Invincibility: When you first start the game, press X, Y,
B, A, Back, White, Up, Down,
Up, Down at the main menu. If entered correctly,
you will be invincible through the entire game. Note: You will
have to re-enter this code each time you play. Osu1Bob.
Skip intermission sequences: Hold L + R + click Left Analog-stick
+ click Right Analog-stick during an intermission sequence.
Easy money: On Day 55, you will have a chance to only fight drones
for 3,000 to 4,000 Neo Yen each. It is possible to make well over
3 million Neo Yen through those fights.
At the town map screen, place the little "snowboarder"
pointer over the garage area. Rotate the Right Analog-stick
ten times in any direction to gain 1,000 Neo Yen. Note: You can
only do this once per day. ScarecrowMLS.
To get unlimited money, rotate the Right Analog-stick clockwise
ten times to get 100 Neo Yen each time. Then, save the game and
reset the Xbox. Load the game and do it again on the same day.
Do this as many time as desired. JIDLoVeSVIDs.
When you enter an arena and do not have a lot of money, shoot
all the explosive barrels, cars, vans, buses, and small signs
to get a lot of Neo Yen quickly. You can even shoot the yellow
dropships that deploy the power-ups for 10,000 Neo Yen each. When
the yellow dropships drop the powerups, make sure to always get
the blue power-ups, as they are worth a lot of Neo Yen. Note:
Some buses, cars, and vans can be shot twice before they are destroyed,
giving you twice the money for shooting them. Make sure that you
shoot them again after they stop smoking. garland.
Use the following trick to get a lot of money in the early days
of the game. For the first few days, just fight your way through
the enemy and get enough money for the 37mm Gun Launcher. It should
appear in the mod shop at days 2 to 5. Once you have this, the
next match you choose should be any match at the first level (with
the wrecked buildings). Go through the middle of the buildings
until you find a cafe in a white building. Face this and jump
as high as you can forward. You should land on some white steps.
Jump onto the highest step then jump as high as you can again
while pressing Forward. You will land on a roof. Jump forward
again to the next roof up and you will be on the highest building.
Then, go to the opposite end of the building and turn around.
Do one right dodge and you should be directly on the corner of
the roof. Look at the sky and you can take out any Dropships for
10,000 Neo Yen each. The Gun Launcher is the best gun for this
task. Also, the enemy SVs will almost never reach you. It is possible
to make 2,500,000 Neo Yen in one go. If you run out of ammunition,
any Dropships that come in from the right will land behind you.
Once they have dropped ammunition, you can destroy them and collect
it. Nevet.
Better mechs:
The Scobee companies will have a special mech with better weapons
available on days that are a multiple of six. For example, Day
6, 12, 18 through 60.
Successfully complete the game to get a "Clear" saved
game. A special mech will appear on days that are a prime number.
The days when the Tolomeo R can be bought are days 1, 13, 37,
and 49.The Charga can be found on days 9, 21, 45, and 57.The Tolomeo
is found on days 5, 17, 29, and 53. Emoke.
To unlock the Tolomeo, TolomeoR and Chagra type SVs in the Wild
Machines used SV area on prime number days (7, 11, etc.), defeat
Yuki in one of the three First Ranker matches. This will also
give your game save ''Clear'' status. The Chagara type resembles
the Photon type and is the strongest of the three (Tolomeo, TolomeoR,
and Chagara). Undacuvabrotha12.
Cheat mech:
Later in the game (Day 20 to 30) the used shop Wild Mechanics
will have a used SV with quad legs, heavy core, and one arm cannon
at a cost of 1,500,000 Neo Yen. Gundamcrow.
Hint: Keep your money:
The easiest way to keep your money and not have to repair, is
to go back into a gate (such as the one you enter from). If it
does not open, bump into it and it will do so. RWHBM0.
Hint: Use laser during the charge time:
When you are using a laser, you normally have to wait
for it to be fully recharged. However, you can use the laser during
the recharge time. When you are firing the laser, release the
trigger, then press the trigger again as quickly as possible.
If done correctly, you will have started a new laser beam. This
lets you charge your laser slightly, allowing you to use it longer.
Note: You can repeat this as many times as possible. mariaschmidt.
Hint: Easy tactics:
In the first arena, just run around in a circle, getting any power-ups
that manage to pop up. There are side garages you can "pull
into" to let your Optical Camouflage recharge. RWHBM0.
In the second arena, drop into the large circular hole and wait
for power-ups, killing enemies that appear. RWHBM0.
In the third area, start on the gate to the right. Then, hide
behind the area where you start. RWHBM0.
Hint: Powerful damage-dealing mech: This process will allow you to build a Holy Scoobee
that is capable of killing most other SVs in seconds.
Day 1
In the Buy SV section of Wild Machines, purchase HLPARTS for 90,330
Neo Yen.
In the Buy Module section of Wild Machines, purchase Cannon/HM10
arm weapon for 44,000 Neo Yen. Equp it to the empty arm slot
in your Hangar.
Do not purchase or equip anything else. Participate in D-Class
Rumbles on Days 1 and 2; you will need at least 210,540 Neo Yen
by Day 3.
Day 3
In the Buy Module section of Wild Machines, purchase the 65/14M-Catapult
back weapon for 86,700 Neo Yen, as well as the 65/14M25 Barrister
arm weapon for 80,640 Neo Yen.
In your hangar, remove the existing mortar-type back weapon, and
replace it with the Catapult. Additionally, remove the existing
pistol-type arm weapon, and replace it with the Barrister. Both
of these new weapons have large, powerful blast areas, and are
capable of hitting enemy Scoobees through walls and around corners,
as well as the ability to damage multiple enemies in a single
shot.
Your SV will now be overweight. Go to the Plus Tech tune shop
and increase the Heavy rating of your SV's legs to Level 2 for
43,200 Neo Yen.
Participate in D-Class Rumbles or use the Next Day function in
your Hangar menu for days 4 through 18. You will need at least
1,188,690 Neo Yen by Day 18.
Day 18
Go to the Ventuno Showroom and purchase the HOLY-940C Novecentquaranta
for 426,760 Neo Yen. In your Hangar, disassemble the new SV, and
note that it came with a L50/Javelin arm weapon. This is a very
powerful laser. On your original Scoobee, replace the old machine-gun
type arm weapon with the Javelin.
Go to Wild Machines and sell all parts that are currently unequipped;
this will return a total of 63,240 Neo Yen. Your SV will be overweight.
Go to the Plus Tech tune shop and increase the Heavy rating of
your SV's legs to Level 34 for 825,170 Neo Yen (if no option pieces
are equipped).
Your SV now deals enough damage to be competitive up to Class
A. Dan H.
Hint: Stage 1: Recommended camping location:
Go to the first stage on rumble (the city) and climb
onto roofs for a good camping location, if you get high enough.
Make sure you have a slingshot to shoot from the roof. Paul King.
Hint: Stage 1: Easy money:
In the first arena, there are two towers next to each other. They
are the tallest towers in the level. Go to the top of the highest
one. You have to climb the shorter one, then jump across to the
tall one. You can shoot down the "dropship" that drops
supplies. You can make several million fairly quickly this way,
and your chances of being hit by another SV are slim. Ben Murphy.
Hint: Stage 2: Recommended camping location:
In the second stage underground, there is a large round
room with a ramp that spirals down the wall. At the bottom end
of this ramp is a nice location to camp out underneath. Even better,
an ammo, health, and New Yen drop point is directly in front of
you when you hide here. Sean O'Brien.
Hint: Stage 3: Hiding location:
Jump onto the "high rise" in front of you when you first
enter the level. Jump up there and walk around to the left, then
look around. You should see a passageway for you to pass through.
Go into it halfway. This is a good location to let O.C. recharge
or wait. Paul King.
Start at the right gate. Immediately after you exit the gate,
jump on top of the place that displays the screen of your Scoobies.
Hide behind the screen. You can hit anything on your side from
that place, and also use the screen as a shield. Occasionally
you will also see the yellow ship that drops off things. You can
destroy it for 10000 Neo Yen each. James An.
Hint: Hiding locations: Note: You need to have at least 20' for your jumping
height to do the following. Dudenukem
and PhantomCrashMaster.
Shinjuku: When you first come out of Gate #3, move to the last
gap in the wall on your right. Then, face the building to the
left. Jump onto the small building's roof, then up to the very
top.
Shinjku: Start from Gate #1 and go about two blocks to your left
and turn right. Go down the alley you will see a barricade of
garbage cans. This is a good place to recharge your Oc and wait
for other robots.
Shibuya: Start at Gate #2, take a right, jump down the hole, and
climb the spiral staircase.
Aqua Line (Tokyo Aqua): Go out through Gate #2. Go slightly to
the left of the bus on the left. Make a U-turn, run toward the
roof directly left of the gate, and jump up onto the roof.
Shinjku: Photon with six legs, sniper rifle, Red Lotus, and 3X
A-? O.C. IV. Stick to the building tops and snipe every one with
your O.C. on. Fire at anybody that turns invisible with the Red
Lotus. Leave the rooftops only for supplies.
Shibuya: Aron with hover legs maxed out (for defense), 2X big-shot,
2X machine- gun, 30 mm armor, multi accelerator, and Horn Polish.
Drop through to the room with the spiral staircase. Behind you
is a rectangular room. In the corner is some debris. Get in between
the biggest piece and the closest wall and look towards the drop-zone.
Wait for other mechs or power-ups.
Aqua Line: Holy with heavy hover legs, 2X javelin, 1X big-shot,
2X A-? O.C. IV, and a multi accelerator. Simply alternate lasers
and use the big-shot on invisible foes.
Hint: Recommended Scoobie for all Bosses:
The recommended Scoobie is a Holy with two Javelin
Laser Beams. Note: These are not the shoulder ones, They are the
arm ones that can be obtained from the "special Mechs"
that appear on the days that are a multiple of six from Ventuno.
Also equip a Heavy Heavy (try to max it out), Hover Legs, and
30 mm armor. Also, a Light Light body (about 35 light) and a Heavy
Heavy (maxed out for damage)Slingshot in case the Boss turns invisible.
Wait until you have a clear shot at the Boss. Use one arm until
it is depleted then switch to the other arm. This should take
them out. If not, wait until they recharge then do it again. Jae An.
Hint: Recommended SV for random battling:
The recommended SV is a Holy normal body, Heavy Hover
Legs (level 60 to 80), two Gatling Guns at level 99 light, one
normal Javelin Laser Beam, an Hourglass, 10 mm armor and an OCGVB
(optic camouflage). The two Gatling Guns will have 3000 ammo.
Fire them both at the same time and it will dish out a lot of
damage in a short time. Note: For maximum speed for the Gatlings
Guns, start one then start the other shortly after. If you hear
a somewhat high pitched shooting, then it will be very fast. Emoke.
Hint: Recommended weapon: The best weapon in the game is the pistol for the Holy
type SV. When fully upgraded to level 99 Heavy (which requires
about seven million Neo Yen), it does 15,000 damage. Bret Carlson.
Hint: Avoiding enemy fire: Use your OCGs (Optical Camouflage Generators) as much
as possible when in an enemy-filled area. They will not be able
to see you, giving you the upper hand. You will then be able to
destroy them without them even knowing you are there. If you like
to shoot extra items such as cars, stacks of cans, etc., do not
do so when an enemy is near, as they can "see" the fire.
If you get shot when your OCGs are on, they will turn off and
the enemy will be able to see you. Go into hiding if they need
to recharge. tim.mills.
Hint: Easier OC time: In the options menu, there should be an option similar
to "auto OC". Turn it on. In battle when you come into
range of a mech, it automatically turns on. tysmom155.
Hint: Gravy Train: At Shinjku, from any of the taller buildings you can
jump on to one of the supply ship's as they pass by. This is useful
any time you need to get to the other side of the area quickly
or if you don't want to deal with any of the other mechs on the
ground. Shadowwarrior886.