Completion bonuses:
Successfully complete the game to unlock Ragnarok in local
multi-player mode.
Successfully complete the game under any difficult setting to
unlock a mech called Ymir. Jonathan Abdo.
Note: The Ragnarok mech is a perfect blend of armor, firepower,
and heat design as long you do not use the lava gun constantly.
The Ymir has greater firepower than the regular chassis of Ragnarok.
However, it generates a great deal more heat, making it a good
choice for advanced players for to make short work of their opposition.
Pimpin578.
Hint: Secondary mechs:
As you will notice, every mech has a secondary mech (for example,
The Cougar and The Puma). They are the same class, tonnage, and
speed. but the weapons and defenses/specials are different. The
following is the data for all the secondary mechs. deadly_sniper69.
Hint: Avoid PPC projectile:
To easily avoid a PPC projectile when playing on Xbox Live, choose
a mech that has jump jets. While the enemy is charging up their
PPC, activate your jump jets. Once they fire, release the jump
jets and the PPC will fly over you as you fall to the ground.
This can be very effective against Mad Cats.
Hint: Lava area:
When playing as the Atlas in the lava area, at the end near the
party, do not go into the area from the cave too far. It will
activate several Mechs including an Atlas or two. Instead, destroy
the helicopters with ease, then start destroying everything around
that gets targeted. Eventually, you will find two Atlases in the
back left corner. You will know that you are targeting them because
it takes a lot to destroy them. Note: you should not be able to
see them. Inch forward from the opening and you should be fine.
Note: You will face two mechs, a Madcat and a Belial. Also, the
Atlases will not attack you in retaliation. Cody Longenbaugh.
Hint: Easy catapult kill:
At the beginning of the level where you must kill the WOB's second
in command, stay on the ledge. Do not fall or you will be slaughtered.
Kill the stray Mech that is not one of the objectives. Next, walk
further down the ledge until you reach a bridge. Use your radar
to see when the objective Mech catapults are under the bridge,
then blast the bridge. It should kill most of the Mechs. Then
just finish off the survivors. Tim Ross.
Using any Mech with high output energy weapons, go forward as
fast as possible to the gate where the WOB second in command is
headed. Take out any opposition along the way and ignore the Catapult
convoy in the valley below. After eliminating any enemies along
the way, power up health and weapons as much as possible and wait
for the convoy on the other side of that first gate. If they do
not come at first, you may need to engage them, then fall back
to the gate and hold position there. If you position yourself
at an angle, you can take out the whole convoy one Mech at a time
with your energy weapon, while taking minimal fire through the
opening of the gate. You have the wall as cover, protecting you
from all but one Mech at a time, and the opening as your line-of-fire
to take them all out one by one. The result is an easy low-risk
kill with a huge pile of power-ups at the gate for you to replenish
your health and weapons as you pick off each of the enemy Mechs.
When you are done, power up and pick off the second in command.
He should be alone in the valley. Dave.
Hint: Water walking:
When you are on any map with water and you have a mech with null
sig, click the Right Analog-stick. When you do so, when
you walk you will not make any splashes in the water. This is
very useful on Xbox Live in the Jotenhiem map when approaching
the red or blue base. Taylor Dover.
Hint: Easy stats on Xbox Live:
Two controllers are required for this trick. Sign into your Xbox
Live account from the Mech Assault menu. When you are ready
to play, create a match of your choosing (Destruction, Team Destruction,
Capture The Flag, etc.), but set the number of people in the game
to two. You can do this cheat by yourself. When you ar in the
team selection, mech selection, and skin selection room, make
sure that if it is a team game that you are a different color
from your guest (controller two). If its a game like Destruction,
then choose a big Mech with lots of powerful firepower and have
your guest control a weak Mech (like elemental). If it is a game
like Capture The Flag, then choose a fast Mech and any desired
Mech for the guest. Start the game and you can score points easily
without worrying about being killed. Your stats will increase
at the stats menu. HomerSmpsnBunny.
Hint: Easy Last Man Standing win:
Get at least three players. Hide, and then after everyone has
killed the others, come back out and fight the last player that
was standing. Kevin Rahl.
Hint: One at a time fighting in Grinder:
Go to multi-player mode, Grinder, and select River city. Fight
normally until two enemies appear at a time (one that jumps down
and another that walks through the gate on the north side of the
city). When this happens, stand directly in front of the gate
and fight the Mech inside for a few seconds without letting it
through. If done correctly, the Mech will get stuck behind the
gate wall, and only the enemies that drop down will have to be
fought. 100 kills can easily be accumulated this way. Note: This
can only be done when the enemies are an Uziel or Vulture. Gyr Falcon.
Hint: River City: Getting on the other
side of the dam: When playing at River City, select a Mech with jump
jets. Go to the dam that is not located near the bridges that
are crossing the river. Fly up the hill on the right side of the
dam. Once there and are standing very near the dam, use your jets
a little bit to get onto the dam. You will now probably have to
edge your way on top of about half the dam. Once you get there,
try to fall over the other side of the dam. There should be a
little space located there that you can use to slip onto the other
side of the dam. You can now hide here or do whatever desired.
Note: Sometimes you may accidentally fall into the dam and get
stuck. The only way out is to kill yourself or have Lava or Hammers
shoot at you. SuperSixFive.
Hint: Size Matters 1: Easy completion:
Go forward from the beginning of the level then fly
over the gate. Instead of going into the middle of that section
and triggering the three Mechs, go up to the Mech depot. Jump
jet just slightly, then fire at the missile turret behind it.
Drop down fast, or you may be hit with the missiles. Do this three
or four times and it should explode. After that, jump jet on top
of the warehouse type of building on the right. Move around a
bit on top of the warehouse and the three Mechs will appear. Wait
until at least one of the Mechs walks inside the building and
blow it up. The Mechs usually get crushed, or simply die from
the explosion of the others. If they did not all die, repeat the
trick on the warehouse next to the first one. If you could not
do the trick correctly using both warehouses, try luring the Mechs
next to the pumping machines then shoot them so they explode on
the Mechs. There is also a second one that can be used in the
same manner. Note: It helps to get health hidden in the odd, metal,
twisted, dumps. Blow them up, then take the health. Also, when
you are on top of the warehouses, make sure that when it blows
up that you do not get caught on top; you will also be killed.
Avoid this by watching the building's status. When it is still
sturdy, every shot you make will make a flaming hole. When it
is almost ready to collapse, it will make an opening that is just
a hole or no hole at all. When you see that is it is almost destroyed,
use jump jets then fire at it. Repeat that until it collapses.
Power Armor will sometimes annoy you by jump jetting over the
mountain that separates the two sections and firing at you. Ignore
it or wait for it to jump jet and hit it with some missiles. Note:
There are two of them; so this may take awhile. Only use missiles
to destroy the buildings.
Hint: Size Matters: Elemental suit: After you hop over the gate near the start of the level,
go to the large building on your right, just past the mining machine.
Stand in the small nook of the building and use your jump jets
to pop up and shoot a missile volley at the missile turret on
the hill. Drop down before the missals from the turret hit you.
Repeat this three more times and the turret will explode. After
that, go to the two mech hangers along the next wall. Once you
jump jet onto the first hanger, there will be an intermission
sequence and three mechs will try to attack you. Hop onto the
next hanger and let your jump jets recharge. Directly ahead of
you will be some scaffolding (if the mechs have not blown it up
already). Head through the scaffolding and out the door along
the right wall. You will be in an area with a lake of lava
with lots of little islands. Turn slightly to the right until
you are facing the power armors. Hop all the way across the lava
lake using the islands. Once you are on the far side of the lake
you can finish off the power armors and take your time sniping
the mechs that could not follow you across the lake because they
do not have jump jets. Once you kill all three, you can hop back
across the lava and get the health and power ups. Vincent Tanner_II.
Hint: Wolf In Sheep's Clothing: Atlases:
If you do not care for the Atlas' upgrades, do this
instead of the trick that involves jumping over the wall. Act
normally until the Mechs turn against you. When they do, take
out the power generator as usual. Then, run outside of the gate.
Turn around and destroy the building to the right of the door.
The doors will close, and the Atlases will be stuck inside. The
Ullers will fly over the gate, but you can deal with them easily
with the machine guns. After killing the Ullers, destroy all enemies
in the area. You can then go through the level as normal, stopping
whenever desired. From that point on in the level, destroy all
units you encounter. At the end of the level when you are told
to cross the bridges and then blow them up, wait until the Atlas
walks on them to do so. Note: Make sure that you are on the other
side before you blow up the bridges or you will have trouble reaching
the end of the level.
You will see two Atlases before the base. Go into the base and
the Atlases will not attack you yet. Go to the satellites, then
go to the door. The door will not open. Wait until the timer ends
and the door will open and close. The Atlases will be locked out.
Blueeyezez.
Hint: Ready to Rok! 2: Easy completion:
First, destroy all the helicopters, missile turrets,
and tanks. Then, get the salvage. Next, go inside. There are two
Atlases, one Thor, and two Madcats that will meet you. They are
very difficult to fight. Once you destroy them, do not mind the
little power armor. Keep firing Lava Gun Missiles. You will then
be instructed to go into the middle and self-destruct, completing
the level.
MECHWARRIOR2003.
Hint: Defeating Ragnarok: Before you destroy the ship that the leader tries to
escape in, go to the back and destroy the bridge and tunnel. If
you do not do this, a lot of reinforcements will come through
the tunnel after you destroy the ship. To kill Ragnarok easily,
shoot him until he gets by a barrel that explodes, then destroy
the barrel. It weakens him a lot. Tim Ross.
When you to the part where you have to face Ragnarok, before you
shoot the ship, go on top of the small room to the right of the
door. While you are up there, start shooting the ship until he
starts talking. When Ragnarok comes out, stay up there. He will
turn around and the doors will close with him inside. While he
is inside, keep shooting missiles until he dies. He cannot get
out. You must use a Mech with the Charge Up missile. Any other
will not penetrate the door. Erol Altinbasak.
The best Mech To use is an Atlas. Walk into the part of the base
where you are going to destroy the dropship. Destroy the dropship
and the WOB leader will appear and speak before shooting at you.
Walk around the ship until you see a door where the reinforcements
are coming in. Destroy the reinforcements and the tunnel, then
walk across the bridge. Stand in the small area to the right of
the tunnel as you are walking to it. Wait for the Ragnarok to
step on the bridge. Blow up the bridge to take him down in health
to the point where a couple shots from your best gun will kill
him. Shooter4us.
Hint: Avoiding PPC or Javelin: If a PPC or Javelin is approaching you, wait until
the last possible moment and step out of the way. This works well
if you chose an Atlas or another Mech without jump jets. Note:
This trick does not work with Crossbows because they move too
fast. alan webster.
Hint: Tag enemies with flares: This trick requires you to be in a Mech that has a
flare launcher. Get right up to an enemy mech (touching it), then
launch a flare. It should stick to them. Any missiles fired from
any enemy tank or Mech will hit the one "tagged." This
also works on tanks, but they are smaller and faster. Tom Diamond.
Hint: More Jump jet fuel: When you have a mech with jump jets, fly in the air
until you have three quarters jump jet fuel remaining. Then, release
the Analog-stick and press it again before you fall. Continue
to do this until you run out of jet fuel. You will fly up in the
air for a long time. Note: Get on top of a building for more flight.
HaloHunter72.
Hint: Glide up a wall: When jump jetting up a wall, press Start and
you will just glide up it. A J.
Hint: Suicide: When you play the game on Xbox Live, choose Host Game
or Optimatch, then play "Last Man Standing". When you
die, you will become a human. Click the Right Analog-stick
and you will commit suicide. Cameron iuliucci.
Glitch: Demolition City: Enter building:
Play the downloadable Demolition City level as a Mech
with jump jets (for example, Hellbringer). Locate a building with
a large green cross on the top of it. They are on all the corners
and there may be a few on the bottom. Go to the side of the level.
Jump onto the entrance gate. It is very close, in the opposite
direction of the bridge by the building. Jump onto the land above
the gate. Jump towards the building across from you (towards the
building with the crosses). Then, carefully jump onto this building
with the crosses. Land on the helicopter landing pad. Note: There
can be absolutely no damage to the building when doing this. Next,
very carefully walk around on the top. Jump a few times if you
must. You will fall through it onto a second story inside the
building. There is no advantage to this other than hiding; or
if you have damage or need to cool off. To escape, walk around
on the little floor until you fall out of the building. Jakelshark.
Glitch: Size Matters: Kill Mech while it
is frozen: When in the elemental after you have gotten past the
Power Armors and hopped across the lava islands, you will reach
a point before you should hop again. You will see a stone ledge.
From the stone ledge, you will see a rock wall from which a Mech
will appear. Before Foster gives you the message that the Mech
is coming, jump jet onto the top of the wall. You will see the
Mech standing there. Go ahead and fire on the Mech until it is
destroyed it will not fight back. You can then continue. You will
still get the message that the Mech is coming, but it will not
appear. You can then complete the mission Mech free. Brandon Callahan.
Glitch: Size Matters: Destroy Mechs early:
In the last part of Size Matters, you will reach the
mech. base. Do not destroy the building that opens the gate. Instead,
go to the right and you will find a hill. Try to get as high as
you can. This will allow you to jump jet over the wall. Foster
will still say something, but the level will not end. You can
destroy the Mechs if desired. To leave, just jump on to the weakened
wall section then jump out. When do go in through the gate, the
Mechs will be standing there (if you destroyed them) as if nothing
happened. m&r stojakovich.
Glitch: Wolf In Sheep's Clothing: Kill
two Atlases while they are frozen: Go though the door that the two Atlases are guarding.
The woman will tell you to go to the base so she can access the
database. Instead of doing that, look back at the base. Go left
slightly and you should find a small gate. Jump jet on the small
gate. You must do this because you need the extra boost to get
over the big gate. Jump jet over the big gate and the two Atlases
are still there, but they will not fire at you. Kill the two Atlases
and take their power-ups. You cannot go though the door in the
gate and you cannot jump over the gate again. Face the big gate,
then go left. There should be a pack of trees nearby. Go there,
then go all the way to the end. Go as close as you can to the
rock and walk up to the hill until you just slide down. Use your
jump jets to go on the huge rock. Once your jets refill. jump
jet from the rock to the other side of the gate. You should now
be back on the other side, where the two Belials are located.
Do not fire at them -- they still think you are good. Go to the
base and let the database get accessed. When the Belial approaches
and says "Friendly Thor please give your identification code
or you will be fired upon", the two Atlases will no longer
appear. You can now kill the two Belials easily without dying.
Morpheus32587.
Note: This trick works much easier if you stand on the top of
the huge door that the Atlases are guarding, then snipe them instead
of jumping down and back over. Clayton.
Glitch: Wolf In Sheep's Clothing: Blocked
door: Go though the level as usual. When you get though the
door that the two Atlases are guarding, the woman will tell you
to go to the base so that they can access the database. When the
timer starts, go to the door that you went though and stand in
front of it. When the Belial says "Friendly Thor, please
give your identification code or you will be fired upon",
the two Atlases will not appear because you are blocking the way.
Morpheus32587.
Glitch: Floating tanks: Go to a bridge that tanks cross. Fire at the tanks
and kill destroy them. Next, shoot down the bridge. When you look
back at the bridge, you will see the tanks' remains floating in
mid-air. Morpheus32587.
Glitch: Wall walking: To wall walk, you have to line the side of your Mech's
head up with a wall. Note: The wall cannot be too steep or this
will not work. If the wall is on the left side of your Mech, press
the Left Analog-Stick Forward then Left Analog-Stick
Left, and keep repeating that in a pattern. If it is a wall
to your right, then do the same except substitute Left Analog-Stick
Right instead of Left Analog-Stick Left. You must time
your rhythm differently for each Mech; practice is required. Once
you get your rhythm correct, you will walk up and across the wall.