When starting a new game, enter HCRAYERT as
a name ("Treyarch" spelled backwards), then go back
and enter any name of your choice. The game will start in progress,
with over 40% completion, 201,000 Hero points, with Swing Speed
and Web Zip upgrades, and "Big Game Hunter", "Alien
Buster", "Shock Absorber", and "Tentacle Wrangler"
This code has another effect when used with an existing game.
Load a saved game, select "New Game", then enter HCRAYERT
as a name. The game will not allow you to enter it, but when you
exit out of that screen, you will get 201,000 Hero points, all
skills cleared, be at the "First Day Of The Rest Of Your
Life", but will still have your token collection and other
progress points intact.
Note: You can repeat this code as many times as needed to accumulate
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After Doc Ock is defeated and the credits finish rolling,
Chapter 16 starts and the Fight Arena can now be bought at the
Upgrade Store. The Fight Arena upgrade costs 5,000 Hero Points.
After you purchase it, swing over to the Shocker Warehouse near
the Lower East Side. Enter the warehouse through the large bay
doors. Go to the main room where the first battle with Shocker
took place. Access the marker to start the fight. At first, only
"Timed Rounds" is available, but playing it to Round
3 unlocks the Endurance Rounds option. Completing Round 3 unlocks
the Boss Rounds option. The Boss Rounds includes the various villains
from the game with thugs.
After Doc Ock is defeated and the credits finish rolling,
Chapter 16 starts and the Movie Theatre can now be bought at the
Upgrade Store. The Movie Theatre upgrade costs 1,000 Hero Points.
After you purchase it, swing over to the movie theatre and activate
the Change icon to choose from Activision Logo, Treyarch Logo,
the Credits, and 3 demo videos.
The location of the "Viceroy Cinema 8" movie theater
is marked on the map by an icon of a movie projector. It is in
the southern portion of the main island, in the middle between
Greenwich Village and East Village. The movie theater is northeast
of Mary Jane's apartment in SoHo (the house icon with the letters
"MJ" on it).
Alien Buster award:
Defeat Mysterio in story mode.
Anger Manager award:
Stop 25 road rages.
Automobile Avenger award:
Stop 25 car jackings.
Balloon Popper award:
Pop 25 balloons.
Bane Of Petty Thieves award:
Stop 25 purse snatchings.
Big Game Hunter award:
Defeat Rhino in story mode.
Defeat 200 enemies.
Crime Stopper award:
Stop 250 petty crimes.
Drenched Explorer award:
Collect all 130 Buoy Tokens.
Employee Of The Month award:
Complete all 20 pizza missions.
Friend To Children award:
Return 25 balloons to children.
Game Master award:
Complete the game with a 100% rank.
Gold Medalist award:
Beat the mega times on all challenges.
Good Samaritan award:
Help 250 citizens in distress.
Hardcore Gamer award:
Complete all arcade games.
Get 45,000 Hero Points.
Hero in Training award:
Get 15,000 Hero Points.
Honorary Deputy award:
Assist 25 officers.
Human Ambulance award:
Help 25 medical emergencies.
Knowledge Seeker award:
Collect all 213 Hint Markers.
Life Preserver award:
Rescue 25 sinking boat emergencies.
Lifter of Spirits award:
Rescue 25 hanging citizens.
Lover Not A Fighter award:
Complete all 10 Mary Jane missions.
Master Explorer award:
Collect all Exploration tokens.
Mega Champ award:
Defeat 500 enemies.
Mega Hero award:
Accumulate 200,000 Hero Points.
Stop 25 battle royales.
Shock Absorber award:
Defeat Shocker in story mode.
Complete all 6 Daily Bugle missions.
Silver Medalist award:
Complete all challenges.
Speed Freak award:
Get Max Swing Speed.
Stick Up Artist award:
Stop 25 robberies.
Stop 25 ambushes.
Get 100,000 Hero Points.
Tentacle Wrangler award:
Defeat Doc Ock in story mode.
Thug Mugger award:
Collect all Skyscraper Tokens.
Towering Explorer award:
Collect all Skyscraper Tokens.
Vigilant Explorer award:
Collect all Hideout Tokens.
Watch Dog award:
Stop 25 break-ins.
Watchful Explorer award:
Collect all secret tokens.
Wallsprint Level 2 upgrade:
Get all 150 Skyscraper Tokens.
Super Spider-Missile upgrade:
Collecting all 392 tokens to unlock this upgrade for
purchase for 10,000 Hero Points.
Swing Speed Level 8 Upgrade:
After completing Chapter 16, Chapter 17 starts and
unlocks the Swing Speed Level 8 upgrade at the Upgrade Store.
The Swing Speed Level 8 upgrade costs 50,000 Hero Points. Using
it earns the Speed Freak award.
Hint: Easier Completion of timed missions:
Purchase the level 8 upgrade to your Swing Speed (after
completing Chapter 16) before doing the Pizza Deliveries, Mary
Jane, and Daily Bugle Photo missions. The first few missions are
easy, but they will get progressively more difficult as you will
have to go farther with less time available. Having your Swing
Speed fully upgraded to level 8 will make them easier, although
the final missions will still be a challenge.
Hint: Easier chases:
When chasing someone and they manage to get in a helicopter,
try to web swing on the helicopter but do not jump. You should
be able to hang there and go where ever he goes.
Hint: Defeating Beck:
When you are about to begin the fight with Beck in
the arena, the first task is very easy. You must find criminals
when they appear. To gather criminals, press Y, then B.
You will grab hold of him. They are three red stations, and one
of them will be green. Put the criminals only in the green station.
Keep in mind that you will have just a small amount of time to
put the criminals in the round-up station. When that happens,
the green station will slowly turn into a red station. Keep doing
this maneuver in order to pass this round in the fighting arena.
After you complete the criminal round-up challenge, you will move
on to Beck's obstacle challenge. When you first begin, run to
the end of the hall, and on a platform with a wall. Press the
button and it will go up. Remember, Beck can shoot you in any
place no matter what. The same is also true even when you are
on the ceiling. There are some spots that he can shoot upon.
Hint: Defeating Calypso:
This is only applicable if you have already purchased
the Fight Arena and unlocked the Boss Battle mode. Calypso is,
perhaps one of the most annoying bosses Ever, and defeating her
is not much more than a chore. The best strategy is to chase after
her if desired, but you will find she teleports away soon after
you hit her, or before the first hit. The trick is to find the
magic staff that is randomly located throughout the arena, and
punch it so that it stops gyrating. Once you see that it is standing
still, race over to Calypso. You will noticed that she is tired
and cannot move. Take as many hits on her as possible until she
regains her strength and teleports away.
Hint: Defeating Doc Ock:
When you fight Doc Oc for the last time, save up your
Spidey Sense energy. When it gets too full or half-way, let him
get close and active it. This will help you defeat him without
losing health. Note: If you can get good hits on him when three
of his four arms are down, you will take little damage if you
When facing Doc Ock in the final battle, stand your ground in
a corner and let him approach you. When he arrives, beware of
his tentacles. Dodge them one by one pressing B when Spider-
Man's head flashes, then respond to each dodge by pressing Y
and shooting a web at the Doc's tentacles to bind them to the
wall or the ground. When all four tentacles are bound to either
the ground or the wall, run towards the Doc by holding L
then pressing X, performing an uppercut which sends the
Doc in the air. Then, hold and release A and continue to
press X rapidly. When the Doc falls to the ground, continue
to perform combos to him by pressing X, but beware of his
tentacles. Doc Ock will use them to throw you repeatedly. Web
out of there after one combo and move to another corner and repeat
the process until the Doc is defeated.
An easy way to defeat Doc Ock at either on the train or in his
laboratory is to use your Spider reflexes. By doing this, you
will slow down time and can counter his tentacles much easier.
When you run out of juice in your Hero Meter, swing around the
area performing tricks to get the meter refilled. Then, go after
Doc Ock once again.
When fighting on the train with Doc Ock, go into Spider Sense
mode to make it easier. You only have to face two of his tentacles,
but if he gets you, he will see more.
To defeat Doc Ock on the train, dodge his tentacles then web it.
You only need to Web 2. Then, keep hitting him until he gets free.
If you are low on health, go to the Spidey Store and buy the Full
Health. You should have a good amount of Hero Points. You will
not fail the mission and it will be easy to find him again.
The best way to defeat Doc Ock is to swing and use the kicking
ability. If you do not have this ability, you can always buy it
at the Spidey Store. This is very effective and is safe because
Doc Ock cannot hit you while you are swinging in the air.
While battling Doc Ock on the train, you must manage your hits
wisely. When you attack him, make sure that you do not let him
kill you. Then, when you go to your map you will be able to find
a Spidey Store. When you are low on health, you can go to the
there and buy health, no matter where you are on train. Next,
keep hitting Doc Ock until your health is low. Return to the Spidey
Store and regain health. Repeat this until he is defeated. If
done correctly, you will then see the part of the movie when Harry
is supposed to kill Spider-Man but is shocked to learn that he
is Peter Parker. When battling Doc Ock, always try to use your
Activate Spider Reflexes (optional) and dodge his tentacle(s).
Uppercut him and just keep hitting until he gets up. Repeat this
until he has been defeated.
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Use the following trick to defeat Doc Ock easily in the last level.
In the beginning, stay and wait for Doc Ock to attack you. When
he gets close, press L for make slow motion. When your
head flashes, press B then Y. This will web one
of the legs to the ground. Do this until all four legs are tied,
then go up to him press A to do a little hop then punch
him while airborne. This does a lot more damage. After you attack
him for some time, he gets loose. Quickly move away and wait.
Ignore everything else other than Spider-Man's head. The moment
it flashes, press B then Y. Do this for all four
legs then attack him again. Your slow motion will be full again,
and you can use it to repeat the process until he is defeated.
The easiest way to defeat Doc Ock is by dodging and attacking.
If you want a challenge and are an expert, try it. The timing
may require some time to master. You must press B to dodge
then immediately press Y to web his tentacles. Note: His
arms will eventually break free of the webbing after awhile; you
must do this quickly.
When facing Doc Ock for the final time, go near him or go somewhere
else and allow him to approach you. Quickly activate your Spidey
Reflexes. Dodge his tentacles. In Spidey Reflexes mode, you can
see attacks coming from a distance. Dodge his tentacles, and rapidly
press X. When you see that he is getting ready to grab
you for the final time, swing away quickly. Then, come back and
do the same thing again until he is defeated.
Maru and Bebedora.
Use the following trick to defeat Doc Ock on the train mission.
Fill up on Hero points before you attempt this. At the start,
jump off the train at the side and web swing alongside it until
your Spidey Reflexes are at maximum. Go to the front of the train
and turn on the reflexes. Punch Doc Ock until your reflexes run
out. Repeat this until Doc Ock is defeated. If you find yourself
low at health, there is a Spidey store in the middle of the track.
Go there and buy full health. You will not automatically lose
if you go far away from the train to buy the health.
Use the following trick to defeat Doc Ock on the train mission
in four or less hits. Hold R + A button until your
jump is charged, then run to Doc Oc and press X. This does
a large amount of damage. Jump back and repeat this three or four
times. Most of the time you will defeat him with no damage taken.
Hint: Defeating Mysterio at the Speedy
When you are fighting Mysterio at the Speedy Mart,
the battle is very short. Just punch him a few times to defeat
him and prepare yourself to reveal Mysterio's true identity.
When fighting Mysterio at the Speedy Mart, simply execute a Sprinting
Uppercut. This will knock off his head piece to reveal who he
To defeat Mysterio at the Speedy Mart, just hit him once.
Punch Mysterio two or three times. He will fall over, and his
helmet will get smashed, revealing his true identity.
Run towards Mysterio while holding L and press X
when you are next to him. Then, wait to discover who he really
When Mysterio threatens to destroy you, a bar will appear above
his head. It will fill with a red, yellow and green health bar.
To defeat him, run up to him and punch him. All of his bars will
automatically go down completely. He will fall backwards and his
head falls off, revealing who he really is.
Hint: Defeating Mysterio at the Statue
First, charge up your jump meter and swing from one
alien ship to another until you get to the main base with the
Orbs. From there, swing from the poles connected to the Orbs.
Target the Orbs then charge your Jump meter and speed up your
Swing Speed with L1 to get close to or under the Orb. Then,
attack it and repeat for the rest of the Orbs. When you finally
destroy all of the Orbs, swing onto the center platform and use
Spider Reflex. The fan is already slowed, but Spider Reflex slows
it down even more. From here, jump up and hit the plant-looking
thing. You may need to destroy the Orbs again if you do not defeat
Mysterio fast enough.
Hint: Defeating Rhino:
When Rhino tries to hit you, there will be a flash
above Spider-Man's head. Press B when this happens. When
Rhino stops spinning, he will be dizzy. Punch him until he recovers,
then he will charge at you. Jump over him. Do not punch or web
him. If you web him you will get hurt. If you punch him it will
not have any affect because there is metal around his body.
When fighting Rhino, a flash appears above Spider-Man's head.
Dodge his attacks and when he is dizzy, turn on the spider senses
and hit him. When he recovers, dodge his attacks and repeat the
After you defeat Rhino (when Spider-Man hangs him upside down
from the building), you can jump up and attack him to hear him
say "That's not fair!!," along with a few more remarks.
Hint: Defeating Shocker:
To defeat Shocker the second time that you fight him,
climb up the wall directly across from Black Cat and press the
switch. The force field will deactivate. Then, charge towards
Shocker. Stay away from the middle, as Shocker will stay on the
sides. Uppercut him into the air. Jump up and do an air combo.
He will fall down. Charge him again and do the same thing. This
time he will start to charge for a blast. Run away and do charged
jump as far from him as possible. The force field will turn on
again. Repeat the strategy from beginning. When Shocker loses
about half of his life, Black Cat will shut down the force field
When fighting Shocker the second time, swing a web to the middle
of the place. Stay there and swing around until Black Cat tells
you to press the switch.
Hint: Defeating armored power suits:
If you defeat the power suits the first time sometimes
people will tell you that they are attacking random people. If
there are two or more, do not worry. First, attack the one that
is in the way of another power suit's fire. If your health is
low, at least one purple crime is going on go to it and beat it.
If it is a mugging, gang war, etc., wrap up everybody in webbing.
Grab one person and swing to a tall building. It does not have
to be that tall. Swing, turbo, charge jump, and release A
at the top of the jump. Turn and repeat until you get to the top.
Repeat and when all opponents are defeated, you will get Hero
Points and health. Go back and fight them by using the same tactic.
Until there is one remaining, stay behind him and attack him.
When you defeat them all, you will get 500 Hero Points and health.
If you find yourself low in health when fighting the power suits,
find a quick thug fight or store to charge up your health. Also,
if you lead them just right, they will destroy each other until
there is only one remaining. Then lock on, and stay behind them.
Jump near an armored power suit and pressing X, A.
Spider-Man will kick off the power suit. You might get hit once
or twice, but it works. Keep moving and do not stand still.
To defeat the power suits, try to pick off everybody one-by-one.
Start in a "safe" position (the roof of the warehouse
and outside of the walls that surround the place work well.) Run
around in your safe position or jump on the ground and try to
get one suit or a human to chase you. Lead them into the alley
in-between the warehouse and the wall. If you are picking off
a human, use your impact webbing (hold L press Y)
then grapple him (Y + B). Once you are holding him,
jump back into your safe position and defeat him. Repeat this.
It is recommended that you pick off the humans first because they
are faster and easier to take care of. For power suits, try to
get them stuck in the alley and destroy them before another suit
can rescue them.
Get to a far distance between them. Align them so there is one
in front. Let them shoot at you while you press Dodge.
The two in front will get shot, and will eventually be defeated
by the first one. When there is only one remaining, get behind
him and hit him. Stay behind him as he moves and turns around.
Continue this until you defeat him.
Hint: Defeating blocking thugs:
The best way to defeat blocking thugs is to buy the
Whirlwind Kick. This will hurt multiple thugs plus the one you
are already fighting. It covers a lot of distance and is very
Climb up on a wall enough to web them up. Then press Y
to web them up. Press Left Analog-stick Up to sling them
up there, and press X repeatedly until the thug is defeated.
Hint: Defeating green robots:
When you reach Chapter 15, when you battle the green
robots you must defeat two or three of them. To defeat them easily,
swing back and forth. Eventually they will kill their teammates.
When there is just one remaining, go down and kill him.
To defeat the robots and the people selling them without taking
any damage, stay on the roof of the building that Spider-Man and
Black Cat are on. When the intermission sequence ends, wait for
Black Cat to beat up all the opponents. Note: You may need to
beat up some of the opponents with guns however; but the robots
will be gone. This may take up to fifteen minutes.
Hint: Defeating Bosses:
When facing the Rhino or other Bosses, press Up
to make everything slow down except yourself. This move also allows
you to punch and hit much more effectively.
Hint: Defeating enemies:
To defeat enemies that block your attacks, have guns,
or dodge your web, use the Web Splash maneuver. This will quickly
cover them up with webbing and will make them easier to defeat.
To defeat enemies easily, just throw them off a high building.
Use an easy combo such as L + X, then Charge Jump
and press X repeatedly, or just use L + X
Hint: Following Black Cat:
In the missions where you have to follow Black Cat,
try not to swing from building to building because you will not
be very accurate and fall too far behind. Instead, try flinging
yourself from building to building. To do this, hold the Jump
and when it is fully charged, also hold Turbo. Then, still
holding Jump + Turbo, run to the edge of the building
and release Jump, but continue to hold Turbo. This
will fling Spider-Man farther than just jumping, and is much more
accurate than swinging. Also, if you are just about to land on
a building, but are slightly short of making it to the top, try
using the zip line when you can still see the top of the building.
Note: You must buy the zip line first. It should attach to the
top and zip you over.
Hint: Beck's obstacle course:
After you complete Beck's criminal round up, you will
move on to the obstacle course. Keep in mind that Beck can hit
you wherever you are. Even on the ceiling there are spots he can
get a shot at you.
Hint: Defeating the art gallery thieves:
When you face the art gallery thieves again in the
alley, the moment you get there, Black Cat will go into a fighting
pose. Jump down into the alley. When they see you, immediately
crawl back up the wall onto the building's rooftop. If you wait
about twenty minutes, Black Cat should have defeated all of them,
without you taking a single beating.
Hint: Saving the reporters from Mysterio:
When you start the level, you are on the top of the
Daily Bugle. Charge your jump and sprint towards the destination
marker and begin swinging. When Spider-Man says "The conference
is starting, I'm going to be late", you should be near a
black building with green lights behind it. The green lights are
the conference hall. Sprint through the center of this building
and start swinging to the right. The entrance is on the right
hand side. Sprint into the building and directly to the stairs.
Sprint up the right-hand side to the top floor and in the second
door on your left. Note: Jumping up floors saves a few seconds,
but do not wait to charge your jump. When you enter the room,
there will be an intermission sequence of Spiderman meeting Mysterio,
and two reporters hanging from the balconies. Save the one on
the right first, since he is closest to falling. When you pull
him to you by pressing Y, charge your jump and sprint towards
the balcony that you came in on. When you reach the edge of the
balcony, release Jump. The jump alone will not get you
there. When you start to fall, cast a web and swing onto the balcony.
Press Y to put the reporter down. Repeat this for the reporter
on the left. When you have safely rescued the two falling reporters,
go back to the balcony on the right. There should be another reporter
on that balcony. Repeat the steps for saving the falling reporters.
Swing down to the stage and fight off some of Mysterio's alien
flyers Note: Your web attacks will not have any effect on the
flyers, however your normal attacks will. Grab one of the reporters
and charge a jump. When your jump is fully charged, jump straight
up. When at your full height, cast a web and wait for it to stop
swinging. Repeat this until at maximum height. Start swinging
towards one of the two balconies that the reporters were on. If
you are not high enough, charge a jump and release. Repeat this
for the other two reporters, then finish of the flyers. An intermission
sequence will start, and you will have completed the level.
Hint: Saving Aunt May from Doc Ock:
First, fail the mission by losing Ock. Then when you
restart the mission next to the helicopter, Web Swing and try
to attach a Web Swing to the helicopter.
It is much easier to web swing to the helicopter, or make your
web attach to the chopper. All you have to do is dodge the buildings.
It is also possible to attach you web to other choppers that are
just flying around in the city.
Hint: Crossing the Brooklyn Bridge:
To get across the Brooklyn Bridge, swing under it,
if you have not defeating Shocker for the final time.
Hint: Reaching Liberty and Ellis Islands:
The only way to get to Liberty Island and/or Ellis
Island is to hitch a ride on the patrolling helicopters that surround
the islands. To do this, stand on the edge of the Manhattan island
where you can see the Statue Of Liberty and the other island (Ellis
Island). Then, look up and watch for helicopters. They are much
easier to spot in the daylight hours, and may only appear during
this time. Then, charge-jump and web-sling to attach to one. Wait
for it to get close to the island and/or the other helicopter.
You will know when to make the jump for the islands.
When you must get to Liberty Island, keeping swinging to the island
until you see eight little red dots. Then, drop into the water
and you will float all the way over to the island.
Hint: Destroying Orbs at the Statue Of
First, attach to one of Mysterio's "UFOs"
and it will fly you high up. Jump off and Websling around until
you are close enough to an Orb to Webzip toward it. Once there,
you will remain floating. Just use a simple punch attack to destroy
Hint: First Encounter: Saving Doc Ock:
First, wait until the field goes inward then attack
the computer. Quickly get back to dodge the field coming towards
you. Do not forget to use your Spider Sense to avoid the bolts.
Then, charge your jump until it is full, sprint with L,
and quickly jump through the opening to the other computer and
destroy it. Then, watch for the new pattern in the movement of
the field. When the field is going inward, Charge Jump through
the opening again. Repeat this until you successfully destroy
all of the computers.
At the start of the level, destroy the first computer. Then, look
to the left or right. Wait until the plasma blast goes down, then
turn on the Spider Reflex modes (slow motion) and dive forward
into the corner, but not all the way. Once there, destroy the
computer, then repeat.
Hint: Mysterio's Apartment: Exiting Wall
Go up to a mirror and punch it three times as the clone
is coming out. Then, beat the clone up. Using a Web Ball works
well. Be very careful to only approach one mirror at a time, as
the Spider-Man clones that appear are very difficult to defeat
if there are too many. Repeat this until you find the door that
you can use to exit.
Approach a mirror and break the glass as the twisted reflection
comes out. Continue breaking mirrors until you see a beam come
from the broken mirror to the ceiling. Once you find a beam, break
every third mirror to find all the beams. When all beams are showing,
the exit will be revealed.
When in the fun house on Mysterio's level, at the mirrors walk
around the room until you get about four clones out. No more can
now appear. Run around and break all of the mirrors. Then, defeat
the four clones.
A simple way to find an exit is to skip busting up all the mirrors,
and instead wait until you find one that emits a ray of energy
into the middle of the room. Once you have found this one, skip
every other two and break the third one from it. This way, you
will fight less clones and find the door faster.
In the third stage of the second meeting of Mysterio, you will
find yourself in a room full of mirrors. Quickly punch the mirrors
as soon as possible. If you are not fast enough, clones of yourself
will come out of the mirrors. It may help if the "Super Punch"
has been unlocked, which will break the mirrors on the first hit.
You can also press Up to slow down the game. The eyeball
on the floor moves around, which can only be attacked by your
Spidey clones when the eyeball is under you; move as quickly as
Ignore all of the mirror Spideys. Go around the room and break
all the mirrors as fast as possible. As you break the mirrors,
the spider from that mirror will die.
Go up to your first mirror and punch it three times while your
copy is coming out. Defeat him, then swing him (using your web)
into the other mirrors. One hit with a copy will break the mirror.
Just walk by and break all of them until you find the exit.
Hint: Arcade mini-games:
There are four mini-games at the Arcade: Dodge Hall,
Directional Attack, Web Attack, Air Combo. Enter the Arcade, then
go to the back of the room. Press X to activate the marker
to start the Dodge Hall mini-game. Complete round 3 to unlock
the Directional Attack mini-game (which is more of a tutorial).
In the Directional Attack mini-game, follow it as instructed to
unlock the Web Attack mini-game. This is also basically just a
tutorial. In the Web Attack mini-game, follow it as instructed
to unlock the Air Combo mini-game.
Hint: Reaching the arcade:
Go to Han's Pizzeria (the pizza icon on the map). Stand
facing the front door and the neon sign (so that you see Spider-Man's
back). Turn to your left and go down the street past the blue
star icon for Race 95 and continue pst the first intersection.
Go to the second intersection at the end of the grassy area (across
the street is the blue star icon for Race 96). Stay on the side
with the grassy area, and turn left. Go down the sidewalk with
the grassy area on your left until you reach the T-shaped intersection.
Cross the street and continue going straight, past the white/gray
awnings. On your left side is an alley. In that alley is a storefront
with green-trimmed windows. Go into this alley and you will reach
the entrance to the Arcade. Above the Arcade door is a sign depicting
an old Atari-style controller. Note: The Arcade is a location
used at the very beginning of the game during the tutorial narrated
by Bruce Campbell.
Hint: Peter Parker's apartment:
If you are looking for Peter's apartment, start at
M.J.'s place in Soho and go down until you are in Greenwich Village.
Take a left and go down until you are in a park. Keep going straight
down until you are at a building. Climb it and come back down
on the other side. Once there, look on the mini-map on the bottom
right corner and look for a shining white rectangle. Go up and
down the street until it appears. Go to it. You will see three
balconies in two rows. In the first row, in the middle one is
Peter Parker's apartment.
Hint: Getting upgrades:
When you are in need of more moves, fly around the
city and look for buildings with a web-like top on them. Sometimes
the buildings will be very small and are white, which may make
the web almost invisible. There are also different color webs,
which will make the web more visible on your map in the lower
right side of the screen. Inside of one of those stores, you will
see a gold spinning decal which you should "open up".
This will bring you to the upgrade screen, where you can spend
your Hero Points to get other attacks and much more.
Hint: Vulture Lair:
When you reach a hole in the netting you will reach
a open space. Advance Web it.
Hint: Finding hideouts:
Look on your mini-map. You will see some buildings
highlighted in red or green. These are the buildings that you
can enter (flower shops, jewelry stores, mini marts, cafes, doughnut
shops, book stores, bars, restaurants, disco clubs, gyms, banks,
warehouses, and a five lane bowling alley). The ones that are
green on your mini map are safe, but the red ones usually have
enemies inside (also Hideout tokens). Note: The enemies in these
hideouts are not average criminals; they are very strong and excellent
Hint: Hint Marker comment:
One of the Hint Markers in the city will tell you "When
you manage to hit all the Hint Makers they will all say something
different". Once you hit all the Hint Markers they will all
literally say "Something different".
Hint: Easy Skyscraper Tokens:
Go to the map of the city and look very closely at
the buildings. You will see little gold dots on top of the buildings.
They represent the token locations.
Hint: Easy Hideout Tokens:
On your map in the lower right hand corner, locate
all the buildings with a pink top. This is where you can enter
and get your goodies. Some are a little difficult to find -- be
When starting a new game, on Chapter 2 when you get to a certain
point Peter will say something about meeting Mary Jane. There
will be a location marker, but no time limit. There will also
be no enemies, allowing you to go in a hideout without having
to fight, get the Hideout Token, and leave. Note: This should
work on any level where there is a major location marker without
a time limit.
Hint: Easy Hero Points:
In the street crime mission where you must fight off
thugs stealing money from the armored van, untie the officers
that are kneeling next to the van by using Action. You
will earn an additional 50 Hero Points for each officer you untie.
However, make sure you untie them before you get too far away
and the game removes their presence.
Go to Mary Jane's apartment and select. She will give you a message.
Get to the place that Mary Jane tells you to go within the posted
time limit. You usually will get about 1,000 or more Hero Points
each time. Her apartment is in SoHo. Use the map to find it. You
can keep doing this repeatedly.
Go to the place were you can deliver pizza, or if you have completed
the game, go to the Spidey Store and buy the Fighting Arena for
500 Hero Points. Go to the arena and you will be able to win a
lot of hero points.
Usually when you complete the missions where you stop thugs from
holding up an armored car, everything adds up to about 100 to
200 points. To get more, knock out all the thugs first. The screen
will show how many points you have obtained. Once you collect
the health, untie the police officers. Each officer is worth 50
points each. If you do this, you would get 100 points more than
what you would have normally obtained.
Swing over to Mary Jane's apartment. Complete all her missions
to get 20,000 Hero Points.
If you are doing a mission where you are fighting thugs on top
of a building, just web them and throw them off. This will kill
them instantly, and it earns you extra Hero Points.
Hint: Fill Style meter faster:
Using the "Spider Reflexes" ability drains
your Style meter (the blue bar). You can refill the Style meter
by performing the Air Tricks combos, but they will only add a
little bit to the blue bar each time. To fill the Style meter
faster, avoid hitting buildings while you are swinging around
and doing the Air Tricks. The more Air Tricks you string together
without bumping into buildings, the faster your meter will be
refilled. When you bump into a building while swinging, it stops
the Style meter from being refilled and you have to start another
string of Air Tricks. If you are going too fast and cannot avoid
slamming into a building, try going into a Wall Sprint just as
you make contact with the wall, then leap off the wall into a
swing. If done correctly, you will not break your Air Tricks combo.
At almost any point in the game, if your Style meter is low, check
your map. Find the tallest building on the island, or the tallest
building closest to you. Climb up, jump off, and at the last moment,swing.
Note: If you are jumping from one of the taller buildings and
you do not swing, you will die. Also, if you want a nice ride,
find the tallest building, climb to the top, charge your jump,
sprint of the top, and jump at the last moment. If done correctly,
you will get a much longer jump.
Dodging rapid shots such as those from Doc Ock or the armored
suits from the auction can build up your Hero Meter's much faster
than air tricks.
Hint: Fill Spidey Sense:
When you need more Spider Sense, get in a fight and
just keep blocking their attacks. When the flashing blue light
gets filled up, leave and you will have a full Spidey Sense.
Hint: Farther web swings:
When you are swinging, hold L + A. Release
when you are about to get make another web shot come out. This
will make you go farther.
Hint: Swing faster:
If you want to swing faster on challenges (for example,
when you must meet Doc-Ock and get to his hideout), hold L
until you get high enough, then release, wait a second, then repeat.
Hint: Loop swinging:
To do a loop swing, press R to swing. About
half way through the swing, hold L. Spider-Man will swing
in a loop over the anchor of his webline. This will work well
with objects such as cranes. You can also do this with a double
web swing. Instead, just press R(2), but hold it down the
second time, then hold L. This move can results in more
Hint: Web Rodeo:
To execute a Web Rodeo, shoot a web at an enemy so
that you have them webbed up and a line attached to them. While
the line is still attached, quickly start rotating the Left
Analog-stick in a circle to spin the enemy around Spider-Man's
head in a circle. Keep rotating the Left Analog-stick as
long as you want to maintain the Web Rodeo. The animation of Spider-Man
swinging the enemy around moves slower than the speed you need
to rotate the Left Analog-stick.
Hint: Neck Throw:
This attack will knock back an enemy, Press Web,
Attack, Grab. Spidey will do the yank kick, then
grab them by the neck and jump, flip, then throw them.
Hint: Web Spin:
This is a clearing attack that will knock back the
enemy. Press Attack, Web(2). Spidey will do the
Web Trip, then take the line he tripped him with, spin around
once (knocking down surrounding enemies), then let go and fling
Hint: Faster wall running:
When running up a wall and are about to fall, quickly
press A and hold B. You will go faster for a moment.
Keep doing this until you get up the wall.
Hint: Holding Air Tricks longer:
After purchasing the Air Tricks upgrades (jump off
of a swing and press A repeatedly), you can press A
quickly to perform the aerial acrobatic moves quickly one after
the other, or hold A to maintain an Air Trick longer. Holding
an Air Trick longer will gain more style points for the style
meter (the blue bar). You can mix it up by quickly pressing A
a few times, then holding A to maintain the last Air Trick.
Hint: No blocks from normal crooks:
Web-hang normal crooks and they will not block. You
can easily take their weapon and attack them. However, if you
take too long they will fall off the light post. You must be near
a light post or you will not be able to hang them. The combo to
do this is X(2), Y, A and it must be bought
from the Spidey Store. You can also practice your fighting in
the air with them hanging.
Game Master 9000.
Hint: Free fall:
In order to free fall you must first be on top of a
building. Just run or walk off and you should form a diving position.
If you were high enough, the game should shake and you can see
the speed. You can do this with the construction worker that you
were supposed to "save" from falling off of the building,
but when you land you will just roll and the construction worker
will not be affected. Note: Sometime when you free fall you will
lose health if you hit the ground head on.
Hint: Survive big falls:
You can survive a big fall by getting close enough
to the wall of a building, doing a Wall Sprint, and go down.
After you jump off a high building, get close to the wall. If
you go too fast, keep pressing the Left Analog-stick Toward
the wall to slow down.
After jumping off a high building (for example, the Empire State
Building), press R just before hitting the ground. You
will not swing onto anything, but it saves you from dying or getting
Grab an enemy and at the top of a high building, jump and press
B. The impact will hit the enemy, and not you.
Hint: Save health:
When doing a long jump, hold L to do a roll
to save your health.
Hint: Avoiding bad cop aim:
When the cops need your help and are being fired at,
they will fire at you instead of the bad guys. Do more Spider
Sense mode to dodge.
Hint: Stupid robots:
The robots in the chemical level can be dumb. When
you are in the room near the security grid after shutting down
the C and D control panels, hide in the shadows in the room next
to the grid room. You can eliminate as many robots as desired
and they will never notice you. This is an easy way to earn points.
When you are done, just jump down and run to shut it down.
Game Master 9000.
Hint: Getting better moves and awards faster:
Always do a lot of crime fighting while not fighting
Bosses in order to be able to buy all of the moves after each
chapter. By doing this, you can do a variety of moves against
Bosses and other enemies.
Hint: Hang a thug on a streetlight:
If you are in a street fight and need to hang up thugs
for a little while, press X(2), Y, B at a
thug . This will hang him up onto a lamp post. You have to make
sure that you are near a lamppost in the first place.
First, get your opponent webbed up very well. Then, get your opponent
into a grapple (for example, Y + X). Once this has
been done, move the D-pad or Left Analog-stick Left
to Right while holding Y. Doing this causes Spider-Man
to toss his opponent back and forth over his head into the ground
or another nearby object. After you feel you have beaten them
a decent amount, press X. Do not let your opponent go free
from Spider-Man's grapple hold. Doing this causes Spider-Man to
jump up and tie them up to an object. Note: This trick will only
work if you are near a lamppost, traffic light, etc.
To hang a thug on a street light and get credit for it in the
game stats menu, they must be unconscious. After you defeat an
enemy, go to their unconscious body and quickly press X(2),
Y, A to execute the Web Hanger combo. This will
punch the thug twice, web them up, and slam them. Then, jump up
to the nearest streetlight and hang them upside down. Note: The
Web Hanger combo is an upgrade that must be purchased during or
after Chapter 11, and costs 2,500 Hero Points.
Hint: Save thugs for later:
Buy Grapple at the Spidey Store. Find the small glass
building. Find some regular thugs, grapple them, then throw them
in. You can now fight them later.
Hint: Interesting kills:
Get to a rooftop (preferably at the Statue Of Liberty).
This is useful at heliports or rooftop robberies. Stun an enemy
with a Web Blast then reel them in with the move bought at the
Spidey Store. Then, throw them off.
When on the ground, stun an enemy with a Web Blast then reel them
in with the move bought at the Spidey Store. Find a barrier separating
land from water, such as the one by the pizza parlor. Then, throw
him from a short distance. If done correctly, you should hear
their head hit the barrier and they will tumble in.
Stun all enemies, disarm them all, reel one in, and throw him
at the others. Also, try swinging, etc. to see how many you can
get in one shot. .
When you only have one opponent to kill, grapple him (if already
bought from the Spidey Store) and go to the highest building.
Sling yourself off the building and pile drive him (if already
bought from the Spidey Store) with B while you are in the
air with him in your arms. After you slam his head in the concrete
he should be instantly killed.
Hint: Human punching bag:
Tie a enemy to a lamp post using the Web Hanger move.
You can then just beat them up until you get tired of doing so.
Hint: Continue beating:
After defeating a criminal after a crime, you can keep
beating on him until you leave.
Hint: Use bodies as weapons:
Whenever you have defeated an enemy, you can still
swing them around and hit other enemies within range.
Hint: Use enemy's weapons:
When you have taken a gun or wrench out of a random
thug's hands, they will say something like "Hey, give that
back". After they have said this, run over to the weapon.
Spider-Man should pick it up. This does not happen often, but
when it does press X to hit or shoot the enemy with it.
The weapon will disappear after that mission.
Hint: Walk on the ground with hands up
in the air:
Swing in the air but very low. When you touch the ground,
do not let go.
Hint: Unlimited Spider Reflexes:
To do this trick, you must first purchase the Bicycle
Kick that can only be performed in "Spider Reflexes".
When in a fight turn on the "Spider Reflexes" and perform
the Bicycle Kick to an enemy. When Spider Man goes down to the
ground getting ready to launch the enemy into the air, quickly
turn off the "Spider Reflexes". Spider Man will continue
through with the combo, but he no longer be draining his "Spider
Reflexes" bar. Once the barrage of kicking starts, remember
to continue the kicking as long as possible. Every kick will refill
some of your "Spider Reflexes".
Hint: Perpetual Wallsprint:
If you have perfect timing, when you Wallsprint, charge
your jump and as soon as you release it, a split second later
do a Wallsprint again. Note: It is a good idea to get better upgrades
to make you faster.
Hint: Big drop:
In order to get a big drop larger than that from the
Empire State Building, become skilled with the mid-air fight.
When in a fight with any ordinary thug, begin yanking him into
the air, hitting him then bouncing up into the air even higher
then before. Repeat this technique even after the thug has been
defeated. Once you have gotten as high as you would like, fall
back down zip lining at the last possible moment. The drop will
not count if you die. You will be surprised how high you can get
with practice. Note: There is a limit, and if you go too high
the game will glitch -- you will see a loading screen and you
will appear out of one of the bodies of water.
Hint: Mean parents:
Swing around for awhile until a kid lets go of their
balloon. Return the balloon to the kid and watch them and their
parent for a few seconds. The parent should run away, leaving
the kid on their own to skip after them. Sometimes this causes
major road accidents.
Hint: Dancing enemy:
In the gang member hideout (red building) disco, web
up an enemy. He will jump about and it will look like he is dancing
to the music.
Hint: Spider-Man: The Movie
Certain building can be referenced to the first
Spider-Man game. For example, the skyscraper where you have the
final fight with the Vulture in the first game can also be found
in the second game. The bridge where you fought the Green Goblin
can also be found in the game, but you cannot pass about halfway
on it to the next city. Also, the bridge that the Green Goblin
tries to blow-up and you must save is also in this game.
Between Midtown and Gramercy is a building with a green point
at the end of it. It is the second tallest building right after
the Empire State Building. If you there, on top you will see feathers
from the previous game, when you fought Vulture.
Near Time Square there is a billboard that reads "CHAOS Skywriting
Service". This is a reference to the first game, where if
you moved the camera around you would see the word "CHAOS"
written in the sky.
Hint: Original Spider-Man theme song:
During the fight against the Spider-Man clones in the
room of mirrors in Mysterio's apartment, listen carefully to the
sounds played when you punch one of your clones. Each time you
punch them, a note of the original Spider-Man theme is played.
The best way to hear it fully is to sprint, then press Attack
while approaching a clone. This will cause Spider-Man do an uppercut
on the clone, and both of you will go up into the air (however,
sometimes you will not). When you are in the air, keep pressing
Attack. Spider-Man will punch the clone more often than
if he was on the ground. By doing this, you can hear more of the
Hint: Art references:
During Chapter 3, after meeting with Mary Jane and
seeing burglars, run into the art museum and defeat them. An intermission
sequence showing two or three of them unconscious at a time will
begin. Each villain is laying in a pose of actual famous art.
For example, the last two burglars are in the same pose as Adam
and God in Michelangelo's "Last Judgement" from the
Sistine Chapel ceiling.
Hint: Comic reference:
During certain Bugle missions Robby will say "We
had Eddie out all week with no luck". Eddie refers to Eddie
Brock, who became Venom.
Hint: The Distillers reference:
Travel to the Garment District and find the two big
storage tanks. The wall across the street has graffiti with the
name of the band who sung the game's theme song, The Distillers.
Hint: A Clockwork Orange
When confronting a group of thugs, sometimes one
will shout "Time for a little of the old Ultra Violence",
which was a line from the movie A Clockwork Orange.
Hint: Mysterio's references:
"Give me your tired, your poor, your huddled masses so I
may enslave them all." is an altered version of the saying
on the Statue Of Liberty,
"Klaatu Verada Nicto" is spoken in movies "The
Day The Earth Stood Still" and "Army Of Darkness".
"You have no chance to survive make your time" is a
line from the Sega Genesis game Zero Wing, which also originated
the "All your base are belong to us" phrase.
When fighting Mysterio at the Statue Of Liberty he will say "I
control your horizontal and your vertical", which is a line
from the television show "The Outer Limits".
In Mysterio's Funhouse of Doom, there is a room full of mirrors.
When fighting the distorted Spider-Men, sooner or later Mysterio
says, "Soon I will regenerate this whole city to my will".
After you get to the main control room of Mysterio's secret base,
look at the rack of clothing in the corner to the right. You will
see a green cape, along with a green costume. This is the Mysterio
costume from the original Spider-Man comic and television cartoon.
Hint: Villain posters:
In the Spidey store in Chinatown, when you walk in
on the left are posters with various enemies such as Mysterio,
Lizard, Kraven, Calypso, etc.
Hint: Sports arena posters:
When you face off against Beck in the sports arena
(Madison Square Garden), there are several posters around. They
all have something to do with Quentin Beck. One of them reads
"Radio Active Cop", one of Beck's movies, "The
Amazing Me", Quentin Beck's Biography, and on the top seats
of the arena are posters that read, Hero "Quentin Beck"
Real, and the last one reads, "Quentin Beck: Crime Fighter".
There is also one that reads, "Super Hero Challenge".
Hint: Twin Towers location:
The very accurately New York City. It is actually possible
to find the lights pointed to the sky that replaced the Twin Towers.
It is located on the southwestern side of the city near the coast.
It will be found in a big space on the map, and its a lot easier
to see at night when the lights are on.
The memorial lights representing the Twin Towers can be easily
found by using the map and swinging to the Financial District.
Look for a large open space, which is Ground Zero.
Hint: Developer pictures:
Go to Peter's apartment. Go to the left just as you
walk in. There should be a small note on a wall above a desk that
reads,"Sometimes you plant seeds for trees that you will
never sit under." Look to the left side of the desk to see
there are two pictures of members of the development team.
Glitch: Scared pedestrian:
Once you save someone from being mugged, swing away
from them, then swing back. Walk by them and they will say "stay
away from me!".
Glitch: Pedestrian stands on water:
Go near a pond with a pedestrian standing nearby. Push
the pedestrian towards the lake, and watch. He will stand above
the water, with a small shadow directly underneath him.
Glitch: Hold on to nothing:
Go to Liberty Island by taking helicopters. Go to the
flag pole and face away from the statue. Turn to the right slightly,
then run and jump. Hold R and Spider-Man will grab on to
Published strategy guides
Copyright © 2004,
2005, 2006 Al Amaloo. All rights reserved.