Sid Meier's Pirates!
Invincible during duels:
Enter Dragon Ma as a case-sensitive player name.
Invincible during ship battles:
Enter Bloody Bones Baz as a case-sensitive player
name.
Begin with the ship of the line and full
crew:
Enter D.Gackey as a case-sensitive player name.
Crew is always at highest morale:
Enter B.Caudizzle as a case-sensitive player
name.
Food never decreases:
Enter Sweet Tooth as a case-sensitive player
name.
tyftawt.
Your fleet sails faster:
Enter Sprinkler as a case-sensitive player name.
Jeff Briggs as Abbott:
Enter Firaxis as a case-sensitive player name.
Sid Meier as Mysterious Stranger:
Enter Max Remington as a case-sensitive player
name.
Snappy dresser:
Enter Bonus Frag as a case-sensitive player
name to wear a puffy shirt, dancing slippers, and feathered hat.
Governor's daughters always love regardless
of dancing score:
Enter Scooter as a case-sensitive player name.
Hint: Alternate dialogue:
Set the system date to September 19th to have everyone's
dialogue sound like a pirate.
Hint: Alternate dancing mini-game ending:
When the Governor's daughter gives you the hand signal,
select the button for the hand movement immediately after she
gives you the signal. You will do a special dancing move which
will get her heart up very fast, if you do it many times in a
row. If her heart is big enough when the mini game is over, instead
of kissing her hand, you will spin her around and she will then
kiss you. Afterwards she will likely give you a present or extremely
valuable information.
Felipe Roriz.
Hint: City characteristics:
The different types of cities and their characteristics
are listed below. Note: Poor defenses and weak defenses are different.
Poor defenses are worse than weak defenses.
Capital Cities: Large and wealthy with strong defenses.
Port Cities: Large and wealthy city with weak defenses.
Towns: Large and poor with strong defenses.
Colonies: Large and poor with weak defenses.
Trading Posts: Small and wealthy with strong defenses.
Strongholds: Small and poor with strong defenses.
Villages: Small and wealthy with poor defenses.
Outposts: Small and poor with poor defenses.
Hint: Easy money:
Attain the rank of Count with any or all nations. Then,
start ship battles with any desired ship. Damage it a lot, but
not to the point where it explodes. Keep the ship and go to a
port where you are at the rank of Count or higher. Talk to the
shipwright. You will get free repairs. You can repair a damaged
ship for free and sell it for a lot more.
Felipe Roriz.
If you have more than one boat and are sailing and your crew says
that they are taking one of your boats, just follow them and take
it over. You will get it back, plus more money as it gives that
boat's plundered money.
Slayer29179.
Hint: Easy Specialists:
Attacking and boarding a smuggler's vessel usually
yields a specialist (for example, Carpenter, Sailmaker, etc.).
Hint Easy sea battles:
When battling other ships, get in front of them. Have
them chase you, and when your guns are fully loaded, turn, fire,
and straighten again. Repeat this until you wish to board or their
sail falls and they surrender. It is best done when you use grape
shot or chain shot.
Hint: Easy land battles:
Land battles are difficult to win, even if you have
more soldiers than the enemy. The key strategy to remember is
to hide in the trees. The soldiers attacking your troops in the
trees will have less than a 20% chance of inflicting critical
damage, and all damage is divided in half. Also watch your morale.
If your troop's morale gets low enough, they may run away from
battle. Always enter battle with about one quarter moor troops
than the city guards. You can also weaken enemy ports and cities
by alerting Pirate Havens and Indian Villages. The Indians or
pirates will assault the town, making the town lose guards, whether
or not they win the battle. This also makes the city lose wealth,
however . If the city was once "Prosperous" it may go
down to "Poor" or "Modest". If this happens
too much, alert the missionaries in the Missionary Camps. Tell
them to travel to the city you want to become wealthier, then
attack the city. You must attack cities at the correct moment.
Waiting too long after sending in missionaries may result in more
guards accumulating than before. You should wait only two to five
days.
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2006, 2007 Al Amaloo. All rights reserved.
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