Medal Of Honor: Frontline
Cheat mode:
Note: The "Invincibility", "Unlimited
ammunition", and "Bullet shield " codes must be
enabled at the beginning of each mission and level. The missions
2 to 6 codes will bring you back to the beginning of the levels.
If you have already passed those points in the game, do not enable
those codes or you must redo those missions.
nicolebielby2.
Invincibility:
Pause game play, then press X, L, B,
R, Back, Y, X. The game will automatically
resume.
Paul Zimmerman.
Master code:
Enter ENCHILADA at the Enigma Machine. Green lights will
confirm correct code entry. Select the "Bonus" option
underneath the Enigma Machine to enable/disable any desired cheat.
Silver bullet mode:
Enter KILLSHOT or KILLERSHOT at the Enigma Machine.
Green lights will confirm correct code entry. Select the "Bonus"
option underneath the Enigma Machine to enable/disable this cheat.
Silver bullet mode allows enemies to be killed with one shot.
nanw.
Rubber grenade mode:
Enter FLUBBER at the Enigma Machine. Green lights will
confirm correct code entry. Select the "Bonus" option
underneath the Enigma Machine to enable/disable this cheat.
Bullet shield mode:
Enter NOHITSFORU at the Enigma Machine. Green lights will
confirm correct code entry. Select the "Bonus" option
underneath the Enigma Machine to enable/disable this cheat. All
bullets that are fired at you will be ineffective and will not
damage you.
Matt Nichols.
Snipe-O-Rama mode:
Enter LONGVIEW at the Enigma Machine. Green lights will
confirm correct code entry. Select the "Bonus" option
underneath the Enigma Machine to enable/disable this cheat. This
cheat allows all guns to zoom like a sniper rifle by holding L
and pressing Up.
Mission 2 (A Storm in the Port):
Enter BASS at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath
the Enigma Machine to enable/disable this cheat.
Sktbrd9292.
Mission 3 (Needle in a Haystack):
Enter STURGEON at the Enigma Machine. Green lights will
confirm correct code entry. Select the "Bonus" option
underneath the Enigma Machine to enable/disable this cheat.
Damian James.
Mission 4 (Several Bridges Too Far):
Enter PIKE at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath
the Enigma Machine to enable/disable this cheat.
Mission 5 (Rolling Thunder):
Enter TROUT at the Enigma Machine. Green lights will confirm
correct code entry. Select the "Bonus" option underneath
the Enigma Machine to enable/disable this cheat.
David Landry.
Mission 6 (The Horten's Nest):
Enter CATFISH at the Enigma Machine. Green lights will
confirm correct code entry. Select the "Bonus" option
underneath the Enigma Machine to enable/disable this cheat.
David Landry.
Complete previous mission with Gold Star:
Enter SALMON at the Enigma Machine. Green lights
will confirm correct code entry. Select the "Bonus"
option underneath the Enigma Machine to enable/disable this cheat.
David Landry.
Perfectionist:
Enter ONESHOTGUN at the Enigma Machine. Green
lights will confirm correct code entry. Select the "Bonus"
option underneath the Enigma Machine to enable/disable this cheat.
This cheat allows the Nazis to kill you with one shot.
ilpn ihpe n, tbtr eaofgerol.
Mohton torpedoes:
Enter TOPFUN at the Enigma Machine. Green lights
will confirm correct code entry. Select the "Bonus"
option underneath the Enigma Machine to enable/disable this cheat.
Your bullets will now change into "photon torpedoes".
Achilles' head mode:
Enter CRANIUM at the Enigma Machine. Green lights
will confirm correct code entry. Select the "Bonus"
option underneath the Enigma Machine to enable/disable this cheat.
Nazi's can only be killed with a headshot when this cheat is active.
Invisible enemies:
Enter GHOSTARMY at the Enigma Machine. Green
lights will confirm correct code entry. Select the "Bonus"
option underneath the Enigma Machine to enable/disable this cheat.
All that you will see is their guns and helmets.
Men with hats:
Enter BOOTDAHEAD at the Enigma Machine. Green
lights will confirm correct code entry. Select the "Bonus"
option underneath the Enigma Machine to enable/disable this cheat.
Characters will have various objects on their heads. Additionally,
enemies will be transformed into hamburgers and french fries during
the On Tracks mission.
Making Of D-Day FMV sequence:
Enter BACKSTAGEO at the Enigma Machine. Green
lights will confirm correct code entry. Select the "Bonus"
option underneath the Enigma Machine to enable/disable this cheat.
Making Of Needle In A Hay Stack FMV sequence:
Enter BACKSTAGER at the Enigma Machine. Green
lights will confirm correct code entry. Select the "Bonus"
option underneath the Enigma Machine to enable/disable this cheat.
Making Of Several Bridges Too Far FMV sequence:
Enter BACKSTAGEF at the Enigma Machine. Green
lights will confirm correct code entry. Select the "Bonus"
option underneath the Enigma Machine to enable/disable this cheat.
Making Of The Horten's Nest FMV sequence:
Enter BACKSTAGES at the Enigma Machine. Green
lights will confirm correct code entry. Select the "Bonus"
option underneath the Enigma Machine to enable/disable this cheat.
Making Of Storm In The Port FMV sequence:
Enter BACKSTAGET at the Enigma Machine. Green
lights will confirm correct code entry. Select the "Bonus"
option underneath the Enigma Machine to enable/disable this cheat.
Making Of Rolling Thunder FMV sequence:
Enter BACKSTAGEI at the Enigma Machine. Green
lights will confirm correct code entry. Select the "Bonus"
option underneath the Enigma Machine to enable/disable this cheat.
Paintball FMV sequence:
Enter COTOBREATH at the Enigma Machine. Green
lights will confirm correct code entry. Select the "Bonus"
option underneath the Enigma Machine to enable/disable this cheat.
Animation reel:
Enter FLIPBOOK at the Enigma Machine. Green
lights will confirm correct code entry. Select the "Bonus"
option underneath the Enigma Machine to enable/disable this cheat.
Medals:
Successfully complete the game with a gold medal in
every mission to receive the EA LA Medal of Valor.
Successfully complete the following missions with all gold medals
to receive the corresponding medal:
D-Day mission: Army Distinguished Service Medal.
Storm In The Port mission: Army Commendation Medal
Needle In A Haystack mission: Soldiers Medal
Several Bridges Too Far mission: Dutch WWII Commemorative Cross
Rolling Thunder mission: Legion of Merit - Complete
The Horten's Nest mission: Distinguished Service Flying Cross
Hint: Gold Star medal:
Kill over 95% of the enemies and have over 75% health
remaining at the end of a level to earn a gold medal.
Hint: Silver Star medal:
Kill over 95% of the enemies to earn a silver medal
for that level.
Hint: Bronze Star medal:
Successfully complete any level to earn a bronze medal
for it.
Hint: Translation:
Enter the options menu and turn on the subtitles. This
will allow you to know what the Germans are saying.
Hint: A Chance Meeting: Falling objects:
When you enter the main U-boat facility and start to
fight your way towards the docks, you will encounter several train
cars. One of these cars has a mounted MG-44. Hit the switch on
the other side of the car and it will roll until the gun is pointing
through a doorway leading into an open area between the dockyard
buildings. Use the gun to clear out the enemy. When done, proceed
forward until you find more Nazis. One of them will shoot at you
with another machine gun mounted on a sandbagged position. Behind
that are a truck full of torpedoes and a crane that is holding
several crates aloft. Use your Springfield sniper rifle and shoot
the rope. The crates will fall on the truck, causing it to explode
and kill the sniper on the crane and any nearby Nazis.
Hint: A Chance Meeting: Items:
Look in a train car in the area near the beginning
to find some ammunition and a field surgeon pack. Look around
the trucks in the next area to find more ammunition and another
field surgeon pack.
theporters3.
Hint: A Chance Meeting: Nazis: Disguise:
If your disguise is blown without entering the train
station in on track, all the Nazis outside will fire on you. After
you killed the guards at the front door, it will open and you
can go inside to kill the rest of the Nazis. If you chose not
to go in the uniform you stole, the man will run outside in his
underwear and start shooting you. After that, you can kill him
theporters3.
Hint: A Chance Meeting: Use a submarine
gun:
When you are near the end of the mission, you can use
a submarine gun. When your at the last submarine, first kill all
of the Nazis that are on it. Next, walk aboard the submarine and
go up to the gun. Press Action to take control of the gun.
A message will appear at the top of the screen when you get close
enough.
Wl1502.
Hint: A Chance Meeting: Clearing Nazis
near trucks:
Pull the lever on the other side of the train. The
machine gun will roll near a crate and you can use it to clear
out most of the Nazis in the area with the trucks
theporters3.
Hint: A Storm In The Port: Flying feathers:
Go to the end of the "Special Cargo" level.
Kill all the Nazis there. Then, go to their beds. Shoot the pillows
and you will see feathers flying.
BARRY LUDY.
Hint: Clipping Their Wings: Hidden chests:
On the final mission where you are required to take
pictures of the blueprints, there is a sleeping area. On the side
of the room where you find the spy camera, check in between the
bunks to find hidden chests. You will find canteens inside.
Hint: Clipping Their Wings: Secret area:
In the stage where you take pictures of the blueprints
of the OH-IX, go to the area where there is a test engine that
you have to destroy by pumping up the pressure level. Once the
engine blows up the wall, shoot the two or three Nazis. You will
enter a corridor or hallway where you will see boxes and Nazis
shooting at you. Go straight to the end of that hallway. You will
see a green door at the end, but do not make any turns yet. By
that door, there is a lamp directly above you. Turn left to that
little hall where you will see a box and another green door. Next,
face back again to the opposite direction, where you will be facing
a wall where the lamp mentioned before is. Walk straight into
that wall to enter to a secret passage where you can see the rest
of the stage. Its a 3D design of the stage. You can see the place
where the "lava" is located, and can even see the end
of that stage with the medical supplies, bazooka, rifle, and more.
Feel free to explore, but you cannot walk top far because the
walls will stop you.
Matadorjr2.
Hint: Clipping Their Wings: Waving Nazi:
When you create the "accident" in the wind
tunnel, look at the scientist on the far right. Just as the wind
generator turns on, the scientist will look at you and wave good-bye.
BAR dudeamous.
Hint: Derailed: Secret passage:
As you start the mission, go to your right and you
will see a dirt road. Go slow because of a Nazi that is sitting
down, waiting. You see something in the mountain. Go to the door
but do not open it. Get ready to shoot -- there are three Nazis
inside. Mow them down and grab the MG-42. Then, wipe out the remaining
Nazis below.
Hint: The Golden Lion: Nazi fight:
After you go into the pub and tip the piano player,
he will play a song and distract the guards to the stairs leading
up to the balcony. There will be two men at the top, and down
the stairs at the bottom will be two more men. To the right of
the men on the top, there will be three beer mugs. Go over to
them and press Action. You will tip the mugs one by one
off the balcony onto the table of the men on the bottom. They
will argue each time you tip one. After the third beer mug is
tipped, the man on the top will jump down and they will start
punching each other. It will slow, but after about ten to twenty
seconds, one of the men will tackle the other one and punch him
in the face while he is on the ground. After the man is pinned
down and beat up, you may as well end the mission because this
will continue until you do so. Note: To see what the Nazis are
saying when they are arguing, turn on the subtitles.
DiabloDudeV12.
Hint: The Golden Lion: Panzerknacker returns:
At the pub at the end of this level, you will be in
a room full of different Nazi soldiers and officers drinking and
singing. As normal, go to the stairs, but wait at the bottom.
Look up the stairs and in the corner, you will see your friend
the Panzerknacker from the Medal of Honor: Underground
secret level, "I, Panzerknacker". Walk up the stairs
and you can examine him closer.
nukyew2.
Hint: Ground Zero: Me 262:
When you start, take out your bazooka and go to the
right. Blast the door with a group of Nazis and continue . Go
left and through that little hallway to see three Nazis working
on a Me 262.
kenny resol.
Hint: Needle In A Haystack: Hanging man:
There is an area where you must defend Barnes as he
takes out tanks. At the beginning, you should hear someone call
for help, then a gunshot. Aim and zoom into the windmill to see
the man hanging by a rope.
gary johnson.
Hint: Needle In A Haystack: Stopping tank
barrels:
When you get to the first tank, enable the "Unlimited
ammunition" code, and the "Invincibility" code
if desired. After you kill all the men, go to a side of the tank.
When the barrel is facing, you start shooting. You will see smoke
and sparks. The barrel will not explode. When you hear ticking,
run back and the tank will explode. You can do this to every tank
in the level.
Hint: Nijmegen Bridge: Destroy the AA gun:
At the end of the level, you will see a red barrel
with a white rag sticking out of it that must be destroyed. Use
the following trick instead of shooting the barrel or tossing
a grenade to detonate it. Approach the side of the barrel with
the rag. You should see the message "Press Action to ignite
the rag" appear at the top of the screen. Do so, and you
will hear the sound of Jimmy lighting a lighter and touching it
to the rag. Immediately back away and wait. After a few seconds,
the barrel will explode and the anti-aircraft gun will be destroyed
without wasting any ammunition.
Hint: Nijmegen Bridge: Suicidal Nazi:
When instructed climb up the ladder to top of bridge,
do so. Note: Enable the "Invincibility" or "Bullet
shield mode" codes to make this easier. When you reach the
top of the ladder, a Nazi will be directly in front of you. He
will aim his gun at you and begin to shake. Do not shoot him or
any other Nazis. Wait for a moment, and he will stand up, grab
his helmet, and jump off the top of the bridge screaming.
Hint: Nijmegen Bridge: Nazi helper:
Go up the ladder that leads to the top of the bridge.
There should be two Nazis there; one directly in front of you,
and one to the left. The one to the left gets scared and falls
off of the bridge. The one in front of you will shake. If you
walk up behind him, he will grab his rifle and start sniping the
Nazis below him on the bridge. Shoot all other Nazis in the area.
chrisboy87.
Hint: Nijmegen Bridge: Snagged Nazis:
Proceed with the mission until you come up from under
the bridge the first time. Kill the three Nazis waiting for their
relief. Keep walking about 10 feet, take out your sniper rifle,
and zoom in as much as you can on the upper part of the bridge.
You should see some men crouching. If you are lucky, you can see
their shots as they are fired, which gives them away easier. Shoot
the Nazis and they will fall and get snagged on some wires on
the bridge. They will try to get up, fail, and die.
chrisboy87.
Hint: Omaha Beach: Saving your men:
When you get out of the water, quickly get to an obstacle,
then find the Higgins Boat where your lieutenant is located. Saving
your men is difficult because cannot see very far. The will not
wave at you unless you are close to them. Once you run up and
down the beach a few times, you will hear them over the noise.
Hint: On Track: UFO:
When you get outdoors next to Sturmgeist's train, look
up and to the right. You will see a UFO flying in the air. If
you look closely, it has the Nazi markings and colors.
Hint: On Track: Jimmy Patterson poster:
When you get to the entrance to the train station,
stop and look on the left side of the entrance door. There will
be a wanted poster of Jimmy Patterson with a picture. It even
has a reward in German.
Hint: On Track: Drunk Nazi:
You will find a bar just before the first trains. The
first person you should see is a Nazi with a mug walking around
the room. Do not shoot him. Shoot the others with guns. After
you kill the ones with guns, you can see the drunk Nazi lie down
and go to sleep on the floor, using his mug as a pillow.
Hint: Operation Repunzel: Easy completion:
You can get through a lot of this mission by just walking
around. In the beginning, do not pull out your gun. Go to the
Nazi that blows your disguise. Sometimes you can just walk past
him. The farthest you can get is to the courtyard where a group
of Nazis are on patrol on the stairs. It is just before the room
where you find the map. If this does not work the first time,
try again. You must avoid being seen by the cook. He will remember
you from the submarine mission. To do this easily, crouch on that
ramp you were ascending to the kitchen, then go to the right of
the table. When you reach the stove, stand up and jump over to
the table to reach the door to the next room.
derek tywan.
Note: Using the aforementioned strategy will glitch the game that
makes completing the mission impossible. One of your mission objectives
is to collect the documents that are hidden inside the cuckoo
clock in the billiard room. Normally, when you destroy the clock
you are able to collect the documents. However if you bypass the
cook as described earlier, the documents will not appear. The
game will then not allow you to "motivate" Gehret to
jump off the roof, and thus complete the mission.
blindmage.
Hint: Operation Repunzel: Suicidal Nazi:
There is a Nazi soldier practicing a speech in a hall
where you find the map behind the painting. Instead of going around
on the top, go downstairs and run up to him. He will automatically
fall back and die without a single shot. The only downside is
that you cannot get a gold star for this mission if this is done.
Hint: Operation Repunzel: Extra health:
After you kill all the waiters and the cook, look around
and run to the bread. Jimmy will say that its yummy , and your
health will rise more than a medical canteen.
Hint: Operation Repunzel: Speech practice:
You will encounter a man practicing his speech in a
large hall inside the building where they are preparing to have
a Nazi Rally. Instead of walking up to him, stay on the balcony
and go across the walkway connecting the two sides of the room.
He will see you and tell you to stop. He will then pick up the
rocket launcher next to the podium and fire it at you. It will
hit the walkway and blow it in half, forming a ramp from the ground
floor to the upper level.
Hint: Operation Repunzel: Chandelier kill:
You can shoot the chandeliers that are around in some
of the rooms of the Nazi building. They will kill anyone underneath,
including you.
Hint: Riding Out The Storm: Destroying
train:
When you climb into the gun turrets on the train to
shoot at the other train cars, etc.; aim for the very front of
the opposite train. You can destroy it with one shot.
Girl_getter06.
Hint: Riding Out The Storm: Secret cannon:
Before you enter a room on the train you will see a
cannon. The cannon is for you to shoot another train that is shooting
you. After you kill the soldiers in the room, go back to where
you came in and look to the left. You will see a ladder that leads
to a cannon. If you cannot find the cannon, keep looking for it
on the left side of the room. Note: There are also machine guns
on the train that you can use.
Hint: Rough Landing: Sniping Nazis:
After Barnes blows up the tank that is inside a barn,
you will get to a mill where you will find a sniper. Kill him,
then get up to the mill. Snipe the large group of Nazis that will
appear in the distance, as if they were following you.
Hint: Rough Landing: Stop tank guns:
You can jump on the tanks to stop the guns from turning.
You must kill the infantry first so that Barnes can come up and
jump on the treads of the tank. The barrel will move and stop,
but you will still hear the grinding of the turret. When Barnes
plants the charge, run away and it will explode.
Shane Miller.
Hint: Rough Landing: Ending the mission:
When you are at the part where you must get the town's
attention, walk over to the big pile of hay. Press A and
the hay will burn up. It will burn the windmill and the Nazi's
will appear and shoot at you.
Wl1502.
Hint: Rough Landing: Hanging man:
At the beginning of the mission, you will hear a man
yell "Hey Jimbo, have a hand here". Then, look at the
windmill. You will see a man hanging an the windmill.
matthew scott thompson.
Hint: Seaside Stowaway: Breach wall to
the docks:
You will see a red barrel with a white rag sticking
out of it that must be destroyed. Use the following trick instead
of shooting the barrel or tossing a grenade to detonate it. Approach
the side of the barrel with the rag. You should see the message
"Press Action to ignite the rag" appear at the top of
the screen. Do so, and you will hear the sound of Jimmy lighting
a lighter and touching it to the rag. Immediately back away and
wait. After a few seconds, the barrel will explode and the dock
wall will be breached without wasting any ammunition.
Hint: Seaside Stowaway: Explosive rag:
When you reach to the part where you breach the wall,
shoot the cans, but do not ignite the rag. After the smoke clears
up from the explosion, go where the rag was located. A message
that reads "Press Action to ignite rag" will appear.
Ignite the rag, back up, and in a few seconds the rag will explode.
Dallas Terry.
Hint: Yard By Yard: Civilian backup:
In one of the alleys, you will encounter an old women
just sitting in her backyard. Next door to her lives a young man
with glasses, lying on his lawn next to his shed. In his yard
is a ladder propped up on a couple of boxes. Use this ladder as
a ramp and walk across it. In this yard is a man with a helmet
standing next to his shed. Do not shoot him. Walk up closely to
him and he should have his arms raised, is clearly too old to
be in the military. Stare at him until he puts his arms down and
reaches into his shed window for a shotgun. Still, do not shoot
him. By this time a Nazi soldier will storm into the man's yard.
The old man will fire at him, killing him, and leave his yard
looking for more Nazis. For good measure, stand as close to him
as possible while he leaves his yard. He will give you a nudge
to go while he covers you.
In one of the houses is a civilian climbing in a ventilation shaft.
If you look up in time to see him, he will throw a box of grenades
down for you to use.
Cal
Hudson.
Go into the first yard on the right at the beginning of Sniper
Alley. Climb the ladder into the next yard and go around the shed.
A man will stop you, pull out a gun, open the gate, then kill
some Nazis. However, he will get shot from behind by another Nazi
and die.
Josh S..
Hint: Yard By Yard: Create hole:
Shoot the dirt with a Panzerschreck and the man will
sink down into a hole.
Hint: Yard By Yard: Flush the toilet:
At the beginning of the mission in the first house
you enter, go up the stairs to find a bathroom. Press Action
here and Jimmy will flush the toilet.
Hint: Yard By Yard: Dancing Nazis:
In the second building that overlooks Checkpoint 2,
shoot the Nazi on the machine gun and quickly look down. The Nazis
down there will be dancing.
Hint: Yard By Yard: Nazi in the bathroom:
Go into one of the houses. Go to the top floor and
barge into the bathroom. You should see a Nazi with his pants
pulled down on the toilet, with a German newspaper in his hand.
The paper has a picture of Pattersomn on the front page.
khmi6.
Hint: Your Finest Hour: Flipping soldier:
After you take out the machine gun nests and eliminate
all the Nazis in the bunker, quickly get off the machine gun.
Go to the entrance of the bunker. You will see some allies running
towards you. Look at the one at the left. When the mine goes off,
you will see him fly into the air and do a flip.
Colin Bailey.
Hint: Your Finest Hour: Rolling soldier:
Get to the objective that instructs you to destroy
radio contact with bunkers. After you shoot the Nazi and the radio,
go back to the stairs. A Nazi will be looking down. Shoot him,
and he will roll down the stairs.
Joel Burns.
Hint: Your Finest Hour: Rescuing soldiers:
After speaking to the captain, look around the beach
and you will notice four red flares. Go to them to find one of
the four soldiers that you must rescue. Each soldier is at each
flare.
karen.
Hint: Your Finest Hour: Soldiers' names:
After your amphibious boat explodes, go to the shore
where you will see a few dead men. Zoom in on there chest and
you will see names such as Rus K (Risky) and others.
Hint: Your Finest Hour: Thompsons:
Use this trick to get two Thompsons in the mission.
The first one is located where the man who was going to blow up
the fence is caught. The second has more ammunition. To find it,
go all the way to the left until you reach the end of the beach.
Then, go down to the shoreline. Search all around and you will
find it.
THE01PITCHER.
Use this trick to get three Thompsons in this mission. Do not
save any men before you do this. First, go down to the end of
the beach and go in the water. There will be a Thompson gun at
the west end of the beach. Then, go to the east end where the
man will be trapped after you save the soldiers. There should
be a Thompson gun here. Then, save the four men. Next, get the
man with the Bangalores down where he is trapped. There should
be a Thompson gun there.
Littlemansax.
Hint: Your Finest Hour: Bad luck demolition
expert:
After you save the demolition expert with the bangalores
and he has blown the sea-wall, follow him. Keep watching him when
he still runs. He looks like he is holding a rifle. He should
hit a mine, then land on another mine after he falls from the
blast of the first one.
BAR dudeamous.
Hint: Your Finest Hour: Fish:
In the first mission, Your Finest Hour, walk along
the beach and you will can little silver fish that have washed
up on shore.
Hint: Multi-player mode: Less damage when
firing machine gun:
Before you press Action to take control of a
machine gun, crouch down and have the machine gun directly ahead
of you. You will still be crouched, will take less damage, and
can still operate the machine gun.
Matt Pedersen.
Hint: Restore health:
In some missions, such as Yard To Yard, you can find
bread on tables that you can eat and get back a small amount of
health.
Hint: Shooting men behind corners:
Throughout the game, there are men will hide behind
corners and jump out at you when you approach them. Usually, their
point-blank fire severely drains your health meter. A simple way
to avoid this is to look closely at the corner from a distance.
Nearly always, you will see a hand or foot. Shoot their visible
appendage and they should hop out from behind the corner, exposing
the rest of their body to your scope. Note: This may take a few
attempts to get the correct angle. Also, do not rush up to the
corner; wait, and another soldier could run around it, guns blazing.
Andrew Gies.
Hint: Avoid damage from the cooks:
In certain levels, there will be a Nazi cook that inflicts
a lot of damage by throwing knives at you. To avoid them, enter
a crouching position. While crouching, walk directly at the cook
until you are next to him. He will continue to throw knifes over
your head, making it an easy kill.
mike scott.
Hint: Huge explosion:
Enable the "Rubber grenade mode" code. While
facing a Nazi head on, throw a grenade at him. Once he catches
it, throw a second grenade. Most likely, the Nazi will catch the
first one, but will be unable to grab the second. This will cause
the grenade to explode and perform an "illusion of disappearance"
most of the time.
Nobodycares1991.
Glitch: Nijmegen Bridge: Floating man:
In the bridge mission where you deactivate the bombs,
you can hit the man that gives you the briefing at the start of
the mission. Hit him about twenty times and he will eventually
float into nothing.
David O'Brien.
Glitch: Nijmegen Bridge: Fall through bridge:
Enable the "Invincibility" code. Go to the
top of the bridge. Jump upm then fall down on solid ground. Your
body should be at least half-way through ground. It may be impossible
to get yourself out of the ground.
Pizzaman man.
Glitch: The Golden Lion: Nazi repeatedly
hits the counter:
When you first enter the Golden Lion, go to where two
Nazis are standing in front of some stairs. Walk up to them and
turn right. The Nazi with the glass that is standing will hit
the counter with his glass every time you press A.
natasha wright.
Glitch: Operation Rapunzel: Time difference:
When you start the mission "Operation Rapunzel",
a message will appear giving the location and the time as 22:15
(which is 10:15 p.m.). However when you get to the courtyard with
the clock tower, the clock's hands are at 12:00 and it strikes
twelve, even if you blaze through the mission in 5 minutes.
MISTERNIX.
Glitch: Crouch through tank:
In any level with a tank, run up to it and crouch.
You should be able see the inside of the tank. If this does not
work, go to the other side of the tank and try again.
jdmkjcarr.
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