Rainbow Six 3: Raven Shield
Press Up(2), Down(2), Left, Right,
Left, Right, B, A during game play.
The message "God Mode" will appear to confirm correct
code entry. Note: This only seems to effect you, and not your
team or hostages.
To complete levels with God mode activated, disable God mode off
before the end of every mission. The game will not think that
it was used, and you will continue to the next level.
Press Up, Down, Up, Down, click Right
Analog-stick(2) during game play. Rainbow weapons will shoot
red laser trails and opposing force weapons will shoot blue laser
Click Left Analog-stick(2), click Right Analog-stick(2),
press X, Y, B, A, B, A
at the main menu.
Alternate voice commands:
and Iain Case.
"Secure the hostage"
Abort previous command
Hint: Clearing rooms:
To clear out a room, stand besides the door, as one of your teammates
would have if you told him to clear out a room. Make sure that
your clip is full and the action icon does not have the brackets
around it, so your teammates will not open it for you and take
fire. Finally, make sure that all of your teammates are stacked
(for double doors) _____ (for single doors) ___
* * * * *
* * *
Then, rush the room with thermal/night vision (your choice) on
and scan left to right for enemies. Then, strafe to the left of
the door to let your teammates in. Next, walk around the perimeter
of the room and when your teammates say threat neutralized (on
some smaller rooms they do not say anything), your work is done.
Hint: Training: More ammo:
At the shooting range, go up to the place by the light machine
gun. Somebody will start telling you about it. You will pick up
the gun. Repeatedly press A until she stops, then back
up out of the box. Walk back in and you will get more ammo. You
can repeat this to get even more. This works on all types of weapons
except for grenades.
Hint: Airport: Planting the bomb in the
The first half of this mission requires you not to
be seen. When the mission first starts, go through the door into
the lobby area. If you are lucky, when you enter the area, you
will see a guard with his back turned heading down a hallway.
If you do not see the guard, restart the mission. Follow him down
the hallway he is walking, but make sure not to get too close
or he will hear you and turn around, causing you to fail the mission.
When you reach the turn to the left, wait at the corner of the
wall and watch him. When he gets to another corner and turns in
there, run towards where he was going, except take a right and
go up some stairs. Once you get up them, wait at the top before
you enter a hallway. Be careful here, and listen carefully for
footsteps. If you turn up the volume, you can here them easier.
Once you hear him leave the room, walk up to the door he went
out of (it is around the corner) and peek it open (press Down).
Look to see if there is a guard in there. If there is, wait for
him to leave the room through the door on the right. When the
door he just left through closes, open your door the rest of the
way, then run to the door on the left. This door takes you outside.
Go out that door and you will reach a balcony-like structure with
a ladder on it. Go down the ladder then go to the right. Stay
next to a pole and the patrolling guard will not see you. Wait
for his back to be turned, then follow his patrol path (making
sure to stay behind him far enough so he does not hear you).You
should come to a van with its back doors open. Once you get to
it, plant the bombs on it. Afterwards, you do not have to worry
about being seen and you can fire at will.
Hint: Garage: Capturing Emilio Vargas:
In order to capture Vargas you need to move fast. This will cause
you to take some damage, but to take out enemies quickly use the
HE grenade launcher or the Red Phosphorus grenade launcher. Use
it on groups of enemies as you are chasing after him. This works
best on the two guards in the cafeteria style room; if you have
not caught him yet, you can shoot the grenade off the wall and
take both out without stopping.
Hint: Meat Packing Plant: Finding hidden
After you rescue the second hostage, you have to go
into a giant freezer. Take out the guards on the cat-walk then
get into the crouching position. Turn on your thermal imaging
goggles. There will be guards, but they will be blacked out by
mist and the carcasses of dead cows. However, with the goggles
you can see their feet. Shooting them in the feet or legs enough
times will kill them, saving you and your men from exposure.
Hint: Oil refinery:
On the first level that you are in an oil refinery,
take an HE grenade launcher as your secondary weapon. At the end
when the enemies fire RPGs, take it out. Step out from under the
roof area so that enemy fires an RPG. Three enemies will appear.
Shoot an HE round to kill them. Move back under the roof, reload
you HE Grenade launcher, and wait until a second RPG is fired.
Move around the corner and with your HE grenade launcher and shoot
the man that is standing there. Turn around, and when the garage
door opens, shoot the barrels on the right side with your primary
weapon. Kill all enemies, secure the hostage, and the level will
be completed. Note: It recommended that you save the game when
you open the door that leads to the RPG area.
Hint: Penthouse: Easier kills:
Even though you are told "no shooting" in
this level, there is a surprise later where you have to shoot
to first save someone then escape. Because of this, change your
secondary weapon to either the Desert Eagle or SR-2. This way
you will not have to shoot someone four times to kill him with
a weak silenced pistol.
Hint: Conserving ammunition:
After every fire fight, reload even if you have 22
rounds remaining. If you keep doing this, you should have enough
ammunition for the long fire fights and levels.
When you have the shotgun or USAS 12 automatic shotgun, instead
of wasting a spot for a breaching charge when you can get a grenade
or something, you can use the shotgun for the breaching charge
by shooting under the handle of a door.
Hint: Gun guide:
If you are going into a total building level such as
the Crespo Foundation, take along a shotgun or a submachine gun.
The reticule does not shrink as much when you move with an assault
rifle. You will move around a lot in buildings and room clearing.
For places like an oil refinery, which has big indoor rooms and
some outdoor areas, take an assault rifle that is compact to carry
a punch but is still semi-maneuverable in rooms. In industrial
indoor settings, take a sub that is good for big rooms and is
still effective for small rooms. In total building settings, take
along a shotgun. Its targeting reticule barely shrinks when you
The best gun in the game is the G3A3. With its zoom at 3.5 and
its amazing power, it is a very useful gun to take. it is very
accurate and has plenty of ammunition clips. Most enemies will
go down with one shot from the G3A3.
These following weapon line ups seems to do the best job. All
of these weapons excel in accuracy and effectiveness.
Set 1: Colt M4 Assault Rifle, IMI Desert Eagle .50ae, Tear Gas
Grenade, Gas Mask
Set 2: H&K MP5SD5 Silenced SMG, H&K USP Socom Pistol,
Frag, Tear Gas
Set 3: Armalite M16A2, M208 Grenade Launcher ME, Tear Gas, WP
Hint: Recommended weapon set-up:
For most missions, this set-up will work very effectively.
Primary weapon: M16A2
Secondary weapon: Grenade Launcher with RP grenades
Flash Bang Grenades
Hint: Standard voice commands:
The following is a list of all the standard voice commands
that can be used with the Xbox Communicator during game play.
Move on Zulu
Frag on Zulu
Flash on Zulu
Regroup on Zulu
Open and clear
Open on Zulu
Open and clear on Zulu
Open and frag
Open frag and clear
Open and frag on Zulu
Open frag and clear on Zulu
Open and flash
Open flash and clear
Open and flash on Zulu
Open flash and clear on Zulu
Breach and clear
Breach on Zulu
Breach and clear on Zulu
Close on Zulu
Move and clear
Move and clear on Zulu
Frag and clear
Frag and clear on Zulu
Flash and clear
Flash and clear on Zulu
Use it on Zulu
Secure hostage on Zulu
Leave hostage on Zulu
Secure terrorist on Zulu
Electro up on Zulu
Demo up on Zulu
Escort hostage on Zulu
Climb On Zulu
Go Go Go
Cover On Zulu
Hold On Zulu
Move out On Zulu
Go there On Zulu
Take cover On Zulu
Defuse On Zulu
Defuse bomb On Zulu
Disarm On Zulu
Disarm bomb On Zulu
Secure On Zulu
Secure bomb On Zulu
Do it On Zulu
Cuff'em On Zulu
Cuff her On Zulu
Cuff him On Zulu
Handcuff'em On Zulu
Handcuff her On Zulu
Handcuff him On Zulu
Deploy On Zulu
Glitch: Exploding bullet sound:
Throw a WP grenade and switch back to your primary
weapon as it explodes. If timed correctly, when you fire your
weapon it will sound like a WP grenade is exploding, and when
you reload it sounds like the pin to a grenade is being pulled.
Switching back to grenades ends this.
Glitch: Mission version of level:
During create a match, select "Mission" for
a game type, then switch to the map choser and switch out. Then,
select the "Team Survival Mode" option and chose either
"Old City" or "Import/Export". You will get
the mission version of that level. Note: This only works with
those two levels.
Glitch: Land in float:
In multi-player mode (split screen or online), there
is a ladder at the Carnival level. Climb it and if someone is
standing under you, jump off their head. You can land inside a
float. Once inside you can shoot people, but they cannot shoot
you unless they are also on the inside.
Glitch: Unlimited reloads:
Shoot a weapon, for example the Desert Eagle pistol,
three times and reload. Your magazines will stay the same and
not go down.
Published strategy guides
Copyright © 2003-2006
Al Amaloo. All rights reserved.