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Rainbow Six 3: Raven Shield

God mode:
Press Up(2), Down(2), Left, Right, Left, Right, B, A during game play. The message "God Mode" will appear to confirm correct code entry. Note: This only seems to effect you, and not your team or hostages.
tmhaevc uitpg iusolvpug ttdcyaand Turdhat.

To complete levels with God mode activated, disable God mode off before the end of every mission. The game will not think that it was used, and you will continue to the next level.
Xero ****.

Laser trails:
Press Up, Down, Up, Down, click Right Analog-stick(2) during game play. Rainbow weapons will shoot red laser trails and opposing force weapons will shoot blue laser trails.

Credits level:
Click Left Analog-stick(2), click Right Analog-stick(2), press X, Y, B, A, B, A at the main menu.

Alternate voice commands:
Starlit Snake and Iain Case.

"Need backup"
"Cover me"
Defusing bombs
"Defuse bomb"
"Demo up"
Securing hostages
"Secure the hostage"
"Cuff him"
Abort previous command

Hint: Clearing rooms:
To clear out a room, stand besides the door, as one of your teammates would have if you told him to clear out a room. Make sure that your clip is full and the action icon does not have the brackets around it, so your teammates will not open it for you and take fire. Finally, make sure that all of your teammates are stacked up properly:

(for double doors)   _____       (for single doors) ___
               *     *  *                          *  *
                     *                             *  *

Then, rush the room with thermal/night vision (your choice) on and scan left to right for enemies. Then, strafe to the left of the door to let your teammates in. Next, walk around the perimeter of the room and when your teammates say threat neutralized (on some smaller rooms they do not say anything), your work is done.

Hint: Training: More ammo:
At the shooting range, go up to the place by the light machine gun. Somebody will start telling you about it. You will pick up the gun. Repeatedly press A until she stops, then back up out of the box. Walk back in and you will get more ammo. You can repeat this to get even more. This works on all types of weapons except for grenades.
Ethan Hormann.

Hint: Airport: Planting the bomb in the crates:
The first half of this mission requires you not to be seen. When the mission first starts, go through the door into the lobby area. If you are lucky, when you enter the area, you will see a guard with his back turned heading down a hallway. If you do not see the guard, restart the mission. Follow him down the hallway he is walking, but make sure not to get too close or he will hear you and turn around, causing you to fail the mission. When you reach the turn to the left, wait at the corner of the wall and watch him. When he gets to another corner and turns in there, run towards where he was going, except take a right and go up some stairs. Once you get up them, wait at the top before you enter a hallway. Be careful here, and listen carefully for footsteps. If you turn up the volume, you can here them easier. Once you hear him leave the room, walk up to the door he went out of (it is around the corner) and peek it open (press Down). Look to see if there is a guard in there. If there is, wait for him to leave the room through the door on the right. When the door he just left through closes, open your door the rest of the way, then run to the door on the left. This door takes you outside. Go out that door and you will reach a balcony-like structure with a ladder on it. Go down the ladder then go to the right. Stay next to a pole and the patrolling guard will not see you. Wait for his back to be turned, then follow his patrol path (making sure to stay behind him far enough so he does not hear you).You should come to a van with its back doors open. Once you get to it, plant the bombs on it. Afterwards, you do not have to worry about being seen and you can fire at will.

Hint: Garage: Capturing Emilio Vargas:
In order to capture Vargas you need to move fast. This will cause you to take some damage, but to take out enemies quickly use the HE grenade launcher or the Red Phosphorus grenade launcher. Use it on groups of enemies as you are chasing after him. This works best on the two guards in the cafeteria style room; if you have not caught him yet, you can shoot the grenade off the wall and take both out without stopping.

Hint: Meat Packing Plant: Finding hidden enemies:
After you rescue the second hostage, you have to go into a giant freezer. Take out the guards on the cat-walk then get into the crouching position. Turn on your thermal imaging goggles. There will be guards, but they will be blacked out by mist and the carcasses of dead cows. However, with the goggles you can see their feet. Shooting them in the feet or legs enough times will kill them, saving you and your men from exposure.

Hint: Oil refinery:
On the first level that you are in an oil refinery, take an HE grenade launcher as your secondary weapon. At the end when the enemies fire RPGs, take it out. Step out from under the roof area so that enemy fires an RPG. Three enemies will appear. Shoot an HE round to kill them. Move back under the roof, reload you HE Grenade launcher, and wait until a second RPG is fired. Move around the corner and with your HE grenade launcher and shoot the man that is standing there. Turn around, and when the garage door opens, shoot the barrels on the right side with your primary weapon. Kill all enemies, secure the hostage, and the level will be completed. Note: It recommended that you save the game when you open the door that leads to the RPG area.
Benjamin Rabinowitz.

Hint: Penthouse: Easier kills:
Even though you are told "no shooting" in this level, there is a surprise later where you have to shoot to first save someone then escape. Because of this, change your secondary weapon to either the Desert Eagle or SR-2. This way you will not have to shoot someone four times to kill him with a weak silenced pistol.

Hint: Conserving ammunition:
After every fire fight, reload even if you have 22 rounds remaining. If you keep doing this, you should have enough ammunition for the long fire fights and levels.

When you have the shotgun or USAS 12 automatic shotgun, instead of wasting a spot for a breaching charge when you can get a grenade or something, you can use the shotgun for the breaching charge by shooting under the handle of a door.
tony madden.

Hint: Gun guide:
If you are going into a total building level such as the Crespo Foundation, take along a shotgun or a submachine gun. The reticule does not shrink as much when you move with an assault rifle. You will move around a lot in buildings and room clearing. For places like an oil refinery, which has big indoor rooms and some outdoor areas, take an assault rifle that is compact to carry a punch but is still semi-maneuverable in rooms. In industrial indoor settings, take a sub that is good for big rooms and is still effective for small rooms. In total building settings, take along a shotgun. Its targeting reticule barely shrinks when you move.

The best gun in the game is the G3A3. With its zoom at 3.5 and its amazing power, it is a very useful gun to take. it is very accurate and has plenty of ammunition clips. Most enemies will go down with one shot from the G3A3.

These following weapon line ups seems to do the best job. All of these weapons excel in accuracy and effectiveness.

Set 1: Colt M4 Assault Rifle, IMI Desert Eagle .50ae, Tear Gas Grenade, Gas Mask
Set 2: H&K MP5SD5 Silenced SMG, H&K USP Socom Pistol, Frag, Tear Gas
Set 3: Armalite M16A2, M208 Grenade Launcher ME, Tear Gas, WP Grenade

Hint: Recommended weapon set-up:
For most missions, this set-up will work very effectively.

Primary weapon: M16A2
Secondary weapon: Grenade Launcher with RP grenades
Flash Bang Grenades
WP Grenades

Hint: Standard voice commands:
The following is a list of all the standard voice commands that can be used with the Xbox Communicator during game play.
Riccardo Argiolas.

Move on Zulu
Frag on Zulu
Flash on Zulu
Regroup on Zulu
Open and clear
Open on Zulu
Open and clear on Zulu
Open and frag
Open frag and clear
Open and frag on Zulu
Open frag and clear on Zulu
Open and flash
Open flash and clear
Open and flash on Zulu
Open flash and clear on Zulu
Breach and clear
Breach on Zulu
Breach and clear on Zulu
Close on Zulu
Move and clear
Move and clear on Zulu
Frag and clear
Frag and clear on Zulu
Flash and clear
Flash and clear on Zulu
Use it
Use it on Zulu
Secure hostage
Secure hostage on Zulu
Leave hostage
Leave hostage on Zulu
Secure terrorist
Secure terrorist on Zulu
Electro up
Electro up on Zulu
Demo up
Demo up on Zulu
Escort hostage
Escort hostage on Zulu
Climb On Zulu
Go Go Go
Zulu Go
Cover On Zulu
Hold On Zulu
Move out
Move out On Zulu
Go there
Go there On Zulu
Take cover
Take cover On Zulu
Defuse On Zulu
Defuse bomb
Defuse bomb On Zulu
Disarm On Zulu
Disarm bomb
Disarm bomb On Zulu
Secure On Zulu
Secure bomb
Secure bomb On Zulu
Do it
Do it On Zulu
Cuff'em On Zulu
Cuff her
Cuff her On Zulu
Cuff him
Cuff him On Zulu
Handcuff'em On Zulu
Handcuff her
Handcuff her On Zulu
Handcuff him
Handcuff him On Zulu
Deploy On Zulu

Glitch: Exploding bullet sound:
Throw a WP grenade and switch back to your primary weapon as it explodes. If timed correctly, when you fire your weapon it will sound like a WP grenade is exploding, and when you reload it sounds like the pin to a grenade is being pulled. Switching back to grenades ends this.

Glitch: Mission version of level:
During create a match, select "Mission" for a game type, then switch to the map choser and switch out. Then, select the "Team Survival Mode" option and chose either "Old City" or "Import/Export". You will get the mission version of that level. Note: This only works with those two levels.
Dylan Senff.

Glitch: Land in float:
In multi-player mode (split screen or online), there is a ladder at the Carnival level. Climb it and if someone is standing under you, jump off their head. You can land inside a float. Once inside you can shoot people, but they cannot shoot you unless they are also on the inside.

Glitch: Unlimited reloads:
Shoot a weapon, for example the Desert Eagle pistol, three times and reload. Your magazines will stay the same and not go down.

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Copyright © 2003-2006 Al Amaloo. All rights reserved.