Outlaw Golf 2
Master code:
Create a player and enter I Have No Time as a case-sensitive
name. All movies, characters, clubs and events will be unlocked.
All characters:
Create a player and enter release all golfers as a case-sensitive
name. All movies, characters, clubs and events will be unlocked.
All clubs:
Create a player and enter release all clubs as a case-sensitive
name. All movies, characters, clubs and events will be unlocked.
All courses:
Create a player and enter release all courses as a case-sensitive
name. All movies, characters, clubs and events will be unlocked.
Harder tour:
Create a player and enter Iron Man 93 as a case-sensitive
name. All movies, characters, clubs and events will be unlocked.
Easier tour:
Create a player and enter Mr. Chicken 93 as a case-sensitive
name. All movies, characters, clubs and events will be unlocked.
Perfect shots:
Hold L and press A, B, A(2), B,
White, B, A while aiming in exhibition mode.
You will hit the shot exactly on the percentage marker but still
must have your shot aligned with the line in the cup. This allows
you to hit the power marker anywhere and will not hook, slice,
over hit or under hit the ball.
Big heads:
Hold L and press B, A, B, Y,
Back during game play.
Big chests:
Hold L and press B, Up(2), B, Y,
Up during game play.
Super bouncing golf balls:
Hold L and press Up(2), A, Up(2),
B, Up(2), X during game play.
Sticky golf balls:
Hold L and press Down(2), B, Down(2),
X, Down(2), A in aiming mode.
Big golf balls:
Hold L and press Up(3), Back in aiming mode.
Repeat this code to increase its effect.
Small golf balls:
Hold L and press Down(3), Back in aiming
mode. Repeat this code to increase its effect.
Unlimited Beating Tokens:
Hold L and press White(2), Black(2), Y
in aiming mode in exhibition mode.
Play as Clem:
Successfully complete tour mode as Harley
Play as Donna:
Successfully complete tour mode as Summer.
Play as Donna:
Successfully complete tour mode as Summer.
Play as Harvest:
Successfully complete tour mode as Clem.
Play as Killer Miller:
Successfully complete tour mode as Trixie.
Play as Suki:
Successfully complete tour mode as Killer Miller.
Play as Trixie:
Successfully complete tour mode as Donna.
Aztec Acres course:
Successfully complete tour mode as Harvest.
Glacier Ridge course:
Successfully complete tour mode as Ice Trey.
Mosquito Greens course:
Successfully complete tour mode as Suki.
Spooky Hollow course:
Successfully complete tour mode as El Suave.
Hint: Exhibition Play mode shortcuts:
Use the following shortcuts.
Psycho Sands
Hole #1 (Crashed UFO): Hitting the UFO will warp your
ball to the end of the fairway.
Hole #2 (Castle/Dragon Cave): Hit over the pine trees (5 small
trees) to land on the fairway facing the cave.
Hole #3 (Beanstalk): Curve around the beanstalk to secure a hole-in-one.
Hole #4 (Outlawwood-Old west Town Facade): Use a punch to shoot
under the train tracks.
Hole #5 (D-Day Beach Invasion): Avoid the slanted area at the
front of the green as it will rocket your ball off the back side.
Hole #6 (Pirate Ship/Island): Use a wedge and a pitch shot to
enter the powder fill funnel of the cannon aboard deck. It will
shoot you onto the island.
Hole #7 (Pinball): Unpredictable. Do not shoot so hard as to jump
over the side.
Hole #8 (Roof Tops): Drive to the poolside fairway on your first
shot. Look for very little roll on your second shot to the green.
Hole #9 (Pagoda): Drop in between the arches on the bridge. Holes
at the end empty out onto the green.
Hole #10 (Volcano): No need to ascend all the way around the volcano.
Land your first shot as near the leading edge as you can. Turn
right and aim for the fire gods mouth to warp onto the green.
Hole #11 (Pyramid): This is where your curving skills can come
in handy. Curve around the pyramid with your driver. A hole in
one is possible.
Hole #12 (Star Wars): On the left side before the downhill ramp
is a hole in the floor that empties out onto the green. A punch
will help to clear overhead obstacles.
Hole #13 (Heavenly City): Be certain to not hit the pillars. Not
much help I realize, but if a shortcut exists I haven't found
it.
Hole #14 (Windmill): The middle hole or the one on the right go
to the green. You may also drive over the skeeball. Carefully
time the windmill blades.
Hole #15 (Swamp): Look for a geyser to warp to the green.
Hole #16 (Foundry): Holes in the floor may lead to the green or
drop you into a slag bucket of molten steel. The first one always
seems safe.
Hole #17 (Sewers): This one is pure luck, but try not to go too
fast or your ball may jump the side.
Hole #18 (Lava Cave/Bird Cage): A punch clears the stalactites
and stalagmites more easily, but be careful not to run off the
edge.
Aztec Acres
Hole #6 (Swayback Log): Enter the log to warp to the green.
Glacier Ridge
Hole #2 (Round Hole In Arch): Hit the hole to warp to the
green.
Hole #14 (A car balances above the fairway, but does not seem
to affect play.
Hole #15 (Pipe Line): Turn 90 degrees right to drive to the pipe
line. It will empty out onto the green.
Hole #18 (Elevated Green): Look to the left for a cave that will
safely roll your ball onto the fairway.
Reviews
Copyright © 2004 Al
Amaloo. All rights reserved.
|