from your opposition's 42 yard line forward. If the ball is spotted on the 50 yard line, you will shoot from about 15 to 18 yards further back than that (which is already an NFL record).
Rocky Mak.

Hint: HB receiving stats boost:
Use the following trick to boost your player's receiving stats if you are a HB. Take advantage of the depth chart similar to the hint for kickers and punters (the only thing you can really control in Superstar mode). Slot your halfback or full back as a number 1 or 2 WR while you take yourself out of your HB spot. Then, call for the pass. Hopefully your QB does not overthrow his passes. If you are an HB or WR, taking out the punter for turnover over on downs or safety (because returning is somehow considered a defensive play, when there really is not a distinction to it), will cause a dip in your influence. However if you get a safety, you will be returning the resulting safety punt. Get that for a TD or get big gains out of it to make up for the influence loss.
Rocky Mak.

Hint: Touchbacks:
Use the following trick to acquire influence credits for touchbacks from kickoffs or punts for a Superstar punter and kicker, and to make sure that your touchbacks will be credited to your Hall of Fame resume as well as your stats line. Do not just boot the ball out of the endzone so that the returner cannot catch it. Make sure the returner catches the ball and kneels down. Also, even when you can back up a promise and win the game, never arrange media with the agent if you want to maintain a positive ego and avoid becoming a "lone wolf". However, being a "lone wolf" is useful for transforming a pocket QB to a makeshift scrambling QB.
Rocky Mak.

Hint: Force opponent to miss field goals:
When you buy a pack of cards, one of the Super Bowl cards will give a cheat called "Tight Fit". Use it when your opponent is about to kick a long field goal. It will make the goalpost smaller, and they will most likely miss it.
TurboRacer98.

Hint: RB yardage boost and safety challenge:
To boost your RB's yardage in Superstar mode, intercept a pass on defense and try to step out of bounds at your own 1 yard line. You can now max out as many yards as possible (or try for the 99 yard record). However, the risk is the safety call. The coach would normally challenge the safety call, but even when the announcer say that the player did not step out of bounds (so the play should be reversed and the 2 points should be deducted), they say that the "play stands", so you got hit by a safety call. You must be very careful when you use this tactic.
Rocky Mak.

Hint: Run in style:
When you are running with the ball and have lots of space between you and the defenders and are in the red zone (from 20 yards until you get to the enzone), press X, B, L, R, or Y to run in style.
Austin Crawford.

Hint: Easy Madden Tokens:
Enable any one of the codes for a stadium card several times. Then, go to the card screen and sell the stadium cards you just obtained. You will get 25 Madden Tokens for a card. When you have 100 tokens you can buy a new pack of cards.
PKProStudio.

Hint: Better chance at receiving:
Tap A repeatedly when the other team chooses to kick or receive. You will have a better chance at getting to receive the ball.
Jump Beats.

Tap B when the other team is about to kick the ball to you. You will have a better chance at catching the ball.
TurboRacer98.

Hint: Seasonal stat tracking:
Tracking your stats in a season or career can be misleading, especially in easier difficulties and/or longer games. For example, the maximum rushing yards they track up to in a season is 8191 yards at 127 TDs. There are many odd upper limits. And there are many QBs with far fewer fourth quarter comebacks in their career than actually stated.
Rocky Mak.

Glitch: Changing art in Super Bowl and Pro Bowl:
Save a replay during a Super Bowl or Pro Bowl game. Load it back up again to see the difference. For the Super Bowl, the logo on the center of the field is changed into an NFL logo, regardless of whether the Super Bowl stadium is unlocked or not. For Pro Bowl, the helmets will be replaced by generic AFC or NFC helmets, the Pro Bowl logo will be replaced by an AFC or NFC logo, depending who is playing at "home". The goalpost pylon will also be for just AFC or NFC, depending who is playing at "home". Your tattoos will also change.
Rocky Mak.

Glitch: Madden Bowl to Super Bowl playbook:
In Superstar mode, the only time you can change your substitutions and defensive assignments is during Madden Bowl. If you play your Superstar player's team, and you switch anything, the changes will be applied to Super Bowl. For example, if you want your superstar HB to be on the receiver spot on the left side of the field, sub him in for I-form situation. During the Super Bowl whenever an I-form play is given that player will be in the receiver spot, regardless of whether a run or pass play is called. This is a glitch that can be used if you play Madden Bowl as the Super Bowl opponent to mess up their assignments.
Rocky Mak.

Glitch: Statistical limits:
The game limits certain game statistics.
Rocky Mak.

Maximum points: 255 is maximum amount of points your teams can score. After that point, the scoring stops recording on the scoring summary. For example, if the play that yields the 255th point is a 45 yard TD pass then for every touchdown after that (be it rushing, passing, defensive or return), the message at the top of the screen will always be "45 yard pass" before it says "extra point". Also, your scoring summary will stop recording. Your passing rushing and receiving statistics will still be recorded (to a point), and the drive summary will still say what you did on that drive.
Maximum rushing and receiving yards: 1023 is the maximum rushing and receiving yards in a game. After that point, it stops recording. If you are a WR or RB in Superstar mode, it counts against you for any extra caries (or catch) you have, thus decreasing your yards per carry (or yards per catch). Strangely, your QB has a far higher passing limit. 8191 is the maximum rushing/receiving yards you can have in a season.

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Copyright © 2006, 2007 Al Amaloo. All rights reserved.