Secret baby rattle weapon: Successfully complete the game. Press Start
to pause game play, then press Right(2), Left(2),
Y, X(2), Y, Down, Up. This
code is revealed after completing the game under the easy difficulty
Secret telephone weapon: Successfully complete the game. Press Start
to pause game play, then press Left, Right, Left,
Right, Up, Up, Down(2), Y,
X, Y(2), X(2). This code is revealed after
completing the game under the under the normal difficulty setting.
Secret swordfish weapon: Successfully complete the game. Press Start
to pause game play, then press Down, Up, Down,
Up, Right, Left, Right, Left,
Y, X, Y, X. This code is revealed
after completing the game under the hard difficulty setting. Ang3lman.
Secret chainsaw weapon: Press Start to pause game play, then press Down(2),
Up(2), Right, Left, Right, Left,
Y, X, Y, X. Ang3lman.
Video gallery: Successfully complete the game.
Voice credits: Play through the game until getting to the large courtyard
just immediately before the first chariot sequence, during your
second Dark Prince transformation. Look in the corner of the courtyard
to find a hole in the ceiling which enemies appear from until
you leave the area. Stab and hang from the panel near that hole
to open the exit. Climb the pole nearest to the hole in the ceiling
to hear a monotone female voice announce the game's voice credits.
Sand Gate rewards: Deactivate the indicated number of Sand Gates to earn
the corresponding reward.
fhna tv, u, wg.
Hint: Health bonus: Shortly after your first transformation into the Dark
Prince, you will reach a hallway with two paths. One is down a
trapped corridor, and the other is hidden behind a cloth doorway.
Go through the doorway and follow the beams until you reach a
fountain. Drink from the fountain and you will appear in a trapped
corridor. Make your way past the traps to the light, and you will
appear back at the fountain with a health bonus. bob dahaka.
Immediately after you defeat the Canal Monster, there will be
a fountain where you can save. Go back where you will find some
pots and jars and smash them. There will be a hole behind them,
which you need to roll under. This will lead you to a bonus health
There will be a circular water-filled room shortly after one of
your Dark Prince transformations. After solving the puzzle and
running up the wall to get to the rods, jump up from rod to rod.
Around halfway up the room you will see a hole in the wall poorly
concealed behind a blue banner. Jump through this hole to get
to a life upgrade fountain. Make it to the end of the corridor
and you will appear back at the bottom of the room. bob dahaka.
After the third Boss fight and a Dark Prince transformation, you
will be in a large room with an elevator in it. Make your way
up the room until you get to a platform with two seductresses
on it. Defeat them, then climb over the railing. Then, jump up
the dagger holds. At the top one, do a wall jump until you activate
the pressure plate. Slow time and make your way through the door
on the left before it closes. At the end of this hallway there
will be a health bonus fountain. bob dahaka.
After the intermission sequence in which Farah kills a Sand Guard
for you, climb the rooftops and kill the Sand Archers in your
path. After a while you will be told that you have lost the rooftops.
Make your way down until you are in a room with one of those mechanisms
that you stab your dagger into. It will open two doors. Do not
go through the closer one to your right. Go through the one behind
you down the ramp. Make your way through the corridor until you
get to a health bonus fountain. bob dahaka.
Get past the second tower climb, where you raise stone blocks
in elevators when you are at the top. Go inside to see a corridor
with traps and diagonal jumping shutters. Go back outside. Go
down to the last platform you were on. You will see that you have
the landscape view option available. Use it and go into the doorway
you see below. It will lead to the last extra health fountain.
Note: The traps in this one are difficult. It is frustrating,
but you can do it without any slow downs. Do not worry about falling;
you will wake up on the floor in front of the fountain and can
try again. tsuam.
Hint: Defeating the Canal Monster: Treat this like a thrall from Prince Of Persia:
Warrior Within. Begin by slashing at its legs and climb on
top of it. Once you are on top, you can control him. Guide it
so that it smashes into the doors. Eventually he will tire out
near the end of the canal and the level will be over. Mikeman589.
Hint: Defeating the giant in the Arena:
Run around in a circle avoiding his hands until you
find a white crate with steps on it. There should be a dagger
hole. Run up and hang on to it, then run to the next one and go
over the wall. There is a platform which is above the giant and
it will trigger a speed kill sequence. You must time it correctly.
Repeat this process a second time and you will blind the giant.
He will smash part of the arena which will make it more difficult
to find the ledge you use to attack him. Run around in a circle
until you eventually find it. Do a speed kill sequence. Then,
take him out by slashing his legs which will trigger the final
speed kill sequence. If timed correctly, you can defeat him.
Run around him a few times and you will find a set of brown wooden
stairs. Go up the stairs. When you are on them, there will be
a location where you can run up and stab your dagger. There will
then be another dagger location on your right where you must run
to. Then, run onto the wall where the giant opens it for you.
There will be another dagger location. You must then run up again,
and then on your left will be a platform where you will be able
to jump onto the giant and stab him. Repeat this sequence and
you will blind him. You can defeat him by cutting his legs when
he is blind. PukaRajika456.
Hint: Defeating Mahasti: When you meet up with Farah again after the brothel,
there will be an intermission sequence in which Mahasti will attack
you. Climb up to the save fountain, then down to a platform where
Mahasti will be waiting for you. Use whatever fighting tactics
you prefer. If you get knocked off the platform, rewind time and
dodge the attack. After awhile you will transform into the Dark
Prince, and Mahasti will run away. When chasing her, always run
to the right, kill the enemy on the platform in between to fill
a sand tank, and heal. Then, when you grab the ledge of the platform
Mahasti is on, slow time and jump up. Slash at her until slow
time ends and she jumps again. Repeat this until her health is
depleted. You will enter a deadlock that you will have to win.
If you lose, Mahasti will jump across the arena, and you will
have to try again. bob dahaka.
Stay in the corner of the first platform you start on when you
begin battle with Mahasti. Then, constantly block her attacks
and attack by using counterattacks. If you get kicked into the
wall or off the ledge, rewind time. When you become the Dark Prince,
attack Mahasti until she jumps back to the other platform. Get
to her, but before you jump onto the platform slow down time and
attack her as much as possible. Continue this unti lshe is defeated.
Hint: Defeating Sand dogs: When you have to fight the sand dogs (the ones that
suck out your sand), wait until they open their mouths. Then,
walk up and use the dagger facing their mouths for an instant
Hint: Defeating the Twin Warriors Boss:
Immediately after the room in which you must move the
statue of your father down the hall, you will have your second
chariot race. At the end of the race you will run into the sand
enemy that you saw in the earlier intermission sequence. His brother
will come with his sword and surround you in a ring of fire. Run
towards the one with the sword and slash at him with your dagger.
He will block it, and after a little bit his brother will slam
his axe into the ground. Roll to the side to dodge it, and his
axe will become stuck in the ground. Vault over him while his
brother with the sword tries to slash at you. If done correctly,
you will trigger a speed kill scene where you slash them both
down to half health. You must try to repeat this process. When
the brother with the axe jumps towards you, roll to the side and
get away from him. Only go for the one with the sword. If you
fail a speed kill you will be knocked to the ground and will lose
a lot of health. If you find yourself on the ground, do not try
to attack coming up; just roll away to the side. bob dahaka.
Hint: Defeating the Vizier: When you step into the circular room, the floor will
rise up until you are level with the fighting stage. There will
be a short intermission sequence, followed by the fight. As soon
as the intermission sequence ends, roll to the side to dodge an
attack. Repeatedly roll to the side until the Vizier charges at
you. Roll to the side once to dodge it, then charge at him and
double slash with your father's sword. He will block the dagger,
and any slashes after the second one. Once you have hit him twice,
roll backwards or to the side to repeat the process. If your attack
misses for whatever reason, do not try to attack him until he
attacks you again. There will be three times when the Vizier will
fly up and throw statues at you. Just keep running left or right
until you see the statue, then roll in the same direction to dodge
it. After awhile, the Vizier will fly up and crumble one of the
walls. The chunks of stone will hover around in a circle around
the center of the room. The Vizier should be on the opposite end
of the stage. Make your way through, then wall run up the columns
behind him. At the top of your wall run, trigger a speed kill
to cut one of his wings off. If you make a mistake on the wall
run or the speed kill, or the Vizier moves before you can activate
the speed kill, just try again. Do not get caught on the edge.
If you touch the railing it will hurt you. After a few speed kills
and you cut off both of his wings, he will fly up and take the
boulders with him. Never stop moving, because he constantly shoots
sand attacks at you. Make your way up until you get to a beam.
Activate the final speed kill sequence and kill him. bob dahaka.
Immediately roll backwards, as he will immediately try to get
cheap shot at you. Get close to him, but block his attack. Then,
attack him quickly because he is a hit and run type Boss. After
you hit him a few times he will fly back and try to hit you with
a piece of the arena. Get close to him again, blocking his punches,
and attack him a few times. He will fly back and try to hit you
with two pieces of the arena. Roll to dodge them. Then, attack
him again and he will fly back and try to hit you with three pieces
of the arena. Get close, block, and attack him again. The Vizier
will now blow up part of the arena and there will be blocks going
around in circles. Try not to get hit by them, as they can do
a lot of damage. Do not rewind time if you get hit. Try to conserve
your sands for later. The Vizier will now fly to every other column
and try to hit you with an energy beam. Dodge and get close. Run
up the column behind him, which will trigger a speed kill sequence
in mid air. Time it correctly, and you will slice off one of his
wings. The Vizier will now try to hurt you by trying to hit you
with energy beams. You must get close to him and run up the column
behind him, which will trigger another speed kill sequence in
mid air. If timed correctly, you can slice off his other wing.
It is easy to predict where he will go because it is every other
column. Get close to him for the final time and run up the column
behind him. It will trigger the final speed kill sequence, where
you will stab him with the sword and the dagger. After this is
done the Vizier will take the pieces that were on the ground and
form some type of obstacle course in the air. Look around with
the camera and find a block that is sticking out. Run up the column
and rebound to grab it. Make your way to the top. Conserve your
sands because the Vizier will try to hit you in mid-air, and if
you get hit it is a long way down. Use slow time to help you.
Once you make your way to the top you will become level with the
Vizier. Jump towards him to trigger a Matrix-style sequence.
Wait for the dagger to glow and time it correctly to defeat him.
You will stab him and you will both fall. After the intermission
sequence, the Dark Prince will take you to a dream world where
the walls and platforms are yellow and black, and everything is
glowing and moving. Pursue the Dark Prince and slash him every
time. You are safe in this world because if you fall you are returned
to the platform from which you fell. Get to the end where you
will see Farah telling you to wake up and come into the light.
The Dark Prince will be next to you. Do not bother attacking him
because he will make two more copies of himself. Walk into the
light and you will complete the game. Mikeman589.
For part one, when you start fighting the Vizier, he will attack
you close up. Meet him and start slashing the dagger. Once you
do the third hit with the dagger he will block it. Quickly roll
to the right and continue. When he flies up, he will pull some
statues from the wall and throw them at you. Run in a circle.
When you see a statue coming, roll and continue. When he comes
back to ground, repeat those steps. Eventually there will be an
intermission sequence and you will do a different set of attacks.
In part two, the Vizier will bring rocks down to circle around
you. Dodge them and go to where The Vizier is hovering. Move quickly
though, as he will soon fly to a different place. The Vizier will
be hovering in front of a pillar. Run up the pillar and jump off.
This will start a speed kill. Complete it and you will rip off
one of The Vizier wings. Do this three times and you will stick
your father's sword into him, starting another intermission sequence
in which The Vizier will lift all the rocks off the floor. In
part three, if you have more than three sand tanks immediately
use slow motion and run up a pillar. Then, jump off to land on
a platform. Jump to another platform which will lead to a bar.
Jump on it and immediately sit up on it. By doing this, if The
Vizier hits you with a blast you will not fall on the floor. Continue
jumping on platforms and objects. Do not use slow motion again
as you will not need it. In the end you will reach a beam that
will lead to The Vizier. Jump to start a Matrix-style dive. When
your dagger flashes, immediately stick the dagger in him and pull
you father's sword out. Smallells.
For the first fight sequence with the Vizier, this is the easiest
process to reach the second sequence. Simply wait for him to attack
the first time, then roll to the right. Press Y(3). The
third one will be blocked. Immediately roll to the right. He will
try to attack you with one of his hands. Repeat the process. It
is a quick and easy way to get to sequence two. Note: You still
have to avoid the pillars when he does the fly in the air attack.
Hint: Instant kill with Dark Prince: Press A, Y(2) with the Dark Prince.
Hint: Better Stone Guardian control: Once you have made it into the City Gardens and deactivated
the Sand Gate, you will encounter a large round sunken arena which
is patrolled by four Sand Guards. After you have speed killed
them both with "double kills" and have dropped down
into the arena, you will be confronted by the Stone Guardian,
which is really just a Thrall from Prince Of Persia: Warrior Within
with a different look, which means you will initially deal with
him in the same way. Once you are in front of him, roll between
his legs then attack the back of his ankles. After a only a little
of this he will drop to one knee, just like the Thrall. Climb
up on his back, just like the Thrall, but this is where the similarities
stop. After you have climbed up on his head you will stab your
dagger into the back of his neck, which will enable you to steer
him like the chariot. As soon as you gain control of him, lead
him through the large, closed, wooden door in the arena then through
another door in the adjoining room. As he is running, the giant
speeds up and this makes it much more difficult to control him.
However, if you brush him up against the walls, he slows down
to a manageable speed. However, make sure you only brush the walls
or he will crash and land on top of you. Ian F. Van Gelder.
Hint: Unlimited sand: A good number of the secondary weapons have special
powers. Some, like the Illusions Dagger, are instant kills if
thrown and not blocked. Some will knock an opponent down with
one hit, like the axes you get from the weapons racks. However,
the most important secondary weapon is the Sand Gate Guard's Sword.
At every Sand Gate there is one guard with red armor, who has
sand flying to him from the Sand Gate. He is the only guard that
can call for reinforcements. If you kill him you only have to
deal with his friends. Note: All the Sand Gates can be done with
Speed Kills so that there is no need to fight anyone, but this
is difficult. The red Sand Gate Guard drops his sword after you
kill him. This sword's power is to regenerate one Sand Tank about
every 1.5 seconds. Therefore, as long as you are carrying this
sword, you will have virtually unlimited sand, unless you either
throw it away or become the Dark Prince. Because you can regain
this sword at any Sand Gate, it is much like having infinite sand.
However, because this sword has a rather low number of hit points,
if you want to keep its power do not use it in a fight; just use
the dagger and your Sand Powers. Ian F. Van Gelder.
Hint: Unbreakable second weapon: After Farah sees the Vizier (when he is transformed),
you must fight some almost invisible sand monsters that turn visible
when you hurt them. When you have killed some, go to the location
where one of them died and press [Pick Up Weapon]. The
Prince will pick up air and in the secondary weapon part (next
to your health circle), it will show that you have a dagger. The
invisible dagger does not do much damage but it is unbreakable.
Glitch: Invisible sword: The first time you encounter the invisible enemies
on the Temple Rooftops, kill the them with your A, B(2)
combo. You should have an invisible sword. It will not run out
of health. Kyle Whiteford.